Problems with Image scale

hi,
I have an Image instance that I want to manipulate by increasing and decreasing its visible size
I've used many algorithms
but most of it throws an out of memory error when enlarging for a couple of times.
such as getScaledInstance(),or so;
another thing,
does any one know how to get a BufferedImage reference out of Image reference without casting?
I hope any one can help.
thanks in advance

Maybe the code underneath helps to solve your bufferedImage/Image problem. scaledImage is the Image in that case. your other problem, in fact is, that u are running out of memory, because the Image repaints itself on and on again wihout being cleared out of the memory. in that case i would have to know about what u woild like to do with the program, so that maybe i can be of help for u. hope that helps...
if (image != null)
//Create BufferedImage as base
BufferedImage sub = new BufferedImage
Width,Height,BufferedImage.TYPE_INT_RGB);
//Initialize painting area
Graphics2D g = sub.createGraphics();
//Paint scaledImage onto painting area
g.drawImage(scaledImage, (int) -Sx, (int) -Sy, null);
g.dispose();
}

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