New to sound file usage.

How do i detect if a file is actually playing in order to
prevent starting the playing of the file again and having an
audible overlap of audio?

Hmmm......
So when you say "file" I take it you are referring to a
"sound file" correct?
Let's say you have a sound file called "cool.mp3", and you
have the linkage set up so it's called "cool".
var newSound = Sound();
newSound.attachSound("cool");
newSound.start();
Now the sound is playing. Generally what I do (there may be a
better way), is use stopAllSounds(); when I want to make sure there
is no audio overlapping. So back to our example, if you wanted
"cool" to stop playing on say, when a button gets clicked, you
could do something like the following,
myButton.onPress = function(){
stopAllSounds();
Or if you want to execute code when "cool" is done playing,
like go to the next frame, you could use
var newSound = Sound();
newSound.attachSound("cool");
newSound.start();
newSound.onSoundComplete = function(){
nextFrame();
I hope this helps point you in the right direction in what
you are looking for
Doug

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