How to chain live feed

Hi i'm trying to setup a stream chaining between 2 flash
media servers.
Basically I have an swf that streams my camera to FS Server
1. In FS Server 1, i have the following code in the main.asc
application.onConnect = function(client, username){
gFrameworkFC.getClientGlobals(client).username = username;
application.acceptConnection(client);
application.onConnectAccept = function(client, username){
application.myRemoteConn.connect("rtmp://10.0.0.23/myapp");
// Connect to FS2
application.myRemoteConn.onStatus = function(info){
if (info.code == "NetConnection.Connect.Success" &&
application.myRemoteConn.isConnected){
application.myStream = Stream.get("foo");
if (application.myStream) {
application.myStream.play("me_live", 0, -1, true,
application.myRemoteConn);
The stream is created in FS1, and I can view it if I connect
to it with an SWF client. On the FS2 server (the server FS1 does a
NetConnection to), I can see a client connection in the Clients tab
but thats about it. If I try to connect to the FS2 server, there is
no stream displaying on the SWF client. (The SWF client just
contains a Video object which connects to the FS stream.)
Any ideas please? This may sound like a silly question, but
I'm fairly new to server side action script.
Does any one have any sample code? Is there an alternate
method of chaining a stream? I've thoroughly searched the docos but
no luck.
I've also tried connecting from FS2 to FS1 and retreiving the
stream from FS1. My Server side AS code on the FS2 was this:
application.onAppStart = function(){
trace("application start called. create server side
connection");
application.remConn = new NetConnection();
application.remConn.connect("rtmp://10.0.0.77/myapp"); //
this connects to the FS1 server where a stream
// called me_live is being published
application.remConn.onStatus = function (info) {
trace("info is "+info.code);
application.myStream = Stream.get("me_live"); // this stream
is being streamed by the SWF client with a camera.
// the stream is correctly being published. i could view this
with
// another SWF client that just retrieves the video
if (application.myStream){
trace("playing stream");
application.myStream.play("me_live", -1, -1, false,
application.remConn);
I know that theres quite a number of errors on the above
code. I would've figured though that the the Stream class has a
method to retrieve a remote stream, or even in the NetConnection
object (something like
application.remConn.Stream.get("streamname")) - but of course it
can't be that easy!! Is there way of doing this? Thanks again for
your help.

I would need the program to continuously run the images as I continue to shoot. even if I have stopped for a brief moment the program must continue to display the images like a loop.

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