Key.getCode inconsistencies

I am having problems with an interactive module that I
created. It was built to work with the 6.0 player. Sometimes this
codes works and sometimes it does not - can someone see something
wrong with the way this is written?
Key.removeListener(userKeynm);
passwordz = "|";
Selection.setFocus("passwordz");
passwordz.tabEnabled;
passwordz.tabIndex= 1;
userKey = new Object();
userKey.onKeyDown = function(){
if (((Key.getCode() == Key.CONTROL) || (Key.getCode() ==
Key.ENTER)) && (passwordz == "LEARNINGFS" || passwordz ==
"learningfs")){
gotoAndPlay("pressf2");
} else {
if (((Key.getCode() == Key.CONTROL) || (Key.getCode() ==
Key.ENTER)) && !(passwordz == "LEARNINGFS" || passwordz ==
"learningfs")){
gotoAndPlay("wrongpass");
if ((Key.getCode() == Key.TAB) && !(passwordz ==
"LEARNINGFS" || passwordz == "learningfs")){
gotoAndPlay("wrongpass");
if ((Key.getCode() == Key.TAB) && (passwordz ==
"LEARNINGFS" || passwordz == "learningfs")){
gotoAndPlay("pressenter");
Key.addListener(UserKey);
stop();

After playing with this -- some more -- it seems like what is
happening is if the person types in the wrong thing and is sent
back to say "wrongpass" - I have to have it go to the frame before
in order to have the code process. It's like it will not
reset/process the code unless I have a frame before the destination
from.
Example: frame 10 - with code: gotoandPlay ("wrongpass")
frame 11 (code above)
I'm wondering if I don't have the listener keys figured out
right?? I'm putting them first in the code remove the last
listener.

Similar Messages

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    <urami>
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