Packaging a native extension
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf00ab63af761f170-168f6f2a129378b935d-8000.htm l
how to load advertising in flash air application
This example tells you how to load ads in flash air applications , including the application of the android , iphone, ipad above.
1.down load the lib from http://code.google.com/p/flash-air-admob-ane-for-ios/downloads/list
2.create a mobile project in flash builder
3.add admob.ane to build path
4.create a account of www.admob.com
5.add code as the example,and change the gid (var gid:String="a14fde93a405e01";) to the id of your
6.api of the lib
NativeAds.setUnitId
set the admob ad id .
example:NativeAds.setUnitId("a14fde93a405e01");
NativeAds.setAdMode(true)
set if in in test mode.if you are publishing your app,set it true.if you are testing set false
NativeAds.initAd(0,1,320,50);
create a ad panel,and x 0,y 1,width 320,height 50.the width and height must according to
https://developers.google.com/mobile-ads-sdk/docs/admob/intermediate
NativeAds.showAd(0,1,320,50);
show ad in rect x 0,y 1,width 320,height 50
NativeAds.setLandscape(false);
if want to show portrait ad NativeAds.setLandscape(false),if want to show landscape NativeAds.setLandscape(true).
call this fun after call NativeAds.showAd(0,1,320,50);
NativeAds.hideAd();
hide ad ,just like visible=false;
NativeAds.removeAd();
remove ad just like remove child
NativeAds.getUUID()
get mac address
mark:air sdk 3.1 and highter,mac computer,flash builder 4.6,micro windows cannot use this lib.
my iOS sdk path
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPho neOS5.1.sdk
Similar Messages
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Hi Team,
We are facing the following error when running the nightly ant build script on Mac machine for our air mobile application. We are using iOS native extensions and package with ADT. This works fine when we run the build as local user in the Mac machine. Earlier we faced some issues due to headless build and we have added the <headless-server>true</headless-server> in corresponding config files (flex-config.xml, airmobile-config.xml). After that we are facing the following error, even when we run the ant build in headless mode using the following command.
ant -Djava.awt.headless=true -f build.xml buildPackage
When running this build as local user in the Mac build machine, we see a window opening with com.adobe.air.ADT while packaging. This is the issue when running nightly build as there is no graphics window.
Can anybody please help how to get rid of this issue for nightly build using adt,jar?
Here is the error from build log:
buildiOSPackageWithNativeExtensionMac:
[echo] Export the iOS package with Native extension for ApprovalsMobile in Mac
[java] Exception in thread "main" java.lang.InternalError: Can't connect to window server - not enough permissions.
[java] at java.lang.ClassLoader$NativeLibrary.load(Native Method)
[java] at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1827)
[java] at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1724)
[java] at java.lang.Runtime.loadLibrary0(Runtime.java:823)
[java] at java.lang.System.loadLibrary(System.java:1045)
[java] at sun.security.action.LoadLibraryAction.run(LoadLibraryAction.java:50)
[java] at java.security.AccessController.doPrivileged(Native Method)
[java] at java.awt.Toolkit.loadLibraries(Toolkit.java:1605)
[java] at java.awt.Toolkit.<clinit>(Toolkit.java:1627)
[java] at java.awt.Dimension.<clinit>(Dimension.java:70)
[java] at com.adobe.air.validator.ApplicationDescriptorValidator.validateImageUri(ApplicationDescri ptorValidator.java:183)
[java] at com.adobe.air.validator.ApplicationDescriptorValidator20.validateElement(ApplicationDescr iptorValidator20.java:121)
[java] at com.adobe.air.validator.ApplicationDescriptorValidator25.validateElement(ApplicationDescr iptorValidator25.java:65)
[java] at com.adobe.air.validator.ApplicationDescriptorValidator26.validateElement(ApplicationDescr iptorValidator26.java:62)
[java] at com.adobe.air.validator.ApplicationDescriptorValidator30.validateElement(ApplicationDescr iptorValidator30.java:52)
[java] at com.adobe.air.validator.ApplicationDescriptorValidator31.validateElement(ApplicationDescr iptorValidator31.java:46)
[java] at com.adobe.air.validator.DescriptorValidator.endElement(DescriptorValidator.java:239)
[java] at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.endElement(AbstractSAXParser .java:601)
[java] at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanEndElement(XML DocumentFragmentScannerImpl.java:1782)
[java] at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDri ver.next(XMLDocumentFragmentScannerImpl.java:2939)
[java] at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImp l.java:648)
[java] at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(XMLNSDocumentScanne rImpl.java:140)
[java] at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDo cumentFragmentScannerImpl.java:511)
[java] at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.ja va:808)
[java] at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.ja va:737)
[java] at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:119)
[java] at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java :1205)
[java] at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.j ava:522)
[java] at javax.xml.parsers.SAXParser.parse(SAXParser.java:395)
[java] at javax.xml.parsers.SAXParser.parse(SAXParser.java:198)
[java] at com.adobe.air.Descriptor.validateXML(Descriptor.java:182)
[java] at com.adobe.air.Descriptor.<init>(Descriptor.java:56)
[java] at com.adobe.air.ApplicationDescriptor.<init>(ApplicationDescriptor.java:84)
[java] at com.adobe.air.ApplicationPackager.validateApplicationDescriptor(ApplicationPackager.java: 101)
[java] at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:64)
[java] at com.adobe.air.ipa.IPAPackager.createPackage(IPAPackager.java:217)
[java] at com.adobe.air.ADT.parseArgsAndGo(ADT.java:557)
[java] at com.adobe.air.ADT.run(ADT.java:414)
[java] at com.adobe.air.ADT.main(ADT.java:464)
Thanks,
Swathi.Note: Before the above error that were two other errors .
1) The build complained that the adt-bundle-linux toolchain could not be found and required that it be added to .mozconfig. This was done.
2) The build complained that dx could not be found.
The configure file was edited and the values $DX, $AAPT and $AIDL were all set to the adt-bundle-linux/sdk/build-tools/android-4.4 path.
The instructions given on the Mozilla Wiki did not work right for Android and several modifications were made to move it along. But this permission error is tough to figure out. -
Is it possible to build a captive runtime package with native extension?
Hi. Now I try to build a captive runtime package with one native extension file(ANE) for Windows.
I use Flash Builder 4.6 Premium and try to export release build.
But Flash Builder warns that captive runtime can not bundle ane file.
So I can not build package.
Official document seems that captive runtime supports native extensions.
Does anyone know about?Hi. Now I try to build a captive runtime package with one native extension file(ANE) for Windows.
I use Flash Builder 4.6 Premium and try to export release build.
But Flash Builder warns that captive runtime can not bundle ane file.
So I can not build package.
Official document seems that captive runtime supports native extensions.
Does anyone know about? -
How to use single ant build script to package the application with and without native extensions
Hi,
I am using iOS native extensions for Adobe air. For this I am listing the extensions in the application descriptor file. Since the package with native extensions are meant to run only on device, I want my build script to work without native extensions too to be able to run on simulator. Is this manadatory that I need two separate application descriptors/basically two build scripts to compile and package them? Please suggest and let me know if more explanation is needed.
Thanks,
Swathi.Hi
This is a known issue addressed by CR205204
As you said, IBM actually does not have rt.jar in its JDK - they have moved contents of rt.jar into various jars.
IBM is not using org/apache/crimson/tree/ in their JDK at all.So the error shows up in the end of build even if it succeeds
You may need to add crimson.jar to wlwBuild classpath, since it is not part of IBMs JDK.
Note: the build will work even w/o crimson.jar giving a non build related IDE exception in the very end.
Thanks
Vimala -
How to use single ant build to package with and without native extensions
Hi,
I am using iOS native extensions for Adobe air. For this I am listing the extensionid in the application descriptor file. Since the package with native extensions are meant to run only on device, I want my build script to work without native extensions too to be able to run on simulator. Is this manadatory that I need two separate application descriptors/basically two build scripts to compile and package them? Please suggest and let me know if more explanation is needed.
Thanks,
Swathi.why are you wanting to use single frames?
They allow having the initial frame address stay in the
address bar, and not
show the linked page's address. The problems they cause
usually override any
value.
Or- if we aren't using the same words the same way, please
give an example
site of what you want to do.
Alan
Adobe Community Expert, dreamweaver
http://www.adobe.com/communities/experts/ -
I get this error:
ld: warning: -ios_version_min not specificed, assuming 4.0
ld: warning: -dead_strip with lazy loaded static (library) archives has resulted in a duplicate symbol. You can change your source code to rename symbols to avoid the collision. This will be an error in a future linker.
/var/folders/y4/svqv7kzn469_ljcrvw1b99500000gn/T/cmd8085539752601990184.tmp: line 2: 25159 Bus error: 10 "/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/bin/ld64/i686-apple-darwin10-ld64" -ObjC -dead_strip -Z -arch armv7 -syslibroot "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iP honeOS6.0.sdk" -L/usr/lib -F"/System/Library/Frameworks/" -L"/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/lib" -o "../aot8213014594451590298.tmp" -L"/var/folders/y4/svqv7kzn469_ljcrvw1b99500000gn/T/07f32573-0d2b-42c6-b431-916954d76791" -exported_symbol _main -exported_symbol _ExtInitializer -exported_symbol _ExtFinalizer "extensionglue.o" -lstdc++ -lRuntimeInterpreter.arm-air -lgcc_s.1 -lstdc++.6 -lcrt1.o -lSystem.B -lz -lobjc -framework CoreFoundation -framework UIKit -framework MobileCoreServices -framework CoreGraphics -framework Foundation -framework SystemConfiguration -framework AudioToolbox -framework CFNetwork -framework QuartzCore -framework OpenGLES -framework CoreLocation -framework CoreMedia -framework CoreVideo -framework AVFoundation -framework Security -lcom.pgi.native.extensions.softphone
Compilation failed while executing : ld64
The ane was created using this command:
"/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/bin/adt" -package -target ane SPExtension.ane extension.xml -swc SPTest.swc -platform iPhone-ARM -C ios . -platformoptions platform.xml
The ANE file seemed to load in my project ok, and build ok. But when I hit run to package for my ios device, I get the above error.Here's the fix in case anyone else runs into this problem. When Flash Builder is building the deployment during launch, it converts the mapped path to a mangled local path for the ane to find the descriptor to a relative path, which can't be found and throws the null pointer. Making the Output Folder path actually local to the computer, as opposed to the default that FB creates, resolves the error, and still allows blazeds access from the device.
-
IOS default native extension packaging null pointer exception
I have an ANE that currently has a specific implementation for Android and a default implementation. Packaging up the .apk for android works fine on my android devices and packaging up a windows destop version (I created a separate desktop air application to do this) that uses the default ANE implementation works fine.
The problem is when trying to packaging the ipa for iOS that uses the ANE. I get the following error when I try a "Export Release Build" of my mobile app for iOS. It should be using the default ANE implementation.
Error occurred while packaging the application:
Warning: Using default implementation for native extension '<my ane extension id here>'
unexpected failure: null
java.lang.NullPointerException
at com.adobe.png.PNGUtils.updatePNGMetadata(PNGUtils.java:60)
at com.adobe.air.ipa.IPAOutputStream.addFile(IPAOutputStream.java:557)
at com.adobe.air.ADTOutputStream.addFileFromStream(ADTOutputStream.java:299)
at com.adobe.air.ADTOutputStream.addFileFromStream(ADTOutputStream.java:292)
What is missing? I've successfully packaged IPAs before but they didn't use any ANEs. This app will eventually have it's own iOS ANE implementation but it should just use the default if there is no iOS implementation available.
RandyWhile using ipa-test-interpreter or ipa-debug-interpreter (and also removing the -platformsdk argument during IPA packaging) fixed ipa-test and ipa-debug builds, it did not fix ipa-ad-hoc or ipa-app-store builds. Our entire build automation system relies on ant based builds, so at the moment using Flex 4.6 and AIR 3.4 is basically out of the question because of the null pointer exception error that eckhoff_randy pointed out above.
Without AIR 3.4 we do not have iOS 6 support (meaning we don't have iPhone 5 support either).
This is a MAJOR problem. I'm not sure that 'waiting until the next release' is an acceptable answer at this point. If possible can you give me as much information as you have on this problem?
Here's what's my output looks like:
[exec] [Fatal Error] :1:1: Content is not allowed in prolog.
[exec] java.io.IOException: PLIST generation failed due to SAX error:org.xml.sax.SAXParseException: Content is not allowed in prolog.
[exec]
at com.adobe.air.Plist.newFromString(Plist.java:351)
[exec]
at com.adobe.air.Plist.newFromFile(Plist.java:325)
[exec]
at com.adobe.air.ipa.IPAOutputStream.setSDKVersion(IPAOutputStream.java:1067)
[exec]
at com.adobe.air.ipa.IPAOutputStream.setPlatformSDKLocation(IPAOutputStream.java:969)
[exec]
at com.adobe.air.ipa.IPAPackager.setDeviceSDKDirectory(IPAPackager.java:187)
[exec]
at com.adobe.air.ADT.parseFileAndPathArguments(ADT.java:1423)
[exec]
at com.adobe.air.ADT.parseDescriptorAndFileset(ADT.java:1474)
[exec]
at com.adobe.air.ADT.parseInput(ADT.java:929)
[exec]
at com.adobe.air.ADT.parsePackage(ADT.java:672)
[exec]
at com.adobe.air.ADT.parseArgsAndGo(ADT.java:570)
[exec]
at com.adobe.air.ADT.run(ADT.java:419)
[exec]
at com.adobe.air.ADT.main(ADT.java:469)
[exec] unexpected failure: null
[exec] java.lang.NullPointerException
[exec]
at com.adobe.air.ipa.IPAOutputStream.addExtensionAbc(IPAOutputStream.java:1031)
[exec]
at com.adobe.air.ipa.IPAPackager.addExtensions(IPAPackager.java:351)
[exec]
at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:68)
[exec]
at com.adobe.air.ipa.IPAPackager.createPackage(IPAPackager.java:245)
[exec]
at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571)
[exec]
at com.adobe.air.ADT.run(ADT.java:419)
[exec]
at com.adobe.air.ADT.main(ADT.java:469) -
Android native extension packaging error
Hi,
I have been working on a native extension. It packages and runs fine on ios, but when I try to launch my app on an android device I get the following error,
!MESSAGE Error occurred while packaging the application:
null
!STACK 0
java.lang.NullPointerException
at java.util.zip.ZipFile.getInputStream(ZipFile.java:194)
at com.adobe.air.apk.APKPackager.processExtensions(APKPackager.java:228)
at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:65)
at com.adobe.flexbuilder.multisdk.apollo.export.AIRAPKPackager.createUsingPackager(AIRAPKPac kager.java:245)
at com.adobe.flexbuilder.multisdk.apollo.export.AIRAPKPackager.create(AIRAPKPackager.java:57 5)
at com.adobe.flexbuilder.multisdk.apollo.export.AIRAPKPackager.create(AIRAPKPackager.java:13 8)
at com.adobe.flexide.multiplatform.android.launching.ADBLaunchHandler.doPackage(ADBLaunchHan dler.java:423)
at com.adobe.flexide.multiplatform.android.launching.ADBLaunchHandler.launch(ADBLaunchHandle r.java:350)
at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatfor mLaunchDelegate.java:184)
at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate. java:244)
at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate. java:134)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:854)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:703)
at org.eclipse.debug.internal.ui.DebugUIPlugin.buildAndLaunch(DebugUIPlugin.java:928)
at org.eclipse.debug.internal.ui.DebugUIPlugin$8.run(DebugUIPlugin.java:1132)
at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)
I am using Flash Builder 4.7, latest android SDK and Flex 4.12 with air 13 beta.
Any ideas?Hi,
Can you please share the contents for packaging ANE in the same folder structure with me so that I can give it a try at my end as well and look into this problem? My email id is [email protected]
-Nimisha -
Problem creating native extension package
In an effort to learn how to create a native extension on my own, I've looked to the examples and help documentation from Adobe. I have actually created the required files for the extension (the native code, extension descriptor, the swc library and library.swf). However, when I run the command to build the .ane file I get this error:
/Users/dalston/TeamAGC/sdk/4.6.0/bin/adt -package -target ane ../release/DeviceInfoExtension.ane extension.xml -swc DeviceInfoExtension.swc -platform iPhone-ARM library.swf libDeviceInfo.a
output file is not writable
I also tried a variation of that command that results in the same error (which comes straight from the Adobe help docs):
/Users/dalston/TeamAGC/sdk/4.6.0/bin/adt -package -target ane ../release/DeviceInfoExtension.ane extension.xml -swc DeviceInfoExtension.swc -platform iPhone-ARM -C platform/ios . -platform default -C platform/default library.swf
output file is not writable
I'm not sure what I'm doing wrong here. Has anyone had this problem before? Thanks in advance for your help!Hello Colin,
The folder I was working from /Users/dalston/TeamAGC/sdk/4.6.0, which is where the AIR sdk resides. The actual directory with the native extension files are in /Users/dalston/Documents/Adobe Flash Builder 4.6/DeviceInfoExtension/bin/DeviceInfoExtension. When I run the ls command I see all the folders under the main user (dalston, which is me). I believe I have read/write access to everything since I am the adminsitrator on this machine. I am on a Mac by the way. -
Creating the native extension package
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2482335412ffea65006-8000.htm l
Hi,
I am trying to create a native extension for MAC.
i am getting the following error in xcode.
i included flashruntime.h and imported the .h file also.
other FRE functions are working fine..i am getting error only after adding FREAcquireByteArray.
Undefined symbols for architecture x86_64:
"_FREAcquireByteArray", referenced from:
_saveFile in save.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation) -
Unable To Build iOS App Using Native Extension
I’m trying to create a native extension for iOS and use that extension as part of an IPA app for iOS I create from a SWF file using the ADT tool (i.e. the normal use-case for iOS). Note: I have already successfully created the native extension and APK app for Android and now I am trying to build the iOS side.
I have been primarily using the information found at the following websites:
http://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt3.html
http://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt5.html
http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac35eb7b4e12cddc5fbbb-8000.html
I have also searched the Adobe forums for the answer to my question without success.
The error I receive is:
ld: warning: ignoring file /var/folders/c3/mpg4frwn2j1f8scw4jctbmv9hfkswj/T/bd3fbd4a-cf56-4fd6-a06d-d69ea92dc620/lib com.mycompany.MyExtension.a, file was built for archive which is not the architecture being linked (armv7): /var/folders/c3/mpg4frwn2j1f8scw4jctbmv9hfkswj/T/bd3fbd4a-cf56-4fd6-a06d-d69ea92dc620/lib com.mycompany.MyExtension.a
Undefined symbols for architecture armv7:
"_MyExtensionInitializer", referenced from:
_g_com_adobe_air_fre_fmap in aotInfo.o
"_MyExtensionFinalizer", referenced from:
_g_com_adobe_air_fre_fmap in aotInfo.o
ld: symbol(s) not found for architecture armv7
Compilation failed while executing : ld64
I receive the above error when I execute the following command:
adt -package -target ipa-ad-hoc -storetype pkcs12 -keystore certificate.pfx -provisioning-profile provisioning_profile.mobileprovision MyApp.ipa MyApp.xml MyApp.swf -extdir packaged-extensions
where the folder “packaged-extensions” contains the ANE file I created using this command:
adt -package -target ane packaged-extensions/MyExtension.ane MyExtension.xml -swc MyExtension.swc -platform Android-ARM -platformoptions platformAndroidARM.xml -C dependencies . -C platform/Android . -platform iPhone-ARM -platformoptions platformiOSARM.xml -C platform/IOS . -platform default -C platform/default library.swf
where the content of the files are as follows:
MyApp.xml:
<application xmlns="http://ns.adobe.com/air/application/4.0">
<id>MyApp</id>
<versionNumber>0.0.1</versionNumber>
<filename>MyApp</filename>
<initialWindow>
<content>MyApp.swf</content>
<visible>true</visible>
<width>600</width>
<height>600</height>
</initialWindow>
<supportedProfiles>mobileDevice</supportedProfiles>
<extensions>
<extensionID>com.mycompany.MyExtension</extensionID>
</extensions>
</application>
MyExtension.xml:
<extension xmlns="http://ns.adobe.com/air/extension/4.0">
<id>com.mycompany.MyExtension</id>
<versionNumber>0.0.1</versionNumber>
<platforms>
<platform name="Android-ARM">
<applicationDeployment>
<nativeLibrary>MyExtension.jar</nativeLibrary>
<initializer>com.mycompany.MyExtension</initializer>
</applicationDeployment>
</platform>
<platform name="iPhone-ARM">
<applicationDeployment>
<nativeLibrary>libMyExtensionIOSLibrary.a</nativeLibrary>
<initializer>MyExtensionInitializer</initializer>
<finalizer>MyExtensionFinalizer</finalizer>
</applicationDeployment>
</platform>
<platform name="default">
<applicationDeployment/>
</platform>
</platforms>
</extension>
platformiOSARM.xml:
<platform xmlns="http://ns.adobe.com/air/extension/4.0">
<linkerOptions>
<option>-ios_version_min 5.1</option>
<option>-liconv</option>
</linkerOptions>
</platform>
MyExtensionIOSLibrary.m (yes, I know it doesn't do anything - it's simple on purpose to help isolate the error):
#import "FlashRuntimeExtensions.h"
void MyContextInitializer(void* extData, const uint8_t *ctxType, FREContext ctx, uint32_t *numFunctionsToTest, const FRENamedFunction **functionsToSet) {
return;
void MyExtensionInitializer(void **extDataToSet, FREContextInitializer* ctxInitializerToSet, FREContextFinalizer* ctxFinalizerToSet) {
*extDataToSet = NULL;
*ctxInitializerToSet = &MyContextInitializer;
void MyExtensionFinalizer(void *extData)
return;
I am using XCode to build MyExtensionIOSLibrary.m into a library file with a .a filename extension. My relevant build settings are:
iOS Deployment Target: iOS 5.1
Architectures: armv7
Build Active Architectures Only: No
Product Scheme: Release
Compile Sources As: Objective-C
Any ideas? Please help.Thanks for the reply.
yes.I've created a static library with 3rd party frameworks and pulled the .a from product folder(Debug-iphoneos).
and the framework didn't work(armv7 not supported error occurs ..don't know why) with it's original folder structure .
so I followed below link to change folders inside the 3rd party framework and figured out but now the application crashes on startup without giving an error message. .
スタッフ日記 - 【ANE作成】外部フレームワーク を含むANE作成時の注意点(iOS) | 株式会社マリエッタ -
My company is developing a game for the iPhone and iPad devices using Flash cs5.5 and Air3.0
The client requires that certain features be supported - such things like GameCenter, Rating system, etc... none of which is currently supported by flash for the iOS.
However, they did provide us with a bunch of xCode sample files on how they want things to work.
My idea was to bridge the gap in functionality by creating a native exention that utilized the xcode source that was given to me, thus giving me the functionality that is required.
But first, I need to actually CREATE a native extension, even just a basic echo/hello world... I have followed all the steps from various guides and tutorials and I have managed to create an ipa and put it on my iPad2 to test, but when the program starts up, nothing happens, I am left with a black screen. When I comment out the lines of code that intialize the extension, it fires up just fine.
(and yes, I even tried to put things in try blocks in case there was an error - no luck)
So I am hoping that someone can read through the process of what I am doing below and point out what I am doing wrong, or what I am missing.
What I am using:
Mac Mini running OSX 10.7.2 - this is used to run xCode 4.1 build 4B110
PC - Windows 7 home 64bit - Running Flash CS5.5 (version 11.5.1.3469) with the AIR 3.0 SDK inside it. I also have the AIR 3.0 sdk in a seperate folder for command line running. (This is my primary developement platform)
The PC does have flash builder installed, but I have never really used it, nor do I know how to use it... everything that has been built to date has been done using Flash CS5.5
So, this is what I have done.
The first thing I do is create a .a static library on the mac.
I open xcode and create a new project.
Select iOS Framework and Library, then select "Cocoa touch Static Library"
Give it a name, in this case "EchoExtension" and put it in a folder.
I then delete the EchoExtension.h file as all the samples I have seen to date don't use it.
I then add "FlashRuntimeExtension.h" to the project from the AIR3.0 sdk frameworks folder on my PC
I then delete everything in my .m file and, following several different examples and tutorials, type up the following code:
// EchoExtension.m
// EchoExtension
#include "FlashRuntimeExtensions.h"
FREObject echo(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) {
return argv[0];
//----------- Extention intializer and finalizer ----------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------ -
// A native context instance is created
void ContextInitializer(void* extData, const uint8_t* ctxType, FREContext ctx, uint32_t* numFunctionsToTest, const FRENamedFunction** functionsToSet) {
// setup the number of functions in this extention
// for easy reference, set the number of function that this extention will use.
int FunctionCount = 1;
// set the pointer reference to the number of function this extention will use.
*numFunctionsToTest = FunctionCount;
// create an array to store all the functions we will use.
FRENamedFunction* func = (FRENamedFunction*)malloc(sizeof(FRENamedFunction)*FunctionCount);
// create an array entry for each function
func[0].name = (const uint8_t*)"echo"; // the name of the function
func[0].functionData = NULL; // the data type
func[0].function = &echo; // reference to the actual function
// save the array in a pointer.
*functionsToSet = func;
// A native context instance is disposed
void ContextFinalizer(FREContext ctx) {
return;
// Initialization function of each extension
void ExtInitializer(void** extDataToSet, FREContextInitializer* ctxInitializerToSet, FREContextFinalizer* ctxFinalizerToSet) {
*extDataToSet = NULL;
*ctxInitializerToSet = &ContextInitializer;
*ctxFinalizerToSet = &ContextFinalizer;
// Called when extension is unloaded
void ExtFinalizer(void* extData) {
return;
I then go "Product", "Build" and it creates libEchoExtension.a
I copy this .a file over to my PC.
I am now finish with that god foresaken mac (*shudders*)
Back on my PC, I create a folder for my test project. For all intents an purposes, let's call this "D:\src\EchoExtension" I then create 2 folders, one called "lib" and one called "app". Lib is where I will create the actionscript source for my extension.
In my lib folder, I create a new fla in flash cs5.5 called "EchoExtension.fla"
I create in my lib folder, the following:
com\extensions\EchoExtension\EchoExtension.as
a folder called "Build" in which I place my libEchoExtension.a file.
in my EchoExtension.as file, I place the following code:
package com.extensions.EchoExtension
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.external.ExtensionContext;
public class EchoExtension extends EventDispatcher
protected var _extensionContext:ExtensionContext;
* Constructor.
public function EchoExtension()
super();
// Initialize extension.
_extensionContext = ExtensionContext.createExtensionContext( "com.extensions.EchoExtension", "main" );
public function echo(Prompt:String):String
return _extensionContext.call( "echo" ) as String;
In my main fla, on the first layer of the time line, I simply put the following code to make sure that the as file get's included when I publish the swc.
import com.extensions.EchoExtension.EchoExtension;
var ext:EchoExtension = new EchoExtension();
stop();
I then open up my fla's publish settings, turn off the swf - which I don't need, and check the swc and make sure that it outputs into my build folder. "./Build/EchoExtension.swc"
I also set the player to Air 3.0 (which I can do since I have successfully integrated AIR 3.0 along side my AIR 2.6 and can build both without any problems)
I then publish the swc. So far, so good. No problems.
I then make a copy of the swc and rename it to EchoExtension.swc.zip, at which point I extract the library.swf file from it and also place it in my build folder.
I then create extension.xml in by build folder which contains the following code:
<extension xmlns="http://ns.adobe.com/air/extension/2.5">
<id>com.extensions.EchoExtension</id>
<versionNumber>1</versionNumber>
<platforms>
<platform name="iPhone-ARM">
<applicationDeployment>
<nativeLibrary>libEchoExtension.a</nativeLibrary>
<initializer>ExtInitializer</initializer>
<finalizer>ExtFinalizer</finalizer>
</applicationDeployment>
</platform>
</platforms>
</extension>
Now, at this point I am a little wary, because I am building for the iPad2... the platform is iPhone... I thought that may be a problem and at one point I tested the same build on the iPhone4 and had the same results. I have also tested it using the platform name of iPad-ARM and got the same results... So I don't think that is the problem, but I am unsure.
Now, to make things easier, I created a batch file called "buildane.bat" in my build folder. This is what I will use to create my .ane file and it contains the following command line:
D:\SDKs\AirSDK30\bin\adt -package -target ane EchoExtension.ane extension.xml -swc EchoExtension.swc -platform iPhone-ARM library.swf libEchoExtension.a
I then open a command prompt and run buildane.bat and poof. My ane is created. My build folder has the following files in it now:
buildane.bat
EchoExtension.ane
EchoExtension.swc
EchoExtension.swc.zip
extension.xml
libEchoExtension.a
library.swf
Now that I have my swc, ane, and all that, it's time to create my sample application that will be used to test my new extension.
I go back to my D:\src\EchoExtension folder and go into the app folder I created ealier.
I then create a new flash project called EchoExtensionTester.fla
I open the action script settings, library paths, and add the swc that I created in my D:\src\EchoExtension\lib\build folder to my project.
On my stage, I create an input text field called txtInput, a dynamic text field called txtEcho, and a couple of buttons called btnClear, btnRuntime, and btnEcho
I open up the first layer in the time line and place the following code:
// basic imports.
import flash.desktop.NativeApplication;
import flash.events.MouseEvent;
import flash.text.TextField;
// import the extension from our swc.
import com.extensions.EchoExtension.EchoExtension;
// set our input text field to need the softkeyboard
txtInput.needsSoftKeyboard = true;
// add the event handlers to our buttons.
btnEcho.addEventListener(MouseEvent.CLICK, btnEcho_Click);
btnClear.addEventListener(MouseEvent.CLICK, btnClear_Click);
btnRunTime.addEventListener(MouseEvent.CLICK, btnRunTime_Click);
// create our extension variable.
var ext:EchoExtension;
try
// initialize our echo extension.
ext = new EchoExtension();
} catch (e:Error) {
txtEcho.text = "Error trying to create new EchoExtension:\n\n" + e;
stop();
// clear the echo text field
function btnClear_Click(e:MouseEvent):void
txtEcho.text = "";
// just for testing, put the current version of air runtime into our text field so we can make sure we are running air 3.0
function btnRunTime_Click(e:MouseEvent):void
txtEcho.text += "\nRuntime version = " + NativeApplication.nativeApplication.runtimeVersion;
// call the extension, passing it whatever is in the input text field and have it return it and place it in our echo text field
function btnEcho_Click(e:MouseEvent):void
txtEcho.text += "\n";
try
txtEcho.text += ext.echo(txtInput.text);
} catch (e:Error) {
txtEcho.text += "\nError calling ext.echo: " + e;
I then save the project, Open the Air for iOS settings and set the following: (but yes, I know... I am going to have to use adt to do the build, but I need to create the swf first)
Output file: EchoExtensionTester.ipa
Appname: EchoExtensionTester
Version 1.0
Landscape
Fullscreen On
Auto orientation is off
rendering GPU
device: iPad and iPhone
Res: High
Deployement: I use my certificate and provisionging profile that I use for my Primary project (which work) and set for device testing.
I close the window and save again... but before I publish, I open newly created "EchoExtensionTester-app.xml" that is in my app folder.
I add <extensions> <extensionID>com.extensions.EchoExtension</extensionID> </extensions> to the xml file so now it looks like this:
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<application xmlns="http://ns.adobe.com/air/application/3.0">
<extensions>
<extensionID>com.extensions.EchoExtension</extensionID>
</extensions>
<id>EchoExtensionTester</id>
<versionNumber>1.0</versionNumber>
<filename>EchoExtensionTester</filename>
<description/>
<!-- To localize the description, use the following format for the description element.<description><text xml:lang="en">English App description goes here</text><text xml:lang="fr">French App description goes here</text><text xml:lang="ja">Japanese App description goes here</text></description>-->
<name>EchoExtensionTester</name>
<!-- To localize the name, use the following format for the name element.<name><text xml:lang="en">English App name goes here</text><text xml:lang="fr">French App name goes here</text><text xml:lang="ja">Japanese App name goes here</text></name>-->
<copyright/>
<initialWindow>
<content>EchoExtensionTester.swf</content>
<systemChrome>standard</systemChrome>
<transparent>false</transparent>
<visible>true</visible>
<fullScreen>true</fullScreen>
<aspectRatio>landscape</aspectRatio>
<renderMode>gpu</renderMode>
<maximizable>true</maximizable>
<minimizable>true</minimizable>
<resizable>true</resizable>
<autoOrients>false</autoOrients>
</initialWindow>
<icon/>
<customUpdateUI>false</customUpdateUI>
<allowBrowserInvocation>false</allowBrowserInvocation>
<iPhone>
<InfoAdditions>
<![CDATA[<key>UIDeviceFamily</key><array><string>1</string><string>2</string></array>]]>
</InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
</application>
I save the changes to the xml and go back to flash. I then publish.
The swf is created as it should be, but then I get the error message:
Error creating files.
An implmentation for native extension 'com.extensions.EchoExtension' required by the application was not found for the target platform.
Now, while this is a pain in the rear, I new this was going to happen because in my reading of tutorials and samples, they all said that you must use adt to build the ipa... but that's fine... all I wanted anyway was the swf, which I now have in my app folder.
I close down flash as I don't need it anymore and I create a new batch file: (note: I change the names of the cert, provision profile, and password for this post)
cls
"D:\SDKs\AirSDK30\bin\adt" -package -target ipa-ad-hoc -storetype pkcs12 -keystore "D:\src\mycert.p12" -storepass MYPASSWORD -provisioning-profile "D:\src\myprovfile.mobileprovision" "EchoExtensionTester.ipa" "EchoExtensionTester-app.xml" "EchoExtensionTester.swf" -extdir ../lib/Build
set /p dummy=
echo done
I then open a command window in my app folder and run build.bat...
I wait about 2 minutes....
YAY! My ipa file has been created with no errors reported so far.... Time to copy this bad boy to the iPad and see what happens.
I open iTunes, drag "EchoExtensionTester.ipa" over to the Apps, then sync my device....
YAY! iTunes has successfully installed the ipa on the device... and there is by bright and shiney blank icon for Echo Extension Tester...
I open the app.... and.....
nothing.
I wait
still nothing.
I go to the bathroom.
I get back... still nothing... just a black screen.
I press the iPad home button, the app minimized, I restore it... nothing... black screen.
hrm. Time to do a little trial and error to see if I can figure out where the break down is.
As a test, I open my fla and I comment out the following lines:
ext = new EchoExtension();
txtEcho.text += ext.echo(txtInput.text);
I then rebuild the swf... get the same error (don't care)... I then rebuild the ipa using the batch file.... and re-install it on the device when it's done.
The exact same thing....
I open the xml file... and remove the <extensionID>com.extensions.EchoExtension</extensionID> line, save and re-run the batch file again... wait for the ipa to finish, and run it on the device.
I fire up the program on the iPad and it launches perfectly... except for the commented line of code to actually create and call the extension, everything works as it should. The runtime on the device is reporting as 3.0.0.4080
As a test, I open the .fla back up and uncomment the 2 lines I commented out above... keeping the extensionID out of the xml file, I re-publish the ipa.... of course, this time, it actually creates the ipa from flash because the extension id is not in the xml.
I put the ipa file with the extension code in place on the ipad... Fire it up and put some text into the txtInput and press the echo button. I get the following error:Error calling ext.echo: TypeError: Error #1009
I suspect that is because I failed into include the extension in the descriptor... but when I build it with the extensionid in the xml, I just get a black screen. I am 99% sure that the extension context in the ext object is null (because that is what happens when I run it in flash debug without the extension lines in the xml)
And here I am stuck.
Can anyone tell me what I am doing wrong or what I have forgotten to do?
Thanks.I have been trying to get the remote debugging working with my flash and ipad2... but I can't seem to figure it out. I looked at several tutorials, but the ipad build just doesn't want to seem to connect to the flash remote debugger.
Anyway... here is a little more information.
I moved the initialization of the extension from the start of the application to the button event itself. Now, the application will start up exactly as it's supposed to, but when I press the button that creates and initalizes the extension and does the echo call, the application crashes.
Here is the new code:
// basic imports.
import flash.desktop.NativeApplication;
import flash.events.MouseEvent;
import flash.text.TextField;
// import the extension from our swc.
import com.extensions.EchoExtension.EchoExtension;
// set our input text field to need the softkeyboard
txtInput.needsSoftKeyboard = true;
// add the event handlers to our buttons.
btnEcho.addEventListener(MouseEvent.CLICK, btnEcho_Click);
btnClear.addEventListener(MouseEvent.CLICK, btnClear_Click);
btnRunTime.addEventListener(MouseEvent.CLICK, btnRunTime_Click);
txtEcho.text += "Initialization complete.\n";
stop();
// clear the echo text field
function btnClear_Click(e:MouseEvent):void
txtEcho.text = "";
// just for testing, put the current version of air runtime into our text field so we can make sure we are running air 3.0
function btnRunTime_Click(e:MouseEvent):void
txtEcho.text += "Runtime version = " + NativeApplication.nativeApplication.runtimeVersion +"\n" ;
// call the extension, passing it whatever is in the input text field and have it return it and place it in our echo text field
function btnEcho_Click(e:MouseEvent):void
// create our extension variable.
try
var ext:EchoExtension = new EchoExtension();
txtEcho.text += ext.echo(txtInput.text) +"\n" ;
ext = null;
} catch (err:Error) {
txtEcho.text += "Error: " + err.message +"\n" ;
Now, program crashes are an entirely different animal because the ipad creates a crash log! YAY!
this is what the crash log contains:
Incident Identifier: 4BF67A2C-FD36-495D-BB56-B3DCA4772EB8
CrashReporter Key: 7a4dd56d46eb23a7701ad55245de2bca11c48b32
Hardware Model: iPad2,2
Process: EchoExtensionTester [9272]
Path: /var/mobile/Applications/90B3B31D-F516-4094-BE3B-88E1324419EC/EchoExtensionTester.app/Ech oExtensionTester
Identifier: EchoExtensionTester
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2011-10-28 14:17:48.145 -0300
OS Version: iPhone OS 4.3.5 (8L1)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 EchoExtensionTester 0x00813aac 0x1000 + 8465068
1 EchoExtensionTester 0x005f88ec 0x1000 + 6256876
2 EchoExtensionTester 0x00372ba4 0x1000 + 3611556
3 EchoExtensionTester 0x006dd7c8 0x1000 + 7194568
4 EchoExtensionTester 0x006dd25c 0x1000 + 7193180
5 EchoExtensionTester 0x006de304 0x1000 + 7197444
6 EchoExtensionTester 0x006dc750 0x1000 + 7190352
7 EchoExtensionTester 0x006730cc 0x1000 + 6758604
8 EchoExtensionTester 0x006dd0ac 0x1000 + 7192748
9 EchoExtensionTester 0x006dc750 0x1000 + 7190352
10 EchoExtensionTester 0x006730cc 0x1000 + 6758604
11 EchoExtensionTester 0x006dd0ac 0x1000 + 7192748
12 EchoExtensionTester 0x006dc750 0x1000 + 7190352
13 EchoExtensionTester 0x006730cc 0x1000 + 6758604
14 EchoExtensionTester 0x006dd0ac 0x1000 + 7192748
15 EchoExtensionTester 0x0032fc90 0x1000 + 3337360
16 EchoExtensionTester 0x00329e1c 0x1000 + 3313180
17 EchoExtensionTester 0x0032171c 0x1000 + 3278620
18 EchoExtensionTester 0x0032179c 0x1000 + 3278748
19 EchoExtensionTester 0x0032ae00 0x1000 + 3317248
20 EchoExtensionTester 0x00137328 0x1000 + 1270568
21 EchoExtensionTester 0x004f9a5c 0x1000 + 5212764
22 EchoExtensionTester 0x00035adc 0x1000 + 215772
23 EchoExtensionTester 0x002f6824 0x1000 + 3102756
24 EchoExtensionTester 0x002f7f18 0x1000 + 3108632
25 UIKit 0x35ef9bee 0x35ede000 + 113646
26 UIKit 0x35ef9568 0x35ede000 + 111976
27 UIKit 0x35ee230c 0x35ede000 + 17164
28 UIKit 0x35ee1c4c 0x35ede000 + 15436
29 GraphicsServices 0x321e9e70 0x321e5000 + 20080
30 CoreFoundation 0x316f3a90 0x3167e000 + 481936
31 CoreFoundation 0x316f5838 0x3167e000 + 489528
32 CoreFoundation 0x316f6606 0x3167e000 + 493062
33 CoreFoundation 0x31686ebc 0x3167e000 + 36540
34 CoreFoundation 0x31686dc4 0x3167e000 + 36292
35 GraphicsServices 0x321e9418 0x321e5000 + 17432
36 GraphicsServices 0x321e94c4 0x321e5000 + 17604
37 UIKit 0x35f0cd62 0x35ede000 + 191842
38 UIKit 0x35f0a800 0x35ede000 + 182272
39 EchoExtensionTester 0x001819e4 0x1000 + 1575396
40 EchoExtensionTester 0x00813a6c 0x1000 + 8465004
Thread 1:
0 libsystem_kernel.dylib 0x35afe3ec 0x35aec000 + 74732
1 libsystem_c.dylib 0x31bf06d8 0x31bbc000 + 214744
2 libsystem_c.dylib 0x31bf0bbc 0x31bbc000 + 215996
Thread 2 name: Dispatch queue: com.apple.libdispatch-manager
Thread 2:
0 libsystem_kernel.dylib 0x35afefbc 0x35aec000 + 77756
1 libdispatch.dylib 0x31660ed4 0x31660000 + 3796
2 libdispatch.dylib 0x31661f3a 0x31660000 + 7994
3 libdispatch.dylib 0x316614ec 0x31660000 + 5356
4 libsystem_c.dylib 0x31bf058a 0x31bbc000 + 214410
5 libsystem_c.dylib 0x31bf0bbc 0x31bbc000 + 215996
Thread 3 name: WebThread
Thread 3:
0 libsystem_kernel.dylib 0x35afbc00 0x35aec000 + 64512
1 libsystem_kernel.dylib 0x35afb758 0x35aec000 + 63320
2 CoreFoundation 0x316f42b8 0x3167e000 + 484024
3 CoreFoundation 0x316f6562 0x3167e000 + 492898
4 CoreFoundation 0x31686ebc 0x3167e000 + 36540
5 CoreFoundation 0x31686dc4 0x3167e000 + 36292
6 WebCore 0x3248e27e 0x32488000 + 25214
7 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
8 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 4:
0 libsystem_kernel.dylib 0x35afdd18 0x35aec000 + 72984
1 libsystem_c.dylib 0x31c16860 0x31bbc000 + 370784
2 libsystem_c.dylib 0x31bbdeb2 0x31bbc000 + 7858
3 EchoExtensionTester 0x004aa090 0x1000 + 4886672
4 EchoExtensionTester 0x002a0b54 0x1000 + 2751316
5 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
6 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
7 EchoExtensionTester 0x004aa748 0x1000 + 4888392
8 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
9 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 5:
0 libsystem_kernel.dylib 0x35afdd18 0x35aec000 + 72984
1 libsystem_c.dylib 0x31c16860 0x31bbc000 + 370784
2 libsystem_c.dylib 0x31bbdeb2 0x31bbc000 + 7858
3 EchoExtensionTester 0x004aa090 0x1000 + 4886672
4 EchoExtensionTester 0x002a0b54 0x1000 + 2751316
5 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
6 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
7 EchoExtensionTester 0x004aa748 0x1000 + 4888392
8 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
9 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 6:
0 libsystem_kernel.dylib 0x35afbc74 0x35aec000 + 64628
1 libsystem_kernel.dylib 0x35afbf46 0x35aec000 + 65350
2 libsystem_c.dylib 0x31c16812 0x31bbc000 + 370706
3 libsystem_c.dylib 0x31c169fe 0x31bbc000 + 371198
4 EchoExtensionTester 0x004a9f60 0x1000 + 4886368
5 EchoExtensionTester 0x001b8908 0x1000 + 1800456
6 EchoExtensionTester 0x001b893c 0x1000 + 1800508
7 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
8 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
9 EchoExtensionTester 0x004aa748 0x1000 + 4888392
10 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
11 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 7:
0 libsystem_kernel.dylib 0x35afdd18 0x35aec000 + 72984
1 libsystem_c.dylib 0x31c16860 0x31bbc000 + 370784
2 libsystem_c.dylib 0x31bbde86 0x31bbc000 + 7814
3 EchoExtensionTester 0x004aa044 0x1000 + 4886596
4 EchoExtensionTester 0x0039367c 0x1000 + 3745404
5 EchoExtensionTester 0x004aa2fc 0x1000 + 4887292
6 EchoExtensionTester 0x004aa5e8 0x1000 + 4888040
7 EchoExtensionTester 0x004aa748 0x1000 + 4888392
8 libsystem_c.dylib 0x31bef30a 0x31bbc000 + 209674
9 libsystem_c.dylib 0x31bf0bb4 0x31bbc000 + 215988
Thread 0 crashed with ARM Thread State:
r0: 0x03ebb060 r1: 0x00000000 r2: 0x00000000 r3: 0x00000000
r4: 0x043b19e0 r5: 0x00000002 r6: 0x2fdfc178 r7: 0x2fdfc108
r8: 0x043b19e0 r9: 0x007d47d4 r10: 0x2fdfc1e4 r11: 0x043b19f0
ip: 0x00813aad sp: 0x2fdfc03c lr: 0x005f88f4 pc: 0x00813aac
cpsr: 0x68000030
Binary Images:
0x1000 - 0x8d6fff +EchoExtensionTester armv7 <4c58623df42ff7826b2bf3efab136467> /var/mobile/Applications/90B3B31D-F516-4094-BE3B-88E1324419EC/EchoExtensionTester.app/Ech oExtensionTester
0x2fe00000 - 0x2fe25fff dyld armv7 <4d3190188cbf32a8a73f32a8b5bb7adf> /usr/lib/dyld
0x30986000 - 0x309b9fff QuickLook armv7 <29d2d981d1d6358381f5716ee37314b4> /System/Library/Frameworks/QuickLook.framework/QuickLook
0x30ab8000 - 0x30abefff StoreKit armv7 <0deee3e11c7632aab98ab3c026d41e41> /System/Library/Frameworks/StoreKit.framework/StoreKit
0x30ac5000 - 0x30af3fff DataAccess armv7 <3a2e67aa1d8834b7a8fc2fbb56654b15> /System/Library/PrivateFrameworks/DataAccess.framework/DataAccess
0x30af4000 - 0x30b9afff GameKit armv7 <844f6d90111f3e81961a723f557dd2a1> /System/Library/Frameworks/GameKit.framework/GameKit
0x30bbf000 - 0x30c7efff CFNetwork armv7 <b09e0d53de9f3bc8bde494780f3cdd4f> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
0x30c81000 - 0x30d05fff AVFoundation armv7 <eeaf5f4f822436a5bd1655f536e69879> /System/Library/Frameworks/AVFoundation.framework/AVFoundation
0x30e07000 - 0x30f07fff libGLProgrammability.dylib armv7 <c0e6b958279639c098136283c6ad06a8> /System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib
0x30f08000 - 0x30f0bfff ActorKit armv7 <f7aa6cdd654231988aafcf448978f450> /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit
0x30f0c000 - 0x30f52fff CoreTelephony armv7 <af7d1e770e5a3ffd8834a57fb5d40557> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony
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0x36f16000 - 0x36f17fff libsystem_network.dylib armv7 <3e0b7d6754cd33669c0680525f03ede1> /usr/lib/system/libsystem_network.dylib
0x36f18000 - 0x36f4bfff StoreServices armv7 <d526715648f435c3aac4c42953e76d20> /System/Library/PrivateFrameworks/StoreServices.framework/StoreServices
0x36fa9000 - 0x3706afff RawCamera armv7 <0c52d8b1498c3dbb9aad95f3bcd8261d> /System/Library/CoreServices/RawCamera.bundle/RawCamera
0x370b2000 - 0x370ddfff IMFoundation armv7 <f1f21bedbf2e3ea38f692abef0005d76> /System/Library/PrivateFrameworks/IMCore.framework/Frameworks/IMFoundation.framework/IMFo undation
0x370e4000 - 0x370e5fff libdyld.dylib armv7 <7dd4acfe150831e0ae82296587e67e7f> /usr/lib/system/libdyld.dylib
0x370ec000 - 0x370fcfff DataAccessExpress armv7 <66d9047da79a31daa887e6d84c42ecb2> /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress
0x37144000 - 0x37147fff CertUI armv7 <9060fe03a4943ef295531feced9a17dd> /System/Library/PrivateFrameworks/CertUI.framework/CertUI
0x37148000 - 0x37154fff SpringBoardServices armv7 <c68262667ac8397a949ce4e92dfec7db> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices -
Developing and using Adobe AIR native extensions for Android devices
I was using this tutorial:
"Developing and using Adobe AIR native extensions for Android devices"
http://www.adobe.com/devnet/air/articles/ane-android-devices.html
When packing the Flex mobile ANESampleTest to deploy on an Android device, the below error happens
Error occurred while packaging the application:
aapt tool failed:invalid resource directory name: /private/var/folders/k8/1thhvkf92h947n_g22hg_v9m0000gn/T/52ba05aa-9001-4d46-9438-db81ef83 06f0/res/drawable-xxhdpi
invalid resource directory name: /private/var/folders/k8/1thhvkf92h947n_g22hg_v9m0000gn/T/52ba05aa-9001-4d46-9438-db81ef83 06f0/res/values-sw600dp
invalid resource directory name: /private/var/folders/k8/1thhvkf92h947n_g22hg_v9m0000gn/T/52ba05aa-9001-4d46-9438-db81ef83 06f0/res/values-sw720dp-lan
Does anyone know what the issue might be?Did you find a workaround for the Error? I'm getting the same and I can't seem to find any solution.
-
Flash Builder 4.6 Mobile Project Using Blazeds & Native Extension
Hi,
I'm building a Flex Mobile project in FB, that uses BlazeDS to access data through a Spring Project, and also uses an ANE file to access the device's contacts. I want to debug the application on a device connected with a USB cable, so had to set my root and output folders in Server Settings using UNC so it can be found from my device thru my wifi network. I also have added the native extension via the Build Path and Packaging tabs. When I debug from a desktop emulator, things launch OK and the extension correctly tells me it's not supported on the emulator. However, if I debug on the device, FB throws an exception at launch, complaining of a java null pointer exception. The Eclipse log, in part, looks like this:
com.adobe.flexbuilder.project.AbstractXMLModel$FileReadException: org.eclipse.core.internal.resources.ResourceException: Resource '/NewOne-debug/NewOne-app.xml' does not exist.
at com.adobe.flexbuilder.project.air.internal.xml.ApplicationXMLModel.<init>(ApplicationXMLM odel.java:102)
at com.adobe.flexbuilder.project.air.AppXMLCreator.init(AppXMLCreator.java:91)
at com.adobe.flexbuilder.project.air.AppXMLCreator.<init>(AppXMLCreator.java:80)
at com.adobe.flexbuilder.project.air.AppXMLCreator.<init>(AppXMLCreator.java:73)
at com.adobe.flexbuilder.project.ui.utils.ANE.AppXMLFileANEExtensionHandler.getAppXMLCreator (AppXMLFileANEExtensionHandler.java:153)
at com.adobe.flexbuilder.project.ui.utils.ANE.AppXMLFileANEExtensionHandler.retainExtensionI ds(AppXMLFileANEExtensionHandler.java:315)
at com.adobe.flexbuilder.project.ui.utils.ANE.ANEController.modifyAppXMLforPackaging(ANECont roller.java:371)
at com.adobe.flexbuilder.project.ui.utils.ANE.ANEController.modifyAppXMLforPackaging(ANECont roller.java:338)
at com.adobe.flexbuilder.project.ui.utils.ANE.AbstractANEPackageHandler.modifyAppXMLforPacka ging(AbstractANEPackageHandler.java:91)
at com.adobe.flexide.launching.multiplatform.launchhandlers.AbstractMultiPlatformLaunchHandl er.applyNativeExtensionDetails(AbstractMultiPlatformLaunchHandler.java:164)
at com.adobe.flexide.multiplatform.android.launching.ADBLaunchHandler.doPackage(ADBLaunchHan dler.java:424)
at com.adobe.flexide.multiplatform.android.launching.ADBLaunchHandler.launch(ADBLaunchHandle r.java:250)
at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatfor mLaunchDelegate.java:191)
at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate. java:244)
at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate. java:134)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:854)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:703)
at org.eclipse.debug.internal.ui.DebugUIPlugin.buildAndLaunch(DebugUIPlugin.java:928)
at org.eclipse.debug.internal.ui.DebugUIPlugin$8.run(DebugUIPlugin.java:1132)
at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)
Caused by: org.eclipse.core.internal.resources.ResourceException: Resource '/NewOne-debug/NewOne-app.xml' does not exist.
at org.eclipse.core.internal.resources.Resource.checkExists(Resource.java:320)
at org.eclipse.core.internal.resources.Resource.checkAccessible(Resource.java:194)
at org.eclipse.core.internal.resources.File.getContents(File.java:287)
at org.eclipse.core.internal.resources.File.getContents(File.java:278)
at com.adobe.flexbuilder.project.air.internal.xml.ApplicationXMLModel.<init>(ApplicationXMLM odel.java:100)
... 19 more
I guess the problem is that when the application tries to run on my device, the extension is not finding the application descriptor file. Is there anything else I need to do?
I appreciate any help.
JayHere's the fix in case anyone else runs into this problem. When Flash Builder is building the deployment during launch, it converts the mapped path to a mangled local path for the ane to find the descriptor to a relative path, which can't be found and throws the null pointer. Making the Output Folder path actually local to the computer, as opposed to the default that FB creates, resolves the error, and still allows blazeds access from the device.
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ExtensionContext error while creating Native Extension in Flex 3.6 SDK
I'm creating native extension with Flex 3.6 . Coded native side then created Flex Library Project and then create .ane file. Finally imported .ane file to myFlex Project.
Here is the problem I had. While I'm debugging app, "1046: Type was not found or was not a compile-time constant: ExtensionContext" error occurs. Attached the Library project .as class .
Thanks in Advance
package com.extension.samples
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.external.ExtensionContext;
public class NetworkConnectionANE extends EventDispatcher
public var _extContext : ExtensionContext;
public function NetworkConnectionANE(target:IEventDispatcher=null)
_extContext = ExtensionContext.createExtensionContext("com.extension.samples.NetworkConnectionANE", null);
super(target);
public function Connect(path:String):int
return _extContext.call("nativeFunc", path);
public function dispose():void
_extContext.dispose();
Edit: I tried to use .swc file that created from library project in another Flex Desktop app, but the same error
Also tried with _extContext = ExtensionContext.createExtensionContext("com.extension.samples.NetworkConnectionANE","");
Edit: The problem about Flex SDK, there is no problem in SDK 4.6. Now the question is, How to use Extension in lib project in Flex 3.6 SDK ?I'm sure, I use Flex 3.6.0 SDK version. When I want to create a library project in 3.6.0, already I couldn't see ExtensionContext class in flash.external package. If I create in v4.6, I'm having problem when I start to debug my v3.6 desktop application. Now I want to learn
Does Flex v3.6.0 support NativeExtension ?
if Yes ,
which class is equal to ExtensionContext in v3.6.0
or How can I import ExtensionContext class to v3.6.0
Thanks
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