JavaME SDK 3.0 storage issues

1. How to make RMS storage to be persistent between emulator sessions? By default storage file doesn't survive after emulator restart.
2. Where are Preferences? On WTK there is prefs.exe which allows to set all preferences, e.g. lunch profiler, memory monitor etc
3. Why Tools & Extensions in Netbean Java Platform Manager is disabled? How to enable it?

To your first question, apparently you have to install the MIDlet to the emulator first for the RMS to be stored between sessions. You need to give the following run parameter to install the MIDlet:
emulator -Xjam:install="<PATH TO JAD>"The id of the installed suite is printed to console output, which you'll need to run it in next part.
Then, in order to run the installed MIDlet you need to run it with the following parameter:
emulator -Xjam:run=<ID OF THE SUITE>
However, when I install the MIDlet like this, it gets installed as Untrusted even if the domain is specified as Maximum (with the -Xdomain:Maximum parameter). I also tried building a signed package with a Verisign certificate with the root certificates imported to the emulator keystore. During install the MIDlet is shown as Trusted, but it still gets installed as Untrusted. If I just run it normally without using the installed version, I can use the Maximum domain, but then the RMS isn't saved. So either way, I can't get it to work the way I want to.
I'd rather just run it the way I used to in the previous WTK. Is it even possible to run my current code with max permissions and no security prompts with the RMS stored between sessions?
For now, it's back to WTK 2.5.2 for me, since JDK 3.0 emulators are just so much trouble.

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    Since my Windows box died on me recently I was extremely happy to learn that the JavaME SDK for Mac is in EA and downloaded and installed the whole thing. All went fine until I tried to compile my project and got preverification errors that don't make sense to me.
    Below a snippet of the output. The weird thing is that on Windows all works fine and without problems.
    If anybody has an idea on what's going on I'd appreciate some guidance and if you think it's a bug than I'll be happy to report it. Interestingly enough, this is only showing when doing a clean-build, just a build seems to work fine, until you deploy the application. Then the emulator complains about a corrupt JAR file.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SNIP START -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Preverifying 309 file(s) into /Users/Iwan/NetBeansProjects/projects/FriendOrFoe/frontend/IFF_FrontEnd/build/preverified directory.
    Unexpected CRC valueUnexpected CRC valueUnexpected CRC valueUnexpected CRC valueUnexpected CRC valueUnexpected CRC valueUnexpected CRC value
    Error preverifying class com.sticktailgames.iff.frontend.comm.AsynchronousPlayerRetriever
    VERIFIER ERROR com/sticktailgames/iff/frontend/comm/AsynchronousPlayerRetriever.run()V:
    Unsorted lookup switch
    /Users/Iwan/NetBeansProjects/projects/FriendOrFoe/frontend/IFF_FrontEnd/nbproject/build-impl.xml:479: Preverification failed with error code 1.
    BUILD FAILED (total time: 7 seconds)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SNIP END -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Iwan

    It sort of fixed the problem, now I get another preverification error:
    Preverifying 309 file(s) into /Users/Iwan/NetBeansProjects/projects/FriendOrFoe/frontend/IFF_FrontEnd/build/JavaME_SDK_3_MSA_Phone1/preverified directory.
    Error preverifying class com.sun.lwuit.animations.Transition3D
    VERIFIER ERROR com/sun/lwuit/animations/Transition3D.initTransition()V:
    Cannot find class javax/microedition/m3g/Node
    Is there anywhere defined what is implemented in the EA? Or do I need to use another distribution of LWUIT? One of the sellingpoints of JavaME SDK 3.0 was out-of-the-box support of LWUIT.
    Iwan

  • Storage issues not correct on ipad

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    Sorry. Posted too soon.  Found the answer elsewhere on this site.

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    I rented a video but never downloaded it because of storage issues on my iPad,will I still be charged?

    Download it to iTune on your laptop or computer.

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