Is it possible to do this kind of system with Cirrus?

Sorry for my poor english.
I am looking for a technology that solve my problem
and I am not sure if Adobe Cirrus is the right one.
I am making 1vs1 turn based game system for cross platform (iOS, Android, Web)
The game process ...
PlayerA start app and send some data to central server
PlayerA need to wait until PlayerB start app then server can tell both player to start the game
Once the game time is up on both side, each player send score to server and server do some calculation and tell both player the result
During PlayerA playing with PlayerB, PlayerC may playing PlayerD, and so on ...
It will be great if we can let user do P2P connection during game process to save bandwidth cost and server capacity.
Thank you for your help
sw.

if you meant "how do i connect to multiple peers in the same NetConnection?", then it's no different than connecting to one peer -- just make another NetStream for the other peer using the same NetConnection.
you can also use RTMFP Groups (NetGroup, GroupSpecifier) to connect multiple peers together in interesting ways.  you can watch my session from MAX 2011 on "Advanced P2P with RTMFP: Tips and Tricks":
  http://tv.adobe.com/watch/max-2011-develop/advanced-p2p-with-rtmfp-tips-and-tricks/
the demo assets from that session are at
   http://www.adobe-max.com/published/adobemax2011/sessions/S4600/S4600_Thornburgh-AdvancedP2 P_Assets.zip
(except that site seems to be down at the moment)

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