Need Help Disabling Button
Hello
I'm having mega problems with the following script. Here's
what I'm trying to do:
I have a multiple choice quiz - There are 4 buttons when
clicked on will reveal a tick or cross depending if the answer is
correct or not. Fine, all working!
However, I can't work out how to disable any more clicking
which is affecting the final score.
Can someone please help and show me how to deactivate any
more clicks on the script.
Would it be possible for you to edit the script.
Many thanks in advance.
Andy
Ah Yes, you are correct. You need to send a message to all
the buttons
telling them the question has been answered. So send the
message on mouseUp
on mouseUp me
if Not pQuestionAnswered then
sendAllSprites(#QuestionAnswered)
-- the rest of your code
and add this message handler to the buttons
on QuestionAnswered me
pQuestionAnswered = TRUE
end
That should do it (I think), but let me know.
andyulrika_is_back wrote
> Hi Dave
>
> Thanks for the replies. I've added your code and this is
what happens...
>
> If I click on the correct answer it plays its
appropriate sound and when
> clicked on again - plays no sound, which it should,
since its now inactive.
> Same applies to clicking on a wrong answer.
>
> However, when I click on another button it sounds once
and then silent
> thereafter.
>
> So, my guess is that the code is affecting only the
sprite that is clicked on
> first and not all the sprites at once, which makes sense
since I don't have any
> sendsprite info going out to the other sprites - Would
that be right?
>
> Any ideas how I can fix this - I haven't a clue about
sending info to other
> sprites.
>
> But, I've uniformly put all the buttons on the same
channels throughout my
> movie - 56,57,58,59 - so maybe there's leeway for adding
a piece of code to
> make the other sprites behave or should I say -
unbehave!
>
> Thanks
>
> Andy
>
>
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> But instead of the scene changing to the next scene
> after I press the button, these errors come up!!
>
> 1180: Call to a possibly undefined method on.
> 1120: Access of undefined property release.
> 1120: Access of undefined property _root.
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ActionScript 3.0: the
on() function, the release parameter to that function, and
_root. In
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name and wire
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> I've tried asking in so many different forums, I usually
do
> pretty good with action scripting for buttons. But this
is
> my first time doing it with cs3.
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configured for
ActionScript 3.0. If you change that to AS2, you can go right
on using the
same approach you used to -- and you'll be able to attach
code directly to
objects. ;)
David Stiller
Co-author, The ActionScript 3.0 Quick Reference Guide
http://tinyurl.com/2s28a5
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import java.applet.*;
import java.awt.event.*;
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f.hide();
class MenuFrame extends Frame implements ActionListener{ //and implements here too
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Label l;
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m2.add(new MenuItem("14"));
m2.add(new MenuItem("16"));
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m2.add(new MenuItem("Message"));
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mb.add(m2);
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