Mapping controllers to screen items.

I'm using Mainstage 3 and have an M-Audio Oxygen 88.  I map all my controls and all works as it's supposed to.  I also have an Oxygen 88 that I leave at the church.  Same keyboard, just hook up the computer and everything should work.  Not the case.  I have to re-map the controls when I get there, then re-map again when I use the one at home.
Weird.

Hi there
If I have understood you correctly, I think I have a related problem to you - I wanted to set up sub-ixes of my backing tracks and live instruments on aux strips at set level, as I play a wide range of material and need to vary the overall relative levels of live and backing between songs. However, I can't seem to find a way of mapping the volume of an aux channel to an on-screen control at set level. Even though I created the aux at the set level, when I try to map it I get a message saying I have to do it at concert level.
The upshot is that altering the volume of either my live or backing aux channel affects the whole concert. It seems that aux channels are only available at concert level. I'm afraid this is a limitation of the programme.
Unless, of course, someone out there knows different.....?

Similar Messages

  • Mapping of Multiple Line Items

    Hello All,
    While trying to post a purchase order creation into R/3, there are several line items in the purchase order. Each has different quantity, GL account, cost center and unit price. So how should I map it to the target field.
    Occurence of order detail
    order detail                      0..1
          list of item details       1..1
          Item detail                  1..unbounded
          base item detail           1..1
          line item number          1..1
          buyer line item num      1..1
    So occurence of buyer line item number is not unbounded. so how can I duplicate this buyer line item number?
    For example, In the XML source message I have 5 line items.....
    for line item one, I have quantity A, GL account B, cost center C and unit price D,
    for line item two, I have line item X, Quantity Y, GL account Z, Cost center M and unit price N, etc
    When I am trying to map I am able to pick only the first line item. Can anyone throw some light on how I should map all the line items data?
    If anyone can help me with mapping of this. A bit in detail please
    Regards,
    Neelima
    CSC

    Hi Neelima,
    Check out this blog....
    /people/claus.wallacher/blog/2006/06/29/message-splitting-using-the-graphical-mapping-tool ( with PO only)
    Multiple line items are generated basically using Context.
    Hope this will help.
    Let me know if you need more details.
    Nilesh

  • Map coordinate to screen coordinate algorithm

    I am working on a simple 2d RPG, but I ran into a problem while working in NPCs.
    Currently the player is fixed at the center of a panel and the map scrolls below him. The panel the character and map are drawn on is only 1000 by 520 pixels and the map image can be any size (currently testing with a 3000x1565 BufferedImage)
    I tried drawing the NPC's sprite on to the BufferedImage, and quickly realized that wasn't going to work for any kind of smooth animation (you would have to redraw the BufferedImage off screen each time the NPCs AI thread told him to move, which means the BufferedImage may or may not be complete when the panel was repainted by the player's animation thread) . I need to determine weather NPCs are on the screen and then translate or transform their map coordinate to screen (or panel) coordinates.
    I did a search on the forum, but couldn't find a quick answer if someone could help me out I'd appreciate it.

    kevinaworkman wrote:
    I guess I'm still trying to make sense of how you're trying to draw the NPCs that could be causing so much trouble. Is there any way you could provide some pseudocode, or better yet, an SSCCE ?Well, its kind of complex and probably set up all wrong so let me just explain as best I can whats going on.
    First of all Like I said i am trying to make a 2d rpg, but I may want to make it an online multiplayer thing later if I even finish the game. So its a java applet and so far it has two GUI components. What I call the Map an extension of Panel that is in charge of drawing the world that the player moves around on. The other GUI component isn't really important right now its just the console for the game (a text field and a text area you can type in).
    The map class contains a bunch of other stuff the most important things are, an array of Characters for keeping track of NPCs, as well as possible other players, a PlayerCharacter, and most import is the zone. The zone is a Class I created for storing the map itself, and the constructor reads form a text file to create the map. The text contains stuff like the type of tile (grass, sand w/e) to fill the map with, size of the map, and points of interest like where to draw building, zone lines to other zones, and also where all the npcs start at or spawn at.
    the Map classes paint function looks like this:
    public void paint (Graphics g)
            //draw map
            g.drawImage(zone.getMapImage(), 0, 0, getWidth(), getHeight(),
                player.mapX - getWidth()/2, player.mapY - getHeight()/2 ,
                player.mapX + getWidth()/2, player.mapY + getHeight()/2 , this);
            //draw player
            g.drawImage(player.getAvatar(), player.x, player.y, this);
            //draw UI
            g.setColor(Color.darkGray);
            g.fillRect(0, 0, 150, 50);
            g.setColor(Color.blue);
            g.drawString("Player", 5, 5);
            if (player.getTarget() != null)
                g.setColor(Color.darkGray);
                g.fillRect(155, 0, 150, 50);
                g.setColor(Color.blue);
                g.drawString(player.getTarget().name, 160, 5);
            for (int i = 0; i < npcs.length; i++)
                if (npcs.isDraw())
    g.drawImage(npcs[i].getAvatar(), npcs[i].x, npcs[i].y, this);
    }//end paint()
    The Character class controls the animation for the sprites with these method  (now don't laugh, lol, this was my first attempt at making a full game and animating sprites so =P)public void move(String com)
    int zoneW = inZone.getWidth();
    int zoneH = inZone.getHeight();
    int avatW = avat[avatIndex].getWidth();
    int avatH = avat[avatIndex].getHeight();
    if ( com.equalsIgnoreCase("up") )
    mapY= mapY - 5;
    if (direction != 6)
    time = 0;
    direction = 6;
    if (mapY < 0)
    mapY = 0;
    else if ( com.equalsIgnoreCase("right") )
    mapX = mapX + 5;
    if (direction != 9)
    time = 0;
    direction = 9;
    if (mapX + avatW > zoneW)
    mapX = zoneW - avatW;
    else if ( com.equalsIgnoreCase("down") )
    mapY = mapY + 5;
    if (direction != 0)
    time = 0;
    direction = 0;
    //System.out.println("y: " + mapY);
    //System.out.println("y + avat height: "+ (mapY +avat[avatIndex].getHeight()));
    if (mapY + avatH > zoneH)
    mapY = zoneH - avatH;
    else if ( com.equalsIgnoreCase("left") )
    mapX = mapX - 5;
    if (direction != 3)
    time = 0;
    direction = 3;
    if (mapX < 0)
    mapX =0;
    startAnimate();
    * @see java.lang.Runnable#run()
    public void run() {
    // lower ThreadPriority
    Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
    while (/*true */isAnimate)
    if (time == 0)
    avatIndex = direction;
    else if ( time == 3 )
    avatIndex = direction + 1;
    else if (time == 6)
    avatIndex = direction;
    else if (time == 9)
    avatIndex = direction + 2;
    else if (time > 12)
    time = -1;
    time++;
    try
    // Stop thread for 10 milliseconds
    Thread.sleep(animationDelay);
    catch (InterruptedException e)
    e.printStackTrace();
    // set ThreadPriority to maximum value
    Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
    } //end isAnimate loop
    tFinished = true;
    }//end run()
    public void startAnimate()
    isAnimate = true;
    if (animate == null || tFinished)
    animate = new Thread(this);
    if (!animate.isAlive())
    tFinished = false;
    animate.start();
    else
    public void stopAnimate()
    isAnimate = false;
    avatIndex = direction;
    What you don't see is that "avatIndex" is used by the following method to return the correct sprite image for the animation.public Image getAvatar()
    return avat[avatIndex];
    //return sheet;
    Its not giving me too much trouble to draw the NPCs, when I had problems with drawing NPCs to the map image I just figured it would be best to drawing on the screen and not the map.  But I couldn't figure out how to translate the two coordinate systems.
    This post may confuse readers a lot lol,  so possibly just forget you asked.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

  • How to map import process for items

    Dear All,
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    what i understand is this process in B one
    Raise PO
    GRPO
    Landed Cost
    AP Invoice
    I want to know whether this is correct. Also in this process their are clearing agents who perform the formalities at customs office and then raise bill to client for the same

    Hi,
    The process looks correct.  For cost related to clearing agents who perform the formalities at customs office, use landed cost.
    Thanks,
    Gordon

  • UDF or Mapping for removing more items

    Hi
    I'm in a need to implement a data validation using UDF or Graphical Mapping
    File has the data like ONE header record (5 fileds) and ONE item record (8 fields) as follows
    header:field1field2 field3 field4 field5
    item:field1field2 field3 field4 field5 field6 field7 field8
    header:field1field2 field3 field4 field5
    item:field1field2 field3 field4 field5 field6 field7 field8
    header:field1field2 field3 field4 field5
    item:field1field2 field3 field4 field5 field6 field7 field8
    and so on.
    Here my requirement is one header should have only one item. Sometimes either header or items are repeating more than one time .. in that case lastest header or item should be updated in target fields.
    To say clearly ... one header and one item & one header and one item and so on to be updated.
    In case any header has two items then first item to be deleted and second item to be updated.
    Kindly advise me how to go about this requirement.
    Thanks.

    Do the mapping as
    Direct assignment of Source header to Target Header and same for fields inside the Header.
    create a UDF (choose context).very simple UDF with a single statement.
    result.addValue(a[a.length-1]);
    Item Node mapping and Its Fields
    Item------>UDF------>Item(Target)
    field1(Change the context to Header)------->UDF----->field1(under Target Item)
    Do the same mapping for remaining fields Under Item as you  do for field1
    I have tested the above UDF and the mapping..It is working according to your requirement.

  • Hi everyone, my Iphone 3gs cannot display the screen item once you lock it and and you wanna unlock it back.

    Hi everyone, my Iphone 3gs cannot display the screen item once you lock it and and you wanna unlock it back.

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    Thanks in advance,
    Martin

    Hi Martin,
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  • Problem in Map to Application screen

    Hi all,
    I am working in Simulator 8300. In map page when i am selecting back button it gives a blank screen and one more time i select back button it come in to my application ..
     I dont know whts the problem.....
    Kindly give comments asap.......
    With Regards
     Karthik.J

    Use the function module
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    PATH :                          
    SDEC01\SAPMNT\INT\HR\OUT\FMLA-20080205-0728
    and
    Destination to download the file in:
    TARGETPATH                      C:\DOCUMENTS AND SETTINGS\JILFEM\MY DOCUMENTS\FMLA-20080205-0728
    Regards,
    Jilly

  • Mapping Header Values to Item Nodes

    Using the graphical mapping editor, I need to map values from a source header level node to a target item level node for each item in the source structure.
    eg.
    <b>Source</b>
    <HEADER>
      <H1>HeaderValue1</H1>
    </HEADER>
    <ITEM>
      <I1>Item1Value</I1>
    </ITEM>
    <ITEM>
      <I1>Item2Value</I1>
    </ITEM>
    <b>Target</b>
    <ITEM>
      <H1>HeaderValue1</H1>
      <I1>Item1Value</I1>
    </ITEM>
    <ITEM>
      <H1>HeaderValue1</H1>
      <I1>Item2Value</I1>
    </ITEM>
    If I map the source <ITEM> node to the target <ITEM> node and the <H1> and <I1> nodes as shown above, the <H1> node only appears on the first item. I need the <H1> node to appear for all target <ITEM> nodes.
    Any assistance would be appreciated.
    Thanks.

    Hi Briggs,
    This Mapping will Solve Ur Problem
    Source Structure:
    MT1  1..1
    Header 1..1
      H1 1..1
    Item 0..unbound
      L1 1..1
    Target Structure:
    MT2
    Item 0..unbound
      H1 1..1
      L1 1..1
    Mapping that solve Your Problem is :
    Item(source)-->Item(dest)
    H1(Source)>copy value (property=0)>H1(dest)
    L1(source)-->L1(source)

  • Idoc mapping to group similar items under one idoc

    Hi,
    I have a file to multiple idoc scenario.
    My Source structure:
    Msg type
       Data Type
              Header (1)  (field1, field 2, field 3 etc)
              ITEM( 0 to U)  (field X, field Y, field Z etc)
    Target structure:
    Idoc Type
         IDOC (1 to U)
         Begin
         Idoc Ports (1) (field a1, field a2, field a3 etc)
         Idoc_HDR (1) (field1, field Y, field 3 etc)
               Idoc_ITM (1 to 99999999)  (field X, field Z etc)
    Idocs are generated only for some ITEM lines of source and so the value of field X is used and mapped to IDOC node using createif.
    Rest of the mapping is done normally and works fine and creating multiple idocs if there are multiple ITEM lines in the source file. This mapping is doesn't work if I want to create multiple Idoc-ITMs
    My requirement is to create multiple Idoc_ITM nodes under one parent IDOC node for for all ITEMs relating to one "field Y" of source. At the moment I am creating 4 idocs for the below example, but I want 3 like below:
    For example:
    Source file:
    Country, city, date
    emp1, department1, roleA
    emp2, department1, roleB
    emp3, department2, roleC
    emp4, department3, roleC
    Required Target file:
    IDOC 1
    Idoc_HDR
      Country, department1, date
      Idoc_ITM
      emp1, department1, roleA
      Idoc_ITM
      emp2, department1, roleB
    IDOC 2
    Idoc_HDR
      Country, department2, date
      Idoc_ITM
      emp3, department2, roleC
    IDOC 3
    Idoc_HDR
      Country, department3, date
      Idoc_ITM
      emp4, department3, roleC
    How can achieve it please?
    Many thanks.
    Ramesh.

    Hi Muni,
    The source and required target xmls are here: I made it a bit simpler for better understanding and space.
    If you want the xml of the source message structure, I can send that too.
    Source:
    <?xml version="1.0" encoding="UTF-8"?>
    <ns0:expense_source_msg xmlns:ns0="http://dtsp.com/postexpense">
       <Online_Expenses>
          <Expenses_Header>
             <Constant/>
             <BatchDate>20140320<BatchDate/>
             <Record_Count/>
             <Amount_Total/>
          </Expenses_Header>
          <Expenses_Item>
             <Employee_ID>test1<Employee_ID/>
             <Employee_Name>RAMESH<Employee_Name/>
             <price>10.00<price/>
             <Org_Unit>z1<Org_Unit/>
             <Type>Price<Type/>   
          </Expenses_Item>
          <Expenses_Item>
             <Employee_ID>test2<Employee_ID/>
             <Employee_Name>ANKIT<Employee_Name/>
             <price>20.00<price/>
             <Org_Unit>z2<Org_Unit/>
             <Type>Price<Type/>   
          </Expenses_Item>
          <Expenses_Item>
             <Employee_ID>test3<Employee_ID/>
             <Employee_Name>SIVA<Employee_Name/>
             <price>30.00<price/>
             <Org_Unit>z2<Org_Unit/>
             <Type>Price<Type/>   
          </Expenses_Item>
       </Online_Expenses>
    Required Target:
    </ns0:concur_online_expense_source_msg>
    <?xml version="1.0" encoding="UTF-8"?>
    <ZFI204_AR_INV01>
       <IDOC BEGIN="1">
          <EDI_DC40 SEGMENT="EDI_DC40">
             <TABNAM>EDI_DC40</TABNAM>
             <DIRECT>2</DIRECT>
             <IDOCTYP>ZFI204_AR_INV01</IDOCTYP>
             <MESTYP>ZFI204_AR_INV</MESTYP>
             <RCVPRN/>
          </EDI_DC40>
          <Z1ZFI204_HDR SEGMENT="Z1ZFI204_HDR">
             <DOCUMENT_TYPE>KX</DOCUMENT_TYPE>
             <DOCUMENT_DATE>20140320</DOCUMENT_DATE>
             <POSTING_DATE>20140320</POSTING_DATE>
             <COMPANY_CODE>z1</COMPANY_CODE>    
             <Z1ZFI204_ITM SEGMENT="Z1ZFI204_ITM">
                <NET_INVOICE_AMOUNT>10.00</NET_INVOICE_AMOUNT>
                <EMPLOYEE_NAME>RAMESH</EMPLOYEE_NAME>
                <EMPLOYEE_NUMBER>test1</EMPLOYEE_NUMBER>
             </Z1ZFI204_ITM>
          </Z1ZFI204_HDR>
       </IDOC>
       <IDOC BEGIN="1">
          <EDI_DC40 SEGMENT="EDI_DC40">
             <TABNAM>EDI_DC40</TABNAM>
             <DIRECT>2</DIRECT>
             <IDOCTYP>ZFI204_AR_INV01</IDOCTYP>
             <MESTYP>ZFI204_AR_INV</MESTYP>
             <RCVPRN/>
          </EDI_DC40>
          <Z1ZFI204_HDR SEGMENT="Z1ZFI204_HDR">
             <DOCUMENT_TYPE>KX</DOCUMENT_TYPE>
             <DOCUMENT_DATE>20140320</DOCUMENT_DATE>
             <POSTING_DATE>20140320</POSTING_DATE>
             <COMPANY_CODE>z2</COMPANY_CODE>    
             <Z1ZFI204_ITM SEGMENT="Z1ZFI204_ITM">
                <NET_INVOICE_AMOUNT>20.00</NET_INVOICE_AMOUNT>
                <EMPLOYEE_NAME>ANKIT</EMPLOYEE_NAME>
                <EMPLOYEE_NUMBER>test2</EMPLOYEE_NUMBER>
             </Z1ZFI204_ITM>
             <Z1ZFI204_ITM SEGMENT="Z1ZFI204_ITM">
                <NET_INVOICE_AMOUNT>30.00</NET_INVOICE_AMOUNT>
                <EMPLOYEE_NAME>SIVA</EMPLOYEE_NAME>
                <EMPLOYEE_NUMBER>test3</EMPLOYEE_NUMBER>
             </Z1ZFI204_ITM>
          </Z1ZFI204_HDR>
       </IDOC>
    </ZFI204_AR_INV01>

  • Map Header field on Item field

    hello everibody.
    I have a very simple problem but i'm not is possible solve with standard graphycal mapping.
    I need map a field on header structure in all relative field on item structure:
    example:
    inbound message:
    <header>
    <field1>a</field1>
       <row>b</row>
        <row>c</row>
    </header>
    result:
    <header>
    <fieldA>a</fieldA>
        <row>
           <fieldB>a</fieldB>  (this is the field1 value)
           <fieldC>b</fieldC>
        </row>
        <row>
            <fieldB>a</fieldB>   (this is the field1 value)
            <fieldC>c</fieldC>
        </row>
    </header>
    hany help?

    Use copy value function available in Constants category.

  • Mapping Sales Order line item

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    Deva

    Dear Mark,
      ORDER, MATERIAL ,QTY
    input :
    0001  ,  MAT1, 1
       0001,    MAT1,  2
       0001,    MAT1,  5
       0001,    MAT2 , 10
       0001,    MAT2,  4
       0002  ,  MAT1, 1
       0002,    MAT1,  2
       0002,    MAT1,  5
       0002,    MAT2 , 10
       0002,    MAT2,  4
    OUTPUT:
    0001,MAT1,8
    0001,MAT2,14
    0002,MAT1,8
    0002,MAT2,14
    Thank you

  • Map audio channels of items in sequence?

    I'm fairly new to Premiere CS4 (FCP guy). I have rough cut a piece with interviews recorded on ch.1 and b-roll. I've used Fill Left which works, but I was hoping to use Map Audio Channels to avoid chasing filters all over the place.
    I found that I could remap the channels of items that were not yet edited into a sequence, yet, when I opened clips that were edited into my sequence, the controls to change mapping were grayed out.
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    In this case, though, I don't see how remapping my audio would do anything but exactly what I want to do.
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    Hi all,
    I've got another topic running that I started when frustrated. This is a follow-on.
    I've looked here at all the fixes for the NUMEROUS map problems with N95. This is what I'm left with,
    I cleared the card and started again. Downloaded the maps (after running the Maps Application once). After I've down loaded the maps I open the application on the phone and great, there are the maps. Within 1 minute the maps disappear and my location indicator is centred on a green screen. Any search I try for locations is returned 'unable to locate'. I've looked through the memory card and everything is still there with no apparent changes, the phone just seems to *lose contact* with the map data.
    Can someone PLEASE shed light on this. I've downloaded the same maps 5 times now trying to fix this.

    I found a solution here:
    https://supportforums.blackberry.com/t5/BlackBerry-Q10/quot-no-entries-in-this-view-quot/m-p/2802593...
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