Newbie-made animation in graphic symbol timeline by mistake! Can't get it out
Tha't s only one problem...
I am making a very simple stick figure animation which will be intended for tv, specifically HDTV 1080p
I have no idea how i did it but I did the animation and before I knew it it was not on scene 1, but on the graphic symbol timeline. I think it is because I made my character a symbol, and i guess everything followed. But when I put them on the stage from the library, only part of the animation shows up, the part with the character i made into a symbol...not only that, but if I copy and paste all the frames from the symbol timeline onto the main timeline, it is HUGE! it doesn't match the size or placement it was on in the other timeline...
Also, are there any specific requirements for editing with intent for hdtv? I read you can't use movie clips but as for size, etc? What do you have to set at the beginning and what will change when it is exported or converted for tv? I could use Final cut if it helps with the final stuff too.
HELP!
any advice at all? Its urgent
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bippity wrote:
> I'm working on an animation, and I'm using a graphic
symbol with 5 frames of
> slightly different poses.
>
> Whenever I try to change frames on the main timeline,
Flash will not allow a
> change. For instance, if I try to change a single frame
from 3 to 1, Flash
> forces it to remain at 1.
>
> What am I doing wrong?
> -
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-NelsNels22 wrote:
> Hi, I'm a flash character animator for television in
NYC.
>
> I often have to reuse animation that's in a symbol. Many
times I have to play
> this animation backwards, but doing so requires me to
keyframe it.
>
> All the symbols we use are graphic symbols.
>
> Does anyone know a script, plug-in or anything that
would let me play a
> graphic symbol backwards so i don't have to keyframe it
but do it automatically?
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You need to copy paste and reverse frames if you want some
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Best Regards
Urami
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
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