Is it possible to develop CS6 plugins with XCode 6 on Yosemite?
Is it possible to develop CS6 plugins with XCode 6 on Yosemite?
I have the CS6 SDK and sample code but nothing will build.
My system is:
OS X 10.10
Model Name: Mac Pro
Model Identifier: MacPro6,1
Processor Name: 6-Core Intel Xeon E5
Processor Speed: 3.5 GHz
AMD FirePro D500
-Allan
Did you have any luck with that?
Similar Messages
-
Is it possible to develop illustartorCS4 plugin in MAC?
hi ,
Is it possible to develop illustartorCS4 plugin in MAC?. If so, what are the software to be needed to devlop in MAC machine.Just the SDK and Xcode. And a copy of Illustrator CS4.
-
Compiling a CS6 indesign plugin with XCode 5?
Now that I have moved to Mavericks and XCode 5.x, I need to recompile a previously working InDesign CS6 plug-in. I get errors in the precompile stage. I tried putting XCode 4.x on my computer and it also gets precompile errors. Probably something missing in the Mavericks libraries that used to be there.
How can I get that plug-in to compile once more?InDesign CS6 and Plug-in are the Carbon application.
You can't build carbon application with Xcode 5 and above 4.3. -
Developing a plugin using XCode 4
Hi Everyone,
I was recently inspired to develop a plugin for Illustrator CS6 on my Mac. I've run into a few problems though, because apparently I'm trying to build the plugin in an unsupported environment. I'm using OS X 10.8 (Mountain Lion) and XCode 4.4. Now, I realize that Mountain Lion isn't public yet (I'm an Apple developer so I have access to the prerelease stuff), but regardless, I think that the problem is that I don't have the correct SDK for the development. XCode 4.4 only has 10.7 and 10.8 SDKs with it, and I looked for a XCode 3.2.5 download, but it stopped being supported on Lion. If I have to, I can fetch a copy of 10.5 or 10.6 and develop using it, but I would really like to just use my main machine to do the development. Does anyone have any thoughts on this?
ThanksThink you can copy SDKs to Developer directory and set default compiller to gcc 4.0 in project settings, for all AI SDK samples.
-
Is it possible to combine Flash project with Xcode?
I was wondering since we can export our Flash projects into ipa files, is there a way to build some of the code for my app in Xcode and some in Flash?
I dont see that as possible.
-
Is it possible to create a 'General' plugin with C++ SDK?
The SDK mentions that we can create 'Automation', 'Export', etc plugins with C++? Do these types have their limitations? For example, can't an 'Export' plugin access the whole API exposed to an 'Automation' plugin? Or is the only difference being shown in different sections in the menus?
What i need is to build a general-purpose plugin that might have to use some export functionality along with selection and 3D features.
Thanks!The short answer is yes, in addition to their location under different sections in the PS menu, each plugin has it's own internal limitations, sequence of invocation etc. The closest you can get to the "general purpose" plugin is an automation plugin as it can be triggered upon various events and can also invoke other plugins, A common approach when developing a plugin with mixed functionality is to have a main "dispatcher" automation plugin that either invokes other plugins as helpers (e.g. a hidden filter to process pixel data) or is invoked by other plugins either upon the events or via an exported suite. You may to browse the Automation examples in the SDK samplecode folder.
I would also suggest looking into the "Plugin modules" section of the SDK documentation - it should have the information you need in terms of structure, limitations etc The FAQ section is also worh reading. -
Plugin with similar functionality to snapshot tool
I would like to develop a plugin with functionality similar to the Acrobat snapshot tool. I'd like to provide a method for the user to select a rectangular region, and capture an image of that region to the clipboard, which is exactly what the snapshot tool does (I also want to add some features not provided by the snapshot tool once this is working). I've reviewed the SDK samples, and I'm not sure how to get started. Is this a special case of a Selection Server? Which API methods allow me to get the image of the rectangular selection, rather than iterating through PDF elements contained within?
Thanks!Hi Leonard,
Thanks for the quick reply! Let me break down the areas I'm still unclear on into a couple of questions:
(1) What is the best way to allow the user to draw a rectangular selection? Are there some callback functions I should implement to allow the user to click and drag a marquee, or do I have to handle the code to draw the rectangle myself? I'm wondering, for example, if I need to implement the drawing code as part of a custom AVTool DoClickProcType callback, or if there is a better, built in way to get a rectangular area that a user has drawn (given that this operation is common to many tools).
(2) Once I have the rectangular selection coordinates from #1 above, how do I render it to an offscreen bitmap as you suggested? Is there a function in the API that allows me to do this?
Thanks again!
Steve -
I need to develop a plugin for Photoshop CS5 for a Mac. Can this be done on Photoshop CS6 on a Mac?
This is called Forward Compatibility, and I couldn't find information about this in the SDK documentation.
Thank you in advance.I think those plugins build with the CS6 sdk should run under CS5 without much problems.
-
Is it possible to achieve Interactive PDFs with Adobe Reader Mobile Software Development Kit?
Hi Guys,
Is it possible to develop mobile solution on iOS to support Interactive PDFs?
Interactive PDFs here means, a PDF might contain textfields, labels. And User should be able to edit those textfields & save the value in PDF.
Thanks.Hi, it is not possible with PDF format. Interactive elements are now supported through EPUB 3 in Adobe Reader Mobile SDK since version 11.
-
Use native plugins with Flash Builder 4.5?
Hello,
Is it possible to extend Flash Builder 4.5 to have native plugins?
My use case is: we have developed SDKs for both iOS and Android where we have extensive signal processing implemented in C. On Android we use JNI to access and run the native code. That's done for performance reasons since real time is a requirement.
Some other tools like Appcelerator Titanium support native modules (e.g. http://wiki.appcelerator.org/display/guides/Module+Developer+Guide+for+iOS)
Is it possible to do the same with FlashBuilder? Or the only way is to develop in ActionScript? What are the benchmarks for typical video, audio signal processing (e.g. through classical domain example (filtering))?
Thanks!
GregHi,
Flash Builder 4.5 serial number will not work directy in Flash Builder 4.7. You can use FB 4.5 key in upgrade scenario (upgradation from FB 4.5 to FB 4.7).
Please use the Flash Builder 4.7 serial number provided at http://www.adobe.com/cfusion/entitlement/index.cfm?e=labs_flashbuilder4-7 for serialing Flash Builder 4.7.
-Mugdha -
Error compiling Illustrator CS6 plugin on Mac OS 10.10 (Yosemite)
Hi @all,
if i try to compile a Illustrator (CS6) plugin on Mac OS 10.10 (Yosemite) and use the MacOS 10.5 SDK, I get the following error:
/MySDKPath/Illustrator/cs6/illustratorapi/pica_sp/SPFiles.h:84:9: error: mac68k
alignment pragma is not supported on this target
#pragma options align=mac68k
Did anybody know how to solve this problem?
Thanks in advance
Best RegardsI'm surprised there's a 68K setting at all, given that CS6 had been on Intel architecture for so long. Have you had any luck since then?
I tried compiling the sample AI6 plugins with OS X 10.8 (I think) and it worked fine, although I wasn't able to make any headway because the loss of ADM made for a very, very steep learning curve. Anyway, fast-forward a couple of years and I have time again to give this another shot, hoping to use Xcode to build a Mac interface, but I'm having a different puzzling error. I'm on a late 2012 iMac now with Yosemite 10.10.3. I downloaded Xcode 5.1.1 and am using that (after my system automatically updated to Xcode 6) and am getting an error:
Carbon.h file not found
Is it just not possible to compile for CS6 under Yosemite?
I'd really, really appreciate any suggestions.
Rick -
Using InDesign CS6 SDK with MFC
Has anybody been developing InDesign plugins that use MFC? I would have to use a bunch of functions that rely heavily on MFC. The problem is that now both MFC and InDesign CS6 API want to declare their own CString, ICommand and DLLmain and it creates quite major conflicts. I'm just curious if there is a proven way to prevent these conflicts.
Hi,
yes, we've done so relatively successfully but "ne'er the twain shall meet"!
We've encapsulated all access to MFC in a separate DLL.
As per normal with an MFC based DLL you have to restore access to the MFC module globals
using
AFX_MANAGE_STATE( AfxGetStaticModuleState() );
I don't think there's any other "magic" that you need to take account of.
Good luck
Caerwyn -
I can't see my photos opened with CS6 - Help with Nvidia GeForce GT issues?
I just bought a new Toshiba Satellite P855-335 laptop running Windows 8 with a Nvidia GeForce GT 640M video card, but I am only able to open my photos when I disable the Graphics Processor from within CS6 Preferences. When the check is active, I see a black screen and the photo is shown only in the Navigator. Is really anoying to have a useles yet powerful video card for my photo editing. My guess is that I am still able to work with my photos because the integrated intel HDGraphics400 video card jumps in when I disable the GPU within photoshop.
What I have done so far:
1.- Updated to the latest driver for my set up. I went to Toshiba website and latest driver was already active. Version 305.46 dated July 2012
2.- I called Nvidia and tried unsuccesfully to install a newer driver (310.90) because is not compatible with my card, they also suggested to install an older driver 304.709 but the operating system just did not want to update to an older driver
3.- I went to Photoshop help and followed instructions and none seemed to work:
3.1. made sure I had latest version of Photoshop CS6 Extended version 13.0.1 x64
3.2.- Set GPU settings to basic
3.3. Reset preferences (Crt+shift+alt) while starting photoshop
3.4. Checked Cache levels to 4
Maybe the biggest and unacceptable issue is that the reported NIvidia cards tested with Photosho CS6 doesnt include the 600 Series. It is quite annoying because all the other series are reported: nVidia GeForce 8000, 9000, 100, 200, 300, 400, 500 series
any ideas to help?
My system info reported within photoshop is the following:
Adobe Photoshop Version: 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00) x64
Operating System: Windows NT
Version: 6.2
System architecture: Intel CPU Family:6, Model:10, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 2395 MHz
Built-in memory: 12177 MB
Free memory: 8285 MB
Memory available to Photoshop: 10864 MB
Memory used by Photoshop: 70 %
Image tile size: 128K
Image cache levels: 4
The GPU Sniffer crashed on 23/01/2013 at 23:00:04
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Basic
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: NVIDIA Corporation
Video Card Renderer: GeForce GT 640M/PCIe/SSE2
Display: 1
Display Bounds:= top: 0, left: 0, bottom: 1200, right: 1920
Video Card Number: 2
Video Card: Intel(R) HD Graphics 4000
OpenCL Version:
Driver Version: 9.17.10.2828
Driver Date: 20120731000000.000000-000
Video Card Driver: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Video Mode:
Video Card Caption: Intel(R) HD Graphics 4000
Video Card Memory: 2048 MB
Video Rect Texture Size: 16384
Video Card Number: 1
Video Card: NVIDIA GeForce GT 640M
OpenCL Version:
Driver Version: 9.18.13.546
Driver Date: 20120731000000.000000-000
Video Card Driver: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Video Mode:
Video Card Caption: NVIDIA GeForce GT 640M
Video Card Memory: 2048 MB
Video Rect Texture Size: 16384
Serial number: 92628897399600750964
Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
Temporary file path: C:\Users\ROMME_~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
C:\, 922.1G, 536.1G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/06/05-15:16:32 66.507768 66.507768
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
AdobeLinguistic.dll Adobe Linguisitc Library 6.0.0
AdobeOwl.dll Adobe Owl 2012/06/26-12:17:19 4.0.95 66.510504
AdobePDFL.dll PDFL 2011/12/12-16:12:37 66.419471 66.419471
AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
AdobeXMP.dll Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
adobe_caps.dll Adobe CAPS 6,0,29,0
AGM.dll AGM 2012/06/05-15:16:32 66.507768 66.507768
ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
aif_core.dll AIF 3.0 62.490293
aif_ocl.dll AIF 3.0 62.490293
aif_ogl.dll AIF 3.0 62.490293
amtlib.dll AMTLib (64 Bit) 6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00) 1.000000
ARE.dll ARE 2012/06/05-15:16:32 66.507768 66.507768
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2012/06/05-15:16:32 66.507768 66.507768
BIBUtils.dll BIBUtils 2012/06/05-15:16:32 66.507768 66.507768
boost_date_time.dll DVA Product 6.0.0
boost_signals.dll DVA Product 6.0.0
boost_system.dll DVA Product 6.0.0
boost_threads.dll DVA Product 6.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.0.5.19287 2.0.5.19287
CoolType.dll CoolType 2012/06/05-15:16:32 66.507768 66.507768
data_flow.dll AIF 3.0 62.490293
dvaaudiodevice.dll DVA Product 6.0.0
dvacore.dll DVA Product 6.0.0
dvamarshal.dll DVA Product 6.0.0
dvamediatypes.dll DVA Product 6.0.0
dvaplayer.dll DVA Product 6.0.0
dvatransport.dll DVA Product 6.0.0
dvaunittesting.dll DVA Product 6.0.0
dynamiclink.dll DVA Product 6.0.0
ExtendScript.dll ExtendScript 2011/12/14-15:08:46 66.490082 66.490082
FileInfo.dll Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
filter_graph.dll AIF 3.0 62.490293
hydra_filters.dll AIF 3.0 62.490293
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
image_compiler.dll AIF 3.0 62.490293
image_flow.dll AIF 3.0 62.490293
image_runtime.dll AIF 3.0 62.490293
JP2KLib.dll JP2KLib 2011/12/12-16:12:37 66.236923 66.236923
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession.dll LogSession 2.1.2.1640
mediacoreif.dll DVA Product 6.0.0
MPS.dll MPS 2012/02/03-10:33:13 66.495174 66.495174
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CS6 CS6
Plugin.dll Adobe Photoshop CS6 CS6
PlugPlug.dll Adobe(R) CSXS PlugPlug Standard Dll (64 bit) 3.0.0.383
PSArt.dll Adobe Photoshop CS6 CS6
PSViews.dll Adobe Photoshop CS6 CS6
SCCore.dll ScCore 2011/12/14-15:08:46 66.490082 66.490082
ScriptUIFlex.dll ScriptUIFlex 2011/12/14-15:08:46 66.490082 66.490082
tbb.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 6.0.0.24
WRServices.dll WRServices Friday January 27 2012 13:22:12 Build 0.17112 0.17112
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Accented Edges 13.0
Adaptive Wide Angle 13.0
ADM 3.11x01
Angled Strokes 13.0
Average 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Bas Relief 13.0
BMP 13.0
Camera Raw 7.3
Chalk & Charcoal 13.0
Charcoal 13.0
Chrome 13.0
Cineon 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Clouds 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Collada 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Color Halftone 13.0
Colored Pencil 13.0
CompuServe GIF 13.0
Conté Crayon 13.0
Craquelure 13.0
Crop and Straighten Photos 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Crop and Straighten Photos Filter 13.0
Crosshatch 13.0
Crystallize 13.0
Cutout 13.0
Dark Strokes 13.0
De-Interlace 13.0
Dicom 13.0
Difference Clouds 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Diffuse Glow 13.0
Displace 13.0
Dry Brush 13.0
Eazel Acquire 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Embed Watermark 4.0
Entropy 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Extrude 13.0
FastCore Routines 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Fibers 13.0
Film Grain 13.0
Filter Gallery 13.0
Flash 3D 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Fresco 13.0
Glass 13.0
Glowing Edges 13.0
Google Earth 4 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Grain 13.0
Graphic Pen 13.0
Halftone Pattern 13.0
HDRMergeUI 13.0
IFF Format 13.0
Ink Outlines 13.0
JPEG 2000 13.0
Kurtosis 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Lens Blur 13.0
Lens Correction 13.0
Lens Flare 13.0
Liquify 13.0
Matlab Operation 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Maximum 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Mean 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Measurement Core 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Median 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Mezzotint 13.0
Minimum 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
MMXCore Routines 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Mosaic Tiles 13.0
Multiprocessor Support 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Neon Glow 13.0
Note Paper 13.0
NTSC Colors 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Ocean Ripple 13.0
Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Palette Knife 13.0
Patchwork 13.0
Paths to Illustrator 13.0
PCX 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Photocopy 13.0
Photoshop 3D Engine 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Picture Package Filter 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Pinch 13.0
Pixar 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Plaster 13.0
Plastic Wrap 13.0
PNG 13.0
Pointillize 13.0
Polar Coordinates 13.0
Portable Bit Map 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Poster Edges 13.0
Radial Blur 13.0
Radiance 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Range 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Ripple 13.0
Rough Pastels 13.0
Save for Web 13.0
ScriptingSupport 13.0.1
Shear 13.0
Skewness 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Smart Blur 13.0
Smudge Stick 13.0
Solarize 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Spatter 13.0
Spherize 13.0
Sponge 13.0
Sprayed Strokes 13.0
Stained Glass 13.0
Stamp 13.0
Standard Deviation 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Sumi-e 13.0
Summation 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Targa 13.0
Texturizer 13.0
Tiles 13.0
Torn Edges 13.0
Twirl 13.0
U3D 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Underpainting 13.0
Vanishing Point 13.0
Variance 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Variations 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Water Paper 13.0
Watercolor 13.0
Wave 13.0
Wavefront|OBJ 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
WIA Support 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
Wind 13.0
Wireless Bitmap 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00)
ZigZag 13.0
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Kuler
Installed TWAIN devices: NONEUnfortunately, it seems that Toahiba has not improved their driver releases. As they repackage the nVidia drivers, a straight nVidia driver will seldom install properly. I had a Toshiba Satellite (biggest, baddest in its day), and it never got a video driver update. No nVidia drivers would install. I found this Web site, and for the five years that I used that laptop, it rewrapped every new nVidia driver, to install on the Toshiba: http://www.laptopvideo2go.com/drivers.
Predicated on a similar Toshiba thread, I checked for that old Satellite, and Toshiba had not issued a new one, four years later - so their one driver was about 9 years old at that point.
Good luck,
Hunt -
Is it possible to develop the control charts in WAD.
Hi Gurus and Experts
We need your suggestions to go futhure with our requirement.
Right now KPI's are currently displayed in graphical form with the
ability to drill down into WO's( Work orders) from the graph page. our
new requirement is to get exactly the same set of information captured
and presented in control chart form. This is to be an adjunct. to, not
replace, the existing graphical set of data. Upper and lower control
limits will be set initially by the business, and the same drill down
functionality should be available from the control chart. The charts
can be displayed seperately from the exisiting set of charts if this
makes it easier.
Can you please suggest us whether is it possible to develop the control
charts and also have the functoinalities of the existing dashboards
(example drill down of WO's using the control charts) in WAD or through
viusal composer
Waiting for your responses..
Thanks
Ravi...Hello dj_page!
Thanks for the answer, but I know this already.
My problem is, that the small picture in the side panel and the histogram in LR5 are bigger than in LR4.
The two pictures are showing the difference between the versions.
On the left hand (LR4) you can see a smaller preview and histogram than on the right hand (LR5).
In each version you can change the size of the side panel only as small as the preview-window is.
The pictures are also showing the smallest size of the side panel in each version. -
As a stockholder, I would like see the development of iTV with Retina display and integrating Siri control, internet access, and iTunes apps. This new product would be a large screen, thin wall mounted television, much like a oversided iPad.
Do you think this product is possible?In general theory, one now has the Edit button for their posts, until someone/anyone Replies to it. I've had Edit available for weeks, as opposed to the old forum's ~ 30 mins.
That, however, is in theory. I've posted, and immediately seen something that needed editing, only to find NO Replies, yet the Edit button is no longer available, only seconds later. Still, in that same thread, I'd have the Edit button from older posts, to which there had also been no Replies even after several days/weeks. Found one that had to be over a month old, and Edit was still there.
Do not know the why/how of this behavior. At first, I thought that maybe there WAS a Reply, that "ate" my Edit button, but had not Refreshed on my screen. Refresh still showed no Replies, just no Edit either. In those cases, I just Reply and mention the [Edit].
Also, it seems that the buttons get very scrambled at times, and Refresh does not always clear that up. I end up clicking where I "think" the right button should be and hope for the best. Seems that when the buttons do bunch up they can appear at random around the page, often three atop one another, and maybe one way the heck out in left-field.
While I'm on a role, it would be nice to be able to switch between Flattened and Threaded Views on the fly. Each has a use, and having to go to Options and then come back down to the thread is a very slow process. Jive is probably incapable of this, but I can dream.
Hunt
Maybe you are looking for
-
I have to get data from different tables and print it.I have it as --worker workerid wname wsal wstartdate 234 aaa 25 3/5/06 456 bbb 30 7/5/06 234 aaa 27 7/5/06 456 bbb 32 2/2/06 Here I have to select distinct workerid,name,his recent start date and
-
Apps crash when quitting...
I have this recurrent behaviour with Panther that drives me mad. For not apparent reason, every single app will crash when I quit them. All the standard tricks to troubleshoot this (repair permissions, fix prebinding, flush system/app font cache, etc
-
Bug in Aperture 2.1.1 Trial
Hi all, I am new to MAC and while I am trying to encourange my wife to enjoy the new iMac Aperture is not helping. I have read the forums and still seem to be stuck. I am having a few issues and some of them simply seem to be basics faults in the app
-
Xsl:param or xsl:variable gets reset.
Hi, I'm trying to keep a counter using a top level variable in xsl. <?xml version="1.0"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:variable name="rownumber">1</xsl:variable> And every time my xsl calls a sp
-
2 factor authentication avail in Canada?
Two weeks ago I started the process of using 2 factor authentication on my AppleID. Today I received an email saying that the waiting period is over and I can proceed. According to this http://support.apple.com/kb/HT5570 page I should see 2 factor au