Invoking class from loaded swf
I'm working on a project where I'm loading in a video player
as an external swf to my main movie. I'm not able to get my video
or the custom player to show up, but sound is there (I've done the
whole Library>New Video thing, so I have a video object to
reference).
My question is: My loaded swf uses #include to include a
script which imports two classes from a subdirectory, could that be
causing the problem? My main movie never uses the classes.
Just want to make sure this isn't my problem before I go
digging into the script again!
That is unlikely to be the problem. The .as includes are
compiled into the
SWF at publish. Much more likely is that you have
inappropriate references
to _root in your loaded movie. As it stands, the scope of
_root, once you
load the movie into another, is the _root of the *loading*
movie. Either
change these refs, or set the _lockroot property of the mc
you are loading
into to true.,
Remove '_spamkiller_' to mail
Similar Messages
-
Pass parameters to a function in main class from loaded SWF?
I've got a main.as that loads SWF to the stage.
the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.
I know there are two ways:
((root as MovieClip).parent.parent as Object).somefunction(parameters);
and to dispatch an event.
inorder to pass parameters throug the event i need to extend it with another class.
isnt the (root as... ) more efficient if all i need is to pass a link?when a photo from the gallery is selected a javascript popUp shows it enlarged with additioan editing options (kinda like in facebook).
in that popUp ther is also a next button so its kinda bidirectional. (the next calling the loaded SWF throug main to get the next link in the photo array)
the photo is a grandchild of a grandchild of the stage and the loaded swf is a grandchild so using:
((root as MovieClip).root as MovieClip).ExternalInterface.call("ShowPic", link);
is discusting >< -
Access the property of main class in loaded swf.
Hi
i have one main.fla, its document class is main.as. the code in main.as is
package
import flash.display.MovieClip;
public class Main extends MovieClip
private var loading:Loading;
public var trovami:Number=10;
public function Main()
stage.frameRate=31;
loadSWF();
private function loadSWF():void
loading=new Loading(this);
Loadind.as is another class where i load another swf its name is my_swf.
the code of loading class is:
package
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.text.TextField;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
public class Loading extends MovieClip
private var _fla:MovieClip;
private var url:String;
public var val:String;
private var loader:Loader;
public function Loading(fla:MovieClip)
_fla=fla;
init();
private function init():void
url='my_swf.swf';
var request:URLRequest=new URLRequest(url);
loader=new Loader();
initListeners(loader.contentLoaderInfo);
loader.load(request);
private function initListeners(dispatcher:IEventDispatcher):void
dispatcher.addEventListener(Event.COMPLETE,completato);
private function completato(event:Event):void
_fla.addChild(loader);
loader.y=10;
val="hello"
and the document class of loaded swf is Main2. in my_swf.fla there is one text its name is:
a_txt.
so i have to use property of Loading class in Main2 for text.
code of Main.as is
package
import flash.display.MovieClip;
import flash.text.*;
public class Main2 extends MovieClip
public function Main2()
a_txt.text=val;
where val is the property of Loading class.
so how can i access.You have a reference to your loaded movie within your Loading class - instead of just setting val to a string - add a method in your Main2 class - and call that from Loading - passing the string to it. Push not pull...
Main 2 becomes:
public function Main2() {
//a_txt.text=val;
public function setText(val:String):void {
a_txt.text = val;
And then in your Loading class - when you're done loading just call setText:
private function completato(e:Event):void
addChild(loader);
loader.y=10;
MovieClip(loader.content).setText("hello");
//val="hello"; -
Accessing AIR API from loaded SWFs
I am relatively new to AIR development and I can't get my head a round a little issue. I have an AIR application created in Flash CS5 that is just a shell that loads modules on demand, those modules are just SWF.
I would like to access the AIR API directly from the classes of those SWF but of course they don't compile because in the publish settings they are just exported for Flash player 10 and don't see the AIR API. I tried adding airglobal.swc to the library hoping it would sort out the compiling problem but it doesn't and it generates many errors.
I use to develop with MDM ZInc and I would just import the MDM SWC in any classes that would want access the MDM API, I am unsure how to proceed with AIR.
Any help would be appreciated.
CalwenHi Calwen,
here is basic sample how you could achieve that. Note: I'm using mxml syntax and components - but the *KEY* is api use of LoaderContext - not what real components are used to model UI.
Say I have host:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
creationComplete="creationCompleteHandler(event)">
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected function creationCompleteHandler(event:FlexEvent):void
var loaderContext:LoaderContext = new LoaderContext();
loaderContext.allowCodeImport = true;
swfLoader.loaderContext = loaderContext;
swfLoader.load("app:/MyLoadedApp.swf");
]]>
</fx:Script>
<s:SWFLoader id="swfLoader" width="100%" height="100%"/>
</s:WindowedApplication>
MyLoadedApp is not created with air SDK at all - it is just flash.display.Sprite movie clip created with any compatible Flash compiler:
package
import flash.display.Sprite;
import flash.events.*;
import flash.text.TextField;
import flash.utils.getDefinitionByName;
public class MyLoadedApp extends Sprite
public function MyLoadedApp()
addEventListener(Event.ADDED_TO_STAGE, initApp);
protected function initApp(addedToStageEvent:Event):void
removeEventListener(Event.ADDED_TO_STAGE, initApp);
var clazz:Class = flash.utils.getDefinitionByName("flash.filesystem.File") as Class;
if(clazz)
// we could read documents directory (File.documentsDirectory) using class access
var directory:Object = clazz.documentsDirectory;
try
// and we could show browse dialog (now we are using instance - not class)
directory.addEventListener(Event.SELECT, directorySelectedHandler);
directory.browseForDirectory("Please select directory");
} catch (error:Error)
// handle error
var errorText:TextField = new TextField();
errorText.autoSize = "left";
errorText.text = error.message;
addChild(errorText);
protected function directorySelectedHandler(selectEvent:Event):void
var directory:Object = selectEvent.target;
var files:Array = directory.getDirectoryListing();
var resultsTextField:TextField = new TextField();
resultsTextField.autoSize = "left";
resultsTextField.multiline = true;
resultsTextField.appendText(selectEvent.type+":\n");
for(var i:uint = 0; i < files.length; i++)
resultsTextField.appendText(files[i].name+"\n");
addChild(resultsTextField);
This is not safe at all and loaded module can do everything I think (we talk about local modules from app storage, like in Zinc, right?)
kind regards,
Peter -
Calling Flex function from loaded SWF
Hello,
I need to load an external SWF file, wity ability to call functions from the base FLEX code script .
Is that possible ? noting that the loaded SWF can be either in AS2 or AS3
Thanks in advance ..There are some third party ways of talking to an as2 swf. Google
as2interface (or maybe as3interface) -
Control main timeline from loaded swf.
Hi,
I'm using a textfield for debug information.
I'm loading an swf on the main timeline and I'm showing the status in the debug textfield.
function swfLoaderCompleteHandler(event:Event)
Debug.text += "Swf loaded.";
That works.
But,
I'm loading a png file in the loaded swf. , I'm trying to show the status of the png file as I showed the status of the swf.
function pngLoaderCompleteHandler(event:Event)
MovieClip(parent).Debug.text += "Png loaded.";
I can't control the main swf from inside the loaded swf. Even gotoAndStop or calling a function doesn't work.
Do I need to add something when I load the swf, saying it's a MovieClip or something?
Here's a fla too. http://flashfocus.nl/forum/attachment.php?attachmentid=9885&d=1282509233Thank you! you're brilliant!
For people with the same problem:
If you use CS5 and you have a TLF text on the stage, it doesnt work... I think it's a bug. But when I converted my TLF textfield to classic and everything works fine! -
Getting properties from loaded swf
hi there,
I am loading different swfs into my loader object "loader"
and I also have a description of each swf below it ("desc"
"desc_back").. Each swf is different in size and i want to move/
scale "desc" and "desc_back" it to fit. This seems to be kind of
working but it changes to fit the loaded swf before the one I want
it to. it is if it is taking the properties of the last loaded swf
instead of the one just loaded...I have tryed using an onload
listener amoung a number of things. my action script is not very
strong so it could be something simple.
thanks :)you must wait until loading is complete before trying to
access the _width and _height of the about-to-be-loaded swf. ie,
use preloader code or the onLoadInit() method of the
moviecliploader class. -
Extract graphics from loaded swf / Big problem
Hello,
my English isn't very good, so sorry for mistakes I have swf which consist of many vector graphics.
You can show it right here: http://www.watchtime24.sisco.pl/moje...orowanka_1.swf
If I import the swf to the stage, than I can manipulate this graphics. But this is not enough for me. I need to manipulate from Action Script.
I need to change the colors of this piceses from AS. I tried to use function
getObjectsUnderPoint(new Point(mouseX, mouseY))
but it doesn't work. This function doesn't see shapes, graphics or something else.
Is any solution which can fix my problem ? Has anyone any idea ?Hey Mich,
What you can do is turn eachof the items in your shapes, into a movieClip or sprite or even a bitmap.
like the boy in the drawing.. take all of thsoe and then convert them into a movieClip. Then when you do this give them a name and export them for actionscript. Give this a class Name.
then when you load the swf, you can actually target those files with this line.
Say i converted the BOY into a movieClip.
import flash.system.ApplicationDomain
import flash.utils.geClasstDefinition
var myswfHoldingBoy
var myLoader:URLLoader = new URLLoader()
myLoader.addEventListener(Event.INIT,onInit)
var myURLRequest('path to myswfHoldingBoy')
myLoader.load(myURLRequest)
privaate function onInit(e:Event){
//here is where we will extract the boy for the library of the other swf
var ldrAppdomain= e.target.loaderInfo.applicationDomain
var boyObject:Class= ldrAppdomain.getByDefinition('class name you gave the boy as i said eralier') as Class
// now we have boyObject that will be able to be used as a class
addChild(new boyObject()) // this will addYourBoy movieClip to the stage. but keep a reference to him so that you can then manipulate him. -
Creating array of Bitmaps from loaded swf
so ive got a swf, quite simply it contains an embedded Video
object, an flv. what i need to do is load it in (done) goto each of
its frames in turn and convert said frames to Bitmaps, thus
creating a single, unique Bitmap for each frame of the flv Video.
crikey, how the hell can i do this? :)so i've just discovered that, as someone on some webpage
somewhere said 'BitmapData is your friend. having discovered this i
found the answer. the code's a bit rood, just test code crudely
c&p'ed but heres what seems to be the broad answer to my own
question:
private function completeHandler(event:Event):void
var mc:MovieClip = MovieClip(loader.content);
mc.gotoAndStop(1);
var bmd1:BitmapData = new BitmapData(320,240);
var bm1:Bitmap = new Bitmap(bmd1, "auto", true);
bmd1.draw(mc);
mc.gotoAndStop(1000);
var bmd2:BitmapData = new BitmapData(320,240);
var bm2:Bitmap = new Bitmap(bmd2, "auto", true);
bmd2.draw(mc);
addChild(bm1);
addChild(bm2);
bm2.y = 240;
} -
How can you retieve a list of classes from the Library
Is it possible to retrieve a list of the Linkage or Export
Classes from a swf library dynamically?
I am building an application where I allow the user to load
an asset swf at runtime, then they can choose to load any Exported
class from the library of the swf. Currently it works if you know
the name of the asset, that you want to load, but I would like to
be able to bring up a chooser list of the assets, rather than
having to type the Class names.
So far I have only seen examples where "if you know the class
name you can load it", but nothing concerning pulling the list.
There must be a list somewhere in flash, I just want to tap into
that.I saw this before and did not have a chance to go through it
completely.
As I was reading it, though it did not seem to be giving me
the answer, as they seem to extend the Export clips in the library
by extending the class.
I'll run through that and see.
It does give me another idea though.
(crazy) Idea:
What if I extend the loader class and add a method, kind of
like what they are doing on the document class of the loaded swf,
to pull the class names. They hard code in the class names into the
array though.... so that is the crux of the issue.
Somehow I think this concept is doomed to fail but, I will
also see if that is possible.
I suppose for the application, I could require that any user
would use a swf with a document class that has the getAssets()
method.... also has some problems .... namely dealing with the
issue of "what if they do not extend" and having it fail
gracefully.
oh well, food for thought... I will leave this open for now
and perhaps I will post some answer. -
As 3 load swf flie problem,help
I have now trapped by a strange problem of loading the swf
file.For some reason I need to use a main swf file to load other
swf file and use the class in it,it's very common.
And now I worte a class blow to explain what problem I met:
package
import flash.display.*;
import flash.events.*;
import flash.geom.*;
public class TestClass extends MovieClip
public var sp:Sprite;
public static var count:Array=new Array();
public function TestClass()
sp = new Sprite();
//drawcrr();
this.addEventListener("test",test);
count.push("");
trace("count in circle is:", count.length);
private function test(e:Event):void
drawcrr();
public function drawcrr():void
sp.graphics.beginFill(0);
sp.graphics.drawCircle(0,0,10);
sp.graphics.endFill();
addChild(sp);
Save it as TestClass.as for next use;
Use the class to link to a fla file as the documentClass then
compile as a swf file name as
kk.swf then make a copy name kk1.swf;
Create a new fla file in the same directory then write the
code blow on the mainTimeLine :
var kk:TestClass = new TestClass();
var URL1:URLRequest = new URLRequest("kk1.swf");
var URL2:URLRequest = new URLRequest("kk.swf");
function domain():LoaderContext
var context:LoaderContext = new LoaderContext();
context.applicationDomain = new
ApplicationDomain(ApplicationDomain.currentDomain);
return context;
var L1:Loader = new Loader();
L1.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);
L1.load(URL1);
var L2:Loader = new Loader();
L2.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);
L2.load(URL2);
//v.text = flash.system.Capabilities.version;
function onComplete(e:Event)
trace(e.target)
then compile this fla file you will find the flash will put
out below:
count in circle is: 1
count in circle is: 2
count in circle is: 3
[object LoaderInfo]
[object LoaderInfo]
and if you notation the line "var kk:TestClass = new
TestClass();" compile it again
the flash will output :
count in circle is: 1
count in circle is: 1
[object LoaderInfo]
[object LoaderInfo]
It's prove that the same class in the different swf was
loaded by a main swf file,the same class in the different swf file
will be treated as the different class so that I can use them
individually but when I put the code:"var kk:TestClass = new
TestClass();" in the main swf file all this will be break down,I
can't use the class in kk.swf and class in kk1.swf individually
the flash make then as the same class because the static
variable "count" was count to 3.
it prove that all those 3 swf file will use the exactly same
class;So, that's the problem,it will make my programme cause error.
Can some one kindly to tell me why this happened?And how can
I solve this problem.Sorry about that.
That problem is:
If I use a shell swf to load some swf file and the shell swf
and the loaded swf file have the same name class,The loaded swf's
class will be ignored.
That will make me can't use the loaded swf file's class which
have same name with the shell swf.
However, this problem can be solved by useing the application
domain.Just give the swf you loaded a new application domain in the
shell swf.
But after that I found a new problem appear in front of mine,
that is:
If I use the different application domain in my shell swf how
could they communicate with each other?
For example:
If my shell swf have a class named TEST,and the loaded swf
also have the same name class those two classes both extends the
class named TESTParent and the TESTParent have a public static
variable to count the instance of the class.If I want use those two
TEST
class individually and at the same time made the static
variable in the TESTParent count work as a same class how can I do? -
Loading class from an external .swf file
Hi,
My flash application has lots of resources which will change all the time. In order to keep the the user from having to download my main .swf file over and over again, and in order to keep the main file's size low, I would like to put the resources into separate .swf files and load them dynamically from a url using a Loader.
Once downloaded I would like to extract the classes that are in the resource swf and use them in the main swf. Can anyone share some code for doing this? Note that I am not just interested in using a symbol from the resource swf. I would like to use a class, with all of its methods and everything, and my main swf does not contain the class definition. Only the resource swf does.
Thanks!!This is a great question for flash programming.
And when you know the answer to this, you are likely to use it on daily basis like the top level programmers of an agency.
ApplicationDomain is your answer and the adobe docs has a chapter on this.
ApplicationDomain is where all of your classes will be loaded into and when you use a loader you have the ability to target this with the laoderContext.
AplicationDomain.currentDomain loads all classes into the main app and if your main app already has these classes, then the app uses the parents classes
new Application.Domain() specifies a seperate repo of classes that are loaded in so that classes in the main app will not be confused by the classes in a loaded swf. that refer to the same names.
this locks down the communication between the swfs but will use the newer updated classes on the child when a child is loaded in with the same class names as the parents.
new ApplicationDomain(currentDomain) will enclose a new repo with the parent repo of the class definitions. -
Accessing a class from a loaded SWF
In Flash Professional, I drew a shape, converted it to symbol, linked it to class Symbol1 (extends MovieClip) which is generated at run-time, and saved the SWF file as shape.swf.
Now my main application wants to load shape.swf and create multiple instances of Symbol1 but I get ReferenceError when trying to access the class Symbol1.
Below is my main application's code. Errors thrown are mentioned in comments.
public class MovieClipTest extends Sprite
public function MovieClipTest()
var url:String = 'shapes.swf';
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(Event.COMPLETE, f);
l.load(new URLRequest(url), new LoaderContext(false, ApplicationDomain.currentDomain));
private function f(event:Event):void
var content:Sprite = (event.currentTarget as LoaderInfo).content as Sprite;
trace(getQualifiedClassName(content.getChildAt(0))); // output: Symbol1
trace(ApplicationDomain.currentDomain.getDefinition('Symbol1')); // throws Error #1065: Variable Symbol1 is not defined.
trace(getDefinitionByName('Symbol1')); // throws Error #1065: Variable Symbol1 is not defined.Your "Symbol" is obviously not in the current ApplicationDomain, but in the loaded SWF's domain:
var symbolClass:Class = event.target.applicationDomain.getDefinition("Symbol") as Class;
var symbolInstance:MovieClip = new symbolClass() as MovieClip;
Also because you're loading a SWF, the content of the Loader is a MovieClip, not a Sprite.
Kenneth Kawamoto
http://www.materiaprima.co.uk/ -
Loading library movie symbol from external swf
Hi, I have a Flex/Air Application and I want this application
to load in an external SWF and display a particular asset from the
SWF library (just like attachMovie in AS2). I dont want to embed
the SWF into the Air application. For the life of me I can't find
any tangible info on how to do this. My second problem is that the
assets sit in an SWF published for AS2 (is that an issue?). All
content resides locally.
Can anyone help or point me in the right direction?I see now how to import and display a library class object
using:
var MovieClipClass:Class =
Class(loader.contentLoaderInfo.applicationDomain.getDefinition("myLibraryAsset"))
var movieClip:Sprite = new MovieClipClass();
addChild(movieClip)
But this seems to only work for SWF's published for AS3 Flash
Player 9.
I need to do the same for SWF's published with AS2 Flash
Player 7.
Any ideas? -
Can't load any classes from infobus.jar (WL 6.0 SP1)
Hi,
I am deploying an .ear file, which has one .war file in it. The war file, has
infobus.jar, inside it under \WEB-INF\lib. Whenever in my servlet code I try to
load a class from infobus.jar, I get the following exception :
About to load class javax.infobus.InfoBusDataConsumer<<<<<<<<<<java.lang.ClassNotFoundException: InfoBusDataConsumer
at weblogic.utils.classloaders.GenericClassLoader.findClass(GenericClassLoader.java:178)
at weblogic.utils.classloaders.ChangeAwareClassLoader.findClass(ChangeAwareClassLoader.java:45)
at java.lang.ClassLoader.loadClass(ClassLoader.java:297)
at java.lang.ClassLoader.loadClass(ClassLoader.java:253)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:313)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:120)
at XDILoginForm.init(XDILoginForm.java:99)
at weblogic.servlet.internal.ServletStubImpl.createServlet(ServletStubImpl.java:638)
at weblogic.servlet.internal.ServletStubImpl.createInstances(ServletStubImpl.java:581)
at weblogic.servlet.internal.ServletStubImpl.prepareServlet(ServletStubImpl.java:526)
at weblogic.servlet.internal.WebAppServletContext.preloadServlet(WebAppServletContext.java:1078)
at weblogic.servlet.internal.WebAppServletContext.preloadServlets(WebAppServletContext.java:1022)
at weblogic.servlet.internal.HttpServer.loadWARContext(HttpServer.java:499)
at weblogic.servlet.internal.HttpServer.loadWebApp(HttpServer.java:421)
at weblogic.j2ee.WebAppComponent.deploy(WebAppComponent.java:74)
at weblogic.j2ee.Application.deploy(Application.java:175)
at weblogic.j2ee.J2EEService.deployApplication(J2EEService.java:173)
at weblogic.management.mbeans.custom.Application.setLocalDeployed(Application.java:217)
at weblogic.management.mbeans.custom.Application.setDeployed(Application.java:187)
at java.lang.reflect.Method.invoke(Native Method)
at weblogic.management.internal.DynamicMBeanImpl.invokeSetter(DynamicMBeanImpl.java:1136)
at weblogic.management.internal.DynamicMBeanImpl.setAttribute(DynamicMBeanImpl.java:773)
at weblogic.management.internal.DynamicMBeanImpl.setAttribute(DynamicMBeanImpl.java:750)
at weblogic.management.internal.ConfigurationMBeanImpl.setAttribute(ConfigurationMBeanImpl.java:256)
at com.sun.management.jmx.MBeanServerImpl.setAttribute(MBeanServerImpl.java:1356)
at com.sun.management.jmx.MBeanServerImpl.setAttribute(MBeanServerImpl.java:1331)
at weblogic.management.internal.ConfigurationMBeanImpl.updateConfigMBeans(ConfigurationMBeanImpl.java:318)
at weblogic.management.internal.ConfigurationMBeanImpl.setAttribute(ConfigurationMBeanImpl.java:259)
at com.sun.management.jmx.MBeanServerImpl.setAttribute(MBeanServerImpl.java:1356)
at com.sun.management.jmx.MBeanServerImpl.setAttribute(MBeanServerImpl.java:1331)
at weblogic.management.internal.MBeanProxy.setAttribute(MBeanProxy.java:291)
at weblogic.management.internal.MBeanProxy.invoke(MBeanProxy.java:173)
at $Proxy7.setDeployed(Unknown Source)
at weblogic.management.console.pages._panels._mbean._application._jspService(_application.java:303)
at weblogic.servlet.jsp.JspBase.service(JspBase.java:27)
at weblogic.servlet.internal.ServletStubImpl.invokeServlet(ServletStubImpl.java:213)
at weblogic.servlet.internal.WebAppServletContext.invokeServlet(WebAppServletContext.java:1265)
at weblogic.servlet.internal.ServletRequestImpl.execute(ServletRequestImpl.java:1622)
at weblogic.kernel.ExecuteThread.execute(ExecuteThread.java:137)
at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:120)
But if I put the infobus.jar on system classpath , everything works out fine.
Can somebody tell me, what is going onGseel is right: you try to instantiate an EJB with the BDK.
Enterprise Java Beans are totally different from graphical/GUI beans. EJBs are thought for dealing with business logic like accessing a database, ldap directory and so on. They run on a application server (simply speaking - a java enabled webserver) and do some processing to handle user requests. Enterprise Java Beans usually don't interact directly with the user, they only do the work in the background and forward their results, which are then rendered for the user. Typically they are employed for handling web requests (a user with a browser), but they can also be used for awt/swing applications. Though - let me repeat - they don't appear visually on the screen.
The only similarities between those two bean types are the following: they have getter/setter methods for their properties, they implement Serializeable (or a sub-interface like Externalizable, Remote) and they have a default no-argument constructor.
If you want to run your been you need an application server (your bean is pre-packaged for the Bea Weblogic app-server). If you want to do something graphical, you'll need to search for GUI beans.
dani3l
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Clocking at 1.67, not 2.16
i just downloaded a small app that measures cpu temp it says that my cpu is running at 1.67 Ghz, but my model is a 2.16Ghz is this an error, or do I have to set the machine to run faster?