___Off topic, but how do I create an animation of a character (monster) chewing?

I'm trying to help out a friend and make an animation of a monster chewing - is there anyone who knows where I might find a visual reference of this type of thing?
I can usually draw okay, but this one is a stumper creatively for me.
Thanks

Illustrator is not an animation program. But you can build indiidual graphics in Illustrator and then use those graphics as the basis for "frames" in a frame-by-frame animated format such as SWF (Flash) or animated GIF.
This page displays a simple SWF animation in which a lizzard marches in from the left, licks his lips, and winks. You can replay it by clicking the reload button in your browser. After marching in, the lizard continues to wag his tail, and licks his lips and winks at random intervals.
Below the graphic is a link (Construction Notes) to a PDF which describes the general process of building the animation in Illustrator, leveraging such features as Brushes and Blends.
The different timing of the elements (march, wink, lick, wag) exemplifies the need to work with more than just Illustrator (in this case, Illustrator and Flash) if you intend to build anything beyond the most basic and linear animations. All of the artwork elements were drawn in Illustrator. But the entire animation is an assembly of several "sub animations" (MovieClips in Flash). The timing of the animations (march-in occuring only once; wag repeating continuously; wink and lick repeating randomly) is controlled by script (FlashScript).
The result is a very small animation file, still all vector, and infinitely scaleable. My point is: Expecting to use Illustrator alone for creating finished animations is very very limited, and not likely to yield very bandwidth-efficient animations.
Your example (a chewing monster) is a similar kind of project. Using Illustrator alone, you could create a frame-by-frame animated file (SWF or GIF) which either plays once, or loops continuously. That's pretty boring. Adding interest beyond continual looping will involve more than just Illustrator. For example, an animation of a chewing monster would be more interesting if the figure displayed some minor differences and timing irregularities (exact mouth shape, expression, winking, eyes moving) during and between individual bites, as opposed to simply having his jaw move up and down repeatedly in Pac-Man/clockwork fashion.
JET

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