I would like to overlay a graphic on top of an array.

I have the framework for a front panel control that I would like to use.  The easiest way for me to have a scaleable soloution would be to have a large, 2D boolean control array that I can simply resize for different projects.
Each boolean control needs to have a different label, so that is making it very hard to just use a simple boolean array.  I have come pretty close to a solution, but I just can't get it working due to the front panel ordering.
What I would like to do, ideally, is be able to place a transparant overlay on TOP of the the array, sized so that each element in the boolean array has a text label on top.  When I need to use a different sized array, I can just put a different image in and not have to mess with the underlying code.
I've tried a few things, and everythig ALMOST works.  The overlay looks great on top of the boolean buttons, but the image is on top of the array and blocks the operation of the array control.  If I put the array on top of the transparant graphic, the array hides the graphic.
I really need to be able to either click through the graphic as if it is not there except for decoration, or make the array control transparant.  The boolean buttons already have a transparant overlay on them already.  If I put transparant buttons alone on top of the overlay, it works great, but I can't put the buttons into an array and still have the transparancy working.
Is there some way to make the graphic invisible to the mouse and allow me to click buttons underneath?  I'm getting pretty close to just printing out my transparant graphic onto transparancy paper and taping it on top of the monitor...
Solved!
Go to Solution.

etsellers wrote:
I have the framework for a front panel control that I would like to use.  The easiest way for me to have a scaleable soloution would be to have a large, 2D boolean control array that I can simply resize for different projects.
Each boolean control needs to have a different label, so that is making it very hard to just use a simple boolean array.  I have come pretty close to a solution, but I just can't get it working due to the front panel ordering.
What I would like to do, ideally, is be able to place a transparant overlay on TOP of the the array, sized so that each element in the boolean array has a text label on top.  When I need to use a different sized array, I can just put a different image in and not have to mess with the underlying code.
I've tried a few things, and everythig ALMOST works.  The overlay looks great on top of the boolean buttons, but the image is on top of the array and blocks the operation of the array control.  If I put the array on top of the transparant graphic, the array hides the graphic.
I really need to be able to either click through the graphic as if it is not there except for decoration, or make the array control transparant.  The boolean buttons already have a transparant overlay on them already.  If I put transparant buttons alone on top of the overlay, it works great, but I can't put the buttons into an array and still have the transparancy working.
Is there some way to make the graphic invisible to the mouse and allow me to click buttons underneath?  I'm getting pretty close to just printing out my transparant graphic onto transparancy paper and taping it on top of the monitor...
"And now for something completly different...."
You have described a picture control!
Take a look at the code that was part of the CC & Friends project. THe GUI looks like this;
In that app we did not know at development time, what the emoticons the end user would include in their collection so a picture control gave us the option to "build the GUI" at run time. When that code loads up, it develops the image the user will see and keeps track of where each emoticon is located in the picture. When a user clicks on an image the coordinates of the click within the picture are used to find which emoticon the user selected.
So maybe you should concider implementing your GUI using a picture control.
Ben
Ben Rayner
I am currently active on.. MainStream Preppers
Rayner's Ridge is under construction

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    HopeSpringsEternal2008 wrote:
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    Yes, better export management would be welcome. Export Manager might help you (if you have multiple export destinations to update), but its not a panacea... Many of us ultimately "consume" our photos outside Lightroom, having the consumption copies kept up to date more fluidly would be good. Using change detecting export plugins (along with export-manager) and/or publishing helps..
    HopeSpringsEternal2008 wrote:
    * Support for parametric plugins -- Plugins that do not require the image to be exported before running.
    Yep - much room for plugins to get better integrated with Lightroom proper, to participate in image enhancement, as well as other things...
    HopeSpringsEternal2008 wrote:
    * Simple support for "picture frames" when exporting. Some way to apply a frame to an image as part of export with a dozen or so frames included and a way for 3rd parties to create more.
    That would be nice. Although support for 3rd parties to add frames *upon export* already exists (export filter plugin + export post-process actions), as well as adding text overlays and such. But since its not built into Lightroom, one has to find them and configure them... And there is no good way to preview them in Lightroom... I think this would go nicely with the previous request - ability to feed image data to plugins for preview in Lightroom. Even if these updates were not built-into the dev module - i.e. weren't kept updated automatically whilst editing - just being able to click a 'see final' button or have it rolled into the build-previews function, so one could have post-process imaging plugins (with preview before export) - might be a nice compromise until true imaging plugins (that fit into dev pipeline) are supported.
    The end - for now...
    -R

  • Something I Would Like to see in Flash

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    2) If the aniimation starts with a blank frame then it
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    Onion skinning is very useful, but it only works (as far as I
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    Turn the first graphic into a movie (movie 'A') with 2
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    Return to the top layer, you now will not see the graphic as
    it only shows frame 1 of movie 'A' and not frame 2.
    Repeat for the second graphic (creating movie 'B') so you now
    have 2 movies on the sceen, but there is nothing visible.
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    specified frame) of the movies on screen instead of Frame 1. If,
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    Obviously with only 2 frames and 2 movies you can use other
    methods, but if they form part of a long and complex animation with
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