Paint bucket displayed

I've got a GUI vi that is display an odd phenomena that I haven't run into before. On a display tab that happens to have some picture controls that display different .PNG images based on runtime program settings. Over these picture controls are some user controls. The weird behavior I am seeing is that when the operator mouses over the user controls, if the cursor moves to an area that is over the picture control, but not over one of the user controls, the cursor changes from the "finger" or "text bar" to the little "paint bucket", like the one in the icon editor (but not the "ink bottle" from paint). It is annoying/distracting, and actually takes a finite moment to switch back to the appropriate "tool" image when it mouses over something that is actually editable. Any thoughts as to the cause or cure?
Thanks,
Putnam
Certified LabVIEW Developer
Senior Test Engineer
Currently using LV 6.1-LabVIEW 2012, RT8.5
LabVIEW Champion
Solved!
Go to Solution.

Well, here is a simple example with a .png picture. Mousing over the image portion gives me the paint bucket, and this is being run on different machine, leading me to believe it is inherent in LabVIEW, at least at this version.
Putnam
Certified LabVIEW Developer
Senior Test Engineer
Currently using LV 6.1-LabVIEW 2012, RT8.5
LabVIEW Champion
Attachments:
Paint tool demo_LV2010.zip ‏153 KB

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    Your second example of the "scratchboard" style illustration is a case-in-point of situations where we make value judgements and (hopefully careful) compromise between semi-automation and path-drawing purism. You're trying to emulate an expressly non-geometric aesthetic style. The particular example is a good one, because it's a "borderline" example. That drawing is simple enough that it could be drawn entirely anchor-by-anchor, and I would likely do it that way if, for example, it was going to be cut from sign vinyl enlarged to the scale of a trade show background or a wall hanging in an airport.
    But if it were only to serve as a one-time placement as a spot graphic in a magazine, I might, for example, create an ArtBrush for certain portions of it, like the selected sun rays, and "let it go" for practical considerations. (Although I'd not deliver it as such; I'd consider it a matter of due dilligence to expand such semi-automated "live" onstructs and check the paths for reasonable cleanness.)
    Bear in mind, Bezier-based drawing has been the mainstream for three decades now. We're not "fooling anyone" anymore. There now exists a new aesthetic discernment. Even our audiences are well aware that digital emulations of the randomness of so-called "natural media" are just that; contrived digital emulations. Our audiences view our artwork with a certain skepticism.
    And when you put something in print, there's (hopefully, although I often wonder) still the matter of professional pride which bears in mind that our artwork will be viewed not by just the "unsuspecting public" but also by our peers; our colleagues. So you want to avoid any "dead giveaways" of execution by "cheap tricks" which "hurt the eyes" of other vector illustrators. At the scale viewed on this computer in this forum, there are details in that drawing which look like (whether they are or not) the kind of unintentional artifacts commonly generated by path operations and such. Such artifacts don't read as "natural randomness" of the emulated medium (again, we're no longer fooling anyone). They break the stylistic consistency of detail of the overall drawing and therefore look like unintentional but disregarded results of some automated feature.
    So anytime you employ an automated path-generating feature, consider it normal to perform some cleanup on the result. Again, an extreme-case common situation exemplifies the principle. I put 3D Effect to use, but I would never deliver the raw results of it as final deliverable vector artwork. Automated features can be used as a rough-out tool; a means to an end, not the final end itself.
    JET

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