Modify Standard Abstract Classes.

I would like to know what is the approach to extend a
Standard Delivered Abstract Class.
I tried the following approach, but it doesnt seem to work.
I want to add some methods to the standard Abstract Class
CL_CRM_AUI_ENTITY. So i created a copy(not inheritance )
-> ZCL_CRM_AUI_ENTITY and added a new abstract method to this class.
The Class CL_CRM_AUI_ONEORDER implements the methods of the abstract class. I implemented the new method here.
Now in my Application :
The following code works  - <b>Reference to the standard delivered abstract class cl_crm_aui_entity.</b>
data : lv_bol_entity type ref to cl_crm_bol_entity      lv_aui_entity type ref to cl_crm_aui_entity.
IF lv_bol_entity is bound.
lv_aui_entity ?= lv_bol_entity.
ENDIF.
The following code <b>does not</b> work and gives me a CX_SY_MOVE_CAST_ERROR.
data : lv_bol_entity type ref to cl_crm_bol_entity,
       lv_aui_entity type ref to <i><b>zcl_crm_aui_entity</b></i>.
IF lv_bol_entity is bound.
lv_aui_entity ?= lv_bol_entity.
  CATCH...
  ENDCATCH.
ENDIF.
Is the solution then to modify the standard delivered abstract class or can we work around this?
Thanks.

Decorators work well if a Class define an interface. Using decorators gives the power to add multiple features which can freely combined without creating all combinations of classes.
If e.g. you want to enable tracing of each method you implement a trace decorator and put in the original implementation. Another decorator may due additonal security checks. If you now want to combine both you just can put the original instance in the first decorator and then in the second. With single inheritance you may need much more classes.
But similar to inheritance, the instances of the base class wont be able to call instances of the encapsulation. The decorator can replace or enrich the base class only.
I wonder why you want to make the original class to use your changes. Is it not sufficient that all programs using your enriched instances work with your additions.
Kind Regards
Klaus

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    [Page 379]
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    " number of sticks for the other player loses.\n";
    The idea is that each TwoPlayerGame subclass will take responsibility for specifying its own set of rules in a form that can be displayed to the user.
    You might recognize that defining geTRules() in the superclass and allowing it to be overridden in the subclasses is a form of polymorphism. It follows the design of the toString() method, which we discussed earlier. This design will allow us to use code that takes the following form:
    TwoPlayerGame game = new OneRowNim();
    System.out.println(game.getRules());
    Polymorphism
    In this example the call to getrules() is polymorphic. The dynamic-binding mechanism is used to invoke the getrules() method defined in the OneRowNim class.
    The remaining methods in TwoPlayerGame are defined abstractly. The gameOver() and getWinner() methods are both game-dependent methods. That is, the details of their implementations depend on the particular TwoPlayerGame subclass in which they are implemented.
    This is good example of how abstract methods should be used in designing a class hierarchy. We give abstract definitions in the superclass and leave the detailed implementations up to the individual subclasses. This allows the different subclasses to tailor the implementations to their particular needs, while allowing all subclasses to share a common signature for these tasks. This enables us to use polymorphism to create flexible, extensible class hierarchies.
    Figure 8.20 shows the complete implementation of the abstract TwoPlayerGame class. We have already discussed the most important details of its implementation.
    Figure 8.20. The TwoPlayerGame class
    (This item is displayed on page 381 in the print version)
    public abstract class TwoPlayerGame {
    public static final int PLAYER_ONE = 1;
    public static final int PLAYER_TWO = 2;
    protected boolean onePlaysNext = true;
    protected int nComputers = 0; // How many computers
    // Computers are IPlayers
    protected IPlayer computer1, computer2;
    public void setPlayer(int starter) {
    if (starter == PLAYER_TWO)
    onePlaysNext = false;
    else onePlaysNext = true;
    } // setPlayer()
    public int getPlayer() {
    if (onePlaysNext)
    return PLAYER_ONE;
    else return PLAYER_TWO;
    } // getPlayer()
    public void changePlayer() {
    onePlaysNext = !onePlaysNext;
    } // changePlayer()
    public int getNComputers() {
    return nComputers;
    } // getNComputers()
    public String getRules() {
    return "The rules of this game are: ";
    } // getRules()
    public void addComputerPlayer(IPlayer player) {
    if (nComputers == 0)
    computer2 = player;
    else if (nComputers == 1)
    computer1 = player;
    else
    return; // No more than 2 players
    ++nComputers;
    } // addComputerPlayer()
    public abstract boolean gameOver(); // Abstract Methods
    public abstract String getWinner();
    } // TwoPlayerGame class
    Effective Design: Abstract Methods
    Abstract methods allow you to give general definitions in the superclass and leave the implementation details to the different subclasses.
    [Page 381]
    8.6.4. The CLUIPlayableGame Interface
    We turn now to the two interfaces shown in Figure 8.19. Taken together, the purpose of these interfaces is to create a connection between any two-player game and a command-line user interface (CLUI). The interfaces provide method signatures for the methods that will implement the details of the interaction between a TwoPlayerGame and a UserInterface. Because the details of this interaction vary from game to game, it is best to leave the implementation of these methods to the games themselves.
    Note that CLUIPlayableGame extends the IGame interface. The IGame interface contains two methods that are used to define a standard form of communication between the CLUI and the game. The getGamePrompt() method defines the prompt used to signal the user for a move of some kindfor example, "How many sticks do you take (1, 2, or 3)?" And the reportGameState() method defines how the game will report its current statefor example, "There are 11 sticks remaining." CLUIPlayableGame adds the play() method to these two methods. As we will see shortly, the play() method contains the code that will control the playing of the game.
    [Page 382]
    Extending an interface
    The source code for these interfaces is very simple:
    public interface CLUIPlayableGame extends IGame {
    public abstract void play(UserInterface ui);
    public interface IGame {
    public String getGamePrompt();
    public String reportGameState();
    } // IGame
    Note that the CLUIPlayableGame interface extends the IGame interface. A CLUIPlayableGame is a game that can be played through a CLUI. The purpose of its play() method is to contain the game-dependent control loop that determines how the game is played via a user interface (UI). In pseudocode, a typical control loop for a game would look something like the following:
    Initialize the game.
    While the game is not over
    Report the current state of the game via the UI.
    Prompt the user (or the computer) to make a move via the UI.
    Get the user's move via the UI.
    Make the move.
    Change to the other player.
    The play loop sets up an interaction between the game and the UI. The UserInterface parameter allows the game to connect directly to a particular UI. To allow us to play our games through a variety of UIs, we define UserInterface as the following Java interface:
    public interface UserInterface {
    public String getUserInput();
    public void report(String s);
    public void prompt(String s);
    Any object that implements these three methods can serve as a UI for one of our TwoPlayerGames. This is another example of the flexibility of using interfaces in object-oriented design.
    To illustrate how we use UserInterface, let's attach it to our KeyboardReader class, thereby letting a KeyboardReader serve as a CLUI for TwoPlayerGames. We do this simply by implementing this interface in the KeyboardReader class, as follows:
    public class KeyboardReader implements UserInterface
    [Page 383]
    As it turns out, the three methods listed in UserInterface match three of the methods in the current version of KeyboardReader. This is no accident. The design of UserInterface was arrived at by identifying the minimal number of methods in KeyboardReader that were needed to interact with a TwoPlayerGame.
    Effective Design: Flexibility of Java Interfaces
    A Java interface provides a means of associating useful methods with a variety of different types of objects, leading to a more flexible object-oriented design.
    The benefit of defining the parameter more generally as a UserInterface instead of as a KeyboardReader is that we will eventually want to allow our games to be played via other kinds of command-line interfaces. For example, we might later define an Internet-based CLUI that could be used to play OneRowNim among users on the Internet. This kind of extensibilitythe ability to create new kinds of UIs and use them with TwoPlayerGamesis another important design feature of Java interfaces.
    Generality principle
    Effective Design: Extensibility and Java Interfaces
    Using interfaces to define useful method signatures increases the extensibility of a class hierarchy.
    As Figure 8.19 shows, OneRowNim implements the CLUIPlayableGame interface, which means it must supply implementations of all three abstract methods: play(), getGamePrompt(), and reportGameState().
    8.6.5. Object-Oriented Design: Interfaces or Abstract Classes?
    Why are these methods defined in interfaces? Couldn't we just as easily define them in the TwoPlayerGame class and use inheritance to extend them to the various game subclasses? After all, isn't the net result the same, namely, that OneRowNim must implement all three methods.
    These are very good design questions, exactly the kinds of questions one should ask when designing a class hierarchy of any sort. As we pointed out in the Animal example earlier in the chapter, you can get the same functionality from an abstract interface and an abstract superclass method. When should we put the abstract method in the superclass, and when does it belong in an interface? A very good discussion of these and related object-oriented design issues is available in Java Design, 2nd Edition, by Peter Coad and Mark Mayfield (Yourdan Press, 1999). Our discussion of these issues follows many of the guidelines suggested by Coad and Mayfield.
    Interfaces vs. abstract methods
    We have already seen that using Java interfaces increases the flexibility and extensibility of a design. Methods defined in an interface exist independently of a particular class hierarchy. By their very nature, interfaces can be attached to any class, and this makes them very flexible to use.
    Flexibility of interfaces
    Another useful guideline for answering this question is that the superclass should contain the basic common attributes and methods that define a certain type of object. It should not necessarily contain methods that define certain roles that the object plays. For example, the gameOver() and getWinner() methods are fundamental parts of the definition of a TwoPlayerGame. One cannot define a game without defining these methods. By contrast, methods such as play(), getGamePrompt(), and reportGameState() are important for playing the game but they do not contribute in the same way to the game's definition. Thus these methods are best put into an interface. Therefore, one important design guideline is:
    [Page 384]
    Effective Design: Abstract Methods
    Methods defined abstractly in a superclass should contribute in a fundamental way to the basic definition of that type of object, not merely to one of its roles or its functionality.
    8.6.6. The Revised OneRowNim Class
    Figure 8.21 provides a listing of the revised OneRowNim class, one that fits into the TwoPlayerGame class hierarchy. Our discussion in this section will focus on the features of the game that are new or revised.
    Figure 8.21. The revised OneRowNim class, Part I.
    (This item is displayed on page 385 in the print version)
    public class OneRowNim extends TwoPlayerGame implements CLUIPlayableGame {
    public static final int MAX_PICKUP = 3;
    public static final int MAX_STICKS = 11;
    private int nSticks = MAX_STICKS;
    public OneRowNim() { } // Constructors
    public OneRowNim(int sticks) {
    nSticks = sticks;
    } // OneRowNim()
    public OneRowNim(int sticks, int starter) {
    nSticks = sticks;
    setPlayer(starter);
    } // OneRowNim()
    public boolean takeSticks(int num) {
    if (num < 1 || num > MAX_PICKUP || num > nSticks)
    return false; // Error
    else // Valid move
    { nSticks = nSticks - num;
    return true;
    } // else
    } // takeSticks()
    public int getSticks() {
    return nSticks;
    } // getSticks()
    public String getRules() {
    return "\n*** The Rules of One Row Nim ***\n" +
    "(1) A number of sticks between 7 and " + MAX_STICKS +
    " is chosen.\n" +
    "(2) Two players alternate making moves.\n" +
    "(3) A move consists of subtracting between 1 and\n\t" +
    MAX_PICKUP + " sticks from the current number of sticks.\n" +
    "(4) A player who cannot leave a positive\n\t" +
    " number of sticks for the other player loses.\n";
    } // getRules()
    public boolean gameOver() {   /*** From TwoPlayerGame */
    return (nSticks <= 0);
    } // gameOver()
    public String getWinner() {        /*** From TwoPlayerGame */
    if (gameOver()) //{
    return "" + getPlayer() + " Nice game.";
    return "The game is not over yet."; // Game is not over
    } // getWinner()
    The gameOver() and getWinner() methods, which are nowinherited from the TwoPlayerGame superclass, are virtually the same as in the previous version. One small change is that getWinner() now returns a String instead of an int. This makes the method more generally useful as a way of identifying the winner for all TwoPlayerGames.
    Similarly, the getGamePrompt() and reportGameState() methods merely encapsulate functionality that was present in the earlier version of the game. In our earlier version the prompts to the user were generated directly by the main program. By encapsulating this information in an inherited method, we make it more generally useful to all TwoPlayerGames.
    Inheritance and generality
    The major change to OneRowNim comes in the play() method, which controls the playing of OneRowNim (Fig. 8.22). Because this version of the game incorporates computer players, the play loop is a bit more complex than in earlier versions of the game. The basic idea is still the same: The method loops until the game is over. On each iteration of the loop, one or the other of the two players, PLAYER_ONE or PLAYER_TWO, takes a turn making a movethat is, deciding how many sticks to pick up. If the move is a legal move, then it becomes the other player's turn.
    Figure 8.22. The revised OneRowNim class, Part II.
    (This item is displayed on page 386 in the print version)
    /** From CLUIPlayableGame */
    public String getGamePrompt() {
    return "\nYou can pick up between 1 and " +
    Math.min(MAX_PICKUP,nSticks) + " : ";
    } // getGamePrompt()
    public String reportGameState() {
    if (!gameOver())
    return ("\nSticks left: " + getSticks() +
    " Who's turn: Player " + getPlayer());
    else
    return ("\nSticks left: " + getSticks() +
    " Game over! Winner is Player " + getWinner() +"\n");
    } // reportGameState()
    public void play(UserInterface ui) { // From CLUIPlayableGame interface
    int sticks = 0;
    ui.report(getRules());
    if (computer1 != null)
    ui.report("\nPlayer 1 is a " + computer1.toString());
    if (computer2 != null)
    ui.report("\nPlayer 2 is a " + computer2.toString());
    while(!gameOver()) {
    IPlayer computer = null; // Assume no computers
    ui.report(reportGameState());
    switch(getPlayer()) {
    case PLAYER_ONE: // Player 1's turn
    computer = computer1;
    break;
    case PLAYER_TWO: // Player 2's turn
    computer = computer2;
    break;
    } // cases
    if (computer != null) {                           // If computer's turn
    sticks = Integer.parseInt(computer.makeAMove(""));
    ui.report(computer.toString() + " takes " + sticks + " sticks.\n");
    } else {                                          // otherwise, user's turn
    ui.prompt(getGamePrompt());
    sticks =
    Integer.parseInt(ui.getUserInput()); // Get user's move
    if (takeSticks(sticks)) // If a legal move
    changePlayer();
    } // while
    ui.report(reportGameState()); // The game is now over
    } // play()
    } // OneRowNim class
    Let's look now at how the code decides whether it is a computer's turn to move or a human player's turn. Note that at the beginning of the while loop, it sets the computer variable to null. It then assigns computer a value of either computer1 or computer2, depending on whose turn it is. But recall that one or both of these variables may be null, depending on how many computers are playing the game. If there are no computers playing the game, then both variables will be null. If only one computer is playing, then computer1 will be null. This is determined during initialization of the game, when the addComputerPlayer() is called. (See above.)
    In the code following the switch statement, if computer is not null, then we call computer.makeAMove(). As we know, the makeAMove() method is part of the IPlayer interface. The makeAMove() method takes a String parameter that is meant to serve as a prompt, and returns a String that is meant to represent the IPlayer's move:
    public interface IPlayer {
    public String makeAMove(String prompt);
    [Page 385]
    In OneRowNim the "move" is an integer, representing the number of sticks the player picks. Therefore, in play() OneRowNim has to convert the String into an int, which represents the number of sticks the IPlayer picks up.
    On the other hand, if computer is null, this means that it is a human user's turn to play. In this case, play() calls ui.getUserInput(), employing the user interface to input a value from the keyboard. The user's input must also be converted from String to int. Once the value of sticks is set, either from the user or from the IPlayer, the play() method calls takeSticks(). If the move is legal, then it changes whose turn it is, and the loop repeats.
    [Page 386]
    There are a couple of important points about the design of the play() method. First, the play() method has to know what to do with the input it receives from the user or the IPlayer. This is game-dependent knowledge. The user is inputting the number of sticks to take in OneRowNim. For a tic-tac-toe game, the "move" might represent a square on the tic-tac-toe board. This suggests that play() is a method that should be implemented in OneRowNim, as it is here, because OneRowNim encapsulates the knowledge of how to play the One-Row Nim game.
    Encapsulation of game-dependent knowledge
    [Page                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         

  • Abstract class & final class

    Which is more correct... Or which is the more preferred way.
    abstract class A
      final method1(){}
      final method2(){}
      final method30(){}
    }or
    final class A
      private A(){}
      method1(){}
      method2(){}
      method3(){}
    }My understanding is that both classes cannot be instantiated. The first one requires writing 'final' for EACH method. The second one involves writing a private constructor.

    It depends on what you are trying to do. If you are trying to make a class that can be sub-classed but has some methods that cannot be overriden, then "abstract class A" with final methods is the way to go. If you want a class that cannot be sub-classed or instantiated then "final class A" with private constructor is the way to go.
    classes cannot be instantiatedOnly true for "final class A" because you made the only constructor private. Not true for the abstract one.// you forgot return values for the methods
    abstract class A
      final static /*void*/ method1(){}  // package private
      final static /*void*/ method2(){}  // package private
      final static /*void*/ method30(){} // package private
    // this would work
    A a = new A(){};
    // if I am in the same package as A, then this would work
    a.method1();
    // or this
    public class B extends A
      public B(String whatever)
        // Although, I cannot override the super methods
        // becuase they are all declared as final
        // I can only invoke them if I am in the same package.  You
        // declared them as package private instead of class "private"
    }Using final as a class modifier disables the ability to sub-class it but does not disable the ability to create an object of that class. You must make a private constructer. If the only constructor is "private" then you can't subclass or instantiate, so making the class final is uneeded.

  • SAP Standard Scripts ( how to Modify Standard Scripts)

    hi every one , This is Abdul Rahman , i want to know how i should modify Standard SAP Scripts like RVORDER01 or MEDRUCK SCRIPTS ,i want to know whole process . and how to Run the Script . plz any kindly send some good DOC or web pages which i can acess
    thankyou
    Abdul Rahman

    Hi,
    Modifying SAP Forms
    If you want to modify SAP forms, set up your development environment as follows:
    Make sure that no SAP-standard forms are stored as client-specific copies in your development client.
    Such forms should be held only in client 000, the SAP development and installation client. If you access an SAP-standard form from another client, then the central copy in client 000 is used.
    If you need to remove SAP-standard objects from your development client, see Notes 10388 and 3355 in the SAP Online Service System (OSS). These notes explain the procedure for saving modified forms and then deleting all forms.
    To modify SAP standard forms,
    – Copy the forms you need from client 000 to your development client.
    – Rename the forms using a name from the customer name reserve (names starting with Y or Z).
    – Copy the forms to one of your own Y or Z development classes.
    Renaming the SAP standard object makes it possible to manage and transport your changes with the SAP workbench organizer. The organizer is not activated for SAP-standard objects that are modified in clients other than 000.
    To put your modifications into effect, you must also modify the ABAP print program used to print documents that use this form. You should rename such print programs and store them in your own Y or Z development classes.
    You can use the SAP Customizing System to replace the SAP print program with your modified print program in the affected applications.
    Forms: Concepts
    Forms are used to control the page layout and also the text formatting in your documents. Before formatting a document for output to the screen or to a printer, you must assign a form to it. If you do not specify a form for a document, then the SYSTEM form is assigned to the document by default.
    Application-specific forms are used in SAP applications to specify the page layout for such special documents as invoice or checks. These forms specify the structure of the information on the page(s) of such a document. They define, for example, the address header, item lines, the footer, and so on.
    There are two ways to format texts with forms:
    In the standard SAPscript text processing (Tools ® Word processing ® Standard text), you can select a form for a document. You can then type text into the main window of the form and output the document in the format defined in the form.
    For example, you can select a form for a letter. You can then type the body text of the letter in the main window. When you print the letter, the default text elements in the other windows of the form (heading, footer, and so on) are printed with the body text.
    A document can be generated by a print program in one of the SAP applications. The print program uses a form to generate the document. Most correspondence and document generation in the SAP System are handled by way of print programs.
    A print program selects the text elements that are to be printed in the windows of a form. It may also collect information from the user or ask the user to input text directly, as in some correspondence functions. The print program may also provide data for variables defined in the form.
    Finally, the print program uses the form to format the document for display or printing.
    Check this link...
    http://help.sap.com/saphelp_erp2005/helpdata/en/d1/802d7d454211d189710000e8322d00/frameset.htm
    Thanks and Regards,
    Bharat Kumar Reddy.V

  • Abstract classes and inheritance

    I'm trying to do some simple inheritance but I'm a little stuck. Without giving too much away here's what I have (or am trying to have). I have an abstract "Test" class and a number of concrete classes that extend that abstract class. In my main method I have an array of Test objects. Each object in the array is a certain kind of "Test" and each one has its own way of doing most things but it doesn't make sense to have just a plain Test object because it is an abstraction. In my code I go through the array and execute a method, runTest(), for each Test in the array. However, my abstract Test class doesn't have a runTest() method b/c it will never get used and java complains. At runtime shouldn't java figure out, OK this is TestA, so go to TestA's runTest method (polymorphism?). What should I put in my runTest method in the abstract class? I know I can put anything there but what is standard?

    JFactor2004 wrote:
    ... Each object in the array is a certain kind of "Test" and each one has its own way of doing most things but it doesn't make sense to have just a plain Test object because it is an abstraction. In my code I go through the array and execute a method, runTest(), for each Test in the array. However, my abstract Test class doesn't have a runTest() method b/c it will never get used and java complains. If you want to instantiate the Test class
    you need to provide an implementation for the runTest() method,
    something like/*type*/ runTest() { throw new UnsupportedOperationException(); }

  • Abstract classes and OO theory...

    I have an OO theory question related to abstract classes and their member variables. I realize opinions will vary from person to person but I'll ask anyway...
    If I'm creating an abstract class, should member variables that will be used by subclasses be private or protected? Why? Either way, they will have accessor methods for classes that instantiate them (where appropriate) but I'm debating whether or not to give subclasses direct access to these variables or not.
    To me, it seems odd to make variables in the abstract class private but I'm curious what your opinions are.
    Thanks...

    I knew you'd say that. I'd like to play along with a for-instance, if you will allow ... here's an example parent class:
    public abstract class ProvideMenu   extends JFrame {
      protected              JMenuBar       jmbar;
      protected              JMenu          jmfile,
                                            jmedit,
                                            jmhelp;
      protected              JMenuItem      jmfnew,
                                            jmfopen,
                                            jmfsave,
                                            jmfsaveas,
                                            jmfprint,
                                            jmfexit,
                                            jmecopy,
                                            jmepaste,
                                            jmhabout,
                                            jmhcontents;
      public ProvideMenu() {
        jmbar       = new JMenuBar();
        jmfile      = new JMenu( FILE_MENU );
        jmedit      = new JMenu( EDIT_MENU );
      public abstract void aMeth();
    }Now the subclass does not need to provide setProvideMenuFont( new Font( ... ) ) and Font getProvideMenuFont() methods, setProvideMenuEnabled(), etc. but can use the standard methods setFont, getFont setBackground(), setEnabled, etc, etc.
    Mind you I'm not advocating this ... what I am doing is trying to open the discussion up a bit - I hope no one minds ... what better design - just a for-instance - would you advocate?
    ~Bill

  • Private, protected Access Modifiers with a class

    Why cant we use private and protected access modifiers with a class?
    Thanks.

    Matiz wrote:
    >
    Public access allows you to extend a parent class in some other package. If you only want users to extend your class rather than instantiate it directly, make the class abstract and design for extension.Agreed. However, would the same argument be not true for the default access at the class level? No. Default access would only allow you to extend a parent class in the same package (as opposed to some other package).
    Now my confusion is why is a class allowed default access at the top level and not protected?Because protected for a top-level class makes no sense. The protected keyword provides member access to any other class in the same package and extending classes outside the package. A top-level class isn't a member of a class, by definition, so there's nothing that protected would do provide differently than public.
    So, the two access modifiers for a top-level class are public and default. Public allows access to the class outside the package, whereas default restricts access to the class within the package.
    ~

  • How to read data from abstract class

    Hi,
    I have an abstract class which has a try block in the run method which looks like this:
    public void run()
    throws exception
    try
    ArrayList xCoord = new ArrayList();
    Double xValue = null;
    for (j=0; j<10; j++)
    xValue = new Double (table.getX(j).toDouble());
    xCoord.add(xValue); // to populate arraylist
    i also have the required catch statements, i have not written them here to keep in concise.
    My question is: How do I read the values stored in the xCoord arraylist from another 'concrete' class derived from the above abstract class.
    I know that for this, I first have to be able to execute the above "run" method, because that is how the arraylist will get populated with values. But how do I do this from the concrete class?
    Then, once the arraylist is formed, how do I read the values from the concrete class, without copying all the code?
    Any guidance will be really helpful. Thanks -- Vinay.

    Add a public or protected accessor (getter) method to retrieve the value calculated in run(). Modify run() to store the results in an instance variable in the abstract class.
    - Saish

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