Moving images in a layered pane

Hi people. I've made a layeredpane which i have filled with images, one of which is a cloud. I'm trying to get the cloud to move across the screen, but am having trouble. My code compiles and looks fine to me, i have only started working with GUI's in the last few days and all is quite new to me. The thread part in the main class isn't done properly, but should still make the image move in some way.
import java.awt.* ;
import javax.swing.* ;
import java.applet.* ;
import java.net.* ;
public class Graphic extends JFrame
    private JLayeredPane layeredPane ;
    private BackgroundImage background ;
    private Cloud cloud1, cloud2 ;
    private Man man ;
    private Image logo ;
    public static void main( String[] args ) throws Exception
        Graphic program = new Graphic() ;
        program.run() ;
    void run() throws Exception
        JFrame window = new JFrame() ;
        layeredPane = new JLayeredPane() ;
        layeredPane.setPreferredSize( new Dimension( 500, 250 ) ) ;
        background = new BackgroundImage() ;
        man = new Man() ;
        cloud1 = new Cloud() ;
        cloud2 = new Cloud() ;
        layeredPane.add( background.getBackgroundImage(), 2 ) ;
        layeredPane.add( man.getMan(), 0 ) ;
        layeredPane.add( cloud1.getCloud( 400, 30 ), 1 ) ;
        layeredPane.add( cloud2.getCloud( 25, 55 ),  1 ) ;
        window.setLocationRelativeTo( null ) ;
        window.setTitle( "Mon Café De Poires" ) ;
        logo = Toolkit.getDefaultToolkit().getImage( "pear.png" ) ;
        window.setIconImage( logo ) ;
        window.setDefaultCloseOperation( window.EXIT_ON_CLOSE ) ;
        window.add( layeredPane ) ;
        window.pack() ;
        window.setVisible( true ) ;
        window.setResizable ( false ) ;
        for ( int i = 0 ; i < 100 ; i++ )
            Thread.sleep( 500 ) ;
            cloud1.update( i, i) ;
import java.awt.* ;
import javax.swing.* ;
public class Cloud extends JPanel
    private Image image ;
    private ImageIcon icon ;
    private int xtrans = 0, ytrans = 0 ;
    public Cloud()
        icon = new ImageIcon( "cloud.png" ) ;
        image = icon.getImage() ;
        setPreferredSize( new Dimension( 80, 32 ) ) ;
    public JLabel getCloud( int x, int y )
        JLabel cloud = new JLabel( icon ) ;
        cloud.setBounds( x, y, icon.getIconWidth(), icon.getIconHeight() ) ;
        return cloud ;
    void update( int x, int y )
        xtrans = xtrans + x ;
        ytrans = ytrans + y ;
        repaint() ;
    // Draw image on the panel
    public void paint( Graphics g )
        super.paintComponent( g ) ;
        Graphics2D g2 = ( Graphics2D ) g ;
        g2.drawImage( image, xtrans, ytrans, this ) ;
}

Let's analyze this.
layeredPane.add( background.getBackgroundImage(), 2 ) ;
layeredPane.add( man.getMan(), 0 ) ;
layeredPane.add( cloud1.getCloud( 400, 30 ), 1 ) ;
layeredPane.add( cloud2.getCloud( 25, 55 ),  1 ) ;You have a layered pane. A layered pane dosen't contain a layout manager so all the components in it have to have their bounds explicitly set by the user. It looks like you have two JLabels, a man (?), and a panel in this layered pane. The two JLabel's have there bounds set, so that's good. Hopefully the man and the background image also have their bounds set.
Now, take particular notice of this line since it's the source of your problems
layeredPane.add( cloud1.getCloud( 400, 30 ), 1 ) ;cloud1 is a subclass of JPanel. However, cloud1 isn't actually added to the layered pane. Instead the JLabel returned by getCloud(...) is added to the layered pane. As a result when you get to this part
for ( int i = 0 ; i < 100 ; i++ )
     Thread.sleep( 500 ) ;
      cloud1.update( i, i) ;
}cloud1 is indeed updated, but since it's not added to anything it's not like you can see the result. Instead, all you should see is a static cloud from the JLabel that was added to the layered pane instead of cloud1.

Similar Messages

  • Open multiple images as one layered file

    Hi!
    I'm doing a gif animation in PS and have five pictures that I need to have as layers on the top of each other. At the moment I'm opening them and copy-pasting them on one of the images to make layers, but this is slow and sometimes confusing with all the images open at the same time.
    Is there any way to just tell Photoshop to open all the files so that they are automatically stacked on the top of each other as layers? Please tell me this is possible!
    Any help would be highly appreciated! Thanks!

    Yes this a CS3 feature, although I remember it being avaiable as a separate download somewhere - it works w/CS2 (and 7 I think).<br />I'll copy it below, save it in Notepad, name it "Load Files into Stack.jsx" (no quotes) and put it in C:\Program Files\Adobe\Adobe Photoshop CS2\Presets\Scripts\<br /><br />// (c) Copyright 2006.  Adobe Systems, Incorporated.  All rights reserved.<br /><br />/*<br />@@@BUILDINFO@@@ Load Files into Stack.jsx 1.0.0.0<br />*/<br /><br />//<br />// Load Files into Stack.jsx - does just that.<br />//<br /><br />/*<br /><br />// BEGIN__HARVEST_EXCEPTION_ZSTRING<br /><br /><javascriptresource><br /><name>$$$/JavaScripts/LoadFilesintoStack/Menu=Load Files into Stack...</name><br /><about>$$$/JavaScripts/LoadFilesintoStack/About=Load Files into Stack ^r^rCopyright 2006-2007 Adobe Systems Incorporated. All rights reserved.^r^rLoads multiple files into a stack object.</about><br /></javascriptresource><br /><br />// END__HARVEST_EXCEPTION_ZSTRING<br /><br />*/<br /><br />// debug level: 0-2 (0:disable, 1:break on error, 2:break at beginning)<br />//$.level = (Window.version.search("d") != -1) ? 1 : 0;     // This chokes bridge<br />$.level = 0;<br /><br />// debugger; // launch debugger on next line<br /><br />// on localized builds we pull the $$$/Strings from a .dat file<br />$.localize = true;<br /><br />// Put header files in a "Stack Scripts Only" folder.  The "...Only" tells<br />// PS not to place it in the menu.  For that reason, we do -not- localize that<br />// portion of the folder name.<br />var g_StackScriptFolderPath = app.path + "/"+ localize("$$$/ScriptingSupport/InstalledScripts=Presets/Scripts") + "/"<br />                                                  + localize("$$$/Private/LoadStack/StackScriptOnly=Stack Scripts Only/");<br /><br />$.evalFile(g_StackScriptFolderPath + "LatteUI.jsx");<br /><br />$.evalFile(g_StackScriptFolderPath + "StackSupport.jsx");<br /><br />$.evalFile(g_StackScriptFolderPath + "CreateImageStack.jsx");<br /><br />/************************************************************/<br />// loadLayers routines<br /><br />loadLayers = new ImageStackCreator( localize("$$$/AdobePlugin/Shared/LoadStack/Process/Name=Load Layers"),<br />                                                    localize('$$$/AdobePlugin/Shared/LoadStack/Auto/untitled=Untitled' ) );<br /><br />// LoadLayers is less restrictive than MergeToHDR<br />loadLayers.mustBeSameSize               = false;     // Images' height & width don't need to match<br />loadLayers.mustBeUnmodifiedRaw          = false;     // Exposure adjustements in Camera raw are allowed<br />loadLayers.mustNotBe32Bit               = false;     // 32 bit images<br />loadLayers.createSmartObject          = false;     // If true, option to create smart object is checked.<br /><br />// Add hooks to read the value of the "Create Smart Object" checkbox<br />loadLayers.customDialogSetup = function( w )<br />{<br />     w.findControl('_createSO').value = loadLayers.createSmartObject;<br />     if (! app.featureEnabled( localize( "$$$/private/ExtendedImageStackCreation=ImageStack Creation" ) ))<br />          w.findControl('_createSO').hide();<br />}<br /><br />loadLayers.customDialogFunction = function( w )<br />{<br />     loadLayers.createSmartObject = w.findControl('_createSO').value;<br />}<br /><br />// Override the default to use "Auto" alignment.<br />loadLayers.alignStack = function( stackDoc )<br />{<br />     selectAllLayers(stackDoc, 2);<br />     alignLayersByContent( "Auto" );<br />}<br /><br />loadLayers.stackLayers = function()<br />{<br />     var result, i, stackDoc = null;<br />     <br />     stackDoc = this.loadStackLayers();<br />     if (! stackDoc)<br />          return;<br />     <br />     // Nuke the "destination" layer that got created (M2HDR holdover)<br />     stackDoc.layers[this.pluginName].remove();<br />     <br />     // Stack 'em up.<br />     if (this.createSmartObject)<br />     {<br />          selectAllLayers( stackDoc );<br />          executeAction( knewPlacedLayerStr, new ActionDescriptor(), DialogModes.NO );<br />     }<br />}<br /><br />// "Main" execution of Merge to HDR<br />loadLayers.doInteractiveLoad = function ()<br />{<br />     this.getFilesFromBridgeOrDialog( localize("$$$/Private/LoadStack/LoadLayersexv=LoadLayers.exv") );<br /><br />     if (this.stackElements)<br />          this.stackLayers();<br />}<br /><br />loadLayers.intoStack = function(filelist, alignFlag)<br />{<br />     if (typeof(alignFlag) == 'boolean')<br />          loadLayers.useAlignment = alignFlag;<br />          <br />     if (filelist.length < 2)<br />     {<br />          alert(localize("$$$/AdobeScripts/Shared/LoadLayers/AtLeast2=At least two files must be selected to create a stack."), this.pluginName, true );<br />          return;<br />     }<br />     var j;<br />     this.stackElements = new Array();<br />     for (j in filelist)<br />     {<br />          var f = filelist[j];<br />          this.stackElements.push( new StackElement( (typeof(f) == 'string') ? File(f) : f ) );<br />     }<br />          <br />     if (this.stackElements.length > 1)<br />          this.mergeStackElements();<br />}<br /><br />if (typeof(loadLayersFromScript) == 'undefined')<br />     loadLayers.doInteractiveLoad();

  • How do I transfer images from the assets pane over to the library pane?

    Hi!
    Wouldn’t that make sense to be able to quick drag n’ drop items from the assets-pane over into the library-pane?
    …Making the workflow smoother.
    This would help a lot in order to structure the folder’s hierarchy/content – e.g. in Hero_images; Logos; Whatever.
    Otherwise, it’s quit fastidious:
    Assuming I’ve already done some work in a project. Let’s say I have 70 images in my assets pane.
    - I select each image, go to usage in the layout
    - I context-menu-click in order to place the image into the library/Hero_images-folder
    - Times seventy, oughf!     :*
    Drag n’ dropping from one pane to the other would be much comfortable, no?
    Or did I missed something?
    Any hints would be much appreciated!
    Cheers

    Insert the SD card into the iMac. Drag the photos from the iMac to the SD card.
    If you want you can create a new folder on the SD card by selecting the SD card/Finder Menubar/File/New Folder

  • Need help placing images on separate layers

    I'm a novice to Javascript but I've been trying to learn. I have a project where i need to place muliple images from a folder onto separate layers (same page) in a template. I tried to modify "ImageCatalogue" script within InDesign to disastrous results. On another thread someone was kind enough to give me a short script "Objects to Layers" written by Kasyan Servetsky. This was very helpful but not exact to my needs so now I'm starting from scratch. I've been playing with the following code trying to get it to work. It doesn't and I'm getting frustrated. I keep changing this line but it keeps coming back as "undefined":
    myImage.place(newLayer);
    Can someone please point me in the right direction? Is my coding too simple? The end comments are my wish list of add-ons should I ever get these layers working.
    Thanks for your help!
    // script to place images on separate layers
    Main();
    function Main(){
              // get path to folder, ask to select which folder
              var myFolder = Folder.selectDialog("Select folder containing images");
              // use open document
              doc = app.activeDocument;
              // if folder is empty, tell user to select another folder
              if(myFolder.length == 0){
                        selectDiaglog("Folder empty, select new folder");
              else{
              // select each file in myFolder and place on new layer in active document
                        var myImage = myFolder.item;
                        newLayer = doc.layers.add(+1);
                        myImage.place(newLayer);
              alert("Done")
    // rotate image 90 CCW
    // place image at x-6.41, y9.9955 on page
    // rename layer as filename

    Hi,
    Main();
    function Main(){
         // get path to folder, ask to select which folder
         var myFolder = Folder.selectDialog("Select folder containing images");
         // use open document
         doc = app.activeDocument;
         // if folder is empty, exit
         if(!myFolder){
              alert("no Folder selected, I am quitting"); exit();
         // place each file in myFolder on new layer in active document
         // files are filtered by their extension
         var
              myImages = myFolder.getFiles(/\.jpg$|\.tiff$|\.pict$|\.bmp$|\.eps$|\.pdf$/i),
              len = myImages.length, currImg,
              mAngle = 270,
              mX = -6.41,
              mY = 9.9955;
              while (len-->0) {
                   currImg = doc.pages[0].place(
                        myImages[len],     // current file
                        [0,0],     // initial place point
                        doc.layers.add({name: myImages[len].displayName}),          // rename layer as filename
                        false,
                        false,
                        {absoluteRotationAngle: mAngle}          // rotate image 90 CCW
                        )[0].parent;
                   currImg.fit(FitOptions.FRAME_TO_CONTENT);     //  fix frame to content
                   currImg.move([mX,mY]);          // move image at x-6.41, y9.9955 on page
              alert("Done")
    Each image in the same point placed?
    Good help is served here:
    http://www.jongware.com/idjshelp.html
    Each object has properties and methods.
    Used above: folder.getFiles(), page.place(), rectangle.fit() and rectangle.move() methods.
    Jarek

  • Small Bug in Flash 8: loading swf that´s a vectorized image in many layers

    Hi! There´s a small bug in flash 8. If you load a swf
    that it´s a vectorized image in many layers, when you give it
    an action in onLoadInit, like mc.onRelease, the mc don´t
    "catch" that action. You can try loading an image (it works), a lot
    of swf (it works), but with this kind of swf the actions onRelease,
    onPress, etc... don´t work.
    The
    swf
    I´ll make a different vectorized image to make it works
    (if there is only one layer it works)

    Seems odd it will only run once. Usually if a cache problem
    you get the same
    results even when you update the movie or server scripts.
    If it is
    http:// it is not local even if from the browser
    cache.
    Verify the html is validated.
    Check to see if this applies to all swfs. Create a simple
    hello world swf
    that connects to a JSP script that returns a simple value to
    Flash. If that
    seems to work, then the problem is in the JSP or
    Actionscripting coding.
    Check you can load the JSP script repeatedly using a direct
    call to it on
    the browser line using
    http://.
    Lon Hosford
    www.lonhosford.com
    Flash, Actionscript and Flash Media Server examples:
    http://flashexamples.hosfordusa.com
    May many happy bits flow your way!
    "srikanth_s_india" <[email protected]> wrote
    in message
    news:e6obld$lfb$[email protected]..
    > Thanks for the article link.
    >
    > I can't provide the URL as it is within our application
    which requires
    > logging
    > in. However, one more interesting thing about it is that
    it always works
    > for
    > the first time (in the browser/machine) but not from the
    next time.
    >
    > My doubt is whether it is because of the caching? When
    it loads for the
    > first
    > time, the HTML and SWF files load from our server and
    hence are allowed to
    > communicate with our JSP. However, when it loads the
    subsequent times, it
    > probably loads from the cache and hence considered as a
    local file and not
    > allowed to communicate with our JSP file which is on the
    Internet.
    >
    > Can anybody tell me how to enable a local SWF file to
    load SWF files from
    > the
    > Internet & access URLs from the Internet in Flash 8
    pluggin?
    >

  • Moving images doesnt update links in topics

    RH8 HTML.
    I moved some images around, renamed the folder containing them (all in RH). But the topics that use those images still hold the old link, and wont update to where the folder where the iamges are stored so all the links are dead. Is there a way to force a re-scan or something to make the topics look for the new location of the images, or do I have to change the paths manually in each topic where the links are broken?
    I would have thought that when moving images in RH it would update paths in topics where those images are used so that it wouldnt have to be done manually.

    Obviously those images were showing in Project Manager before you started moving the topics around, RH has always reworked the path reliably. It does not if you move them in Windows Explorer but you say that is not what you did.
    If you right click an image and select Properties,  you can see Used In. Is that blank?
    Create a test project and create some folders and topics with images. Move things around and check it all works as it should.
    Post back how that goes.
    See www.grainge.org for RoboHelp and Authoring tips

  • Lr3.5 windows_7 64bit: Problem moving images in Library collections

    I am ruhnning Windows &7 Pro, 64 bit and I'm experiencing inconsistant behavior in Lightroom 3.5 with regard to moving images within collections.  When I try to move an image, to place it in the order inwhich I would like view the sequence, the image is placed at the end of the sequence no matter where I place it initially.  I've tried the filmstrip view and the grid view and it happens in both.  I recall doing this without problems previously however it was in the imported Library not a collection, but why would this be different??  One still needs to reorder images in collections.  I've made certian to change the "sort" option to user each time I've tried to do this.  Any Ideas?  Thanks

    'User order' has some surprises. When it works it can be difficult to appreciate what differs from when it doesn't. Julianne Kost video is a good starting point on what will and won't work with a little on why  http://tv.adobe.com/watch/the-complete-picture-with-julieanne-kost/custom-sort-orders/  . If collections and several folders are involved the work round to meet your goals may include a combination of moves, copies and renaming files (export and re-import even) to create an alphanumeric sort. The 'dumping' at the end of the sequence manifests itself in other situations related to the order status in force at the point when you start moving files.  See http://forums.adobe.com/message/4026355#4026355 which came down to making sure the sort starting point is appropriate 
    Good luck 

  • Moving images between folders is SLOW

    Moving images from one folder to another seems unusually slow, even if the folders are on the same hard drive.
    Additionally, the thumbnails stay in the original folder until I restart LR. I vaguely recall something that caused the thumbnails to update very slowly, but right now I find it's quicker to just quit LR and restart it.
    Special circumstances that might be contributing to the problem -
    Source Folder -
    18 GB of images from a wedding shoot. 6 multi GB cards, each with a few subfolders of their own.
    I'm trying to move about 500 images at a time.
    Destination Folders -
    Nothing special there other than trying to get the 500 images into them in one move.

    Turn on curmudgeon switch -
    No, I won't find it is slow because LR is checking files and making sure all is okay. Other than a slowly moving progress bar, I have no idea what it is doing. There is only a hint of something being checked is that sometimes the progress bar moves slowly for about 1/3 of the length and then relatively quickly the rest of the way, which is when I hear the hard drive becoming more active. (Maybe that's the checking / moving phases.)
    Turn off curmudgeon switch -
    Now it makes sense that LR needs to make sure that a file of the same name does not exist in the destination folder. Maybe it needs to check database integrity in some way while moving the files. Maybe the undo-ability of the process causes need for special care.
    My guess is that some of the database code for whatever it is doing is written poorly.
    And there is still the problem that the thumbnails do not get refreshed. They are still visible in the old folder. How do I work around that?

  • Zoom for Closeup in Moving Image?

    Okay, what I am asking is probably impossible, at least in iMovie 3.0.3 which I am currently using, but I'd like to ask anyway and learn "how" impossible.
    Say I have a moving (video) image (in iMovie) showing several people, and I want to have just one be the focus but retain it as a moving image only make it into a closeup instead of a group image.
    I know in the "old days" this was perfectly possible with a device called a "film enlarger." But these aren't the old days and this isn't film, so:
    1. Is this now way easier, by selecting an image and manipulating by cropping the edges with little grabby-handles I just haven't been able to find? Or
    2. Is what I am asking out of the question and utterly impossible?
    3. Is it impossible in iMovie 3.0.3 but possible in some other version, and, if so, how highly-numbered a version would I need to make it possible?
    Just figured I'd ask, thanks.

    A video file only has so many pixels. Trying to zoom will reduce the number of pixels, giving you a blurry image.
    There are plug-ins for this, but don't expect too much:
    http://www.danslagle.com/mac/iMovie/links.shtml#plugins

  • Moving Images Inside of Stack (not using context menu)

    I have not had success moving images around in an expanded stack using the drag-and-drop functionality of the mouse. When I do try to drag an image within the stack, I get an outline of an image but when I try to drop to a new location within the stack, nothing happens.
    Using the context menu to re-order a bunch of images is impractical.
    What am I doing wrong?

    I don't believe you are doing anything wrong. It appears the only thing you can do by mouse to a expanded stack, besides close it to the stack, is click the white box with the, i.e. [4 of 10] to make that image the top image.
    Don Ricklin, MacBook 1.83Ghz Duo Core, Pentax *ist D
    http://donricklin.blogspot.com/

  • HT2499 Can't play a movie that I purchased on iTunes.  Get pink and green pixelated moving images only. What can I do?

    Can't play my recently purchased itunes movie.  Get a screen which is pixelated pink and green moving images..

    Click the "Report a Problem" link found in your email reciept.

  • Need to make a 20 second HD clip with a moving image background and text thats flies in...

    Hi all im quite new to after effects and need to make a 20 second HD clip with a moving image background and text thats flies in. I also need to create a basic cross image. If anyone could suggest the best way to go about doing this it would be greatly appreciated. Thank you in advance

    Thank you for both of your reponses and I will try and be clearer:
    what I want to acheive is a HD motion graphic of text which will almost spin onto the screen letter my letter and then a become static word. Behind this I would like to place a moving image clip.
    By 'basic cross image' what im looking to do is use a cruifix shape instead of a 't' on the text.
    I hope this makes sense and thanks again!

  • Help! I can't get a moving image in my program window. just a grey box

    If i double click on my timeline footage i will get the still image but I cant get the moving image. Im also on a tight deadline!

    More information needed for someone to help... please click below and provide the requested information
    -PPro Information FAQ http://forums.adobe.com/message/4200840
    What is your exact brand/model graphics adapter (ATI or nVidia or ???)
    What is your exact graphics adapter driver version?
    Have you gone to the vendor web site to check for a newer driver?
    -If Windows, do NOT rely on Windows Update to have current driver information
    -you need to go direct to the vendor web site and check updates for yourself
    ATI Driver Autodetect http://support.amd.com/en-us/download/auto-detect-tool
    nVidia Driver Downloads http://www.nvidia.com/Download/index.aspx?lang=en-us

  • Illustrator Trial? moving images?

    I recently downloaded Illustrator cc to tryout
    i still have 30 days left but recently when moving images it doesn't refresh right?
    the thing is when i move an image inside a illustrator file i can see the frame but the image is still in the same position
    up on till i scrolled down the file and refreshed to new position is this a common problem?

    knux,
    It sounds more like an external issue, such such as a graphic driver or something.

  • Can't get image in the scroll pane.

    I have written a program to show image in scrollpane. Image has put in the same directory of program. But Still I am not getting image in the scroll pane.
    Please have a look into program and let me know where I commit mistake.
    package com.lko.fx.controls;
    import javafx.application.Application;
    import javafx.scene.Group;
    import javafx.scene.Scene;
    import javafx.scene.control.ScrollPane;
    import javafx.scene.image.Image;
    import javafx.scene.image.ImageView;
    import javafx.scene.paint.Color;
    import javafx.stage.Stage;
    * @author Upadhyay
    public class ScrollPaneFx extends Application{
    private Scene scene;
    private Group root;
    * @param args
    public static void main(String args[]){
    launch(args);
    * @param primaryStage
    * @throws Exception
    @Override
    public void start(Stage primaryStage) throws Exception {
    root = new Group();
    scene = new Scene(root, 300, 240, Color.WHITE);
    scrollPaneDemo();
    primaryStage.setTitle("ScrollPane Demo");
    primaryStage.setScene(scene);
    primaryStage.show();
    private void scrollPaneDemo() {
    ImageView imgView = new ImageView(new Image(this.getClass().getResourceAsStream("img.png")));
    ScrollPane spane = new ScrollPane();
    spane.setContent(imgView);
    root.getChildren().add(spane);
    Thanks in Advance!
    Regards,
    Himanshu

    Ok, check whether it is the image loading or something else in your code. Is the result of the getClass().getResource() method null or not null? Once we know that we know which direction to hunt in.
    Also I assume you are running in an IDE. Which one? Make sure the build picks up images. Maven for example won't pick them up from your 'src/java' directory.

Maybe you are looking for

  • G4 MDD: Installing a better (quiet fan)

    I still have G4/dual 1.25 which keeps on truckin'. I'd like to utilize it for secondary uses around my office, but the main drawback is that it is LOUD! Especially compared to a modern Mac Pro. What component is it in the G4 that is particularly loud

  • IPhoto and Aperture workflow

    I would like to have all of my everyday pictures jpeg in IPhoto and all my Raw file in Aperture. Since you can only associate one software to automaticly import the pictures,(in my case IPhoto) I have to import all of my pictures in IPhoto, then manu

  • IPhoto 09 not sorting events by date

    iPhoto events were sorted by date, with most recent at the top. iPhoto has started putting new events at the bottom of the stack so I have to scroll down to find them. What can I do to get the sort order restored?

  • Jcontrol.exe is not starting

    Hi All, We have 4 intance on 1 big server (64 GB Ram, 6 TB Hardisk) on windows 2008 server. We have installed EP 7.01 Portal, SRM 7.0, CE7.2, MDM.. installed. All these instance were running fine. Friday We tried installingPI 7.1 EHP1 and it gotfaile

  • White Balance Utility

    I am using the two bayer vi's to set up a continuous white balance vi, and it is working functionally.  However, I am trying to fine tune the LUT so that it corrects the color better.  In the help for the bayer LUT vi says to use the white balance ut