How to resize a text sprite?
This code follow can change a shape or picture sprite's
dimension:
vRect = mySprite.rect
vRect.left = vRect.left - 5
vRect.right = vRect.right + 5
mySprite.rect = vRect
But when this code is used to a text(or field) sprite, it
doesn't work! Why? How can I change a text box's dimension?
To change the height of a text sprite:
1. The text member's .boxType property must be set to #fixed
or #scroll
2. You need to set the .height of the member
Changing the height of the sprite or the rect of the member
or the sprite will not affect the height of the text member, so the
height of the sprite will not change. (The sprite may report having
a different height, but visually, there will be no change).
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PACK
Syntax
PACK source TO destination.
Effect:
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Hi there,
i really need som help here. I cant seem understand how to resize an still image taken with the camera. Here are the code so far(also with the upload part). I just need a thumbnail to be uploaded to the server, not the HQ-image. Any ideas?
Simple AIR for iOS Package for selecting a cameraroll photo or taking a photo and processing it.
Copyright 2012 FIZIX Digital Agency
http://www.fizixstudios.com
For more information see the tutorial at:
http://www.fizixstudios.com/labs/do/view/id/air-ios-camera-and-uploading-photos
Notes:
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The PHP script will collect as $_FILES['Filedata'];
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.media.Camera;
import flash.media.CameraUI;
import flash.media.CameraRoll;
import flash.media.MediaPromise;
import flash.media.MediaType;
import flash.events.MediaEvent;
import flash.events.Event;
import flash.events.ErrorEvent;
import flash.utils.IDataInput;
import flash.events.IEventDispatcher;
import flash.events.IOErrorEvent;
import flash.utils.ByteArray;
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
import flash.errors.EOFError;
import flash.net.URLRequest;
import flash.net.URLVariables;
import flash.net.URLRequestMethod;
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var cameraRoll:CameraRoll = new CameraRoll(); // For Camera Roll
var cameraUI:CameraUI = new CameraUI(); // For Taking a Photo
var dataSource:IDataInput; // Data Source
var tempDir; // Our temporary directory
CameraTest() ;
function CameraTest()
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
// Start the home screen
startHomeScreen();
// =================================================================================
// startHomeScreen
// =================================================================================
function startHomeScreen()
trace("Main Screen Initialized");
// Add main screen event listeners
if(Multitouch.supportsGestureEvents)
mainScreen.startCamera.addEventListener(TouchEvent.TOUCH_TAP, initCamera);
mainScreen.startCameraRoll.addEventListener(TouchEvent.TOUCH_TAP, initCameraRoll);
else
mainScreen.startCamera.addEventListener(MouseEvent.CLICK, initCamera);
mainScreen.startCameraRoll.addEventListener(MouseEvent.CLICK, initCameraRoll);
// =================================================================================
// initCamera
// =================================================================================
function initCamera(evt:Event):void
trace("Starting Camera");
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cameraUI.addEventListener(MediaEvent.COMPLETE, imageSelected);
cameraUI.addEventListener(Event.CANCEL, browseCancelled);
cameraUI.addEventListener(ErrorEvent.ERROR, mediaError);
cameraUI.launch(MediaType.IMAGE);
else
mainScreen.feedbackText.text = "This device does not support Camera functions.";
// =================================================================================
// initCameraRoll
// =================================================================================
function initCameraRoll(evt:Event):void
trace("Opening Camera Roll");
if(CameraRoll.supportsBrowseForImage)
mainScreen.feedbackText.text = "Opening Camera Roll.";
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cameraRoll.addEventListener(MediaEvent.SELECT, imageSelected);
cameraRoll.addEventListener(Event.CANCEL, browseCancelled);
cameraRoll.addEventListener(ErrorEvent.ERROR, mediaError);
// Open up the camera roll
cameraRoll.browseForImage();
else
mainScreen.feedbackText.text = "This device does not support CameraRoll functions.";
// =================================================================================
// imageSelected
// =================================================================================
function imageSelected(evt:MediaEvent):void
mainScreen.feedbackText.text = "Image Selected";
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var imagePromise:MediaPromise = evt.data;
// Open our data source
dataSource = imagePromise.open();
if(imagePromise.isAsync )
mainScreen.feedbackText.text += "Asynchronous Mode Media Promise.";
var eventSource:IEventDispatcher = dataSource as IEventDispatcher;
eventSource.addEventListener( Event.COMPLETE, onMediaLoaded );
else
mainScreen.feedbackText.text += "Synchronous Mode Media Promise.";
readMediaData();
// =================================================================================
// browseCancelled
// =================================================================================
function browseCancelled(event:Event):void
mainScreen.feedbackText.text = "Browse CameraRoll Cancelled";
// =================================================================================
// mediaError
// =================================================================================
function mediaError(event:Event):void
mainScreen.feedbackText.text = "There was an error";
// =================================================================================
// onMediaLoaded
// =================================================================================
function onMediaLoaded( event:Event ):void
mainScreen.feedbackText.text += "Image Loaded.";
readMediaData();
// =================================================================================
// readMediaData
// =================================================================================
function readMediaData():void
mainScreen.feedbackText.text += "Reading Image Data.";
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dataSource.readBytes( imageBytes );
tempDir = File.createTempDirectory();
// Set the userURL
var serverURL:String = "http://www.hidden_in_this_example.com/upload.php";
// Get the date and create an image name
var now:Date = new Date();
var filename:String = "IMG" + now.fullYear + now.month + now.day + now.hours + now.minutes + now.seconds;
// Create the temp file
var temp:File = tempDir.resolvePath(filename);
// Create a new FileStream
var stream:FileStream = new FileStream();
stream.open(temp, FileMode.WRITE);
stream.writeBytes(imageBytes);
stream.close();
// Add event listeners for progress
temp.addEventListener(Event.COMPLETE, uploadComplete);
temp.addEventListener(IOErrorEvent.IO_ERROR, ioError);
// Try to upload the file
try
mainScreen.feedbackText.text += "Uploading File";
//temp.upload(new URLRequest(serverURL), "Filedata");
// We need to use URLVariables
var params:URLVariables = new URLVariables();
// Set the parameters that we will be posting alongside the image
params.userid = "1234567";
// Create a new URLRequest
var request:URLRequest = new URLRequest(serverURL);
// Set the request method to POST (as opposed to GET)
request.method = URLRequestMethod.POST;
// Put our parameters into request.data
request.data = params;
// Perform the upload
temp.upload(request, "Filedata");
catch( e:Error )
trace(e);
mainScreen.feedbackText.text += "Error Uploading File: " + e;
removeTempDir();
// =================================================================================
// removeTempDir
// =================================================================================
function removeTempDir():void
tempDir.deleteDirectory(true);
tempDir = null;
// ==================================================================================
// uploadComplete()
// ==================================================================================
function uploadComplete(event:Event):void
mainScreen.feedbackText.text += "Upload Complete";
// ==================================================================================
// ioError()
// ==================================================================================
function ioError(event:Event):void
mainScreen.feedbackText.text += "Unable to process photo";1. Create a BitmapData of the correct size of the full image
2. Use BitmapData.setPixels to create pixel data from your byteArray
3. Make a new Bitmap, Bitmap.bitmapData = BitmapData
4. Create a matrix with the correct scaling factors for your thumbnail
5. Create a new BitmapData the size of your thumb
6. Use BitmapData.draw to draw your image data from the Bitmap to the new BitmapData with the scaling matrix
7. Use BitmapData.getPixels to create a bytearray from your thumb BitmapData
8. save it
You'll have to look up the AS3 reference to see how all these methods work. -
Highlighting an editable text sprite
I have a bunch of form type of pages on my stage. User enters
text,
jumps to a new screen, edits more text. Typically, the cursor
will be
blinking at the sprite in the lowest channel, which would
ebbe my top
item on the page. Sometimes, I may have form1 that has the
same text
member as form 2. If, in form1, you clicked text2, then go to
form2,
which also has that text in slot 2, the cursor shows there
instead of
the top text sprite (slot1). How would I fix that? And what
if I wanted
text 3 to have the cursor ? How would I get the cursor to be
set to a
specific text sprite and how would I get it to be highlighted
like if
you selected all the text in that member?
Hope that was clear.
Thanks.Mike Blaustein wrote:
> You can set the placement of the cursor using the
keyboardFocusSprite....
>
> the keyboardFocusSprite=3
Hi Mike,
Want to help debug something I'm doing in this area. I'm also
using 'the
keyboardFocusSprite' but with a variable. Variable can keep
increasing
(when you click a button, a new item is added and the next
editable text
should become active). The first time I click the 'add'
button, it works
OK, but subsequent times, it does not work.
Here's a sample of my code for the add button:
gWelcomeNamesList.add([#name : "New Name", #image : ""])
s = gWelcomeNamesList.count
put s
repeat while s > 8 -- there are 8 items on my list
s = s - 8
end repeat
put s
spriteFocus = 9 + (s * 7) -- formula based on where editable
sprites are
in Score
put spriteFocus
the keyboardFocusSprite = spriteFocus
put the keyboardFocusSprite
In my Message window, I can see the list count gets bigger
each time I
click (first s)
Gets the position of the sequence of 8 correct (second s)
get the spriteFocus value correct
'the keyboardFocusSprite = spriteFocus' -- works the first
time
second time 'the keyboardFocusSprite = spriteFocus' doesn't
seem to be
activated. The last line 'put the keyboardFocusSprite' still
shows the
focus to be the prior sprite, not the new one which is now
accurately
defined by 'spirteFocus'.
That make sense? Any ideas?
regards
Dean
Director Lecturer / Consultant
http://www.fbe.unsw.edu.au/learning/director
http://www.multimediacreative.com.au -
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