Preloading a swf with event sounds.
I have a swf that uses event sounds for speech in
it's assets with Export for ActionScript lnkage on. My movie
preloads but the preloader movie doesn't appear until the sounds
load. Upon loading the swf, I get a background color for about 10
seconds, then my preloader movie appears and plays for what's left
and finishes up fine. I know it's the sound cause when I remove the
sound, it plays nicely. I need the event sounds cause I must try to
synch with a demo on a timeline. It also works like a charm if I
put the sound on a keyframe in the movie timeline and don't use
Export for ActionScript linkage. How can I get my preloader
movieclip to start playing right away and account for all the
assets loading? Anyone heard of this happening? I'll attach the
preloader code.
The sound event isn't called until an embedded movie clip
runs. This clip way is past the first frame. And the preloader
calls for a movie at the depth of 100.
I'm experiencing this lag whenever I have a sound in the
library that has the "export for actionscript" call. Even when I
don't use the sound at all. This doesn't happen when I have the
export call on images or other movie clips in the library.
I'm sure I need more training. I have a complicated movie and
I've never had to run a preloader for sound or components. I thank
you for your efforts, but this is not going to work without more
training, I can tell. I better get someone in town to look at this.
We'll consider this closed. I appreciate your help. :)
Similar Messages
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Preload a .SWF with Javasript?
Does it have any effect on the playback of a .swf?
What if I simply use a script like this?
<script type="text/javascript">
if (document.images) {
img1 = new Image();
img1.src = "presentation.swf";
</script>
I've noticed that my .swf performs better after playing it once - I assume this is due to the fact that's it's been downloaded and cached by the browser...?
http://www.thomashanserdesign.com#flash
For a short Flash piece like this, I'm not going to bother with a Flash "preloader." I just thought using a Javascript would load the .swf in its entirety and help improve the performance. (It tends to slow down near the end of the video, before the logo appears at the end.)
Comments?The second try is simply the cache as you've noticed. You're much better off keeping the video external, using a mobile friendly format like MP4 and utilizing the NetStream buffer system. If you really want it to work well and be polished, you can't avoid things like this.
Embedding the video not only makes it device unfriendly but it uses inferior codecs so your video quality will take the penalty of quality or file size.
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Dear all,
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New event with no sound from iPhone
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(MX04) Pausing a loaded swf with sound objects within it
Hi,
I'm working on a PowerPoint-esque presentation where a user
watches and listens to a loaded swf in the main movie, clicks the
next button (which unloads the swf, advances to the next frame and
loads the next swf), and watches the next one. Lather, rinse,
repeat. Some of the sections are rather long, and I'd like to give
the user the ability to pause and play by button click.
I know how to stop and start the container MC, but that
doesn't stop the sound object (and the embedded MCs). I also know
how to pause and start a sound object using the object's instance
name. Is there a way to pause everything from the main timeline,
and keep the AS general enough so that any sound object pauses when
clicked?
Any help is most appreciated! MX04 and AS2.0.
Thanks!Kglad,
I tried your code and ran into some problems with stopping
the mc's, as the embedded mc's within the loaded swf need to stop
as well. I found the attached code to stop the mc's, but now am
having trouble with the sound objects.
Here's the issue, I used this:
this.soundPosition = currentMovie.loop1.position/1000;
this.currentMovie.loop1.stop();
... for the sound object stop commands and listed a new one
for each loop I was using. On the play button I started them back
up again. This all works, but when I start them up again they all
play, not just the one that is currently paused. Do you mind giving
me some guidance with the for (obj in mc) loop? My loop experience
is nil. What I want to do is have the code cycle through all of the
loops to see which one is playing, then store that information in a
variable, then pause and play the variable. Does that sound right?
Thanks again for the help!
-Sandy -
Not event 6 month i already got a problem with the sound and i cannot watch youtube or any video using my Ipad. Please help
Reset iPad
Hold down the Sleep/Wake button and the Home button at the same time for at least ten seconds, until the Apple logo appears
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Preloader causes SWF to download twice
Hi there,
I'm wondering if anyone else has run in to this issue, where
a movie with no 'export for runtime sharing' assets will be
downloaded twice when accessed via a preloader script (see
preloader code below). In this case, the SWF file 'main.swf' is
downloaded twice - the second time straight after the preloader has
finished with it. This is not usually detectable as most browsers
cache the movie and it is instantly taken from cache, however on
browsers that have the cache turned off this can be a very slow and
frustrating experience.Hi kglad,
At first that seemed like a silly comment, but it forced me
to double-check everything. After the original block of code above,
the movie continues to play an animation on the main timeline,
always returning to the 2nd frame when done (the frame after the
code above). In the full code for the onLoadInit event I had a
_root.gotoAndStop(1); (see below) which called the movieclip
main.swf to load again... I have changed this to
_root.gotoAndStop(2); and it now works as intended.
Thanks for the starter! :)
-Shannon -
Controling a loaded swf with another loaded swf
I have a blank stage with only AS that loads an swf
addChildAt(0) and a second one addChildAt(1). This works. When the
user interacts with (1) it calls another addChild (not indexed) and
possibly that one loads another, depending on the choices made by
the user. How can I get any of these to control that very first
child that was loaded at (0)? I have run out of ideas.
Some of the code:
(on the main swf, nothing on the stage, only code that loads
the next two)
addChildAt(pHolder, 0);
pLoader.load(pURLReq);
pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
pLoaded);
and for the second:
addChildAt(mHolder, 1);
mLoader.load(mURLReq);
mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
mLoaded);
On the child of childAt(1), I have:
function replaceSWF(e:MouseEvent):void
pLoader = new Loader();
pLoader.load(new URLRequest("p.swf"));
pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
placeNewClip);
function placeNewClip(e:Event):void
removeChildAt(0);
addChildAt(e.target.content, 0);
If I use this exact same code from that very first swf, the
one that loads the first two external swfs, it works, but once I
put it on one of hte other loadeds and sub loaded swfs, I can't get
it to work. In the current state (0) it just makes everything on
the stage disappear, so I figured then using the index of (1) would
do it, but that or any other number results in absoluly nothing.
Help! I am really out of ideas here.
(the stacking looks like this) ---
sub second loaded SWF <==== needs to tell first loaded SWF
to unload then load a new swf at same index
second loaded SWF <==== loads the next one above
first loaded SWF <=== needs to be removed and another swf
loaded at the same index
mainSWF (loads two others) <=== code placed here works for
first loaded SWFKglad,
I tried your code and ran into some problems with stopping
the mc's, as the embedded mc's within the loaded swf need to stop
as well. I found the attached code to stop the mc's, but now am
having trouble with the sound objects.
Here's the issue, I used this:
this.soundPosition = currentMovie.loop1.position/1000;
this.currentMovie.loop1.stop();
... for the sound object stop commands and listed a new one
for each loop I was using. On the play button I started them back
up again. This all works, but when I start them up again they all
play, not just the one that is currently paused. Do you mind giving
me some guidance with the for (obj in mc) loop? My loop experience
is nil. What I want to do is have the code cycle through all of the
loops to see which one is playing, then store that information in a
variable, then pause and play the variable. Does that sound right?
Thanks again for the help!
-Sandy -
I want to add a short soundclip that plays when my nav bar
loads. I edited down a song in Garageband to 3 seconds, then I
exported it to iTunes. I assume I have to convert it to mp3 to put
it into my Flash file, so my first question is this... how many
kbps should I save the mp3 at? Normally I have mp3's in iTunes that
are 128 or 192, but would this make my swf filesize too big? Can
anyone suggest a setting?
Then, once I convert my mp3 in iTunes, how would I bring it
into my flash file and trigger it so it plays when the nav bar
loads? Thanks!I don't know much about actionscript so please bear with me.
When you say create the sound object, what exactly does that mean?
Where do I put that code? I'd like the sound to trigger after the
preloader loads everything and while the animation plays (logo
flies in, nav bar swoops in from the right, pretty basic). Does
this mean I should put the trigger on frame 3 since the preloader
is taking up the first 2 frames? And does the sound object code go
somewhere different or do I add it above the trigger code on frame
3?
Also, the way I'm setting up my Flash animation is that I'm
going to put the same swf on the top of every one of my html
tables, so every time the user clicks a button in the nav, the nav
bar animation will reload and show the proper page (I'm not doing
my whole site in Flash, just the nav and bringing into
Dreamweaver). It might get a little annoying if the sound plays
each time the user clicks a button, so is there any way to set it
up with Actionscript that the sound only plays when the user
initially goes to the index page? Or will I have to make a separate
swf without the sound and put that on the top of all the other
pages beside the homepage?
With the mp3, I encoded it at 128 and it sounds really good,
I was just wondering if it's overkill just for a 3 second byte.
Does anyone else have any experience with this? I'm really not sure
of what is an appropriate file size, is there a number where I
shouldn't go over? It's a nav bar animation so I'd like it to load
pretty fast. Right now the file is around 85 KB without the sound,
I have no idea whether this is high or low...
Thanks for your help! -
How to Preloading a swf file in one application
hello friends,
How to preload a swf file in one application??
i have two panel in one panel i given login screen and In second panel there is one module i have to show this panel which is visible="false" when user logged in but i have to preload this module in second panel when the user is doing logi. and when user logged in that time i have to show the second panel hiding the first panel.
so how to do this i m not getting can anyone help me??
Thanking you,
Gajanani have created a jar file.Now i want to reuse this
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Unloading a loaded external SWF with a close button on the external SWF to unload
I have found some discussion on this topic but I am still having trouble getting it to work and was hoping to get some help here.
Here I have a file: http://www.dril-quip.com/test/main.swf
I have: main.swf (a menu) and I have module.swf (content)
If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent.
So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.
below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();
btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{
var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf");
bigboreLoader.load(bigboreRequest);
stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA:
function removeF() {
removeChild(bigboreLoader);
var bigboreLoader:Loader = new Loader();
btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{
var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf");
bigboreLoader.load(bigboreRequest);
stage.addChild(bigboreLoader);
EXTERNAL FLA:
btnClose2.addEventListener(MouseEvent.CLICK, bigborecontent);
function bigborecontent(myevent:MouseEvent):void {
MovieClip(parent.parent).removeF();
I think I have a misunderstanding of the code. Thanks for any help you might be able to provide.This was the original code I got:
Main FLA: (on AS layer inside DropDownButton Movie Object)
function removeF() {
removeChild(myLoader);
var myLoader:Loader=new Loader ();
page1_mc.addEventListener(MouseEvent.CLICK, page1content);
function page1content(myevent:MouseEvent):void {
var myURL:URLRequest=new URLRequest("page1.swf");
myLoader.load(myURL);
addChild(myLoader);
EXTERNAL FLA: (on main time line of this file)
close_mc.addEventListener(MouseEvent.CLICK, closeMC);
function closeMC(myevent:MouseEvent):void {
MovieClip(parent.parent).removeF();
Main.FLA
myLoader=bigboreLoader (my new loader)
page1_mc=btnbb2 (the button who event will call external swf)
page1content = bigborecontent (name given to SWF being loaded???)
myURL=bigboreRequest (my new URLrequest for bigbore)
page1.swf=moduletemplate.swf (actual address of what I am loading)
External.FLA
close_mc=button that will close external swf
closeMC=movie clip to close? -
Loaded external swfs with transitions
I need help getting my loaded swf files to play the "out" transition before the next movie loads. I have a main swf with 5 buttons (movie clips) that load external swf onto the stage.
package
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.MouseEvent;
import flash.events.*;
public class V2 extends MovieClip
private var sections_array:Array;
private var section_buttons_array:Array;
private var loader:Loader;
private var sectionHolder : MovieClip;
private var swf:String;
private var currentSection:int=0;
private var nextSection:int;
private var id:int=0;
private var homeLoc = "./swfs/home.swf";
public function V2()
init();
private function init():void
stop();
stage.frameRate=31;
preloader_mc.visible=false;
preloader_mc.fill_mc.width=0;
sectionHolder = new MovieClip();
sectionHolder.x = 37;
sectionHolder.y = 42;
addChild( sectionHolder );
sections_array = new Array('./swfs/section1.swf',
'./swfs/section2.swf',
'./swfs/section3.swf',
'./swfs/section4.swf',
'./swfs/section5.swf');
section_buttons_array = new Array(btn1,btn2,btn3,btn4,btn5);
addMenuListener();
addMenuEvents();
loadHome();
private function addMenuListener():void
for(var i:int=0;i < section_buttons_array.length;i++)
section_buttons_array[i].id=i;
section_buttons_array[i].addEventListener(MouseEvent.MOUSE_DOWN,loadSectionHand ler);
private function loadHome():void
swf=homeLoc;//sections_array[0];
var request:URLRequest=new URLRequest(swf);
loader=new Loader();
initListeners(loader.contentLoaderInfo);
loader.load(request);
id=0;
private function changeSection(m:MouseEvent):void
id=m.currentTarget.id+1;
loader.unload();
sectionHolder.removeChild(loader);
removeListeners(loader.contentLoaderInfo);
loadSection(m.target.parent.id+1);
private function loadSectionHandler(evt:MouseEvent)
id = evt.currentTarget.id;
loadSection(id);
private function loadSection(n:int):void
swf=sections_array[id];
var request:URLRequest=new URLRequest(swf);
initListeners(loader.contentLoaderInfo);
loader.load(request);
private function initListeners(dispatcher:IEventDispatcher):void
dispatcher.addEventListener(Event.OPEN,start);
dispatcher.addEventListener(ProgressEvent.PROGRESS,atLoading);
dispatcher.addEventListener(Event.COMPLETE,completed);
private function removeListeners(dispatcher:IEventDispatcher):void
dispatcher.removeEventListener(Event.OPEN,start);
dispatcher.removeEventListener(ProgressEvent.PROGRESS,atLoading);
dispatcher.removeEventListener(Event.COMPLETE,completed);
private function start(event:Event):void
preloader_mc.visible=true;
private function atLoading(event:ProgressEvent):void
var n:uint=(event.bytesLoaded/event.bytesTotal)*100;
preloader_mc.fill_mc.width=n;
private function completed(event:Event):void
sectionHolder.addChild(loader);
preloader_mc.visible=false;
private function stopAll():void
for(var i:int=0;i < section_buttons_array.length;i++)
section_buttons_array[i].stop();
sections_array[i].stop();
private function addMenuEvents():void
for(var i:int=0;i < section_buttons_array.length;i++)
section_buttons_array[i].mouseChildren=false;
section_buttons_array[i].buttonMode=true;
section_buttons_array[i].id=i;
section_buttons_array[i].isPressed=false;
section_buttons_array[i].addEventListener(MouseEvent.MOUSE_OVER,setOver);
section_buttons_array[i].addEventListener(MouseEvent.MOUSE_OUT,setOut);
section_buttons_array[i].addEventListener(MouseEvent.MOUSE_DOWN,setDown);
section_buttons_array[i].addEventListener(MouseEvent.MOUSE_UP,setUp);
private function setOver(evt:MouseEvent):void
if(evt.target.isPressed==false)
evt.target.gotoAndStop(2);
private function setOut(evt:MouseEvent):void
if(evt.target.isPressed==false)
evt.target.gotoAndStop(1);
private function setDown(evt:MouseEvent):void
nextSection=evt.target.id;
checkState(evt.target.id);
evt.target.gotoAndStop(3);
loadSection(1);
currentSection=evt.target.id;
private function setUp(evt:MouseEvent):void
if(evt.target.isPressed==false)
evt.target.gotoAndStop(1);
private function checkState(n:int):void
for(var i:int=0;i < section_buttons_array.length;i++)
if(i==n)
section_buttons_array[i].isPressed=true;
else
section_buttons_array[i].isPressed=false;
section_buttons_array[i].gotoAndStop(1);
private function removeSWF(e:Event):void
loader.unload();
removeEventListener("removeMe", removeSWF);
var request:URLRequest = new URLRequest(swf);
loader.load(request);
private function onClick(e:MouseEvent):void
targetID = e.currentTarget.id;
addEventListener("removeMe", removeSWF);
MovieClip(loader.content).play();
private function removeSWF(e:Event):void
loader.unload();
removeEventListener("removeMe", removeSWF);
The loaded swf has a stop() an intro animation and on the last frame have.
dispatchEvent(new Event("removeMe", true));your isse begins here ..
loadSection()
you use the same loader to not only load files but you are tyring to use it to target the movieClip you also want to play.
The issue is loader. The loader can only reference one load at a time.. otherwise you screw up your listeners and the ability to unload files properly.
You should load all files in Your current system as its own variable so that while one loads you can still control a movie.
So what type of end transitions do your files have?
What exactly with this seems like youre getting an issue.. looking at it looks alright aside from the fact that some methods are not used at all by your class -
Flash with background sound (I got error #2037)
Hallo.
I am a beginner at AS3 programming. I like to make a flash with background sound (*.mp3 files from *.xml list). Everything works fine, but when I press "onClick" button I got output error.
Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.
at flash.media::Sound/_load()
at flash.media::Sound/load()
at proov_fla::MainTimeline/F_MP3_laadimine()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
My Script:
var MP3_PLAYLIST:String = "playlist1.xml";
var LAADI_MUUSIKA:URLRequest;
var MUUSIKA:Sound = new Sound();
var MUUSIKA_KANAL:SoundChannel = new SoundChannel();
var HETKE_MUUSIKA:Sound = MUUSIKA;
var POSITSIOON:Number;
var HETKE_INDEX:Number = 0;
var KAS_MUUSIKA_MÄNGIB:Boolean = true;
var XML_FAIL:XML;
var MUUSIKA_NIMEKIRI:XMLList;
var MP3_LAADIJA:URLLoader = new URLLoader();
MP3_LAADIJA.addEventListener(Event.COMPLETE, F_MP3_laadimine);
MP3_LAADIJA.load(new URLRequest(MP3_PLAYLIST));
onClick.addEventListener(MouseEvent.CLICK, järgminelugu);
function järgminelugu(e:MouseEvent):void
MP3_PLAYLIST = "playlist2.xml";
MP3_LAADIJA.load(new URLRequest(MP3_PLAYLIST));
function F_MP3_laadimine(e:Event):void
XML_FAIL = new XML(e.target.data);
MUUSIKA_NIMEKIRI = XML_FAIL.track;
LAADI_MUUSIKA = new URLRequest(MUUSIKA_NIMEKIRI[0].path);
MUUSIKA.load(LAADI_MUUSIKA);
MUUSIKA_KANAL = MUUSIKA.play();
My full purpose will look like this http://uusrand.pri.ee/galerii/proov/Hallo.
Can anybody help me to add an actionscript line(s) into attach file "newXML.fla".
In this file I have a script to play mp3 files from xml list (this works).
I also add button to load new mp3 fileslist from new xml file. But I don't know how.
My Script:
var MP3playlist:String = "http://uusrand.pri.ee/mp3/playlist.xml";
var MP3file:URLRequest;
var MP3SoundURL:Sound = new Sound();
var MP3sound_channel:SoundChannel = new SoundChannel();
var xml:XML;
var playlist_index:XMLList;
var xml_loader:URLLoader = new URLLoader();
var MP3index:Number = 0;
xml_loader.addEventListener(Event.COMPLETE, originalXMLfile);
xml_loader.load(new URLRequest(MP3playlist));
onClick.addEventListener(MouseEvent.CLICK, nextXMLfile);
function nextXMLfile(e:MouseEvent):void
if (MP3playlist == "http://uusrand.pri.ee/mp3/playlist_loodus.xml") {
MP3playlist = "http://uusrand.pri.ee/mp3/playlist.xml";
} else {
MP3playlist = "http://uusrand.pri.ee/mp3/playlist_loodus.xml";
function originalXMLfile(e:Event):void
xml = new XML(xml_loader.data);
playlist_index = xml.track;
MP3file = new URLRequest(playlist_index[0].path);
MP3SoundURL.load(MP3file);
MP3sound_channel = MP3SoundURL.play();
MP3sound_channel.addEventListener(Event.SOUND_COMPLETE, nextSong);
function nextSong(e:Event):void
if (MP3index < (playlist_index.length() - 1)){
MP3index++;
} else {
MP3index = 0;
var NextSongRequest:URLRequest = new URLRequest(playlist_index[MP3index].path);
var NextSongURL:Sound = new Sound(NextSongRequest);
MP3sound_channel.stop();
MP3sound_channel = NextSongURL.play();
MP3sound_channel.addEventListener(Event.SOUND_COMPLETE, nextSong); -
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Hi,
am currently testing different approach to see what would be
the best way to load 1 swf inside another swf (with loadClip
method). The way I would prefer would be with EventDispatcher and
EventListeners. But is it event possible? What would be the scope
of listeners with multiples swf. Even if I create.delegate my new
clip, will he catches the event of the loaded swf.
Thank you in advanceOnce you load one swf into another you should have access to
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Class to connect, manage and disconnect a DDBB
Hi I had posted this Topic in Java Programming forum, buit I have seen here is the correct. I have a doubt about how to do this class: I have a java class witch I use from jps pages to make differents querys throw Data Base. In this class, I have a c
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Example font subset with non-unicode output
Hi, I am searching for an example to use a TTF Font as font subset in PDF but without UTF16 encoding. Is this even possible? Something similar to 7 0 obj <</Type /Font /Subtype /Type0 /BaseFont /AAAAAD+Arial/Encoding /Identity-H /DescendantFonts [9 0
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Help with gotoAndPlay (as2.0)
Hi all, Im trying to make a navbar in flash for my new site, and am having some problems. Last time I used flash was about 4-5 years ago, so bare with me, my actionscript might be rusty. Im trying to have a stop command at frame 1, and then when I ro
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Hi, A user has been asking for access for running one of the query in BEX designer. How do you grant access to a user for running a particular query in designer. Can some please guide me. Thanks.