Making Games in Java!!!

hey i want to make a game in java but i want to get a lot more ideas about what the game should be like and what it should do. I want to actually work with someone else to make the game and then we can sell it or something like that. So if anyone is interested just make a reply OR e-mail me at [email protected] thanks.

hey i want to make a game in java but i want to get a
lot more ideas about what the game should be like and
what it should do. I want to actually work with
someone else to make the game and then we can sell it
or something like that. So if anyone is interested
just make a reply OR e-mail me at [email protected]
thanks.This post is an email harvester's dream.

Similar Messages

  • Making games

    pleas tell me adout good Courses for making games on j2se

    Stop cross-posting,
    http://forum.java.sun.com/thread.jspa?threadID=580051&messageID=2932756#2932756

  • Want help in developing my first game in java!!

    I want to develop a tetris game in java..can any one help me on this..basically i m new to java programming, i want to know abt the graphical part ..how to make that.. i will code the rest..I want to make an application rather than an applet..

    look at the Java2D demo that comes with the JDK
    it has lots of source code and just about everything you'll need to do in Tetris (technology wise) is in there, except the game logic.
    when you're ready to move into 3D and heavier apps, try this book:
    Practical Java Game Programming
    http://www.amazon.com/exec/obidos/tg/detail/-/1584503262/102-3570681-1096110?v=glance

  • Can I Write a * Game in Java?

    I have noticed loads of topics lately along the lines of "Can I write a quake style shooter in java" or "could I write a mmporg in Java" and similar for almost every style of game. I'd just like to make a quick point on this:
    Java is a programming language. At the stage it has reached now it can do anything any other programming language can do. It's strengths and weaknesses may be different from those of C, C++, Visual Basic, Lisp or whatever other languages people use regularly, but when it gets right down to it Java isn't the problem. If you can design it effectively then you can implement it in any complete language. It may not be easy but it is possible. The answer to this question is invariably yes.
    These forums are far more useful for asking practical questions rather than asking conceptual ones. A better question might be "how would I best start to design a * to be implemented in Java?"

    Yeah thats a good point. I think that Java has been so popular for so long that it can pretty well do anything as long as the designer designs it properly.
    I've made a http web server, and just yesterday I made a pong style game. Java works for almost anything. Take a cruse through the Java Programming forum. People there are using Java to sort money things and everything.

  • ı  cant  still  play   at  yahoo  games   after  java   upgrade,  why    someone    doesn't  hall  me

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    ı  have  mac  book  air   ,  mac  os  mountain  lion   x   8    2    and  java   7   9  is  loaded...ı  cant  play    at  yahoo  games   after  java  upgradede  to   7 9  ,  ı  have  been   writing  here   to  expect  someone  hear me   and  help  me?   is  this   just  for   trade   or    help  customers    to  solve   problems  they  meet...ı   want  apple  professionals    hear   and  help  me  !!!  what  can  ı  do?    all  were   done  properly  but   when  ı   enter  yahoo  lounge   and  attemp  to    join  a  table   ,   it  quits   and    ı  cant  join  then  it  says  error  lodging....can  someone  help  me  ,  pls  urgent  !!!!

  • Space Game In Java

    Hi Java Game Developers
    Me and a friend from work developed a game in Java. Its at www.spacemercenaries.com
    If you want to play click on play sm, this will load the client applet.
    It will also ask you to confirm a certificate, this is because the applet uses sockets to connect to the server and if you view battles it saves a copy of the battle to your machine (the files will be stored in your home directory for the use logged on - to see the directory open the java console and you sould find it there)
    If you have any questions or comments please feel free to ask and comment :-)

    You should write a JFrame version of the game so it runs faster. Also that means that if your web browser's java plugin doesn't work but you have java installed (like me) then you can still play the game. If you need help porting, I'll do it.
    Just a thought.
    For free Java Games/Apps and a free tech support, go to my website at
    www.freewebs.com/masternerdguy

  • Making some basic Java games

    Can anyone help on how to make some basic java games for my website if you could that would be helpful
    thanks,
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    Well, first of all you program the Framework, add Graphics / sounds / Data , then you put it in your HP - There you are!

  • Help Making a SIMPLE JAVA GAME *TINY GLITCH*

    got a tinnnny glitch and ive tried everything to get it to work, but so far no luck.
    Heres what my program does:
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    2. Shooting rectangle at bottom middle (moves left and right) and shoots bullets (DONE)
    3. When bullets make contact with alien the alien dissapears (DONE)
    4. When you shoot 20 bullets game over (DONE)
    5. When all the aliens fly by the screen game over (DONE)
    GLITCH
    1. When an alien is killed any bullet that goes over the exact same spot of collision the bullet dissapears! +so does an alien going over same collision spot
    MISSING
    1. Score, every alien kill + 10 CANNOT get a working score funtion to +10 fo every alien successfully hit :(
    My SRC jus copy and paste and compile, any help appreciated
    http://www.geocities.com/porche_masi/Assignment3.txt
    //ignore spelling mistakes in comments and outputs lol
    ive spent way to many hours over these 2 stupid problems, hope new eyes can spot the problem

    I'm not going to look at your code, but it sounds like when you're killing things you're not removing them from your future calculations. So if an alien is killed, it should either be removed from the list of aliens, or a "dead" flag should be set on it which causes it to be ignored in future calculations.
    edit I did look at your code actually, and that is a really, really bad use of multithreading. You shouldn't just create a new thread every time a bullet is fired. You should maintain a list of bullets, have the main thread drive the UI, and have a secondary thread to update the game logic (recalculate collisions, etc).
    Edited by: endasil on Nov 21, 2007 3:16 PM

  • Need help creating text based game in Java

    Alright, I'm taking a big leap and I'm jumping a little out of league here. Anyways here are my two classes...I'm sure I've got plenty of errors :-/ One other thing. I have only programmed the battle section of the program so don't worry about the other 5 sections when fixing the code.
    import cs1.Keyboard;
    public class Knights
        public static void main (String[] args)
            // Object Declaration
            KnightsAccount player1 = new Account (1, 100, 200);
            // variable declarations
            boolean run = true;
            int choice;
            // Game Start
            System.out.println ("Welcome to Knights.");
            System.out.println ("--------------------------------------");
            System.out.println ("You are a level 1 character.  With 100 HP and 200 gold...good luck.");
            System.out.println ();
            while (run == true)
                System.out.println ();
                System.out.println ("Enter the number of the option you would like to do");
                System.out.println ();
                System.out.println ("1. Battle");
                System.out.println ("2. Train");
                System.out.println ("3. Work");
                System.out.println ("4. Rest");
                System.out.println ("5. Stats");
                System.out.println ("6. Quit");
                choice = Keyboard.readInt();
                if (choice == 1)
                    player1.battle();
                else if (choice == 2)
                    player1.train();
                else if (choice == 3)
                    player1.work();
                else if (choice == 4)
                    player1.rest();
                else if (choice == 5)
                    player1.stats();
                else
                    run = false;
    }And here is the second class...
    import java.util.Random;
    public class KnightsAccount
        public String winner;
        public int exp = 0;
        public void Account (int level, int hitPoints, int gold) {}
        public battle ()
            Random generator = new Random();
            int pumpkinHP = 80;
            int playerAttack, pumpkinAttack;
            System.out.println ("Engaged in combat with an Evil Pumpkin!");
            while (hitPoints > 0 && pumpkinHP > 0)
                if (pumpkinHP > 0)
                    playerAttack = generator.nextInt(15);
                    hitPoints -= playerAttack;
                    System.out.println ("Player 1 attacked Evil Pumpkin for " + playerAttack + ".");
                    System.out.println ("Evil Pumpkin has " + hitPoints + " HP left.");
                if (pumpkinHP <= 0)
                    pumpkinDead();
                if (hitPoints > 0 && !(pumpkinHP <= 0))
                    pumpkinAttack = generator.nextInt(12);
                    hitPoints -= pumpkinAttack;
                    System.out.println ("Evil Pumpkin attacked Player1 for " + pumpkinAttack + ".");
                    System.out.println ("Player 1 has " + pumpkinHP + " HP left.");
                if (hitPoints <= 0)
                    playerDead();
            return winner;
        private pumpkinDead ()
            System.out.println ("Success!  You have defeated the Evil Pumpkin with " + hitPoints + "HP left!");
            System.out.println ("For you good deed you earned 20 exp.");
            exp += 20;
            return exp;
        private void playersDead ()
            System.out.println ("You have been defeated.  Go home before we pelt melty cheeze at you.");
    }Whoever can help me I'd be grateful. I know there are probably a lot of things wrong here. Also if some of you could post your AIM or MSN so that I can get some one on one help on any of the smaller problems I run acrost that would help a lot too.
    Duke dollars to whoever helps me ;)
    AIM: Trebor DoD
    MSN: [email protected]

    You should really create a GameCharacter object that contains the
    statistics for a character (player or non-player) in the game.
    public class GameCharacter {
       private double attackStrength;
       private double defenseStrength;
       private String name;
       private String[] bodyParts;
       private Random = new Random();
    public GameCharacter(String name, String[] bodyParts, double attackSt, double defenseSt){
       this.attackStrength = attackSt;
       this.defenseStrength = defenseSt;
       this.bodyParts = bodyParts;
       this.name = name;
    // put lots of methods in here to get and set the information
    public String getName(){
      return this.name;
    public String getRandomBodyPart(){
       return this.bodyParts[random.nextInt(this.bodyParts.length)];
    }You then create your "knight" character and your "rabid pumpkin"
    character.
    Your fight method then just takes two GameCharacter objects and uses
    the information they contain to fight the battle.
    public void fight(GameCharacter a, GameCharacter b) {
       boolean fightOver = false;
       Random rn = new Random();
       double attackValue;
       while(!fightOver) {
           attackValue = a.getAttackStrength()*rn.nextDouble();
           System.out.println(a.getName()+" attacks "+b.getName()+"'s "+b.getRandomBodyPart()+" for "+attackValue+" points");
    }The above is not the fighting loop of course. I just put it in to
    demostrate how the fight method can be made generic. It takes any
    two characters and uses their defensive and attack information to
    calculate the fight outcome. It also uses the descriptions that the characters have
    to make the fight more interesting. (the getRandomBodyPart method in
    particular)
    matfud

  • Ping Pong Game In Java

    Ello,
    Im Trying to write a simple ping pong game in a java netbeans.
    the problem is that i got the ball to move but it doesnt seem to move around the screen just in the same direction. heres the code:
    * PingPong.java
    * Created on 23 November 2006, 15:33
    * @author  rshabbir
    import java.awt.*;
    import java.awt.geom.*;
    import javax.swing.*;
    public class PingPongGame extends javax.swing.JFrame {
        /** Creates new form PingPong */
        public PingPongGame() {
            initComponents();
        /** This method is called from within the constructor to
         * initialize the form.
         * WARNING: Do NOT modify this code. The content of this method is
         * always regenerated by the Form Editor.
        // <editor-fold defaultstate="collapsed" desc=" Generated Code ">
        private void initComponents() {
            jPanel1 = new javax.swing.JPanel();
            jLabel1 = new javax.swing.JLabel();
            jButton1 = new javax.swing.JButton();
            jButton2 = new javax.swing.JButton();
            jButton5 = new javax.swing.JButton();
            jButton6 = new javax.swing.JButton();
            jPanel3 = new DrawingPanel();
            getContentPane().setLayout(new org.netbeans.lib.awtextra.AbsoluteLayout());
            setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
            setTitle("PING PONG");
            jPanel1.setBackground(new java.awt.Color(0, 0, 0));
            jPanel1.setBorder(javax.swing.BorderFactory.createLineBorder(new java.awt.Color(255, 255, 255)));
            jLabel1.setFont(new java.awt.Font("Brush Script MT", 1, 14));
            jLabel1.setForeground(new java.awt.Color(255, 255, 255));
            jLabel1.setText("CONTROL PANEL");
            jButton1.setFont(new java.awt.Font("Brush Script MT", 1, 12));
            jButton1.setText("BAT");
            jButton1.addMouseListener(new java.awt.event.MouseAdapter() {
                public void mouseClicked(java.awt.event.MouseEvent evt) {
                    jButton1MouseClicked(evt);
            jButton2.setFont(new java.awt.Font("Brush Script MT", 1, 12));
            jButton2.setText("SPEED");
            jButton2.addMouseListener(new java.awt.event.MouseAdapter() {
                public void mouseClicked(java.awt.event.MouseEvent evt) {
                    jButton2MouseClicked(evt);
            jButton5.setFont(new java.awt.Font("Brush Script MT", 1, 12));
            jButton5.setText("BALL");
            jButton5.addMouseListener(new java.awt.event.MouseAdapter() {
                public void mouseClicked(java.awt.event.MouseEvent evt) {
                    jButton5MouseClicked(evt);
            jButton6.setFont(new java.awt.Font("Brush Script MT", 1, 12));
            jButton6.setText("EXIT");
            jButton6.addMouseListener(new java.awt.event.MouseAdapter() {
                public void mouseClicked(java.awt.event.MouseEvent evt) {
                    jButton6MouseClicked(evt);
            org.jdesktop.layout.GroupLayout jPanel1Layout = new org.jdesktop.layout.GroupLayout(jPanel1);
            jPanel1.setLayout(jPanel1Layout);
            jPanel1Layout.setHorizontalGroup(
                jPanel1Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING)
                .add(jPanel1Layout.createSequentialGroup()
                    .addContainerGap()
                    .add(jPanel1Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.TRAILING)
                        .add(jLabel1)
                        .add(jPanel1Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING, false)
                            .add(org.jdesktop.layout.GroupLayout.TRAILING, jPanel1Layout.createSequentialGroup()
                                .add(jButton2, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                                .addPreferredGap(org.jdesktop.layout.LayoutStyle.RELATED))
                            .add(org.jdesktop.layout.GroupLayout.TRAILING, jButton1, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)))
                    .addPreferredGap(org.jdesktop.layout.LayoutStyle.RELATED)
                    .add(jPanel1Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING, false)
                        .add(jButton6, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                        .add(jButton5, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, org.jdesktop.layout.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
                    .addContainerGap(60, Short.MAX_VALUE))
            jPanel1Layout.setVerticalGroup(
                jPanel1Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING)
                .add(jPanel1Layout.createSequentialGroup()
                    .addContainerGap()
                    .add(jLabel1)
                    .addPreferredGap(org.jdesktop.layout.LayoutStyle.RELATED, 15, Short.MAX_VALUE)
                    .add(jPanel1Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.BASELINE)
                        .add(jButton1)
                        .add(jButton5))
                    .addPreferredGap(org.jdesktop.layout.LayoutStyle.RELATED)
                    .add(jPanel1Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.BASELINE)
                        .add(jButton6)
                        .add(jButton2))
                    .addContainerGap(38, Short.MAX_VALUE))
            getContentPane().add(jPanel1, new org.netbeans.lib.awtextra.AbsoluteConstraints(0, 0, 290, 140));
            jPanel3.setBackground(new java.awt.Color(0, 0, 0));
            org.jdesktop.layout.GroupLayout jPanel3Layout = new org.jdesktop.layout.GroupLayout(jPanel3);
            jPanel3.setLayout(jPanel3Layout);
            jPanel3Layout.setHorizontalGroup(
                jPanel3Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING)
                .add(0, 290, Short.MAX_VALUE)
            jPanel3Layout.setVerticalGroup(
                jPanel3Layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING)
                .add(0, 370, Short.MAX_VALUE)
            getContentPane().add(jPanel3, new org.netbeans.lib.awtextra.AbsoluteConstraints(0, 140, 290, 370));
            pack();
        }// </editor-fold>
        private void jButton6MouseClicked(java.awt.event.MouseEvent evt) {
    // TODO add your handling code here:
        private void jButton5MouseClicked(java.awt.event.MouseEvent evt) {
    // TODO add your handling code here:
        private void jButton2MouseClicked(java.awt.event.MouseEvent evt) {
        private void jButton1MouseClicked(java.awt.event.MouseEvent evt) {
         * @param args the command line arguments
        public static void main(String args[]) {
            java.awt.EventQueue.invokeLater(new Runnable() {
                public void run() {
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        // Variables declaration - do not modify
        private javax.swing.JButton jButton1;
        private javax.swing.JButton jButton2;
        private javax.swing.JButton jButton5;
        private javax.swing.JButton jButton6;
        private javax.swing.JLabel jLabel1;
        private javax.swing.JPanel jPanel1;
        private DrawingPanel jPanel3;
        // End of variables declaration
    class DrawingPanel extends JPanel
        int x,y,xdir=1,ydir=2 ;
        int interval = 30;
        int x_pos = 10;
        int y_pos = 10;
        int radius = 5;
        int x_speed = 10;
        int y_speed = 10;
        int jframesize_x = 280;
        int jframesize_y = 280;
        //int x = 150, y = 100, r=50;      // Position and radius of the circle
        //int dx = 8, dy = 5;              // Trajectory of circle
    public void paintComponent(Graphics g)
           Rectangle2D rect;
          Ellipse2D e;
           GradientPaint gp;
           Graphics2D gg;
           super.paintComponent(g);
           setBackground(new java.awt.Color(0, 0, 0));
           gg = (Graphics2D)g;
           gg.setColor(Color.red);
           rect = new Rectangle2D.Float(40, 30, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.red);
           rect = new Rectangle2D.Float(110, 30, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.red);
           rect = new Rectangle2D.Float(180, 30, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.green);
           rect = new Rectangle2D.Float(40, 60, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.green);
           rect = new Rectangle2D.Float(110, 60, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.green);
           rect = new Rectangle2D.Float(180, 60, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.blue);
           rect = new Rectangle2D.Float(40, 90, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.blue);
           rect = new Rectangle2D.Float(110, 90, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.blue);
           rect = new Rectangle2D.Float(180, 90, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.yellow);
           rect = new Rectangle2D.Float(40, 120, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.yellow);
           rect = new Rectangle2D.Float(110, 120, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.yellow);
           rect = new Rectangle2D.Float(180, 120, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.magenta);
           rect = new Rectangle2D.Float(110, 150, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.magenta);
           rect = new Rectangle2D.Float(110, 180, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.magenta);
           rect = new Rectangle2D.Float(110, 210, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.pink);
           rect = new Rectangle2D.Float(180, 150, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.pink);
           rect = new Rectangle2D.Float(180, 180, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.pink);
           rect = new Rectangle2D.Float(180, 210, 60, 20);
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           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.cyan);
           rect = new Rectangle2D.Float(40, 150, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.cyan);
           rect = new Rectangle2D.Float(40, 180, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.cyan);
           rect = new Rectangle2D.Float(40, 210, 60, 20);
           gg.draw(rect);
           gg.fill(rect);
           gg = (Graphics2D)g;
           gg.setColor(Color.white);
           rect = new Rectangle2D.Float(110, 350, 60, 10);
           gg.draw(rect);
           gg.fill(rect);
           //g.fillOval (x_pos - radius, y_pos - radius, 2 * radius, 2 * radius);
            try{
               Thread.sleep(15);
           } catch(InterruptedException E){}
           repaint();
           x_pos++;
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