IPhone SDK - OpenGL ES

Hello,
I've done quite a bit of OpenGL programming and was excited to use OpenGL ES via the iPhone SDK. It turns out that OpenGL ES content cannot be simulated and must be run on the iPhone itself.
I live in Canada, where the iPhone hasn't officially been released (I own an iPod Touch). Is there any way to start using OpenGL ES now that will allow me to get a feel for how the code will run on the iPhone?
Thanks.
Brennan

Hey there,
You need a development certificate in order to compile the code using OpenGL (we stopped our project too). So a friend of mine applied for the 99 USD dev kit to get a certificate so we could do this type of development.
The free SDK does not let you upload to the iPhone yet so thats the only solution for now it looks like. Hopefully we'll get our certificate soon but who knows when that will happen.

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