Project build iOS sdk
Hi,
I'm building my first iphone/ipad app and I have seen in tutorials saying that we should use the latest sdk to build our project and set the deployment sdk as we need(may be an older version).
So according to this since ios 6 is available now, is that what we should use as build sdk now? at the moment I have 5 set as build sdk.
Doesn't xcode(i'm using 4.4.1) automatically download sdk 6 or Do I need to upgrade it to ios 6 and set it as the build sdk.
Thanks
If you look at build settings you should notice that the word 'Latest' is used as the highest SDK available with the version of Xcode you're using. Yes, you should always set Base SDK to 'Latest'.
However, Xcode 4.4.1 didn't come with iOS 6, so to use it as 'Latest', you'll need Xcode 4.5.
Download it from the Mac App Store.
Similar Messages
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Revision: 12087
Revision: 12087
Author: [email protected]
Date: 2009-11-21 20:56:09 -0800 (Sat, 21 Nov 2009)
Log Message:
Dev only. Checking in Flash Builder 4 "Library Projects" for building Flex SDK SWCs in trunk. These projects are easier to import and do not require linked resource variables to be specified.
Note: although the trunk does not build textLayout.swc, there appears to be a legitimate compiler error in FlowGroupElement.as as a cast is missing. I'll follow up with TLF.
QE notes: N/A
Doc notes: N/A
Bugs: N/A
Reviewer: N/A
Tests run: N/A
Is noteworthy for integration: No
Modified Paths:
flex/sdk/trunk/build.xml
Added Paths:
flex/sdk/trunk/frameworks/projects/airframework/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/airframework/.flexLibProperties
flex/sdk/trunk/frameworks/projects/airframework/.project
flex/sdk/trunk/frameworks/projects/airframework/.settings/
flex/sdk/trunk/frameworks/projects/airframework/.settings/org.eclipse.core.resources.pref s
flex/sdk/trunk/frameworks/projects/airspark/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/airspark/.flexLibProperties
flex/sdk/trunk/frameworks/projects/airspark/.project
flex/sdk/trunk/frameworks/projects/airspark/.settings/
flex/sdk/trunk/frameworks/projects/airspark/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/flex/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/flex/.flexLibProperties
flex/sdk/trunk/frameworks/projects/flex/.project
flex/sdk/trunk/frameworks/projects/flex/.settings/
flex/sdk/trunk/frameworks/projects/flex/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/framework/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/framework/.flexLibProperties
flex/sdk/trunk/frameworks/projects/framework/.project
flex/sdk/trunk/frameworks/projects/framework/.settings/
flex/sdk/trunk/frameworks/projects/framework/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/halo/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/halo/.flexLibProperties
flex/sdk/trunk/frameworks/projects/halo/.project
flex/sdk/trunk/frameworks/projects/halo/.settings/
flex/sdk/trunk/frameworks/projects/halo/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/osmf/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/osmf/.flexLibProperties
flex/sdk/trunk/frameworks/projects/osmf/.project
flex/sdk/trunk/frameworks/projects/osmf/.settings/
flex/sdk/trunk/frameworks/projects/osmf/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/rpc/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/rpc/.flexLibProperties
flex/sdk/trunk/frameworks/projects/rpc/.project
flex/sdk/trunk/frameworks/projects/rpc/.settings/
flex/sdk/trunk/frameworks/projects/rpc/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/spark/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/spark/.flexLibProperties
flex/sdk/trunk/frameworks/projects/spark/.project
flex/sdk/trunk/frameworks/projects/spark/.settings/
flex/sdk/trunk/frameworks/projects/spark/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/sparkskins/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/sparkskins/.flexLibProperties
flex/sdk/trunk/frameworks/projects/sparkskins/.project
flex/sdk/trunk/frameworks/projects/sparkskins/.settings/
flex/sdk/trunk/frameworks/projects/sparkskins/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/textLayout/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/textLayout/.flexLibProperties
flex/sdk/trunk/frameworks/projects/textLayout/.project
flex/sdk/trunk/frameworks/projects/textLayout/.settings/
flex/sdk/trunk/frameworks/projects/textLayout/.settings/org.eclipse.core.resources.prefs
flex/sdk/trunk/frameworks/projects/wireframe/.actionScriptProperties
flex/sdk/trunk/frameworks/projects/wireframe/.flexLibProperties
flex/sdk/trunk/frameworks/projects/wireframe/.project
flex/sdk/trunk/frameworks/projects/wireframe/.settings/
flex/sdk/trunk/frameworks/projects/wireframe/.settings/org.eclipse.core.resources.prefsStatus Update - don't know if this is a bug, design flaw, install problem or my misunderstanding.
I got it to work by first changing my Flex library to 4.5.0 - still didn't work with current
app and update mxml files using "2.6" for their namespace versions. But I did at least
get the popup error number 16815 - indicating an error in the update version namespace.
By leaving my application namespace version at "2.6" and changing the update version to "2.5" ... bingo!
I got my new update installed autiomatically.
Is this how it's supposed to work - or are my runtimes mixed up?
Will this work the same using the Flex 4.5.1 SDK? I'll find out shortly
Hope this helps others. -
Building iOS mobile project succeed in Fast Packaging method not in Standard method
Hi All,
I am using FlashBuild 4.6 Standard edition to build iOS mobile project for iPAD. When I tried using Fast packaging method, I have no problem to create ipa file, and run it on devices, however, when I tried using Standard packaging method, I always run into the following exceptions:
"Launching iOS" has encountered a problem.
Error occurred while packaging the application:
Exception in thread "main" java.lang.NullPointerException
at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6944)
at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java:5909)
at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4628)
at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:3514)
at adobe.abc.GlobalOptimizer.optimize(GlobalOptimizer.java:2215)
at adobe.abc.LLVMEmitter.optimizeABCs(LLVMEmitter.java:526)
at adobe.abc.LLVMEmitter.generateBitcode(LLVMEmitter.java:336)
at com.adobe.air.ipa.AOTCompiler.convertAbcToLlvmBitcodeImpl(AOTCompiler.java:472)
at com.adobe.air.ipa.BitcodeGenerator.main(BitcodeGenerator.java:82)
Compilation failed while executing : ADT
Any help will be truly appreciated.
Kind Regards,My mobile app is supposed to load SWF assets from an external server.
Is there any chance at a work around? Could something like the ByteArray class be used to convert the SWFs to BitMap (given than static images would be acceptable)? In my case, I may only need to import external SWF that are static (not animated).
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/utils/ByteArray.h tml
If ByteArray is implemented to immediately convert imported SWFs within the source FlashBuilder project, then when the app is packaged into native iOS, will it retain that functionality to convert the SWF to bitmap data? -
IOS sdk 5.0 and adobe air on windows
Hi,
I'm currently building a apps with adobe air... and i do really like it. Not always easy dealing with native extension at first but now we are setup, we really like the possibility.
We have one big problem. Our apps need to send an email with a file.... now i found no possiblity without native extension so we just tought would be easy to use nativeExtension for a email... WRONG. We need to include the MessageUI framework ... (why the #$%#$ it's not alreary included in the core framework of air SDK!!! i ask you!) but we face a problem... we develop everything on PC..... i don't wanna have to change to mac only for the facti need to embed MessageUI framework in the nativeExtension and need IOS 5.0 SDK and mac to customize the build from ATD.. make no sense..
So... here the question... Is there anybody at ADOBE that can give me a timeline on when you guy think it would be possible to use custom framework on a pc ? we need MessageUI to send email.
Best Regards,
Paul-André Belle-Islei know to compile xcode we need a mac!! we build our own native extension already with a mac!!! the problem is the messageUI framework is not by default in the adobe air SDK 3.3 so we need to embed in the build of the apps ( not in the build of the xCode native extension) the messageUI framework and for that... we need a mac to add the IOS sdk in the ADT compiler... and that is the problem.. we have access to a mac to compile our native extension... but i don't want my project to have to compile on a mac....
As for the smtp emailer the problem is that we don't have access to the contact list .... neither the SMTP information of the iphone so this solution will not work...
The problem is really that messageUI is not in the default framework support : http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-pack age-apps/
Maybe read this link you will understand better our problem.
Thanks for your help,
Paul-andré -
So I recenty upgraded my Mac to OS X Snow Leopard (10.6.8) and the xcode that came with it would not work effectively. I just downloaded xcode 3.2.6 with ios sdk 4.3 from Apple and installed them (after having to change the date to 2011). Xcode worked but opening the interface builder resulted in a blank window opening, not the actual interface builder. So then I tried to reinstall the .dmg file of xcode and ios sdk, which was again successful, but when I click on any of the applications it installs to open them I get an error. This is what happens when trying to open xcode:
Process: Xcode [4609]
Path: /Users/myname/Desktop/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.Xcode
Version: ??? (???)
Build Info: DevToolsIDE-18070000~38
Code Type: X86 (Native)
Parent Process: launchd [92]
Date/Time: 2012-07-21 23:18:17.358 -0400
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 3537 sec
Crashes Since Last Report: 13
Per-App Crashes Since Last Report: 13
Anonymous UUID: F17937FB-B272-4B47-811F-333D66AB2B3B
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: @rpath/DevToolsFoundation.framework/Versions/A/DevToolsFoundation
Referenced from: /Users/myname/Desktop/Xcode.app/Contents/MacOS/Xcode
Reason: image not found
Binary Images:
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
Model: MacBook1,1, BootROM MB11.0061.B03, 2 processors, Intel Core Duo, 1.83 GHz, 1 GB, SMC 1.4f12
Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x86), Atheros 5424: 2.1.14.6
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MHY2120BH, 111.79 GB
Parallel ATA Device: MATSHITACD-RW CW-8221
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8501, 0xfd400000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0217, 0x1d200000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8240, 0x5d200000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8205, 0x7d100000 / 2
Can anyone please help me? Ps, I've changed the directory location to "myname" for security reasons;p so that is not the problemThe error message is telling you that the linker is looking for the Xcode executable on your desktop and can't find it. Where did you install Xcode? The default location is in /Developer.
It sounds like you have an outdated alias to Xcode on your desktop. Can you launch Xcode if you navigate to Xcode in the Finder and launch it from there? -
Getting this error message as of this morning: The version of iOS on “iPad” does not match any of the versions of iOS supported for development with this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK. I've downloaded the latest SDK and gone through the usual turn off and turn on again for iPad and computer, removed and reinstalled the iPad from Organizer and have no idea how to make apps build now. I was prompted to update the iphone too but there's no way I'm updating it if this issue can't be resolved.
Okay these are the steps I took to solve the problem - they may not be the right ones for you but they've solved the problem and saved time hunting for some other solution. Firstly I changed my MAC system to Lion with the £20 download, then I deleted the old Xcode and installed the new version that is app based and doesn't support Snow Leopard, then all was well. I can now update my xcode via the app which is quicker and more logical and can update my iPhone rather than chug along avoiding updates as I need to update my existing apps on the app store and upload a new one.
-
Which iOS SDK does AIR 3.5 use?
How can we find out which iOS SDK is being used by Adobe AIR?
We're using Adobe AIR SDK 3.5 with Flash Builder.
Is it possible to change the iOS SDK?
The -platformsdk compiler argument shows as unsupported inside Flash Builder.
Thank you.Thanks for the quick reply.
Can you please take a look at our other thread here -
http://forums.adobe.com/message/4834786#4834786
We're facing some difficulties with iPhone/iTouch (4th Generation) devices running iOS 6. -
Which facebook ios sdk or apple social framework better to use ?
We have one mapping project now Iphone/Ipad. This time we want to integrate our application with facebook.
Now for doing this we have two choices
1. Using official facebook ios sdk
2. Using Apple social framework
Im new at social programming so Im comfused at choosing one or two.
Can anyone can give me an advice
Thank you very muchYou need to update iTunes to 11.1 on your PC
-
Which iOS SDK is flex using?
Hi,
i cant find any information about the iOS SDK Version that flex is using when we compile the ipa file.
I dont mean the flex sdk like 4.5.1 or AIR 2.7. When you got to Apple App Store with your iphone or ipad you see that very application has a SDK information like iOS 3.2 or higher, 4.2 or higher.
I would like to know how flex is using or generating this SDK specification?
Is it maybe so that the installed SDK is used when you download the latest xcode SDK from apple, like currently version 4.3.3?
Please someone make lights on this
Regards
Gary
http://onlinelib.deHello Gary,
Adobe is laconic on exact iOS SDK support in release notes, you could read something more specific from that article:
Supported iOS devices
As part of supporting the latest and most powerful Flash runtime features on iOS, we have chosen to drop support for the original iPhone and the iPhone 3G, along with iPhone OS 3. AIR 2.6 supports building apps for the following iOS 4 devices:
iPhone 3GS and iPhone 4
iPod Touch (3rd Generation and 4th Generation)
iPad
bolding is mine - so iOS 3.0 is completely dropped and compiled output is all 4.* iOS
edit: see also:
http://kb2.adobe.com/cps/891/cpsid_89107.html#main_AIR_runtime_system_requirements_
hth,
kind regards,
Peter -
Any sample ActionScript mobile project for iOS
Hi,
I am looking for some sample example of ActionScript mobile project for iOS to get started. I am very excited with new flash builder 4.5 tool but looking for some example so that I can quickly try it.
-GregHi Greg,
http://va.lent.in/blog/2011/03/25/air2-6-app-for-ios/ should get you started. Once you familiar with the basics, you can check out the new features. Following links should help:
http://www.adobe.com/devnet/air/articles/ios_features_in_air26.html
http://tv.adobe.com/watch/adc-presents/developing-for-ios-with-air-for-mobile-26/
http://www.adobe.com/devnet/devices/ios.html
Thanks,
Sanika -
Dependent projects and multiple SDKs
I'm trying to build a pair of libraries that target the iPhone and OS X from the same set of sources. I've created a single project with two targets, one for each SDK. I've then created individual front-end projects that reference the appropriate target from the shared project.
My problem is getting the inter-project build dependencies working. When it comes time to link in the library, Xcode seems to check the build flavor defined at the project level, not the target level. If I manually change the setting in the lib project, it builds fine - I'd love to have this happen automatically, if possible.
That turned out pretty wordy, so here's an example:
MyLib.xcodeproj has two flavors: MyLib_iphone, and MyLib_cocoa. MyLib_cocoa gets built to the build/Debug folder; MyLib_iphone winds up in build/Debug-iphonesimulator.
MyCocoaApp.xcodeproj includes MyLib.xcodeproj, and its target has a dependency on MyLib_cocoa.
The problem happens when I do a clean build of MyCocoaApp, if I forget and leave the Base SDK setting in MyLib on the iPhone Simulator value. When I build MyCocoaApp, MyLib_cocoa builds correctly and winds up in the correct place (build/Debug), however I get a linker error when MyCocoaApp tries to find the resulting lib in build/Debug-iphonesimulator.
Am I missing a setting that allows the front-end product to find the lib in the correct location?
Thanks.I'm very new to Xcode, so not sure of the terminology. I added MyLib.xcodeproj to MyCocoaApp.xcodeproj, so I guess that makes MyLib a sub-project? When I expand the MyLib tree node, I see entries for the two built targets, but not the source files.
Xcode almost gets it right - it builds the correct target from the inner project, it's just looking in the wrong location to link to that target. -
Errors for building ios static library in adobe air
Hi
I am trying to add Twitter framework(MgTwitterEngine) in Native extension for adobe air. I added files and respective delegates in the same way like I did in making Native iPhone app using xcode. I added libxml2.dylib in xcode and added its path in “Header search path” and it builds with no error on xcode. When I try to compile static library in adobe air it gives me errors like Xmlfree.. referenced from etc which means we need to add options for libxml2 in adobe air too. Can you please tell me how can I add library path and itself if needed? thanx for your help in advance.
With my best,
Amir1) There are 2 steps for this: You need to use the -platformoptions switch while packaging your ANE, along with an xml file, which contains the linker options.
Details may be found at:http://help.adobe.com/en_US/flex/mobileapps/WSe4e4b720da9dedb5-4aefe03513238d8a1b8-8000.ht ml
and http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-pack age-apps/
2) You need to use the -platformsdk switch of ADT while packaging your IPA, and provide the path to iOS SDK to the same.
-Neha -
Newbie question - ios sdk location
Hello,
I am a newbie and need some help locating my ios sdk in dremaweaver 6.
I have downloaded an ios emulator and some other stuff. I have followed different guidelines to how to download the ios sdk. And I think I have it..not sure though.
I go to phonegap build settings and want to locate the ios sdk. But where? I have tried to select different location, but it doesn't save.
Anyone that knows how to do this?
MajasitaThanks a lot for your reply!
I tried it and it says that the location is not valid.
I have xcode installed and in my applications.
Any suggestion? -
New MVC 5 project build fails in Visual Studio Online using TFS
Here are some of the errors I'm getting.
Controllers\AccountController.cs (44): The type or namespace name 'AllowAnonymous' could not be found (are you missing a using directive or an assembly reference?)
App_Start\BundleConfig.cs (2): The type or namespace name 'Optimization' does not exist in the namespace 'System.Web' (are you missing an assembly reference?)
App_Start\IdentityConfig.cs (2): The type or namespace name 'AspNet' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
App_Start\IdentityConfig.cs (3): The type or namespace name 'AspNet' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
App_Start\IdentityConfig.cs (4): The type or namespace name 'AspNet' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
App_Start\IdentityConfig.cs (5): The type or namespace name 'Owin' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
App_Start\IdentityConfig.cs (12): The type or namespace name 'UserManager' could not be found (are you missing a using directive or an assembly reference?)
App_Start\IdentityConfig.cs (59): The type or namespace name 'IIdentityMessageService' could not be found (are you missing a using directive or an assembly reference?)
App_Start\IdentityConfig.cs (68): The type or namespace name 'IIdentityMessageService' could not be found (are you missing a using directive or an assembly reference?)
App_Start\RouteConfig.cs (5): The type or namespace name 'Mvc' does not exist in the namespace 'System.Web' (are you missing an assembly reference?)
App_Start\Startup.Auth.cs (1): The type or namespace name 'AspNet' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
App_Start\Startup.Auth.cs (2): The type or namespace name 'AspNet' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
The project builds fine in VS 2013 (since its a new project).
It seems that it is not recognizing all the packages. How do I fix this problem?It doesn't work for me either. It's an MVC 5.2.2.0 project straight out of the Wizard. It's part of a solution with other projects which appear to be working. I tried configuring NuGet to download missing assemblies on the build machine as it suggested on
some other sites. That didn't help. According to the list of installed software on the Hosted Build Controller, I don't see MVC explicitly listed. (getting-started/hosted-build-controller-..) page in the TFS project site.
It definitely doesn't work. I'm trying out Visual Studio Premium 2013 and Team Foundation Service on the 90 day trial offer. I can't find any mention of an MVC restriction. I don't want to have to include the package binaries in source control.
Edit: I tried a standalone MVC 5 project and it worked fine on the Hosted Build Controller. If you add an MVC 5 project using the wizard to an existing solution with other projects, you get the errors below. So it isn't the Hosted Build Controller.
Strange.
App_Start\BundleConfig.cs (2): The type or namespace name 'Optimization' does not exist in the namespace 'System.Web' (are you missing an assembly reference?)
Controllers\AccountController.cs (200): The type or namespace name 'ValidateAntiForgeryToken' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (200): The type or namespace name 'ValidateAntiForgeryTokenAttribute' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (226): The type or namespace name 'AllowAnonymous' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (226): The type or namespace name 'AllowAnonymousAttribute' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (234): The type or namespace name 'AllowAnonymous' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (234): The type or namespace name 'AllowAnonymousAttribute' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (242): The type or namespace name 'HttpPost' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (242): The type or namespace name 'HttpPostAttribute' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (243): The type or namespace name 'AllowAnonymous' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (243): The type or namespace name 'AllowAnonymousAttribute' could not be found (are you missing a using directive or an assembly reference?)
Controllers\AccountController.cs (244): The type or namespace name 'ValidateAntiForgeryToken' could not be found (are you missing a using directive or an assembly reference?)
It seems that my working stand alone project has the dlls in the packages folder tree added to source control. Whereas in the composite project, only the corresponding .xml files are added to source control. So with the standalone project, the build server
is locating these dlls and using them. -
Hello
I am a flex beginner, when i run the C:\Program Files\Adobe\Flex Builder 3\sdks\3.0.0\samples\explorer\build.bat file the following error is displayed
Loading Configuration file C:\Program Files\Adobe\Flex Builder 3\sdks\3.0.0\frameworks\flex-config.xml
C:\Program Files\Adobe\Flex Builder 3\sdks\3.0.0\samples\explorer\loaderPanel.mxml
Error :-1
Please help me to run the bat file, as it will help me to learn flex independently.
error message is attached as bmp.
Thanks in advance.Hi,
Take a look at this report: https://bugs.adobe.com/jira/browse/FB-11626 It might be of help.
With best regards,
Barna Biro
Blog: http://blog.wisebisoft.com
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