Put an Image to a JPanel

Is there an easy way to put a Image to a JPanel (or as a background for the JPanel). Or is there some kind of JImagePanel class that I can use.

Hi,
put JLabel into JPanel and an image put into JLabel. And next time try to search the forum first.
L.P.

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  • Putting an Image in JPanel

    I am trying to put an image in JPanel. Using something other than ImageIcon. When I run the program only a white screen appears.
    package game;
    import gui.FullScreenDisplay;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.lang.Runnable;
    import java.lang.Thread;
    public class Runner implements Runnable
         private static final long serialVersionUID = 1L;
         private FullScreenDisplay display;
         public static void main(String args[])
              Thread t = new Thread(new Runner());
              t.start();
         public Runner()
              makeGui();
         private void makeGui()
              display = new FullScreenDisplay(this);
         public void run()
              try {
                   Thread.sleep(1000);
              } catch (InterruptedException e) {/*Nothing to do*/}
              run();
         public void quit()
              System.exit(0);
    package gui;
    import game.Runner;
    import java.awt.GraphicsEnvironment;
    import java.awt.event.KeyEvent;
    import javax.swing.KeyStroke;
    import javax.swing.AbstractAction;
    import java.awt.event.ActionEvent;
    import javax.swing.JComponent;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import java.awt.Graphics;
    import java.awt.Image;
    import javax.imageio.ImageIO;
    import java.io.File;
    import java.io.IOException;
    public class FullScreenDisplay extends JFrame {
         private static final long serialVersionUID = 1L;
         private Runner master;
         private JPanel mainPanel;
         private Image tempImage;
         public FullScreenDisplay(Runner master)
              super();
              //Remove this eventually.
              try {
                   tempImage = ImageIO.read(new File("test_image.jpg"));
              } catch (IOException e) {
                   System.out.println("image get error");
                   e.printStackTrace();
              this.master = master;
              makeFrame();
              makePanel();
              makeKeyBindings();
              //setFullScreen(chooseBufferStrategy());
              setFullScreen();
              requestFocus();
              setVisible(true);
              //Remove this eventually.
              Graphics g = tempImage.getGraphics();
              mainPanel.paint(g);
              this.update(g);
         private void makeFrame()
              setUndecorated(true);
              setResizable(false);
              setFocusable(true);
         private void makePanel()
              mainPanel = new JPanel(){
                   public void paintComponent(Graphics g) {
                        if(tempImage == null){
                             System.out.println("Balls");
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                        g.drawImage(tempImage,0,0,null);
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                        System.out.println("Did it work");
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         private void makeKeyBindings()
              mainPanel.setFocusable(true);
              //Key bindings... don't like using a string to index, find out if there's a better way.
              mainPanel.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "exit");
              mainPanel.getActionMap().put("exit", new AbstractAction(){
                   public void actionPerformed(ActionEvent e)
                        master.quit();
         /*private void chooseBufferSrategy()
         private void setFullScreen()
              GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().setFullScreenWindow(this);
    }

    super.paintComponent(g);should be the first line in paintComponent()
    also, you don't really need the keyBindings to quit,
    just set the default close to exit and Alt-F4 will close/quit

  • Putting an image into a JFrame or a JPanel

    Hello everybody,
    I'd like to know how to put an image (a real one, not a small icon we can't see it!) into a JFrame, or a JPanel, or included into a miscellanea element (label, textfield or somethiong else).
    Thanks,
    Regards
    Cedric

    Hi Cedric,
    If the image format is Jpg or gif, then the best way to insert the image
    into the Frame or panel is to use JLabel. You can pass the argument to the file as parameter to JLabel construction.
    For other formats, you have the option of using drawimage in paint function of applets.
    Hope this helps.
    Best Regards,
    Chandru

  • Putting an Image in my CoordinateArea

    Hey,
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    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.MouseEvent;
    import javax.swing.event.MouseInputListener;
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    JLabel label = new JLabel();
    JPanel panel = new JPanel();
    Point clickPoint = new Point();
    Point cursorPoint = new Point();
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              frame.getContentPane().setBackground(Color.BLACK);
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              JMenuBar menu = new JMenuBar();
              menu.setBackground(Color.BLACK);
              //Build the menus.
              JMenu file = new JMenu("File");
              file.setBackground(Color.BLACK);
              file.setForeground(Color.WHITE);
              JMenu test = new JMenu("Test");
              test.setBackground(Color.BLACK);
              test.setForeground(Color.WHITE);
              // Install the menu bar in the frame
              frame.setJMenuBar(menu);
              menu.add(file);
              menu.add(test);
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              frame.pack();
              frame.setVisible(true);
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              label.setBackground(Color.BLACK);
              label.setForeground(Color.WHITE);
    resetLabel();
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    cursorPoint = null;
    updateLabel();
    return;
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    cursorPoint = new Point();
    cursorPoint.x = x;
    cursorPoint.y = y;
    updateLabel();
    public void updateClickPoint(Point p) {
    clickPoint = p;
    updateLabel();
    public void resetLabel() {
    cursorPoint = null;
    updateLabel();
    protected void updateLabel() {
    String text = "The cursor is at ";
                   if (cursorPoint != null) {
    text += "("
    + cursorPoint.x + ", " + cursorPoint.y + ") ";
    label.setText(text);
         public static void main(String[] args) {
    //Schedule a job for the event-dispatching thread:
    //creating and showing this application's GUI.
    javax.swing.SwingUtilities.invokeLater(new Runnable() {
    public void run() {
    createAndShowGUI();
    public static class CoordinateArea extends JComponent implements MouseInputListener {
    Point point = null;
    tourWelby controller;
    Dimension preferredSize = new Dimension(800,700);
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    addMouseMotionListener(this);
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    return preferredSize;
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    public void mouseClicked(MouseEvent e) {
    int x = e.getX();
    int y = e.getY();
    if (point == null) {
    point = new Point(x, y);
    } else {
    point.x = x;
    point.y = y;
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    repaint();
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    controller.updateCursorLocation(e.getX(), e.getY());
    public void mouseExited(MouseEvent e) {
    controller.resetLabel();
    public void mouseReleased(MouseEvent e) { }
    public void mouseEntered(MouseEvent e) { }
    public void mousePressed(MouseEvent e) { }
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    How do I go about putting an image in the CoordinateArea and making it clickable? Do I need to use an ImageIcon?
    Thanks in advance.

    Hi again everyone. I've gone and rethought my code and started again from scratch. Here is what I have come up with..
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.MouseListener;
    import java.awt.event.MouseEvent;
    import java.awt.event.*;
    public class tourWelby extends JFrame  implements MouseListener {
    public void mouseReleased(MouseEvent e) { }
    public void mouseEntered(MouseEvent e) { }
    public void mousePressed(MouseEvent e) { }
    public void mouseDragged(MouseEvent e) { }
    public void mouseExited(MouseEvent e) { }
    public void mouseClicked(MouseEvent e) { }
    public static void main (String args[]) {
         new tourWelby();
         public tourWelby() {
         super("Test");
        Container content = getContentPane();
         Point clickPoint = new Point();
         Point cursorPoint = new Point();
         JLabel label = new JLabel();
         label.setText("Test");
         label.setBackground(Color.WHITE);
         label.setForeground(Color.WHITE);
         JPanel theArea = new JPanel();
         theArea.setPreferredSize(new Dimension(800, 600));
         theArea.setBackground(Color.BLACK);
         theArea.add(label);
         theArea.addMouseListener(this);
         addMouseListener(this);
         content.add(theArea);
             pack();
             setVisible(true);
         setResizable(false);
    }Basiclly now, I think I need to add the mouseListener to the JPanel. However I'm not sure where I need to put the "public void updateCursorLocation" code and such that I had before (before, I used some samples of code from another program, and I wasn't entirely sure how it worked). If someone could help me (again!) with getting the MouseListener to change the label on the JPanel, to reflect where the cursor is (as in my previous code) I would again, be most appreciative. Thanks.

  • How can I put an image/s in Java Application?

    Hi to all.
    How can I put an image/s in Java Application?
    I can put some images in Java applet but when i try to put it in Java application there was an error.

    hey u can easily do it with JLabels...i found a Code Snippet for u
    public class MyPanel extends JPanel
    {private JLabel imageLabel; public MyPanel() {     Image image = Toolkit.getDefaultToolkit().getImage("myimage.gif"); // Could be jpg or png too     imageLabel = new JLabel(new ImageIcon(image));     this.add(imageLabel);  }}
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    Cheers,
    Manja

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    Also, when posting your code, please use code tags so that your code will retain its formatting and be readable. To do this, either use the "code" button at the top of the forum Message editor or place the tag &#91;code] at the top of your block of code and the tag &#91;/code] at the bottom, like so:
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