Need help creating Flash Fly Out menu
HI, Could any one please help me figure out how to create a
Flash fly out menu. An example of what i am looking for can be seen
on
http://www.lecirque.com/index2.htm.
Hi saxah_jean
I am not a flash master but i think the problem can be solved
. Try putting a stop on the last frame of your 1st scene, put a
button on that that frame and give an action to jump to the next
scene, frame 1.
Abdul Aziz
Similar Messages
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Flash Newbie, Need Help From Flash Masters Out There
Hi to all flash masters out there. Im new in flash
and I only learned it trough flash help. My problem is that if i
dont put a stop() on my first scene/layer1/frame1 my scene1 will
immediately switch to scene2 without pressing the button. And if i
put stop() to prevent scene1 from switching to scene2 without me
clicking a button, all of the tweening effects in scene1 will not
tween anymore.:( Please help, you can also email me at
[email protected]Hi saxah_jean
I am not a flash master but i think the problem can be solved
. Try putting a stop on the last frame of your 1st scene, put a
button on that that frame and give an action to jump to the next
scene, frame 1.
Abdul Aziz -
Help needed with creating Flash game
Hello,
I need to create Flash educational/quiz game for one of my clients. It would be based on concept like these ones for example:
Example 1
http://go.ucsusa.org/game/
Example 2
http://www.zdravlje.hr/igre/stop-aids/
Note: when you open this link you will see two text boxs which you first must fill. On the left side text box "Upišite ime" means "Type your name" and right one "Upišite godinu svog rođenja" means "Year of birth"
What is interesting about this type of games is that they are classic games (for example game Labirint where you have to find way out), but during play pop-up questions starts to appear to test end user knowledge abot certain topic (in example 2 topic is about AIDS/HIV). In case of my client, topic is about Eco environment.
Here is where my trouble starts;) : I found many useful free tutorials how to create simple flash game (most interesting example I found is this one http://www.strille.net/tutorials/snake/index.php) BUT I dont know how make that system of popup questions appear during game similar to Example 1 and Example 2?
Any help is appreciated and thanks in advance for promt reply.
Greetings,
AdnanUpdate: I have just read all instructions in Snake tutorial which helped be better realize how Snake game works.
a) This is what I plan to realize for my client:
1. Snake game which end users will play and during play pop-up/quiz quesions will appear on topic Eco environment;
2. For example when end user earns 50 points he must answer some of the random questions like "Q:How many ton of waste are produced by US livestock each year" with three answers A1: "1 milion" A2: "1 bilion" A3: "2 bilion" and after user scores 100 points then another question pops up and so on. This is all true if all answers are correct but in case he answer some question wrong than game can start from begining or another solution could be he looses -50 or -100 points.
3. At the end, user which gains most points wins.
b) This is what I have done till now:
I have this file http://www.strille.net/tutorials/snake/snakeGameWithHighscore.zip which I partly understand how it works with my Flash knowladge.
All functions and main game engine is in layer code:
"// Snake Game by Strille, 2004, www.strille.net
blockSize = 8; // the block width/height in number of pixels
gameHeight = 30; // the game height in number of blocks
gameWidth = 45; // the game width in number of blocks
replaySpeed = 1;
SNAKE_BLOCK = 1; // holds the number used to mark snake blocks in the map
xVelocity = [-1, 0, 1, 0]; // x velocity when moving left, up, right, down
yVelocity = [0, -1, 0, 1]; // y velocity when moving left, up, right, down
keyListener = new Object(); // key listener
keyListener.onKeyDown = function() {
var keyCode = Key.getCode(); // get key code
if (keyCode > 36 && keyCode < 41) { // arrow keys pressed (37 = left, 38 = up, 39 = right, 40 = down)...
if (playRec) {
if (keyCode == 37 && replaySpeed > 1) {
replaySpeed--;
} else if (keyCode == 39 && replaySpeed < 10) {
replaySpeed++;
} else if (game.onEnterFrame != undefined) { // only allow moves if the game is running, and is not paused
if (keyCode-37 != turnQueue[0]) { // ...and it's different from the last key pressed
turnQueue.unshift(keyCode-37); // save the key (or rather direction) in the turnQueue
} else if (keyCode == 32) { // start the game if it's not started (32 = SPACE)
if (!gameRunning || playRec) {
startGame(false);
} else if (keyCode == 80) { // pause/unpause (80 = 'P')
if (gameRunning && !playRec) {
if (game.onEnterFrame) { // pause
delete game.onEnterFrame; // remove main loop
textMC.gotoAndStop("paused");
} else { // exit pause mode
game.onEnterFrame = main; // start main loop
textMC.gotoAndStop("hide");
Key.addListener(keyListener);
function startGame(pRec) {
x = int(gameWidth/2); // x start position in the middle
y = gameHeight-2; // y start position near the bottom
map = new Array(); // create an array to store food and snake
for (var n=0;n<gameWidth;n++) { // make map a 2 dimensional array
map[n] = new Array();
turnQueue = new Array(); // a queue to store key presses (so that x number of key presses during one frame are spread over x number of frames)
game.createEmptyMovieClip("food", 1); // create MC to store the food
game.createEmptyMovieClip("s", 2); // create MC to store the snake
scoreTextField.text = "Score: 0"; // type out score info
foodCounter = 0; // keeps track of the number of food movie clips
snakeBlockCounter = 0; // keeps track of the snake blocks, increased on every frame
currentDirection = 1; // holds the direction of movement (0 = left, 1 = up, 2 = right, 3 = down)
snakeEraseCounter = -1; // increased on every frame, erases the snake tail (setting this to -3 will result in a 3 block long snake at the beginning)
score = 0; // keeps track of the score
ticks = lastRec = 0;
recPos = recFoodPos = 0;
playRec = pRec;
if (!playRec) {
textMC.gotoAndStop("hide"); // make sure no text is visible (like "game over ")
highscores.enterHighscoreMC._visible = false;
statusTextField.text = "";
recTurn = "";
recFrame = "";
recFood = "";
game.onEnterFrame = main; // start the main loop
} else {
if (loadedRecordingNumber != -1) {
var n = getLoadedRecordingNumberHighscorePos(loadedRecordingNumber);
statusTextField.text = "Viewing " + highscores[n].name.text + "'s game (score " + highscores[n].score.text + ")";
} else {
statusTextField.text = "Viewing your game";
game.onEnterFrame = replayMain; // start the main loop
placeFood("new"); // place a new food block
gameRunning = true; // flag telling if the game is running. If true it does not necessarily mean that main is called (the game could be paused)
function main() { // called on every frame if the game is running and it's not paused
if (playRec) {
if (ticks == lastRec+parseInt(recFrame.charAt(recPos*2)+recFrame.charAt(recPos*2+1), 36)) {
currentDirection = parseInt(recTurn.charAt(recPos));
lastRec = ticks;
recPos++;
} else if (turnQueue.length) { // if we have a turn to perform...
var dir = turnQueue.pop(); // ...pick the next turn in the queue...
if (dir % 2 != currentDirection % 2) { // not a 180 degree turn (annoying to be able to turn into the snake with one key press)
currentDirection = dir; // change current direction to the new value
recTurn += dir;
var fn = ticks-lastRec;
if (fn < 36) {
recFrame += " "+new Number(fn).toString(36);
} else {
recFrame += new Number(fn).toString(36);
lastRec = ticks;
x += xVelocity[currentDirection]; // move the snake position in x
y += yVelocity[currentDirection]; // move the snake position in y
if (map[x][y] != SNAKE_BLOCK && x > -1 && x < gameWidth && y > -1 && y < gameHeight) { // make sure we are not hitting the snake or leaving the game area
game.s.attachMovie("snakeMC", snakeBlockCounter, snakeBlockCounter, {_x: x*blockSize, _y: y*blockSize}); // attach a snake block movie clip
snakeBlockCounter++; // increase the snake counter
if (map[x][y]) { // if it's a not a vacant block then there is a food block on the position
score += 10; // add points to score
scoreTextField.text = "Score: " + score; // type out score info
snakeEraseCounter -= 5; // make the snake not remove the tail for five loops
placeFood(map[x][y]); // place the food movie clip which is referenced in the map map[x][y]
map[x][y] = SNAKE_BLOCK; // set current position to occupied
var tailMC = game.s[snakeEraseCounter]; // get "last" MC according to snakeEraseCounter (may not exist)
if (tailMC) { // if the snake block exists
delete map[tailMC._x/blockSize][tailMC._y/blockSize]; // delete the value in the array m
tailMC.removeMovieClip(); // delete the MC
snakeEraseCounter++; // increase erase snake counter
} else { // GAME OVER if it is on a snake block or outside of the map
if (playRec) {
startGame(true);
} else {
gameOver();
return;
ticks++;
function replayMain() {
for (var n=0;n<replaySpeed;n++) {
main();
function gameOver() {
textMC.gotoAndStop("gameOver"); // show "game over" text
delete game.onEnterFrame; // quit looping main function
gameRunning = false; // the game is no longer running
enterHighscore();
function placeFood(foodMC) {
if (playRec) {
var xFood = parseInt(recFood.charAt(recFoodPos*3)+recFood.charAt(recFoodPos*3+1), 36);
var yFood = parseInt(recFood.charAt(recFoodPos*3+2), 36);
recFoodPos++;
} else {
do {
var xFood = random(gameWidth);
var yFood = random(gameHeight);
} while (map[xFood][yFood]); // keep picking a spot until it's a vacant spot (we don't want to place the food on a position occupied by the snake)
if (xFood < 36) {
recFood += " "+new Number(xFood).toString(36);
} else {
recFood += new Number(xFood).toString(36);
recFood += new Number(yFood).toString(36);
if (foodMC == "new") { // create a new food movie clip
foodMC = game.food.attachMovie("foodMC", foodCounter, foodCounter);
foodCounter++;
foodMC._x = xFood*blockSize; // place the food
foodMC._y = yFood*blockSize; // place the food
map[xFood][yFood] = foodMC; // save a reference to this food movie clip in the map
//- Highscore functions
loadHighscores();
enterHighscoreKeyListener = new Object();
enterHighscoreKeyListener.onKeyDown = function() {
if (Key.getCode() == Key.ENTER) {
playerName = highscores.enterHighscoreMC.nameTextField.text;
if (playerName == undefined || playerName == "") {
playerName = "no name";
saveHighscore();
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
loadedRecordingNumber = -1;
startGame(true);
function enterHighscore() {
if (score >= lowestHighscore) {
highscores.enterHighscoreMC._visible = true;
highscores.enterHighscoreMC.focus();
Key.removeListener(keyListener);
Key.addListener(enterHighscoreKeyListener);
} else {
loadedRecordingNumber = -1;
startGame(true);
function getLoadedRecordingNumberHighscorePos(num) {
for (var n=0;n<10;n++) {
if (num == highscores[n].recFile) {
return n;
function loadHighscores() {
vars = new LoadVars();
vars.onLoad = function(success) {
for (var n=0;n<10;n++) {
var mc = highscores.attachMovie("highscoreLine", n, n);
mc._x = 5;
mc._y = 5+n*12;
mc.place.text = (n+1) + ".";
mc.name.text = this["name"+n];
mc.score.text = this["score"+n];
mc.recFile = parseInt(this["recFile"+n]);
lowestHighscore = parseInt(this.score9);
if (!gameRunning) {
loadRecording(random(10));
delete this;
if (this._url.indexOf("http") != -1) {
vars.load("highscores.txt?" + new Date().getTime());
} else {
vars.load("highscores.txt");
function loadRecording(num) {
vars = new LoadVars();
vars.onLoad = function(success) {
if (success && this.recTurn.length) {
recTurn = this.recTurn;
recFrame = this.recFrame;
recFood = this.recFood;
startGame(true);
} else {
loadRecording((num+1)%10);
return;
delete this;
loadedRecordingNumber = num;
if (this._url.indexOf("http") != -1) {
vars.load("rec"+loadedRecordingNumber+".txt?" + new Date().getTime());
} else {
vars.load("rec"+loadedRecordingNumber+".txt");
function saveHighscore() {
sendVars = new LoadVars();
for (var n in _root) {
if (_root[n] != sendVars) {
sendVars[n] = _root[n];
returnVars = new LoadVars();
returnVars.onLoad = function() {
if (this.status == "ok") {
loadHighscoresInterval = setInterval(function() {
loadHighscores();
clearInterval(loadHighscoresInterval);
}, 1000);
delete sendVars;
delete this;
sendVars.sendAndLoad("enterHighscore.php", returnVars, "POST");
function startClicked() {
if (!gameRunning || playRec) {
if (highscores.enterHighscoreMC._visible) {
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
startGame(false);
function viewGame(lineMC) {
loadRecording(lineMC.recFile);
statusTextField.text = "Loading " + lineMC.name.text + "'s game...";
Now what is left to do is somehow to iclude educational quiz in this game/code. First idea that came to me is same thing Ned suggested: to create some unique movie clip which would contain all data/questions lined up but main problem for me is how to "trigger" that movie clip to play only AFTER end user clicks on "Start game" or SPACE to restart? Not sure how to solve this issue? -
I am missing the add objects section from the fly out menu in Photoshop CS6. 3d workspace
I am missing the "add objects" section from the fly out menu in Photoshop CS6. I am in the 3D workspace of Photoshop. "Scene" is highlighted and I have clicked on the little fly out menu in the upper right hand corner of that panel. The whole section that should contain, Add objects, delete objects, duplicate objects, all the way through reverse order is missing. The add lights section above and render section below it is there. I am not new to Photoshop, but I am new to the 3D section of Photoshops work space.
I do know about creating a new layer in the layers tab and merging the objects together trick. But I kind of would like for the program to work correctly as I am sure that doing it that way will cause some sort of problems later in the work process.
Below are the specs of my system.
Adobe Photoshop Version: 13.0.1 (13.0.1.3 20131024.r.34 2013/10/24:21:00:00) x64
Operating System: Windows NT
Version: 6.2
System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 2394 MHz
Built-in memory: 32651 MB
Free memory: 28832 MB
Memory available to Photoshop: 29606 MB
Memory used by Photoshop: 89 %
Image tile size: 128K
Image cache levels: 4
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Basic
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: Intel
Video Card Renderer: Intel(R) HD Graphics 4600
Display: 3
I am actually running windows 8. So I am not sure why it is saying windows NT. Anyway...
Photoshop says that my software is up to date. I use Photoshop daily and everything else works just fine. I have looked through this forum and there is someone else who had the same issue as me but their question was not given a solution. So that is why I choose to post it again.
Any help will be great. Thank you!
Mark.I've made tests with four different 3rd party tools: OpenGL Extension Viewer, GPU Caps Viewer, Compute4Cash OpenCL Diagnostic Tool and Mudlord's Glide3x wrapper tester. All those tools report no problems with my video card driver and OpenGL/CL.
I have contacted nVidia and based on reports from the tools and visual tests from GPU Caps Viewer nVidia support doesn't see a problem with my driver.
I found sniffer_gpu.exe which according to Adobe Help pages is a kind of diagnostic tool and determines whether Photoshop uses the graphic card OpenCL or not. Here is the output:
Device: 00000000002B1BE8 has video RAM(MB): 1023
Vendor string: NVIDIA Corporation
Renderer string: GeForce GTX 650/PCIe/SSE2
Version string: 3.0.0
OpenGL version as determined by Extensionator...
OpenGL Version 3.0
Has NPOT support: TRUE
Has Framebuffer Object Extension support: TRUE
OpenGL ok
OpenCL ok, version=1.1 CUDA 4.2.1
Return code: 3
From Adobe GPU Sniffer tool, it looks OK.
On the other hand, I have your word that there is no problem with Photoshop not recognizing OpenCL for my card and that nVidia driver has problems. Can you justify this somehow? Perhaps you could provide more details on technical level, or another utility to run and extract details, to at least identify the problem Photoshop has and hopefully solve it on either side.
P.S. During tests there were two things which I noticed, but they are probably not related to the issue:
1. One tool reports the lack of Windows registry key SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers. But according to your previous statement, Photoshop only uses OS calls, no registry and according to nVidia, this key is not used in Windows 7.
2. During some tests GPU Caps Viewer reports that "OpenCL CPU not supported on the selected platform". This is not complaining about GPU, only about CPU. But Photoshop is complaining about GPU, so it shouldn't be relevant. -
Need help Installing Flash player 10.3 for firefox. It stops at 50%
So I have Windows Vista Basic Home, I tried updating my Flash version in firefox because it was out of date, but everytime it start downloading it , then I get the a message that says "Error " Appliation in use." I uninstalled it and followed all the suggestions on the websites nothing is working. I even uninstall google chrome thinking it was the problem but I'm still having that problem so I really don't know what to do because now the only place Flash player is installed seems to be Google chrome that I had to redoawload, but everywhere else tells me that I need to install it.
RE-RE-RE REPITO, NO ENTIENDO NADA DE INGLES, PARA ESTE IDIOMA SOY COMPLETAMENTE NULA, POR FAVOR TODOS LOS MENSAJES, NOTAS, ECT., MANDEN EN ESPAÑOL.
Date: Thu, 29 Sep 2011 15:13:29 -0600
From: [email protected]
To: [email protected]
Subject: Need help Installing Flash player 10.3 for firefox. It stops at 50%
Re: Need help Installing Flash player 10.3 for firefox. It stops at 50%
created by Kpiebo in Installing Flash Player - View the full discussion
I have been at it since yesterday and it's still not working.
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Start a new discussion in Installing Flash Player by email or at Adobe Forums
For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746. -
Hi, I have a photoshop extension with custom fly-out menu setted up by CSXSInterface.instance.setPanelMenu.
I wonder if it is possiblr to add check mark to the menu. The same as you can see in Histogram window next to compact/extended/all view options.
My xml description of menu looks like this:
<mx:XML id="myMenuData">
<Menu>
<MenuItem Id="Compact" Label="Compact view"/>
<MenuItem Id="Expert" Label="Developer view"/>
</Menu>
</mx:XML>
but if I add some other options (toggled, type) nothing happens
Regards
LukyNo can do.
Here's a link to what you can do with flyout menus. (Besides creating sub-menus, not much).
http://127.0.0.1:64744/help/topic/com.adobe.cside.docs/programmers_guide/customizing_the_u i.htm
It could be you can cobble together something using NativeMenus, but it would not be straight-forward...
Harbs -
i need help for flash builder 4 and papervison 3d. I need to create a slider with it ranges of value from 10 to 50 to adjust the camera values for the camera.fov and also need to create it for the yaw of the object from 0 to 360. I try to look for any slider event and classes in this program but cant find any, btw, i need to use the AS only project file.
here is my codes:
can you please tell me how i should modify the codes?
package
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;
[SWF (width="800", height="600", backgroundColor="0x000000",frameRate="30")]
public class EarthBitmap extends BasicView
private var sphere:Sphere;
public function EarthBitmap()
super(800 , 600);
var earthmaterial:BitmapFileMaterial = new BitmapFileMaterial("../assets/Earth.jpg");
sphere = new Sphere(earthmaterial,100,20,18);
camera.fov = 25;
scene.addChild(sphere);
addEventListener(Event.ENTER_FRAME,rotateSphere);
public function rotateSphere(evt:Event):void
sphere.yaw(0.2);
singleRender();Turn the click handler into a full on separate function. Then store all the views in an array and use Math.rand() to randomly choose one.
Something like this:
<fx:Script>
<![CDATA[
var questionsArray:Array = {question2,question3,question5,questionRed,questionGeography};
function buttonClickHandler(event:MouseEvent){
var randomProblem:int = Math.floor(Math.random()*(questionsArray.length)); //generates a random integer between 0 and the total number of questions in the array (arrays are 0-based)
navigator.pushView(questionsArray[randomProblem]);
]]>
</fx:Script>
<s:Button id="randomProblemButton" label="Next Problem" click="buttonClickHandler(event)" />
Haven't tested that, but something along that line should work -
Make transparent Spry vertical fly out menu
I followed one tutorial on adding a Spry vertical flyout menu for my nav. I did it and it looks great. May I ask one question? I'm stumped on how to make the flyout menu for "For Sale" and "For Rent" flyout to the right. It works awesome without the sidebar1 div wrapping it. It's probably a laughably easy setting in the css, but I'm still learning.
I did try to help myself first by reading tutorials and watching AdobeTV videos, but they tend to cover how to stylize the menu vs troubleshooting.
I'm guessing that I've messed up the given css that comes with the menu when inserting it into the web page, so you'll probably recommend me delete the menu and it's css file and just start clean. Will you take a look at what I have so far. Here is the link:
[url]http://www.tclewisproperties.com/tn/index_test.html[/url]
here it is with the content and the submenus are displayed whether moused over or not. http://www.tclewisproperties.com/tn/index_test2.html
Your time is valuable, and I appreciate this 'push' that will get me making progress again. Feel free to pass on a link to where I can read and learn it to save you the time of typing.
Thank you,
Rob Cookenour
Vice President - Marketing Division
T. C. Lewis & Co. Properties
423-467-0005
[url]www.TCLewisProperties.com[/url]
Message was edited by: TCLewisPropertiesSorry for the 'green' post. I tell my daughters to read instructions before doing their homework, and I failed to read all the 'before you post' instructions. In my panic to get help for this old mind I have, I simply reached out too fast. I'm sorry to the forum.
I just updated my CS3 Spry files to the latest version from the link that you provided. Thanks for the help. After uploading the new spry filed to the site, I'm going back to start over and avoid my lack of skills in the vertical fly out menu and try an accordian menu for now.
Thank you to the forum for the help.
Rob Cookenour & Family. -
Format Chart Context (Fly Out) Menu
Post Author: stevek
CA Forum: General
Hello all,
In my deployed CR 8.5 application the "Format Chart" fly out menu does launch any subsequent dialogs. When I select a chart and right click and hover over "Format Chart" the fly out menu appears with "Template", "General", "Titles" and "Grid" but nothing happens when I select one of them.I have the "sscsdk80.dll" deployed with the application.
Any help would be greatly appreciated.
TIA
SteveI Found OSS Note that looks promising!
Note 1119412 - Internet Explorer standard context menu displayed on chart -
I have enabled the fly-out menu option on my SharePoint 2013 master page using the code below. Can someone tell me how to set the width of the background box? In Chrome the text is wider than the box, and in IE the box is really tall and narrow,
and it wraps the text for each of my links to 8 or 10 lines. Thanks.
<SharePoint:AspMenu
id="V4QuickLaunchMenu"
runat="server"
EnableViewState="false"
DataSourceId="QuickLaunchSiteMap"
UseSimpleRendering="true"
Orientation="Vertical"
StaticDisplayLevels="1"
ItemWrap="false"
AdjustForShowStartingNode="true"
MaximumDynamicDisplayLevels="1"
StaticSubMenuIndent="0"
SkipLinkText=""
/>I found this site which might assist with no wrapping within the flyout menu:
http://blog.sharepointexperience.com/2014/10/increase-width-sharepoint-drop-down-navigation/
Specifically-
/* Resize navigation fly-out width */
ul.dynamic {
width:
auto !important;
/* !important needed to override inline SharePoint style */
white-space:
nowrap;
That worked for me.
Jesse A. Brandenburg -
How to make a fly-out menu item checked?
Hi,
is there a way to make a fly-out menu item (coming from an XML list) checked - like in this example:
by the way, I know it's been submitted as a bug already, but fyi sub-menu items (2-1 in the following example) don't work as expected:
var xmlMenu:XML =
<Menu>
<MenuItem Id="item_1" Label="Item 1"/>
<MenuItem Label="Item 2">
<MenuItem Label="Item 2-1"/>
<MenuItem/>
<MenuItem Label="---"/>
<MenuItem Label="Item 3"/>
</Menu>;
Thanks in advance!
DavideIf Harbs says nope, it's nope
At least now I know it. Thanks!
Davide -
I need help with adobe muse sub-menu styling
i need help with adobe muse sub-menu styling~! i can adjust them to exactly how i like them, but then when i go to the next set of sub-menus, the other ones revert back to the starting white/black boxes. i am frustrated as i have redone this so many times! Please help me!
To achieve this, you can use an accordion widget with custum styling.
IF you search for Terry White, Muse, accordion, you will find some video tutorials on YouTube. -
I need help installing flash on windows 8
I need help installing flash on windows 8
Chris… No I was using the desktop version, I cannot stand the M version, guess it would be nice if I had a touch screen..…when I finally got my computer to download the Acrobat Standard XI program, not sure how it worked, but I think it had something to do with Windows 8 not allowing itself to update all my apps and programs, even though my computer was set to automatically update any Windows/Microsoft updates…finally I got my Windows updates done, it downloaded like 36 files…and then I had to restart,(which also could have been playing a factor)…so finally got the program downloaded on Windows 8…but then I tried to run the new program and it says install serial #...so I assume that it was asking for the serial # for the Acrobat Standard XI…finally after googling the web, I found somebody that said try your older serial # from the previous program, and when I did this it finally works.. you would think with a brand new Windows computer I would have no problem installing Windows Updates…somebody needs to make a sticky about this, I am sure I am not the only one haiving this problem..
Thanks, -
Need help with Flash CS4 buttons/can't get buttons to control anything
Hello,
I need help with Flash CS4. I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation. Please help I am frustrated! If someone could help I would be most appreciated.Thank you.
Regards,
Michael J. Sheehan allelois
Date: Mon, 17 Aug 2009 18:48:09 -0600
From: [email protected]
To: [email protected]
Subject: Need help with Flash CS4 buttons/can't get buttons to control anything
Hi there
I'm not sure how you wound up where you did. But you wound up in the Adobe Captivate forums. Please stand by as I move your thread to the Flash forums.
Cheers... Rick
> -
Uber Noob Needs Help Creating website!
I need help creating my webpage: It has a textbox on it were
the user enters a URL and it then redirects the end user to that
URL when they press the GO Button. It also has a check box saying
"Hide my IP", If the end user clicks this box and then clicks go
they will be directed to the website they stateted in the Textbox
but this time it shall mask there IP Address so they can bypass
proxys and surf anonomosly. Please can someone give me some HTML
code i could use for this site or a Link to a website that can give
me the code.I assume the application is connecting to Oracle using an application ID/password. If so, check to see if that user has a private synonyn to the table. If so drop it since you have a public synonym.
Verify that the public synonym is in fact correct. Drop and recreate the public synonym if you cannot select against the synonym name using an ID that can perform select * from inhouse.icltm where rownum = 1. That is if this other user cannot issue select * from icltm where rownum = 1 without an error.
Check that the application ID has the necessary object privileges on the table.
Queries you need
select * from dba_synonyms
where table_owner = 'INHOUSE'
and table_name = 'ICLTM'
You may find both public and private synonms. Either fix or delete. (Some may reference someelses.icltm table if one exists)
select * from dba_tab_privs
where table_name = 'ICLTM'
and owner = 'INHOUSE'
Note - it is possible to create mixed case or lower case object names in Oracle by using double quotes around the name. Do not do this, but do look to see that this was not done.
You could also query dba_objects for all object types that have the object_name = 'ICLTM'
HTH -- Mark D Powell --
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