Optimizing microphone input level into GB with a mixer

I am trying to optimize the mixer settings for recording from a professional quality studio condenser microphone (requiring phantom power) in GB. I have the options of 1) changing the preamp gain on the microphone input, 20 changing the level of the microphone channel in the main mix, and 30 changing the main mix output level. These output from the mix goes through an iMic into a USB port on my mac.
Can someone describe how to set the mixer output to maximize the signal-to-noise ratio without causing distortion in GB? When I have followed the general recommendations for setting the gain, level, and main mix output for live performances, the output from the mixer causes GB to distort, even though there is no clipping occurring before it leaves the mixer. I can turn down any of these settings and get a decent recording in GB, but I'd like to know how to optimize the settings and not just settle for something that just works.

Consider an all-digital chain of signals (for sake of the argument, in analog terms it's similar), recording at 16 bit. If at the first stage of your recording you use only 12 of the 16 bits, you're giving up half of your resolution which is important for the dynamic range that your recording has. And this information is lost forever, even if you push the signal at the next stage - you lower the sound quality.
That's why I said that taking advantage of the full bit resolution at every step of your signal chain is crucial.

Similar Messages

  • How can I set the microphone input level?

    How can I set the microphone input level?

    It would be best to use the standard windows mixer "sndvol32.exe" (in the windows directory) and control it with the System Exec.vi from the Communication palette.
    You may want to look at the following discussion thread, too:
    how to control the microphone volume input via LabView
    How Can I Record Sound in LabVIEW from Sources other than the Microphone?
    Zvezdana S.

  • Get Microphone input level (amplitude) live

    Hi
    I'm working on a VoIP application, which has big problems with its echo... (mic->otherusers speakers->his mic->my speakers... i thing you know this szenario...)
    I have now the idea to block my partners microphone while i'm speaking, and vice-versa - first of all i know thats not the best idea- since i know that on skype or other VOIP applications echo cancellation works quite well...
    but i don' have the know-how how to do that with JAVA-Sound-API (targetdataline and sourcedatalines...)
    the problem is, that the program needs to recognize if a person is speaking (to block the other's mic)... i found a VolumeRMS code in this forum (but it seems only to work fine with 8 Bit audio data - and i'm using 16 for better speech quality - the source for this was:
         public double volumeRMS(double[] raw) {
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    double[] meanSquare = new double[raw.length];
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    There are (i think so) one bug in this code:
    its maximum amplitude is at about 0-60 (not 100)
    the question is now, how can the program know when someone is speaking? (next to all the background-noise in my room)..
    like a "isSomeBodySpeaking(soundbuffer[])" method?
    or are there any better ideas to deal with echo-cancellation?
    Can anybody help?

    user10491813 wrote:
    the question is now, how can the program know when someone is speaking? (next to all the background-noise in my room)..
    like a "isSomeBodySpeaking(soundbuffer[])" method?You'd have to record the average volume when they aren't speaking and then consider them to be speaking if the average captured volume in a sliding window goes above that threshold...
    or are there any better ideas to deal with echo-cancellation?If you're not to the level where you can code a tradional echo-cancellation algorithm, then I'd recommend you simply put in a button the user has to hold down in order to speak...and disable the rendering to the speakers while the user has the button pressed.

  • Garage Band Input Level

    I have not been able to find any control for the input level when recording with garage band on the iPad. I'm working around it, but it's a problem. Is there a control I don't know about?

    TexasPengr wrote:
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    I'm trying to digitize an audio cassette with Soundtrack Pro. My setup includes a Griffin iMic that goes to a USB port. The trouble I'm having is in controlling the input volume. The level meters indicate clipping, but I'm not clear how to set the input level.
    If it's in the Recording tab (>Input) with the Gain slider, mine is greyed out.

    I'm trying to digitize an audio cassette with
    Soundtrack Pro. My setup includes a Griffin iMic
    that goes to a USB port. The trouble I'm having is
    in controlling the input volume. The level meters
    indicate clipping, but I'm not clear how to set the
    input level.
    If it's in the Recording tab (>Input) with the Gain
    slider, mine is greyed out.
    M Wohlgy,
    (I know this is months after your post.)
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    Remember the iMic's position switch works only for the imput, either close to the microphone icon for "microphone" or away from it for "line in".
    I use the iMic exclusively.
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  • Multi-track Recording with Audigy (input level adjustment of 6 tracks)

    Hi,
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    Marskat wrote:
    HI, I dont know if anyone has had this happen to them or not. I Have a MODEL # SB0090 Creative Labs Sound Blaster Audigy with 394 PCI Sound Card with the front controls. I have used it for years. I just re-loaded it into a new computer and loaded the new driver. When I had the old driver loaded I got a very harsh repeated ......BLAP.....BLAP.......BLAP.......BLAP it was very nasty and sounded like a cd skipping. I loaded the new driver and that got rid of the BLAP skipping thing. Now with the new driver when I bring up the windows play and record controls and when I have the Mutes all off and say for example AUX 2 selected, as soon as I arm the track in Sonar the AUX 2 on the windows play control auto mutes right before my eyes I can then de-select mute and the track stays armed, BUT as soon as I hit record it will auto mute again yet the meters still move and it still records and I am able to de-select mute again while recording and it does not effect the recording. It is a very big hassle during a recording project. ANY IDEAS WOULD BE AWESOME!!!!
    Are you using ASIO (or asio4all), WDM/KS or MME32 on Sonar?
    Not sure but have you checked how the "Record Without Monitoring" (or similiarly named ) option is set (Start menu, Run..., sndvol32 /r).
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    Pondered,
    I looked at your code and I think you might be making things too complicated. I've included a very simple example that demonstrates how to write a 2D array of integers to a table. Hope you find this helpful. It is in LV 7.1.
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    Chris Cilino
    National Instruments
    LabVIEW Product Marketing Manager
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    Attachments:
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