J2ME game gui? J2ME Canvas? J2ME polish? Which is better?

I am currently trying to build a J2ME brochure like project which is required to have rich presentation.
JAVA is not a problem for me as I've used it for quite a long time. But since I am very new in J2ME, I am confused which technology to use, should I use j2me game gui, j2me canvas or j2me polish?
Using j2me game gui looks good. J2me canvas looks a bit tedious to me because for a brochure like project, it will mean I will probably end up using a lot of canvas which make the application quite big. Regarding to J2ME polish, there is not many materials or examples about it. it seems that J2ME polish hasn't been used a lot and I don't know whether it's good or not.
Anybody knows something about those three? Please give me a hand.
Thanks.

J2ME Polish have licensing costs associated with it:
http://www.j2mepolish.org/licenses.html
As for Canvas VS GameCanvas:
GameCanvas is MIDP 2.0 and up, so depending which devices your app supports you might want to stick with Canvas. GameCanvas eases graphics flushing, but double buffering can be implemented on Canvas like so:
Image offscreen = isDoubleBuffered () ? null :
           Image.createImage (getWidth (), getHeight ());See http://www.developer.com/java/j2me/article.php/10934_1561591_8
section: Avoiding Flickering

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