Make a counting CLOCK with motion ??

i am trying to make a 30:00 clock that counts UP from 00:00.
i started to do this as an individual text layer for each second,
ie - 00:00, 00:01, 00:02, 00:03 - etc.
this was taking me more time than i thought necessary.
please suggest to me a better method.
i had the idea to make :00, :01, :02, :03 etc through :59 and
copy that layer thirty times, then substitute the minutes ..
also seemed like a lot of work. this quickly turns into a
nightmare for my compy - copying the layer to the clipboard
took about a minute itself, then pasting it took another minute.
i can't imagine the render time this behemoth would take.
is there a quick fix ? some sort of fancy replicator thing ? some
sort of behavior that allows text-content to change over time ?
as last resort, i believe i will simply FILM a movie of a digital
stop watch and then edit that thing together .....
thanks.

You create a rectangle mask to only show one line at a time of that vertical text object. You then animate that object upward. This effect by itself would give you a dial effect, where you can see the numbers animating upward. This isn't how a digital clock works - those numbers change instantly.
So you don't want to see a tween between the positions of 00 and 01. Follow me?
So we need to figure out how to get it to jump to the correct spot without having to create 60 key frames.
The idea I had was to make the project exactly 60 seconds, animate it all the way up, export it out at 1 FPS as a QT movie. That should show you the numbers animating to the correct position without having the tween. You would then import that QT movie back into your main project.
I'm speculating on some of this, just ideas to try.
I was playing with the parameter behaviors to see if I could get the text object to jump versus smoothly animate. I think Patrick did something like this with Sawtooth Oscillating? I don't remember.
In the time it is taking to figure out how to do it quickly, we could have probably created the ~90 key frames required to do it manually. LOL

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