OLAP Re-Aggrigation functionality or Alternative for complete refresh

I have a question related with reaggrigation.
My scenario:
1) I have Product Dimension (dim) and Sales Cube.
2) In Sales Cube, product dim is used.
3) In first time, i have complete refresh of dim and cube.
4) But if i modify data in Product dim for one of hierarchy and complete refresh of dim. So new data will available in product dim and after that i have to complete refresh of Sales cube to get reflect new dim hierarchy data.
5) My question is, if i have changed data in dim for one of hierarchy and complete refresh. So is there any way that i can get this data in cube without complete refresh? Is there any re-aggregation functionality in oracle OLAP cube to get data reflect in cube without complete refresh?
Please answer soon?
Thanks in adv.

Try enabling the materialized view logs on source star schema (dim/fact tables) i.e. create all objects as advised by Relational Schema Advisor in Materialized Views tab of cube ... sales cube in your case.
This will enable you to achieve a compromise - F - Fast Refresh or ? - FAST SOLVE capability automatically ... (w/o need to code/alter your maintenance scripts in response to changing hierarchy nodes)
a) If only facts have changed, then the cube will be refreshed via FAST REFRESH (only modified partitions of cube) will be loaded.
b) If dimension/facts have changed, then worst case scenario is a FAST SOLVE in which the entire table is reloaded but the cube solve/aggregation will still be incremental (involving a recalc of the modified/"relevant" part of the hierarchy alone). Doing this is quite simple refesh the cube via call to DBMS_CUBE.REFRESH passing '?' for method.
=> Presence of materialized view logs etc will ensure that the relational load to cube is optimal (if loading a section of fact table is sufficient it will do so).
=> Olap materialized view related metadata will ensure that the olap side post load aggregation/solve is optimal (if only a section/branch of hierarchy is needed to be recalculated then it will only re-aggregate the affected portion of hierarchy/cube)
c) Try to control your etls to ensure that dimension hierarchy change is a low frequency occurrence => Load facts multiple times in a day from source system (every hour if needed) but allow resync or reload of dimension hierarchy tables only once a day if its ok with business users.
More details:
1) Adding Materialized View Capability to a Cube: http://docs.oracle.com/cd/E11882_01/olap.112/e17123/cubes.htm#OLAUG9156
2) DBMS_CUBE.BUILD procedure: http://docs.oracle.com/cd/E11882_01/appdev.112/e40758/d_cube.htm#ARPLS65742
HTH
Shankar

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    <catgraph>
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    </catgraph>
    <people>
    <person id="person0">
    <name>Jaak Tempesti</name>
    <emailaddress>mailto:[email protected]</emailaddress>
    <phone>+0 (873) 14873867</phone>
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    <creditcard>5048 5813 2703 8253</creditcard>
    <watches>
    <watch open_auction="open_auction0"/>
    </watches>
    </person>
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    <open_auction id="open_auction0">
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    <date>10/22/2001</date>
    <time>10:21:43</time>
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    <increase>55.50</increase>
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    <personref person="person0"/>
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    <time>16:40:16</time>
    <personref person="person0"/>
    <increase>19.50</increase>
    </bidder>
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    <increase>30.00</increase>
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    <personref person="person0"/>
    <increase>13.50</increase>
    </bidder>
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    <date>10/21/2001</date>
    <time>01:19:47</time>
    <personref person="person0"/>
    <increase>3.00</increase>
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    <bidder>
    <date>09/28/2001</date>
    <time>17:03:24</time>
    <personref person="person0"/>
    <increase>6.00</increase>
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    <bidder>
    <date>11/15/1999</date>
    <time>14:23:15</time>
    <personref person="person0"/>
    <increase>9.00</increase>
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    <current>243.06</current>
    <itemref item="item0"/>
    <seller person="person0"/>
    <annotation>
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    debauch corpse canons domain night forsake yea satisfy between fume were monsters ear players moreover ungentleness sorrows prouder tonight favours rome bastard unshown excellence journey loves swearing proceeds stone buck battle breathless kindness prophesy entomb urging rogues hector conquer provoke nothing raw wight places needy feasted romeo rivers worser occupation brook stoops brooch plucks level samp tent windsor rubs whereof beam signior built suff heavy dull husbands roman favour urge spear gone wolf cheeks execute resolv such horrid drives provide twice spoke trade friar taking pheasant sentenc scarf corrections brothers charge spur ass agamemnon truepenny saves roots practis impatient diest didest starv seeing beneath interpose gods home black forgot snuff dress dozen napkins <emph> countess northumberland headlong needless angry pleading </emph> better joy <emph> meagre </emph> reap enquire crab wales died violent rear past liberty <emph> braggart armour infer bankrupt winds teeth </emph> case wore pouch crows cognition <keyword> reports expedition free chief cressida hearsed </keyword> loath monuments silent congregation soon farm doct ross susan ready empty dedicate shilling whole soul foot beseech higher lifeless hay postmaster distress disposition <bold> inherits </bold> marcus betters pitch betray beam corse player quality ros conduct thersites greediness boast pilgrims startles contented belch hung thus captain early blood par brook jul gain needs above ensign grapes revelling glean thank
    </text>
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    <interval>
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    <end>05/12/2001</end>
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    farewells religion fetch bells rage names valued exeunt soul albans ungently advised serving ratcliff braggarts knowest desp sheep died repeat toy corrupted michael help dunghill trembles pill reap office early secure desires hated garland carriage impatient deserts feel challenger evil <bold> editions depart laur hereford richer </bold>
    </text>
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    </text>
    </listitem>
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    throng grandam awak helpless ventidius tread defeat teem durst wonderful attaint chaste sees fulfill mortality arme expedient attendants themselves performed leading sing villain skill store mischief see consciences sail text speed sons spleen die oft girl atomies commodity honor fall stopp they
    </text>
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    rain pays spilling rancour reasons grieves camp bachelor crow can whom soldiers growth invite less for vaughan properties <keyword> record penury herself reasons merits villainous whereupon wrote penny mar </keyword> preventions followed best eternity bestow blots rocks barnardine torn cassio tailor fame forfeit triumphant conceived deem cowardly merciful topgallant flint purgation whosoever ventidius befits forever bankrupt choughs stains certain violated burgundy shadows possesseth men repent predominant burns revelry swore prodigious next tyrant oath noses apart balth trade feasting field importunity expect experience kingly stay babe hopes liege astonished suspicion unmannerd alexander crown soil committed god stately incensed trance oracle slowness fast princes damned corn grandsire change tender end fields slain palm softly samp shore notion herod messengers horseman <bold> riggish </bold> quirks shut thence beware jewels sland preventions has sells assails influences oppression pow maggot caught methought mechanical durst liker not seat <emph> assigns flesh made his third <keyword> seemeth </keyword> peril gain they stroke forsworn scape full determin professes commons </emph> lordship clear operation practice pyrrhus earnest broke devil posterity company text misbegotten oregon strike saw arthur earnestly brow popilius ugly serves presentation commandment metal comparing thereon true secretly gallows preventions horridly slack lieutenant hers stop clown rosalinde wed pretty wildly
    </text>
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    </parlist>
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    <price>96.92</price>
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    hitherto queen painted seat fords clay recall countryman divided delicate mocking active bills filth pledge surrender madness sufficiency moved converse goot claw show edmundsbury torment tough fish mediators tarquin pyrrhus <keyword> heathen </keyword>
    </text>
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    "jbucaran" <[email protected]> wrote in
    message
    news:[email protected]...
    > Hello folks,
    >
    > I am looking for best practices advice when (1) creating
    custom components
    > and
    > (2) styling and skinning.
    >
    > I already know how to skin a component part of the Flex
    framework. I can
    > make
    > a class extending ProgrammaticSkin and have my component
    skinned using CSS
    > to
    > link the component with the reference to my custom
    class.
    >
    > However what about those cases when you are completely
    creating a
    > component
    > from scratch?
    >
    > Imagine a "Freehand Drawing Canvas" component that
    allows the user to draw
    > on
    > it and has some buttons to set color styles, line
    styles, etc., or imagine
    > a
    > "Screen Flow Gallery" component that displays visual
    objects in a fashion
    > similar to Cover Flow in the Mac.
    >
    > In many components I am aware you may reuse other
    components part of the
    > Flex
    > framework but I am trying to picture an scenario where
    you would need to
    > draw
    > everything yourself because there just isn't something
    to base it upon so
    > you
    > will end up drawing it from scratch.
    This may help with that
    http://livedocs.adobe.com/flex/3/html/help.html?content=skinstyle_3.html
    > To learn how instead of building one of those components
    I mentioned
    > previously I decided to start with something simple that
    would illustrate
    > this
    > like a LiteButton component that will behave just like
    the Flex
    > mx.controls.Button but will extend UIComponent and be
    completely custom
    > drawn.
    >
    > The component will have a default look and will also be
    style-able and
    > skin-able. I will provide styles for users of the
    component to modify and
    > regarding skinning anyone can create a custom
    ProgrammaticSkin adding its
    > own
    > drawing logic and link it to the component via CSS with
    the ClassReference
    > applied to the skin selector.
    >
    > So far so good and it's clear what I want to achieve.
    Actually after
    > playing
    > with the weekend and today I know how to do most of the
    stuff but I have
    > one
    > single problem. So here is my question, where should I
    provide my custom
    > drawing logic? If I do it in the updateDisplayList
    inside the class
    > extending
    > UIComponent it works, however I thought that it would be
    a better practice
    > to
    > do it using programmatic skins, that way I could provide
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    > themes
    > for my component set.
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    > The problem is that I can't make the programmatic work
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    > tried instantiating the custom programmatic skin during
    the
    > updateDisplayList
    > of the LiteButton component and adding it to my display
    object via
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    > that didn't do anything.
    Exactly what did you do?
    > I also tried creating a "default.css" stylesheet and
    > tried to use ClassReference as I would normally do to
    skin an already
    > existing
    > component (or composite component as well) but that
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    > either.
    I've never had any problem using an approach similar to
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    > components?
    It seems like your approach is fine, but maybe you've made a
    mistake in your
    implementation.
    > I could do it inside the updateDisplayList of the
    LiteButton class
    > extending
    > UIComponent but again I would like to provide different
    theme sets for my
    > components so it makes sense using programmatic skins.
    You might want to consider also adding an instance of
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    HTH;
    Amy

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    http://help.sap.com/saphelp_nw2004s/helpdata/en/9c/34193cb4f5131de10000000a11405a/content.htm
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  • Printing Shop Papers for Completed Notifications

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