More Sound Bugs

OS 10.5.1 doesn't recognize the onboard speakers on my Powerbook G4. Headphones work fine. This is new since upgrading.

walkerx wrote:
TrickyDicky wrote:
Walkerx wrote
Virgin you will need new line number, also they really throttle your connection if you go over certain amount each day. So you could be worse off in relation to speed overall.
Seems these days you can take your line number with you providing you stipulate that, & I wouldn't attract a throttle policy
Nice, makes it easier for you, but are you sure about the throttle policy or do you not do much downloading/streaming, etc
have you checked this link as from reading that unless you do hardly anything on the internet, you'll be in permanent traffic management and throttling of connection
BT throttle like mad.  On BT BB my torrent speeds were about 15KB/s for a full 7 hour period between 4pm and 11pm.  The rest of the time I got 1000KB/s.

Similar Messages

  • AIR 3.7.0.166 Sound Bug Crash APP without error

    Hello guys,
    The last Adobe Air Mobile update gaves me a lot of head ake!
    Im developing a multimidia APP, and since AIR was updated in my device, no more sounds is playing in the application.
    It just crashes withou any error in Debug mode, and restarts. When i call Sound.play media function in any ocasion, it happens.
    It seams that there is a REALLY BIG CONFLICT with the new AIR and Sound.play.
    My references:
    Im developing in Flash Builder 4.6, running Adobe AIR 3.7.0.166
    on a Motorola Atrix MB860
    with Android 2.2.2
    To reproduce the bug just install any AIR APP with music controls, like this: http://coenraets.org/blog/air-for-android-samples/voice-notes-for-android/
    APK: http://coenraets.org/android/VoiceNotes/VoiceNotes.apk   with the 3.7.0.166 version of AIR, and try to reproduce the sound.
    That application was running ok until the update. There is an textflow bug too, witch import only underline <u> and link <a> tag (no more bold <b> and italic <i>) from HTML, but compared to the sound crash this is nothing.
    I insist that all this was running OK since the last update (i even run an backup version cause i think i was making any script error).
    I´m looking hopelessly the LAST version before that last one so i can continue developing my application. With this error i canot do anything!!!!
    If someone can help me where i can find it, id appreciate a lot!
    Thanks

    05-29 19:59:00.896: I/DEBUG(3857): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    05-29 19:59:00.896: I/DEBUG(3857): Build fingerprint: 'sprd/sprdroid_base/hsdroid:2.3.5/MocorDroid2.3.5/W12.20_P-17_20130107.155157:eng/test-ke ys'
    05-29 19:59:00.896: I/DEBUG(3857): pid: 4130, tid: 4154  >>> air.com.baijie.learnhanzi <<<
    05-29 19:59:00.896: I/DEBUG(3857): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
    05-29 19:59:00.896: I/DEBUG(3857):  r0 00000000  r1 afd46608  r2 00000000  r3 00000001
    05-29 19:59:00.896: I/DEBUG(3857):  r4 83195a94  r5 00006d00  r6 00000000  r7 00000017
    05-29 19:59:00.896: I/DEBUG(3857):  r8 2f8df18f  r9 00003120  10 00323dd0  fp 00008ae0
    05-29 19:59:00.896: I/DEBUG(3857):  ip 00000000  sp 49995cc8  lr afd10e74  pc 8214b238  cpsr 60800030
    05-29 19:59:00.896: I/DEBUG(3857):  d0  454545656372756f  d1  2e2e2e276a634b50
    05-29 19:59:00.896: I/DEBUG(3857):  d2  203334312020203a  d3  6c20746f6e6e6163
    05-29 19:59:00.896: I/DEBUG(3857):  d4  5f2720657461636f  d5  6f72646e61374e5a
    05-29 19:59:00.896: I/DEBUG(3857):  d6  6f43584d4f386469  d7  6165724336636564
    05-29 19:59:00.896: I/DEBUG(3857):  d8  0000000000000000  d9  3ff0000000000000
    05-29 19:59:00.896: I/DEBUG(3857):  d10 0000000000000000  d11 0000000000000000
    05-29 19:59:00.896: I/DEBUG(3857):  d12 0000000000000000  d13 0000000000000000
    05-29 19:59:00.896: I/DEBUG(3857):  d14 0000000000000000  d15 0000000000000000
    05-29 19:59:00.896: I/DEBUG(3857):  d16 5f534e4b52456574  d17 345f534e49707332
    05-29 19:59:00.906: I/DEBUG(3857):  d18 52454545584d4f49  d19 534e495f31534e4b
    05-29 19:59:00.906: I/DEBUG(3857):  d20 61446174654d385f  d21 4b52624545456174
    05-29 19:59:00.906: I/DEBUG(3857):  d22 5f534e495f31534e  d23 53616964654d3131
    05-29 19:59:00.906: I/DEBUG(3857):  d24 0000000000000000  d25 0000000000000000
    05-29 19:59:00.906: I/DEBUG(3857):  d26 0000000000000000  d27 0000000000000000
    05-29 19:59:00.906: I/DEBUG(3857):  d28 0000000000000000  d29 0000000000000000
    05-29 19:59:00.906: I/DEBUG(3857):  d30 0000000000000000  d31 0000000000000000
    05-29 19:59:00.906: I/DEBUG(3857):  scr 60000013
    05-29 19:59:01.026: I/DEBUG(3857):          #00  pc 0014b238  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.046: I/DEBUG(3857):          #01  lr afd10e74  /system/lib/libc.so
    05-29 19:59:01.046: I/DEBUG(3857): code around pc:
    05-29 19:59:01.056: I/DEBUG(3857): 8214b218 4810bd10 68004478 490fe7fa 68094479
    05-29 19:59:01.056: I/DEBUG(3857): 8214b228 b1604788 23014a0d 447a7023 47906812
    05-29 19:59:01.056: I/DEBUG(3857): 8214b238 6b4b6801 4a0a4798 6010447a 4809e7e8
    05-29 19:59:01.056: I/DEBUG(3857): 8214b248 68004478 bf00e7e4 0102ef30 0104a884
    05-29 19:59:01.056: I/DEBUG(3857): 8214b258 0104a880 0104a878 01023cc8 01028ece
    05-29 19:59:01.056: I/DEBUG(3857): code around lr:
    05-29 19:59:01.056: I/DEBUG(3857): afd10e54 02800016 08bd87f0 e5964000 e5967000
    05-29 19:59:01.056: I/DEBUG(3857): afd10e64 e2144903 1a00000e e5965000 ebffee45
    05-29 19:59:01.056: I/DEBUG(3857): afd10e74 e2055a02 e3853001 e1500003 0a000006
    05-29 19:59:01.056: I/DEBUG(3857): afd10e84 e5865000 e1a00006 e1a01005 e3a02001
    05-29 19:59:01.056: I/DEBUG(3857): afd10e94 ebfffea8 e1a00004 e8bd87f0 e3a00000
    05-29 19:59:01.056: I/DEBUG(3857): stack:
    05-29 19:59:01.056: I/DEBUG(3857):     49995c88  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995c8c  826efaaf  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.056: I/DEBUG(3857):     49995c90  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995c94  8276c953  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.056: I/DEBUG(3857):     49995c98  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995c9c  82145e97  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.056: I/DEBUG(3857):     49995ca0  8316e000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995ca4  831a5e28 
    05-29 19:59:01.056: I/DEBUG(3857):     49995ca8  0000000a 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cac  821d0869  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.056: I/DEBUG(3857):     49995cb0  83195a94 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cb4  00006d00 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cb8  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cbc  00000017 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cc0  df002777 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cc4  e3a070ad 
    05-29 19:59:01.056: I/DEBUG(3857): #00 49995cc8  00001000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995ccc  821d5cdd  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.056: I/DEBUG(3857):     49995cd0  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cd4  8316e000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cd8  00323dd0 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cdc  002b6b98 
    05-29 19:59:01.056: I/DEBUG(3857):     49995ce0  82ded2d4  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.056: I/DEBUG(3857):     49995ce4  82ded320  /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
    05-29 19:59:01.056: I/DEBUG(3857):     49995ce8  00325ba0 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cec  00009b98  /system/bin/app_process
    05-29 19:59:01.056: I/DEBUG(3857):     49995cf0  00008124  /system/bin/app_process
    05-29 19:59:01.056: I/DEBUG(3857):     49995cf4  00001074 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cf8  4278f500 
    05-29 19:59:01.056: I/DEBUG(3857):     49995cfc  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995d00  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995d04  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995d08  00000000 
    05-29 19:59:01.056: I/DEBUG(3857):     49995d0c  3ff00000 
    SC8810, Android 2.3.5

  • Sound bug CS5.5 & AIR 2.7.1 with small testcase!

    Hallo,
    this is a serious bug in AIR 2.7.1. As posted in another threat (I opened a new one because of the importance and the testcase) with AIR 2.7.1 suddenly the sound handling of sounds embeded in nested movieclips in the timeline run wild.
    This is the old threat:
    http://forums.adobe.com/thread/891766?tstart=0
    I coded a small testcase.
    Please download the FLA from our server:
    http://apps.oetingerverlag.de/Soundbug_AIR_2.7.1.fla.zip
    You'll find a scene with a book cover and one button.
    If you push the button, an event is dispatched and a movieclip (the pig) is started and the pig makes some piggish noises.
    In the background there is a small animation running, the beaver dips his foot into the water.
    CASE 1, AIR 2.7:
    If you compile this with Flash Pro CS5.5 and AIR 2.7 (overlayed over 2.6, as described by Adobe http://kb2.adobe.com/cps/908/cpsid_90810.html ) all is well:
    If you don't push the button the pig won't move and won't make a sound.
    If you push the button the pig is animated and makes a noise, after this the pig is silent again.
    CASE 2, AIR 2.7.1:
    If you compile it with AIR 2.7.1 overlayed, after a few seconds the pig noises start, even if you don't click the button!
    And with every loop of the main animation another instance of the pig noise is started, just wait, sounds kind of funny (well, it would be funny if it wouldn't be such a big problem for us now - we couldn't deploy our three Android-apps, because in the Android Market there is only AIR 2.7.1 as runtime).
    So: There is a big problem, and I think some more developers will be affected by it.
    Any suggestions?
    We could of course delete all sounds on timelines and start the sounds via actionscript 3, but we have three projekts and lots of sounds...

    Implemented a workaround:
    Case:
    a) There is a main MovieClip with the background.
    b) in this main MovieClip another MovieClip is placed, with an animated pig and some piggish noise audio
    The bug manifests itself, if you use a normal timeline sound configuration like this (this is part of the nested mc with the animated pig):
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    Workaround:
    a) load the pig sound via actionscript in the main MovieClip:
    var scene2SoundPig:Scene2SoundPig = new Scene2SoundPig(); 
    Call the sound directly from the timeline, at the same position:
    The code for this (in the blue marked rectangle) is:
    MovieClip(parent).scene2SoundPig.play(); 
    Now it all works as usual (like it does in 2.7).
    One thing to look out for:
    The sound in the timeline plays as long as there are frames, this could be e.g. 5 seconds.
    The workaround plays your COMPLETE sound, e.g. 10 seconds.
    So if your sound is somewhat longer than the portion you played via the timeline, you have to shorten the sound with e.g. SoundBooth.

  • IOS 6.1 still sound bug

    Dear comm, AND DEAR APPLE SUPPORT!
    It is really annoying!
    Today I have updated my iPad2-16GB-3G to iOS 6.1 and that bloody sound bug is still there.
    [Shortly the sound works and randomly after a short period of time it chrashes. No hardware key and no soft key works anymore. The soft key is gone.
    I saw several chats regarding the different iPhone / iPad versions dealing with the same prob.]
    I would appreaciate an opportunity to put more pressure on Apple to solve these problems. These wonderful gadgets like iPhone and iPad are that expensive!
    And one of the key functions does not work. A bug that is not fixed since month, now!
    and double it!
    To all persons concerend: Stand up and put pressure on the Apple support to solve that problem!
    THX and sorry for venting my anger!
    joapp

    First, Apple Support is NOT reading these forums. These are user to user technical help forums hosted by Apple. There are only other users here.
    You may have a hardware problem. Visit an Apple store for evaluation or contact Apple support.
    There is a chance that you have a bad Application on your iPad which is crashing the sound driver but, fron your description, this seem unlikely, however, give that possibility some consideration.
    Note: the majority of sound problems reported here are caused by the user having mute turned on and not realizing it. You don't seem to have that from your symptoms.

  • HT6031 Download More Sounds does not appear in my Garage Band menu

    Download More Sounds does not appear in my Garage Band menu, neither on 2012 iMac or 2012 MBP both running 10.9.1

    jhbcpa wrote:
    both running 10.9.1
    but which version of GB? you need version 10 (which is a free download from the Mac App Store), it's not part of the OS

  • HT2931 Does anyone know where i can get more sounds for GB? (Drums, Percussion, Bass, Synths, Etc.)

    I'm looking for more sounds to be able to use in Garabeband.
    If anyone has a link or a website to where i can either download them or purchase them that'd be great.
    Thanks in advance.

    Your profile signature says "GarageBand '11" and Mavericks. Have you already installed GarageBand 10.0 as well? It comes free with Mavericks. You can use it in addition to GarageBand  '11. In GarageBand 10.0 you will have drummers and arpeggiators. And as an owner of GarageBand '11 you can download the in-app purchase for free:  Expanding GarageBand for Mac (v10.0) content with an in-app purchase
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  • How can I get more sound out of the Mini?

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    Via the headphone jack. That also provides a digitial audio out too. See:
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  • How can I get the "Purchase more sounds" link to light up under GarageBand?

    how can I get the "Purchase more sounds" link to light up under GarageBand?

    Did you try it in the program monitor?

  • Do third party replacement tips fit on the apple in ear headphones? I prefer foam tips as they block out much more sound, but I'm not sure if Apple use the standard fitting for headphone tips!?!?!?!

    Do third party replacement tips fit on the apple in ear headphones? I prefer foam tips as they block out much more sound, but I'm not sure if Apple use the standard fitting for headphone tips!?!?!?!

    Answer found. Please find below an amazon review explicitly mentioning adding third party foam tips. Sounds like they fit and work like a dream:
    "As a audio engineer, I own about a dozen different sets of earphones and in-ear 'phones. My favorite, by far, are my sure SE530s. I have some Sennheiser cx400s which are good workhorses, but lack the finesse, clarity and stunning accuracy of the Shures. For convenience, I bought the Apple's, as I wanted something I could use with the phone for calls.
    I found the sound to be quite clear and beautifully clean, but like many, no matter how I tried, the stock Apple tips never made a good seal. The seal is absolutely essential to getting bass out of a balanced armature design. For you non-engineers, just trust me that if you don't have a proper seal, you will have no bass.
    In my case, I think the trouble had to do with the largest size being a tiny bit too small, and the silicon being too rigid, yet slick, so they left small airgaps and were easy to remove. I tried using some foam tips from a third party, but their large was more of a medium, and never came close to a snug fit.
    As an experiment, I dug around in my ear-tips from my Shure's and tried their rubber tips which are about the same size as Apple's large tips, but made of a more pliant and slightly sticky rubber.
    OMG, what a transformation. Suddenly the sound blossomed, the bass became rich and well balanced, and the "top-heavy" sound was totally mellowed into a rich, well balanced and incredibly detailed presentation.
    Make no mistake, these are the best 'phones under $200 I have ever heard. The bass is deep and warm, very detailed, and totally lacking fuzz or buzz that I can hear in the Sennheiser set. Look at getting tips from a better headphone. The trick is it has to have a soft rubber base that can expand over Apple's slightly larger stub. Some tips, like the Shure foam tips, have a rigid plastic sleave in the tip to keep it's position correct, and these won't expand over the larger Apple posts."

  • Download More Sounds Option Doesn't Exist

    I'm currently on OS X Yosemite with Garageband 10.0.3. I downloaded the Garageband app for free and saw I can download more instruments with an in-app purchase however the option to do this does not exist. In the Garageband menu it lists About Garageband, Preferences and then Restore Sound Library completely skipping over the download more sounds option.
    Can someone explain to me why this option isn't there and how I can download more sounds/instruments?

    Restore Purchase is shown, if you previously bought the in-app purchase or owned GarageBand '11, that had more sounds than the basic GarageBand 10.0. Then this option will download the additional sounds without additional purchase.
    Just try "Restore Sound Library" and be prepared for a gigantic 10GB download. You can quit GarageBAnd anytime, and the download will resume.

  • [svn:fx-trunk] 11208: More styling bug fixes:

    Revision: 11208
    Author:   [email protected]
    Date:     2009-10-27 16:30:03 -0700 (Tue, 27 Oct 2009)
    Log Message:
    More styling bug fixes:
    - Add borderAlpha, borderColor, and borderVisible to NumericStepper
    - Make LinkButtonSkin respond to cornerRadius, rollOverColor, and selectionColor
    - Draw opaque white background behind data grid header so contentBackgroundColor doesn't bleed through
    - ItemRenderer/DefaultItemRenderer no longer draw contentBackgroundColor. In the "normal" states, the background of the renderer is transparent so the skin background color shows through.
    QE Notes: 5 DataGrid bitmaps need to be regenerated.
    Doc Notes: None
    Bugs: SDK-23437, SDK-23367, SDK-23351, SDK-23345, SDK-23339
    Reviewer: Kevin, Ryan
    API Change: no
    Is noteworthy for integration: No
    tests: checkintests gumbo/components/NumericStepper components/DataGrid
    Ticket Links:
        http://bugs.adobe.com/jira/browse/SDK-23437
        http://bugs.adobe.com/jira/browse/SDK-23367
        http://bugs.adobe.com/jira/browse/SDK-23351
        http://bugs.adobe.com/jira/browse/SDK-23345
        http://bugs.adobe.com/jira/browse/SDK-23339
    Modified Paths:
        flex/sdk/trunk/frameworks/projects/spark/src/spark/components/NumericStepper.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/components/supportClasses/ItemRenderer .as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/skins/spark/DefaultItemRenderer.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/skins/spark/NumericStepperSkin.mxml
        flex/sdk/trunk/frameworks/projects/sparkskins/src/mx/skins/spark/DataGridHeaderBackground Skin.mxml
        flex/sdk/trunk/frameworks/projects/sparkskins/src/mx/skins/spark/LinkButtonSkin.mxml

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    The issue seems like updating the status of the item renderer to rollover or selected to get the same skin applied.
    Please could you attach DropDow nList.as that you edited ?
    Thank you so much.

  • Re: After installing W7, have no more sound

    Hello,
    After a clean install of windows xp, i had no more sound, so i thought perhaps with installing W7 it will work better, but no sound...
    I tried already lots of things as i found on different forums but without solving the problem...
    The FN + ESC is not doing anything
    Please help me with this, thx a lot

    Hi,
    thx for the fast answer,
    yes i did try this but i dont know what Toshiba Value Added Package utility is... where can i find that.
    i tried without this Toshiba Value Added Package utility, and when it rebooted i had a red cross on the sound icon next to the clock, after playing a song in wmp the cross went away...
    No there is no exclamatiom mark in the device manager
    Message was edited by: krusty

  • Sound bugs gta

    hey all,
    I have some sounds bugs in the game grand theft auto san andreas
    Things like; After it rains, or entering a building = loss of all ambient sound, or all sound Entering a car = hear nothing but the radio No sound in cut scenes.
    i have a sound blaster li've! card is there any drivers or updates for those bugs..
    cya all

    Has anyone had this problem... sometimes after saving game i get what i can only explain as a sound effect stuck in a loop, when i run away from the house and the sound does change to the rear speakers, but after running for a while it goes away, ... has happend randomly during games aswell.
    also occures when alt-tab is done... (running the game clean) - no trainers or cheats running since install..
    i think i remember the same or similar sound after installing creatives 64bit drivers for sound, then it blue screened and rebooted..
    Also have graphics problem displays what looks like the player skin over the screen with game in background.
    heres the setup...
    Windows XP Pro SP2 (32bit ed)
    amd athlon 64bit 3000+
    msi K8N-Neo2 Platinum
    GB Corsair TwinX Ram (running dual channel)
    Sound Blaster Audigy 2 ZS Platinum Pro
    Creative GigaWorks S750 7. THX Speakers
    7x 250GB SATA
    PC&P 50 PSU
    Geforce 6800GT 256MB DDR3
    DVD DL writer (if that really needs to be listed)
    san andreas sound problem audigy 2, run away from it and it goes away

  • Why my iPhone  4s sound bug become  serious   after i had updated to IOS  8 ?

    Why my iPhone4S “sound bug" become very serious after I had upated to IOS 8?

    The same reason why you can't use it under iOS5. It's exclusive to devices since the iPhone 4S.
    (for selling new products)
    So iPhone 4S, iPad 3, iPhone 5 and iPod Touch 5.
    Thinking about other features, you may be interested in 3D-Maps, but there for, you need an A5 CPU or better.
    So iPad2, iPhone 4S, iPad 3, iPhone 5 and iPod Touch 5.

  • TS5150 With certain movies I have downloaded digitally through Itunes or certain movies through Netflix played through Apple TV, I am only getting partial sound.  I am missing one or more sound tracks.  Am I missing something in the settings for Apple TV?

    With certain movies I have downloaded digitally through Itunes or certain movies through Netflix played through Apple TV, I am only getting partial sound.  I am missing one or more sound tracks.  Am I missing something in the settings for Apple TV?

    Are you using a stereo receiver or surround sound system for the audio by chance.  What you are describing sounds like a receiver that is not setup correctly, or does not have the speakers connected to it correctly to support Dolby surround, 5.1 or 7.1.  Which is why it is only happening on some content.  It would only be on the ones that are encoded to support Dolby audio.

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