Network rendering

I'm trying to figure out how to submit a network render in AFX on a mac without copying all local files to the watch folder.  In windows I would just add files to my comp using an absolute network path by going to the network/my machine/shared folder/path to file, all the render machines see the file and render the comp.  How do I do that on a Mac? I cannot figure out how to add files on my local machine to a comp using a network path.

That is clever the way you have been doing it on win. I haven't tried this, but it might work on Mac. Create a link starting at / that points to your footage. On your local, machine, it will be local link and on the other machines, you mount that drive and make a network link. I.e. suppose your footage is actually at /MacintoshHD/Users/Foobar/MyFootage. On the local machine you would do something like:
ln -s /MacintoshHD/Users/Foobar/MyFootage /FootageRemote
On the remote machines, you would mount that drive as say /Volumes/SourceMachine and do:
ln -s  /Volumes/SourceMachine/Users/Foobar/MyFootage /FootageRemote
and then add all of your footage in AE starting at /FootageRemote. It is key that the /FootageRemote not share a root with the project I think, otherwise the relative path will be tried.
And no guarantee this will work! But if this is a workflow you really like, it might be worth the hour to give it a try.

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  • Setting up network rendering in After Effects CC

    Hi there,
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    ok,
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    Any help would be greatly appreciated!
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    Hey Vinay,
    All the versions are up to date after a fresh install of Windows on Both PC's on Monday therfore a fresh creative cloud and a new install on a brand new Mac Pro Trash can, please see the screen shots of each machine.
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  • AE Network Render in a PPro Timeline

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  • After Effects CC (OSX MAVERICKS) Slow Over Network

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  • Networking: "Connection Failed" Warning

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  • Premiere CS6 Still Has a Long Way To Go

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    I had really hoped I'd be able to use PP CS6 as an offline tool in my pipeline, but that's not going to happen.  Nor do I know any editors or assistants in commercial post in LA who will want to work without the above features.
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    Thanks and have a blessed day!

    The command copy, cut paste don't work unless you add edits to create a
    discreet clip.  You can't simply copy from an in to an out point.  The
    workaround is to add your markers, use lift or extract, undo to clear the
    damage you just did to your sequence, then paste the clipboard contents
    that you still have from the lift or extract operation.
    Regarding Speedgrade, it appears to be in its infancy and has a promising
    future, but what you get for free from Davinci Resolve Lite is wildly
    awesome.  It does everything the $1000 version of DaVinci does except
    stereoscopic color, network rendering, shared projects, and shared memories
    between projects (i.e. power mastering).  So, for free, you have a blazing
    fast color grade suite with the identical toolset actively in use by
    Company 3 and The Mill.  Add a panel or two and you're really rockin and
    rolling.  We use it at the shop I'm freelancing at now and it can burn
    through dailies transcodes (still essential for Red and Alexa), at about
    40fps.  Awesome.
    I think choosing between Avid MC and Premiere is strictly a "what do you
    need it for" question.  The main problem with Avid is now and always has
    been the hard import aspect.  AMA works kinda ok, but I know no one who
    starts and finishes a project strictly with AMA.  Plus it doesn't work on
    an average laptop without a lot of herky jerky playback, even at 10:1, and
    at some point on a long edit, you're likely going to be working off a
    laptop.
    The ability of Premiere to ingest ANYTHING immediately, including DPX
    sequences, is phenomenal.  If you don't want to wait for AJA, Blackmagic
    has some excellent and more affordable video I/O solutions that work with
    CS6 right now.  The playback is so much better than CS5.5.  I think the
    reason why it was a problem before was because it's trying to play nice
    with anything as it is.  FCP needed everything to be a quicktime.  Avid
    needs everything to be MXF.  Premiere says "come one come all!" and that's
    a tall, tall order.  Now it's working great and the Adobe folks should be
    lauded for whatever engineering magic they used to make this happen.  Huge
    timesaver, especially in finishing when I need to bounce more complex comp
    work to Nuke and back.
    The second thing that Premiere kills at is effects work, even though it's
    not so much Premiere as it is After Effects.  Avid has nothing there close
    to this.  Animatte?  Spectramatte?  Give me After Effects any day.  So, you
    can offline AND online a project with the Premiere and After Effects combo.
    Awesome!
    The biggest shortcoming Premiere has, I think, is it's audio filter suite.
    It's a huge liability and something I hope they devote a lot of attention
    to.  The way Avid can't match the Premiere/After Effects duo,
    Premiere/Soundbooth cannot match what Avid has built in.  The Audiosuite
    effects seemed to be designed to give you a bit of ProTools within your
    NLE.
    I think the best solution, at least until Smoke 2013 comes out this fall,
    seems to be to choose the app that is best suited for your project.  I
    don't think the conversation should be about one program wiping out another
    one, which it seemed to often be the tone of Avid vs. FCP debates.
    The more I play with Premiere CS6, the more I like it.  I used 5 and 5.5 on
    commercials a few times and felt like the software was getting in the way,
    particularly toward the end when I needed to generate EDLs and OMFs (I
    haven't tried the OMF export out of Premiere CS6 yet, but it can't be worse
    than 5.5 - my guess is it's no better though, based on what did and did not
    get improved).  It was fine for finishing, but you'd have to work around
    playback issues all the time, which got a bit embarrassing with clients in
    the room.
    I think CS6, for it's numerous shortcomings - none of which are
    catastrophic or deal-breakers - provides an excellent foundation on which
    to build something that could definitely one day pick where FCP7 left off.
    Smoke 2013 is the storm on the horizon, though, if you ask me.  But
    competition is GREAT and I actually hope Blackmagic joins the game as well.
    The more the merrier!

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