Jagged images on xml gallery

http://codadesign.net/newsite/design.html
The images on both the thumbs and the final seem jagged. Any idea why?

use a complete listener, cast your content as a bitmap and assign its smoothing property to true:
var l:Loader=new Loader();
l.contentLoaderInfo.addEventListener(Event.COMPLETE,f);
l.load(new URLRequestion(yourbitmap));
function f(e:Event):void{
Bitmap(l.content).smoothing=true;

Similar Messages

  • Can't load images for photo gallery

    Hi All,
    This is my first stab at using Spry and I've run into a small
    problem. I can't get my images to show up for the thumbs or the
    large image. And when I read the article for this I only got more
    confused.
    quote:
    Now you can make use of these new data points in the album.
    Start by replacing the hard coded image folder paths to the values
    used in the XML file.
    In the thumbnail 'src' path, remove the 'thumbnails/' and
    replace it with the XML value. Make sure to remove the forward
    slash since that is already stored in the XML value for the path.
    Repeat for the main IMG tag. Remove the 'images/' from the
    'src' field and replace it with the XML value.
    Now you have to tell the dynamic region that you will be
    using data from the new dataset. Add the data set name to the
    spry:region attribute, separated by a space.
    When it says "replace it with the XML value", how do I do
    that? What XML value? Can someone give me an example? Do I spec out
    the directories in the XML file or within the code on my
    gallery.html page?
    Here's my dir structure
    gallery.html
    -photo_gallery (dir)
    --photo.xml
    --gallery (dir)
    ---pic1.jpg
    ---pic2.jpg
    ---pic3.jpg etc.

    Hi Petron,
    Sorry for the confusion.
    You can do either. It depends on how you structure your XML.
    The most flexible way would to just have the image name in
    the XML file. That will let you change your folder structure
    without having to update the file.
    So your XML can say:
    <photos>
    <photo name="pic1.jpg" />
    <photo name="pic1.jpg" />
    </photos>
    And your <img> tag can be:
    <img src="gallery/{@name}">
    {@name} is the data reference for your data set which
    contains the image info.
    But, if you have the full path in the XML:
    <photos>
    <photo name="gallery/pic1.jpg" />
    then your img would be <img src="{@name}" />
    Either way, the full path has to be built to the .jpg file.
    The first way is probably better...
    In my gallery tutorial, we start out with one gallery. But
    later on, we expand it to use multiple galleries. We use one XML
    file to tell use the image directory:
    <galleries>
    <gallery>china</gallery>
    <gallery>egypt</gallery>
    Where we can use these values as folder names.
    Let me know if this helps. I don't want to give too many
    unnecessary details that might confuse the issue.
    If you have a sample URL, we can accurately help you.
    Thanks,
    Don

  • Need help with this xml gallery !!!

    i have build a gallery but its very simple...... it takes images from xml file.
    i have attached all files in zip.
    i just want two things if anyone can help.
    first when i press next button it goes to next image but with no effect. it just displays next image ... i want to incorporate a sliding effect when the image is changed to another.
    and second i want to use autoplay feature.
    as soon as swf starts the images came one by one with difference of few seconds.
    thx in advance... i really need help in this....!

    You're welcome.
    I don't have an example to offer for the autorun.  You should be able to think it thru.  One key, as I mentioned is to preload all of the images first, that will allow for smooth playing of the show--no waiting for images to load between changes.  You can load them into empty movieclips and hide them (_viisible = false) until they are needed.  You could load them when called for, but you would have to put conditions on the displaying of things until the image loads, which will change when they are all loaded, so I recommend just loading them all first.
    For the timing you can use setInterval.  If something is going to be allowed to interupt the autorun, then you will need to make use of the clearInterval function as well, so that you stop the clock.
    Since you will be wanting to know when things are loaded, you will need to use the MovieClipLoader.loadClip method for loading the images instead of using loadMovie.  This is because the MovieClipLoader class supports having an event listener.  If you look in the help documents in the MovieClipLoader.addListener section, there is an example there that provides a fairly good complete overview of using the code.  The only difference is you'd be looking for the onLoadComplete event rather than the onLoadInit event.

  • Flash & xml gallery problem

    i have a flash & xml gallery source. whatever click the
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    Flash & Xml
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  • Clear loaded pictures in xml gallery to load another set

    i cannot figure how to unload my already populated xml gallery, before loading new content :
    here the functions i want :
    //following 2 functions will be called by a button :
    // removes previously placed objects
    function clearLoadedPictures():void {
    // Load another ,xml to load new pictures set - ok : works fine
    function LoadNewPictures():void {
            i_g = 0;
               // xml data
                var xml_gallery:XML                = new XML();
                var xml_gallery_List:XMLList        = new XMLList;
                // XML data loader...
                var xmlUrlReq:URLRequest   = new URLRequest("xml/gallery2.xml");// gallery2.xml will replace gallery.xml already loaded
                var xml_gallery_UrlLoader:URLLoader = new URLLoader(xmlUrlReq);
                xml_gallery_UrlLoader.addEventListener(Event.COMPLETE, xml_gallery_Complete);
                xml_gallery_UrlLoader.addEventListener(IOErrorEvent.IO_ERROR, xml_gallery_LoadFailed);
    here the xml gallery code :
    var _mc:item;
    var total:int;
    var i_g:int;
    var id:int;
    var btn_Gallery_Ready:Boolean;
    var speedX:Number;
    var spaceR:Number;
    var img_gallery_Loader:Loader;
    i_g = 0;
               // xml data
                var xml_gallery:XML                = new XML();
                var xml_gallery_List:XMLList        = new XMLList;
                // XML data loader...
                var xmlUrlReq:URLRequest   = new URLRequest("xml/gallery.xml");
                var xml_gallery_UrlLoader:URLLoader = new URLLoader(xmlUrlReq);
                xml_gallery_UrlLoader.addEventListener(Event.COMPLETE, xml_gallery_Complete);
                xml_gallery_UrlLoader.addEventListener(IOErrorEvent.IO_ERROR, xml_gallery_LoadFailed);
                bottom24.gallery.content_mc.addEventListener(MouseEvent.ROLL_OVER, startScroll);
                bottom24.gallery.content_mc.addEventListener(MouseEvent.ROLL_OUT, stopScroll); //
    // xmlComplete function
            function xml_gallery_Complete(e:Event):void
            xml_gallery = XML(e.target.data); //
                xml_gallery_List = xml_gallery.item;  // <item> in gallery.xml
                total = xml_gallery_List.length();
                spaceR = xml_gallery.attribute("space"); // specified in gallery.xml file as is : <gallery space="119" speed="0.2">
                speedX = xml_gallery.attribute("speed");
                init_gallery();
            function xml_gallery_LoadFailed(e:IOErrorEvent):void {
                trace("Load Failed: " + e);
            function init_gallery()  //
                //bottom.gallery.content_mc.itemHolder_mc.
                _mc = new item(); //
                _mc.alpha = 0;
                //_mc.imgMask_mc.scaleY = 0;  // condition pour apparition des timbres ds la gallery - OLD
                _mc.imgMask_mc.alpha = 0; // condition pour apparition des timbres ds la gallery - NEW
                _mc.x = i_g * spaceR;
                _mc.btn.id = i_g;
                _mc.btn.mouseChildren = false;
                bottom24.gallery.content_mc.itemHolder_mc.addChild(_mc);
                Tweener.addTween(_mc, {alpha:1, time:0.8, transition:"easeOutExpo"});
                _mc.online_mc.alpha = 0; //invisible sans roll over
                if (xml_gallery_List[i_g].url != "")
                    _mc.btn.buttonMode = true;
                    _mc.online_mc.visible = true;
                    btn_Gallery_Ready = true;
                else
                    _mc.btn.buttonMode = false;
                    _mc.online_mc.visible = false;
                    btn_Gallery_Ready = false;
            var imgRequest:URLRequest = new URLRequest (xml_gallery_List[i_g].image); //
             img_gallery_Loader = new Loader(); // var imgLoader:Loader;
                img_gallery_Loader.load(imgRequest); //
                img_gallery_Loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, imgLoading);
                img_gallery_Loader.contentLoaderInfo.addEventListener(Event.COMPLETE, img_gallery_Complete);
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        _mc.preloader_mc.width = Math.round(img_gallery_Loader.contentLoaderInfo.bytesLoaded / img_gallery_Loader.contentLoaderInfo.bytesTotal * 100);
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                _mc.imgHolder_mc.addChild(img_gallery_Loader);
                Tweener.addTween(_mc.imgHolder_mc, {_saturation:0.9, time:0.6});// desaturate scrolling thumbs
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                Tweener.addTween(_mc.imgMask_mc, {"alpha":1, delay:i_g / 20, time:0.4, transition:"easeOutExpo"});// test
                // apparition des timbres ds la gallery, ici image apparait de haut en bas : - OLD
                //Tweener.addTween(_mc.imgMask_mc, {"scaleY":1, delay:i_g / 10, time:1, transition:"easeOutExpo"});
                // la ligne de preloader qui diminue vers la gauche :
                Tweener.addTween(_mc.preloader_mc, {"scaleX":0, delay:0, time:1, transition:"easeOutExpo"});
                _mc.btn.addEventListener(MouseEvent.ROLL_OVER, onMouseOver);
                _mc.btn.addEventListener(MouseEvent.ROLL_OUT, onMouseOut);
                _mc.btn.addEventListener(MouseEvent.CLICK, onMouseClick);
                if (i_g < total)
                    init_gallery();
    thanks

    hi,
    back to work,
    then i used a loop in the first clear function:
    var n:int = 0;
                  while (n < xml_gallery_List.length() -1) {
                      bottom24.gallery.content_mc.itemHolder_mc.removeChildAt(n); //
                    i++;
    and it remove all my previously loaded pictures,but it throw me an error :
    RangeError: Error #2006: The supplied index is out of bounds.
    at flash.display: DisplayObjectContainer/removeChildAt()
    it seems error come from the removeChildAt, but i can't figure out what's wrong
    i've tried to replace removeChildAt(n); by removeChild(n); and the loop crash Flash software....
    any suggestion ?

  • No Thumbs or Main Image with Spry Gallery Demo

    Hi everyone, DW CS3 newbie here.
    I hope this topic hasn't been beaten into the ground yet.
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    Update:
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  • Xml gallery with thumbnails & next/previous buttons.

    hallo all the wise people,
    sorry to bother you, but i'm kind of desperate, and nobody around to ask, so....
    i've spend now three full days editing an xml gallery... to my needs, and always goes messy, so maybe it's time give up and make my own from the scratch, or looking from a one closer to my needs =/ (helpless).
    could anyone help - maybe any of you by some chance knows a link as close as possible to tutorial/source as3 fla to sthg as close as possible to this:
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    d) next/previous buttons possible
    otherwise, i can also post the code of my gallery where i absolutely can't add next/previous buttons without making a big mess =/
    i will be totally youbie doubie grateful for any help... any, if you only know any good link, 'll try to fugure out a tutorial or edit the source myself....
    thanks in advance

    heyyyo wise one,
    at least this is really  nice of you to ask -  this gallery really makes me by now feel twice as blond as i am 8-0. but this is kinda really nested.
    the xml structure goes like this (this is easy and more or, less standard)(Caption is neglectable, probabaly i will not even display it, unless i have some extra time):
    <MenuItem>
             <picnum>01</picnum>
             <thumb>thumbs/Image00001.jpg</thumb>  
             <picture>Image00001.jpg</picture>
       <Caption>Fist Title</Caption> 
    </MenuItem>
    uaaha, then the as goes. there is the URLloader, but also two different loaders inside (one for the thumbnails, one for the big picture). and this is all inside a for each loop -eh... i was always trying to change the pictLdr behavior - the loader, that loads the big picture.
    anyway the URL loader, and the main function, which is attached to it go like this:
    var myXML:XML = new XML();
    var XML_URL:String = "gallery_config.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
    var myLoader:URLLoader = new URLLoader(myXMLURL);
    myLoader.addEventListener("complete", xmlLoaded);
    // Create the xmlLoaded function
    function xmlLoaded(event:Event):void
    // Place the xml data into the myXML object
        myXML = XML(myLoader.data);
        // Initialize and give var name to the new external XMLDocument
    var xmlDoc:XMLDocument = new XMLDocument();
    // Ignore spacing around nodes
        xmlDoc.ignoreWhite = true;
    // Define a new name for the loaded XML that is the data in myLoader
        var menuXML:XML = XML(myLoader.data);
    // Parse the XML data into a readable format
        xmlDoc.parseXML(menuXML.toXMLString());
        // Access the value of the "galleryFolder" node in our external XML file
    for each (var galleryFolder:XML in myXML..galleryFolder)
       // Access the value of the "pagenum" node in our external XML file
               var galleryDir:String = galleryFolder.toString();
    //trace (galleryDir);
    //trace (galleryFolder);//output taki sam jak powyżej
    // inicjuję variable flag, która bedzie trzsymac nazwę klikniętego thumbnail
    var flag2:String = null;
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    var i:Number = 0;
    // Run the "for each" loop to iterate through all of the menu items listed in the external XML file
    for each (var MenuItem:XML in myXML..MenuItem)
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        var picnum:String = MenuItem.picnum.toString();
    // Access the value of the "pagetext" node in our external XML file
        var Caption:String = MenuItem.Caption.toString();
    // Access the value of the "thumb" node in our external XML file
        var thumb:String = MenuItem.thumb.toString();
    // Access the value of the "pagepicture" node in our external XML file
        var picture:String = MenuItem.picture.toString();
    // Just some trace I used for testing, tracing helps debug and fix errors
    //trace(picnum);
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        var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
        thumbLdr.load(thumbURLReq);
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    thumb_mc.addChild(thumbLdr);
    addChildAt(thumb_mc, 1);
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      var rect:Shape = new Shape;
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      rect.graphics.lineStyle(1, 0x999999);
      rect.graphics.drawRect(0, 0, 80, 80);      
      // Create MovieClip holder for each button, and put that rectangle in it,
      // make button mode true and set it to invisible
      var clip_mc = new MovieClip();
      clip_mc.addChild(rect);
      addChild(clip_mc);
      clip_mc.buttonMode = true;
      clip_mc.alpha = .0;
         // The following four conditionals create the images where the images will live on stage
      // by adjusting math through each row we make sure they are laid out good and not stacked
      // all on top of one another, or spread out in one long row, we need 4 rows, so the math follows
      if (picnum < "05")
           line1xpos = line1xpos + distance; // These lines place row 1 on stage
        clip_mc.x = line1xpos;
        clip_mc.y = yPlacement;
        thumb_mc.x = line1xpos;
        thumb_mc.y = yPlacement;
       else  if (picnum > "04" && picnum < "11")
        line2xpos = line2xpos + distance; // These lines place row 2 on stage  
        clip_mc.x = line2xpos;
        clip_mc.y = 86;
        thumb_mc.x = line2xpos;
        thumb_mc.y = 86;
       else  if (picnum > "10" && picnum < "14")
        line3xpos = line3xpos + distance; // These lines place row 3 on stage
        clip_mc.x = line3xpos;
        clip_mc.y = 172;
        thumb_mc.x = line3xpos;
        thumb_mc.y = 172;
       else  if (picnum > "13" && picnum < "21")
       line4xpos = line4xpos + distance; // These lines place row 4 on stage
       clip_mc.x = line4xpos;
       clip_mc.y = 258;
       thumb_mc.x = line4xpos;
       thumb_mc.y = 258;
       // And now we create the pic loader for the larger images, and load it into "pictLdr"
       var pictLdr:Loader = new Loader();
       var pictURL:String = picture;
          var pictURLReq:URLRequest = new URLRequest(galleryDir + picture);
       //var pictURLReq:URLRequest = new URLRequest("gallery/Image00004.jpg");sprawia,ze zawsze wyswitla sie jeden obrazek
          pictLdr.load(pictURLReq);
       // Access the pic value and ready it for setting up the Click listener, and function
          clip_mc.clickToPic = pictLdr;
       // Access the text value and ready it for setting up the Click listener, and function
       clip_mc.clickToText = Caption;
       //var instName:String = flag();
       // Add the mouse event listener to the moviClip button for clicking
          clip_mc.addEventListener (MouseEvent.CLICK, clipClick);
          // Set the function for what happens when that button gets clicked
       function clipClick(e:Event):void
         // Populate the parent clip named frameSlide with all of the necessary data
         MovieClip(parent).frameSlide.gotoAndPlay("show"); // Makes it appear(slide down)
         MovieClip(parent).frameSlide.caption_txt.text = e.target.clickToText; // Adds the caption
         MovieClip(parent).frameSlide.frame_mc.addChild(e.target.clickToPic); // Adds the big pic
       } // This closes the "for each" loop
    } // And this closes the xmlLoaded function
    and the effect looks like this (it's a sketch, so big pictures are loaded randomly, don;t put too much attention to it): http://bangbangdesign.pl/xmlGallery/gallery29.swf
    but i guess it's a terrible stuff to go through all this. i would be totallly satisfied with a likng to a good tutorial to do it from scratch, or just a hint where to start rebuilding this.
    + in any case i send greetinngs to whereever you are =]

  • Insert link over an image in XML

    Hello,
    I recently bought this template: http://www.templatemonster.com/flash-templates/27466.html but I have a big problem. I want to add a hyperlink over the big images which appears when you click on bedrooms for example. There are 9 small images in the right side and 1 big image on the left. I changed all the images but I want also to add hyperlinks on some big images. The action script import an xml file like:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root>
            <pageGallery nameGallery="GALLERY 1" name="gallery1" folder="gallery" line="3" maxImages="9">
                    <titleImages>               
                        <smallImages>_gallery_small_images_1.jpg</smallImages>
                        <bigImages>_gallery_big_images_1.jpg</bigImages>
    <infoImages><![CDATA[Fusce suscipit varius mi. Cum sociis natoque penatibus et -<br>magnis dis parturient montes, nascetur ridiculus mus. Nulla dui.<br>Fusce feugiat malesuada odio. Morbi nunc odio, gravida at. ]]></infoImages>
                    </titleImages>   
                    <titleImages>               
                        <smallImages>_gallery_small_images_2.jpg</smallImages>
                        <bigImages>_gallery_big_images_2.jpg</bigImages>
    <infoImages><![CDATA[Fusce suscipit varius mi. Cum sociis natoque penatibus et -<br>magnis dis parturient montes, nascetur ridiculus mus. Nulla dui.<br>Fusce feugiat malesuada odio. Morbi nunc odio, gravida at. ]]></infoImages>
                    </titleImages>   
                    <titleImages>               
                        <smallImages>_gallery_small_images_3.jpg</smallImages>
                        <bigImages>_gallery_big_images_3.jpg</bigImages>
    <infoImages><![CDATA[Fusce suscipit varius mi. Cum sociis natoque penatibus et -<br>magnis dis parturient montes, nascetur ridiculus mus. Nulla dui.<br>Fusce feugiat malesuada odio. Morbi nunc odio, gravida at. ]]></infoImages>
                    </titleImages>   ........
    Please help me with the correct syntax to add hyperlink over a big image in XML. I think I have to do some changes in .fla project, but I don't know where...
    Thank you !

    This is the as for "load big images"
    onClipEvent (load) {
        if (_parent._parent.numLoadTitle == undefined) {
            _parent._parent.numLoadTitle = 0;
            if (_root.part == undefined) {
                xmlNod = _root.xmlNodes.childNodes[0].childNodes[0];
            } else {
                var nameGalleryTytle:Number = _root.xmlNodes.childNodes[0].childNodes[0].childNodes.length;
                var i:Number = 0;
                while (i<nameGalleryTytle) {
                    titleNameGallery = _root.xmlNodes.childNodes[0].childNodes[i].attributes.name;
                    if (_root.part == titleNameGallery) {
                        xmlNod = _root.xmlNodes.childNodes[0].childNodes[i];
                    i++;
            AllxmlNode = xmlNod.childNodes[_parent._parent.numLoadTitle];
            images = AllxmlNode.childNodes[1].firstChild.nodeValue;
            titleInfo = AllxmlNode.childNodes[2].firstChild.nodeValue;
            var ifFolder:String = xmlNod.attributes.folder;
            if (ifFolder == undefined) {
                loadMovie(_root.url+images, cont.pic);
            } else if (ifFolder == "") {
                loadMovie(_root.url+images, cont.pic);
            } else {
                loadMovie(ifFolder+"/"+_root.url+images, cont.pic);
        } else {
            if (_root.part == undefined) {
                xmlNod = _root.xmlNodes.childNodes[0].childNodes[0];
            } else {
                var nameGalleryTytle:Number = _root.xmlNodes.childNodes[0].childNodes[0].childNodes.length;
                var i:Number = 0;
                while (i<nameGalleryTytle) {
                    titleNameGallery = _root.xmlNodes.childNodes[0].childNodes[i].attributes.name;
                    if (_root.part == titleNameGallery) {
                        xmlNod = _root.xmlNodes.childNodes[0].childNodes[i];
                    i++;
            AllxmlNode = xmlNod.childNodes[_parent._parent.numLoadTitle];
            images = AllxmlNode.childNodes[1].firstChild.nodeValue;
            titleInfo = AllxmlNode.childNodes[2].firstChild.nodeValue;
            var ifFolder:String = xmlNod.attributes.folder;
            if (ifFolder == undefined) {
                loadMovie(_root.url+images, cont.pic);
            } else if (ifFolder == "") {
                loadMovie(_root.url+images, cont.pic);
            } else {
                //loadMovie(ifFolder+"/"+_root.url+small[i], item["mini"+i].cont.pic);
                loadMovie(ifFolder+"/"+_root.url+images, cont.pic);
    ***** Here is the first frame frome scene:
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    Stage.scaleMode = "noScale";
    Stage.align = "TL";
    setProperty("", _quality, "BEST");
    url = "tfile";
    _root.linkGallery=0;
    _root.titleGallery = 0;
    _root.cacheKiller = "true";
    import gs.dataTransfer.XMLParser;
    function onFinish(success_boolean, results_obj, xml) {//This fhunction gets called as soon as the XML loads and gets parsed.
        if (success_boolean) {
    stop();
    var parsed_obj = {};//We'll use this to hold the parsed xml object (once the XML loads and gets parsed successfully).
    var unCash = new Date().getTime();
    if (_root.cacheKiller == "true") {
        fileToLoad = url+"_main.xml?cacheKiller="+unCash;
        fileToLoad = url+"_main.xml";
    } else {
        fileToLoad = url+"_main.xml";
    XMLParser.load(fileToLoad,onFinish,parsed_obj);
    _root.emp.useHandCursor = 0;
    ///forplayer
    _root.mus = 1;
    _root.n = 1;
    _root.num = 1;
    *** This is the second frame :
    import gs.dataTransfer.XMLParser;
    function onFinish(success_boolean, gallery_obj, xml) {//This fhunction gets called as soon as the XML loads and gets parsed.
        if (success_boolean) {
            play();
    //system settings
    // frame number where readMore movieClip is situated
    pagesReadMoreFrame = 4;
    // frame number of the first content page
    firstPageFrame = 1;
    //system settings
    #include "gs/dataTransfer/xmlFunctions.as"
    //_root.link=_root.getMenuSystemOrder(0);
    //trace(_root.link)
    _root.link = 1;
    _root.titleNumPage = 1;
    _root.openNewGallery = true
    _root.part = _root.xmlNodes.childNodes[0].childNodes[0].attributes.name
    *** And here is the xmlFunctions.as:
    import flash.display.*;
    function loadBitmapSmoothed(url:String, target:MovieClip) {
        // Create a movie clip which will contain our
        // unsmoothed bitmap
        var bmc:MovieClip = target.createEmptyMovieClip("bmc", target.getNextHighestDepth());
        // Create a listener which will notify us when
        // the bitmap loaded successfully
        var listener:Object = new Object();
        // Track the target
        listener.tmc = target;
        // If the bitmap loaded successfully we redraw the
        // movie into a BitmapData object and then attach
        // that BitmapData to the target movie clip with
        // the smoothing flag turned on.
        listener.onLoadInit = function(mc:MovieClip) {
            mc._visible = false;
            var bitmap:BitmapData = new BitmapData(mc._width, mc._height, true);
            this.tmc.attachBitmap(bitmap, this.tmc.getNextHighestDepth(), "auto", true);
            bitmap.draw(mc);
        // Do it, load the bitmap now
        var loader:MovieClipLoader = new MovieClipLoader();
        loader.addListener(listener);
        loader.loadClip(url, bmc);
    var mainObj=_root.parsed_obj;
    var galleryObj=_root.gallery_obj;
    function textSelectable(selectedObject) {
        isTextSelected=getSettingsValue(mainObj, "textSelectable", "item");
        if (isTextSelected=="true") {
            selectedObject.selectable=true;
    function getXmlSection (obj, itemName,  sectionName) {
            i=0;
        while (obj[itemName][i]) {
            if (obj[itemName][i].name==sectionName) {
                returnedResult=true;
                return (i);
                break;
            i++;
    function getSettingsValue (obj, itemName, itemType) {
        sectionNum=getXmlSection(obj, "section",  "settings");
        k=0;
        while (obj["section"][sectionNum][itemType][k]) {
            if (obj["section"][sectionNum][itemType][k].name==itemName) {
                return (obj.section[sectionNum][itemType][k].value);
                break;
            k++;
    function getCopyright (textObj) {
        textObj.htmlText=getSettingsValue(mainObj, "copyright", "item");
        textSelectable(textObj);
    function getCompanyName (textObj) {
        textObj.htmlText=getSettingsValue(mainObj, "companyName", "item");
        textSelectable(textObj);
    function getSlogan (textObj) {
        textObj.htmlText=getSettingsValue(mainObj, "slogan", "item");
        textSelectable(textObj);
    function getSystemValue (textObj, systemOptionName) {
        textObj.htmlText=getSettingsValue(mainObj, systemOptionName, "item");
        textSelectable(textObj);
    function getMenuLink (textObj, linkNum) {
        sectionNum=getXmlSection(mainObj, "section",  "menu");
        textObj.htmlText=mainObj["section"][sectionNum].link[linkNum].value;
        textSelectable(textObj);
    function getMenuSystemOrder (linkNum) {
        sectionNum=getXmlSection(mainObj, "section", "menu");
        return (mainObj["section"][sectionNum].link[linkNum].systemOrder);
    function getGlobalText(textObj, textsNumber, optional:Boolean) {
        sectionNum = getXmlSection(mainObj, "section", "global_text");
        textObj.htmlText = mainObj["section"][sectionNum].texts[textsNumber].value;
        if (optional == undefined) {
            textSelectable(textObj);
        } else {
            // do nothing
    function getGlobalImageName(imageNumber) {
        sectionNum = getXmlSection(mainObj, "section", "global_img");
        //currentPage = _root.link-_root.firstPageFrame;
        imageParams = new Array();
        imageParams['name'] = mainObj["section"][sectionNum]["image"][imageNumber]["imageUrl"];
        imageParams['linkToOpen'] = mainObj["section"][sectionNum]["image"][imageNumber]["link"];
        return (imageParams);
    function getCurrentText(textObj, textNumber) {
        sectionNum=getXmlSection(mainObj, "section", "pages");
        currentPage=_root.link-_root.firstPageFrame;
        textObj.htmlText=mainObj["section"][sectionNum]["page"][currentPage]["texts"][0]["pageTex t"][textNumber].value;
        textSelectable(textObj);
    function getMenuPreviousLink (linkNum) {
        k=0;
        systemOrder=getMenuSystemOrder(k);
        while (systemOrder) {
            if (systemOrder==linkNum) {
                orderResult=k+1;
                break;
            k++;
            systemOrder=getMenuSystemOrder(k);
        return (orderResult);
    function getCurrentImageName(imageNumber) {
        sectionNum=getXmlSection(mainObj, "section", "pages");
        currentPage=_root.link-_root.firstPageFrame;
        imageParams=new Array();
        imageParams['name']=mainObj["section"][sectionNum]["page"][currentPage]["image"][imageNum ber]["imageUrl"];
        imageParams['linkToOpen']=mainObj["section"][sectionNum]["page"][currentPage]["image"][im ageNumber]["link"];
        imageParams['target']=mainObj["section"][sectionNum]["page"][currentPage]["image"][imageN umber]["target"];
        return (imageParams);
    function getCurrentImageName_splash(imageNumber) {
        sectionNum=getXmlSection(mainObj, "section", "settings");
        imageParams=new Array();
        imageParams['name']=mainObj["section"][sectionNum]["image"][imageNumber]["imageUrl"];
        imageParams['linkToOpen']=mainObj["section"][sectionNum]["image"][imageNumber]["link"];
        return (imageParams);
    function checkLinkType (linkTextType, linkNumber) {
             k=0;
            typeCount=0;
            finalLinkNumber=parseInt(linkNumber)+1;
            currentPage=_root.link-_root.firstPageFrame;
            sectionNum=getXmlSection(mainObj, "section", "pages");
            linkTypeCkeck=mainObj["section"][sectionNum]["page"][currentPage]["link"][k]["linkType"];
            while (linkTypeCkeck){
                if (linkTypeCkeck==linkTextType) {
                     typeCount++;
                if (typeCount==finalLinkNumber) {
                    return(k);
                    break;
                k++;
                linkTypeCkeck=mainObj["section"][sectionNum]["page"][currentPage]["link"][k]["linkType"];
    _root.readMoreFrameType = 'readmore';
    function more_click_func(number) {
        tempNumber = number.split(" ");
        number=tempNumber.join("");
        number=number.toLowerCase();
        num=_root.pagesReadMoreFrame;
        currentPage=_root.link-_root.firstPageFrame;
        if( isNaN(Number(number)) ) {
            readMoreType = number;
        } else {
            readMoreType = 'readmore';
        //if( (_root.link<>num || _root.readMoreFrameType!=readMoreType)) {      
            if (_root.animation){
                //if (_root.link<>5 ){
            _root["item" + getMenuPreviousLink(_root.link)].gotoAndPlay("s2");
            //_root.menu2["item" + getMenuPreviousLink(_root.link)].gotoAndPlay("s2");
            if (number=='privacypolicy') {
                _root.readMoreFrameType = 'privacypolicy';
                sectionNum=getXmlSection(mainObj, "section", "privacyPolicy");
                titleNum=getXmlSection(mainObj.section[sectionNum], "item", "pageTitle");
                textNum=getXmlSection(mainObj.section[sectionNum], "item", "pageText");
                _root.readMoreTitle=mainObj.section[sectionNum]["item"][titleNum].value;
                _root.readMoreText=mainObj.section[sectionNum]["item"][textNum].value;
            } else if (number=='termsofuse') {
                _root.readMoreFrameType = 'termsofuse';
                sectionNum=getXmlSection(mainObj, "section", "termsOfUse");
                titleNum=getXmlSection(mainObj.section[sectionNum], "item", "pageTitle");
                textNum=getXmlSection(mainObj.section[sectionNum], "item", "pageText");
                _root.readMoreTitle=mainObj.section[sectionNum]["item"][titleNum].value;
                _root.readMoreText=mainObj.section[sectionNum]["item"][textNum].value;
            } else {
                _root.readMoreFrameType = 'readmore';
                sectionNum=getXmlSection(mainObj, "section", "pages");
                linkCount=checkLinkType("readMoreLink", number);
                i=0;
                linkTitleNum=getXmlSection(mainObj["section"][sectionNum]["page"][currentPage]["link"][li nkCount], "item", "title");           
                linkTextNum=getXmlSection(mainObj["section"][sectionNum]["page"][currentPage]["link"][lin kCount], "item", "linkText");
                _root.readMoreTitle=mainObj["section"][sectionNum]["page"][currentPage]["link"][linkCount ]["item"][linkTitleNum].value;
                _root.readMoreText=mainObj["section"][sectionNum]["page"][currentPage]["link"][linkCount] ["item"][linkTextNum].value;            
                    _root.subMenu.subMenu.subMenu["item"+(_root.link-1)].mouseRelease = true;
                    _root.link = 8;
                    _root.linkClosePanel = false;
                    _root.titleNumPage = _root.pagesReadMoreFrame;           
                    _root.content.play();           
    function getContactFormText(textObj, textNumber) {
        sectionNum=getXmlSection(mainObj, "section", "contactForm");
        textObj.htmlText=mainObj["section"][sectionNum]["texts"][0]["pageText"][textNumber].value ;
        textSelectable(textObj);
    function getContactFormText_only(textNumber) {
        sectionNum=getXmlSection(mainObj, "section", "contactForm");
        return htmlText=mainObj["section"][sectionNum]["texts"][0]["pageText"][textNumber].value;
    function getContactFormParams() {
        sectionNum=getXmlSection(mainObj, "section", "contactForm");
        ContactFormParams=new Array();
        servNum=getXmlSection(mainObj["section"][sectionNum], "item", "serverOption");
        recNum=getXmlSection(mainObj["section"][sectionNum], "item", "recipient");
        ContactFormParams['rec']=mainObj["section"][sectionNum]["item"][recNum].value;
        ContactFormParams['serv']=mainObj["section"][sectionNum]["item"][servNum].value
        return (ContactFormParams);
    // gallery functions
    function getGallerySystemProperty(propName) {
        sectionNum=getXmlSection(galleryObj, "section", "systemOptions");
        propNum=getXmlSection(galleryObj["section"][sectionNum], "option", propName);
        return (galleryObj["section"][sectionNum]["option"][propNum].value);
    function getGallerySettings(propName) {
        sectionNum=getXmlSection(galleryObj, "section", "settings");
        propNum=getXmlSection(galleryObj["section"][sectionNum], "option", propName);
        return (galleryObj["section"][sectionNum]["option"][propNum].value);
    function getGalleryImage(imageNum, categoryNum) {
        sectionNum=getXmlSection(galleryObj, "section", "imagesData");
        imageParams=new Array();
        image=galleryObj["section"][sectionNum]["category"][categoryNum]["image"][imageNum];
        nameNum=getXmlSection(image, "item", "imageUrl");
        commentNum=getXmlSection(image, "item", "imageComment");
        imageParams['name']=image['item'][nameNum].value;
        imageParams['comment']=image['item'][commentNum].value;
        return (imageParams);
    function getCurrentGalleryName(categoryNum) {
        sectionNum=getXmlSection(galleryObj, "section", "imagesData");
        return (galleryObj["section"][sectionNum]["category"][categoryNum].name);

  • How to load external png image via xml?

    Can anyone help me with adding a png image to a mc with an instance name.
    I only want to display a single image (no gallery)
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    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    var myXML:XML;
    var myLoader:URLLoader = new URLLoader();
    myLoader.load(new URLRequest("links.xml"));
    myLoader.addEventListener(Event.COMPLETE, processXML);
    function processXML(e:Event):void
        myXML = new XML(e.target.data);
        trace(myXML);
        menumv.carbtn.addEventListener(MouseEvent.CLICK, openCURL);
        menumv.edubtn.addEventListener(MouseEvent.CLICK, openEURL);
        menumv.psybtn.addEventListener(MouseEvent.CLICK, openPURL);
        menumv.stubtn.addEventListener(MouseEvent.CLICK, openSTURL);
        menumv.busbtn.addEventListener(MouseEvent.CLICK, openBURL);
        menumv.shabtn.addEventListener(MouseEvent.CLICK, openSURL);
        studentmv.stuname.text = myXML.student.name;
    function openCURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.car.url));
    function openEURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.edu.url));
    function openPURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.psy.url));
    function openSTURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.stu.url));
    function openBURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.bus.url));
    function openSURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.sha.url));
    And here is a copy of the node containing the url
    <menu>
        <student>
        <name>testnamehere</name>
        <photo>http://10.0.0.2/test/photos/testnamephoto.jpg</photo>
        </student>
    </menu>
    I did see this tutorial but it was for a gallery and I couldnt seem to hack and slash it to do what I want.
    http://tuts.flashmint.com/creating-a-simple-xml-gallery-in-actionscript3/
    Thanks again in advance for all the help.

    I have added that code but I think i have buggered up something else in the process.
    I get the following error
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    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
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    var myLoader:URLLoader = new URLLoader();
    myLoader.load(new URLRequest("links.xml"));
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        myXML = new XML(e.target.data);
        trace(myXML);
        menumv.carbtn.addEventListener(MouseEvent.CLICK, openCURL);
        menumv.edubtn.addEventListener(MouseEvent.CLICK, openEURL);
        menumv.psybtn.addEventListener(MouseEvent.CLICK, openPURL);
        menumv.stubtn.addEventListener(MouseEvent.CLICK, openSTURL);
        menumv.busbtn.addEventListener(MouseEvent.CLICK, openBURL);
        menumv.shabtn.addEventListener(MouseEvent.CLICK, openSURL);
        studentmv.stuname.text = myXML.student.name;
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    studentmv.photo.addChild(_ldr);
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            navigateToURL(new URLRequest(myXML.car.url));
    function openEURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.edu.url));
    function openPURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.psy.url));
    function openSTURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.stu.url));
    function openBURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.bus.url));
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            navigateToURL(new URLRequest(myXML.sha.url));
    function load_complete(event):void
    var bitmap:Bitmap = Bitmap(event.currentTarget.data);
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    bitmap.width = studentmv.photo.height
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  • Xml gallery alignment, help

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