Random Rhythm Generator
Hi.. Just wondering whether anyone knows of a method to produce RANDOM midi patterns (rhythms) within Logic Pro 8. In fact any Random Rhythm generator for MIDI would be so very handy.
Control over note values and generated complexity would be a bonus.
Many thanks,
Orph
It might be possible to use the Transform window (⌘4) for that, although I don't know if it can randomize positions.
HTH
Regards, Erik.
Similar Messages
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Is there a way to create a random text generator in AE 4 ?
Hi all,
I'm a new user of an old version of After Effects 4.1 on Windows 7.
I just gained the help on this forum to create a digital clock countdown with the Numbers Effect and the Timecode 30 setting in AE 4 and I noticed that there is a random numbers generator in that effect too.
But now I'm in the Text Effect and I'm able to put my text/title on the solid layer in a composition and apply some MM scripts to the text... mainly I've just been able to use the 'Blink' script and manipulate that script a little to make it flash faster or slower.
Since AE 4 cannot use .jsx scripts or Expressions, I guess I'm limited to MM scripts (which I've been searching for) and the built-in plug-ins and effects... but I can't find a random text generator... like where the text scrambles as if it is trying to break a code. This effect that I'm trying for would be similar to a scrambled text effect generated in Swish or other FLASH text effect generators.
So if anyone knows how to create a scrambled or random text effect in the old After Effects 4.1, please let me know.
Thanks allot,
digiThanks guys,
Yes, I'm using AE 4.1, per my explanation in my other posts about the timecode effect and codecs.
Since there is a built-in random number generator in AE 4.1 that is part of the Numbers Effect, I thought there may still be an after market Effect, plug-in or mm script for a random text generator.
I've been searching the web, but its a big place.
Thanks,
digi -
Plot xy graph using random number generator
How do i plot xy graph dynamically every 5 seconds with a random number generator?
X axis : Time
Y Axis : Random number generatorI've done tis so far. im able to plot dynamically every 1 second.
but the problem i am facing is The X axis display every 1 second.
i want it to be fixed 24 hours time format, and the data will gradually plots the data on y axis against x axis every one second, without changing the scale of the x axis (24hour time format) -
Hi everyone, I made this Password Generator that does what I want, but I'd like to extend its functionality. Right now it creates a random password from an array of letters and numbers.
import java.io.*;
import javax.swing.*;
import java.util.*;
*Version 0.1:
*creates several random passwords using numbers,
*uppercase and lowercase letters
*Version 0.2:
*add a save feature
public class PasswordGeneratorV02
public static void main(String[] args)
* Define all variables and create all objects here
// create the Number and Letter arrays
Integer[] numberList = new Integer[10];
String[] letterList = new String[12];
//Variable to continue the while loop
Boolean cont = true;
//Scanner used to continue or not
Scanner input = new Scanner(System.in);
//Stores the user input
String answer;
* End variables
//fill the letterList array
//need to find a more efficient way to do this
//and add all the letters of the alphabet
letterList[0] = "a";
letterList[1] = "F";
letterList[2] = "c";
letterList[3] = "R";
letterList[4] = "y";
letterList[5] = "O";
letterList[6] = "p";
letterList[7] = "W";
letterList[8] = "q";
letterList[9] = "n";
letterList[10]= "E";
letterList[11]= "w";
// fill it with numbers 0-9
for (int i=0; i < numberList.length; i++)
numberList= i;
// make both arrays lists so we can shuffle them
List list = Arrays.asList(numberList);
List list2 = Arrays.asList(letterList);
//Start the output to user
System.out.println("Welcome to the random password generator!");
System.out.println("This program will create a random 20 character alphanumeric password.");
System.out.println();
//Shuffles the array contents then prints it out.
while(cont == true)
// shuffle the list
Collections.shuffle(Arrays.asList(numberList));
Collections.shuffle(Arrays.asList(letterList));
// print out the shuffled array contents
for (int i : numberList)
System.out.print(i + letterList[i]);
System.out.println();
System.out.println("Press Enter for a new password. Q to quit.");
answer = input.nextLine();
//check to see if user wants to quit
if(answer.equalsIgnoreCase("q"))
cont = false;
System.out.println("Goodbye...");
}I would like to change/add two things.
1st, I want to change the array of letters to include the full alphabet(lower and uppercase), with out having to type it in.
2nd, I would like to add a save feature where the user types in "S" at the prompt and it will allow them to save the password as a text file.
Thanks in advance.Ok well, I googled around and found something.
The output now displays letters, but it no longer shuffles them around. For example:
6A8B7C4D2E0F5G1H3I9J
Every letter is just the next letter in the alphabet. How would I shuffle an array of chars?
New code:
import java.io.*;
import javax.swing.*;
import java.util.*;
*Version 0.1:
*creates several random passwords using numbers,
*uppercase and lowercase letters
*Version 0.2:
*add a save feature
public class PasswordGeneratorV02
public static void main(String[] args)
* Define all variables and create all objects here
// create the Number and Letter arrays
Integer[] numberList = new Integer[10];
char[] letterList = "ABCDEFGHIJKLMNOPQRSTUWVXYZabcdefghijklmnpqrstuvwxyz".toCharArray();
//Variable to continue the while loop
Boolean cont = true;
//Scanner used to continue or not
Scanner input = new Scanner(System.in);
//Stores the user input
String answer;
* End variables
// fill it with numbers 0-9
for (int i=0; i < numberList.length; i++)
numberList= i;
// make both arrays lists so we can shuffle them
List list = Arrays.asList(numberList);
List list2 = Arrays.asList(letterList);
//Start the output to user
System.out.println("Welcome to the random password generator!");
System.out.println("This program will create a random 20 character alphanumeric password.");
System.out.println();
//Shuffles the array contents then prints it out.
while(cont == true)
// shuffle the list
Collections.shuffle(Arrays.asList(numberList));
Collections.shuffle(Arrays.asList(letterList));
// print out the shuffled array contents
for (int i=0;i<numberList.length;i++)
System.out.print(numberList[i] + String.valueOf(letterList[i]));
System.out.println();
System.out.println("Press Enter for a new password. Q to quit.");
answer = input.nextLine();
//check to see if user wants to quit
if(answer.equalsIgnoreCase("q"))
cont = false;
System.out.println("Goodbye..."); -
Hi does java have a random number generator. If it does can you point me to it please. Thank you.
you can use "java.Math.random()" this function returns a value which is greater than or equal
to 0.0 and less than 1.It returns a double value,so you can multiply by 10 and cast it to int,so that it
can produce numbers between 0 & 9.Yes, you can do that. But, as stated before, java.util.Random has methods that are easier to use for random int values than using java.Math.random is for random int values. It all depends what the OP wants. The OP hasn't come back with additional questions, or to say that he found his answer. So, we don't know whether he has his answer (he has several options now!) or not. :) -
I'm trying to create a random color generator
// create random color generator
String[]colors = {"RED", "ORANGE", "YELLOW", "GREEN", "BLUE", "INDIGO", "PURPLE"};
// create variable to store random color
int mycolorint = (int)(Math.random()*7);
String mycolor = colors[mycolorint];
// label axis
StdDraw.setPenColor(StdDraw.(mycolor));
what is wrong with this code?StdDraw.setPenColor(StdDraw.(mycolor));This line really doesn't make any sense. If you think about it you haven't seen any java code which includes something like "foo.(bar)" or "Foo.(bar)". The compiler wants to see identifiers either side of the dot - and identifiers don't start with a (.
I am guessing that if "RED" gets chosen from the array, then you want the label axis to useStdDraw.setPenColor(StdDraw.RED);In that case you have to set the array up a little differently.
// create random color generator
???[]colors = {
StdDraw.RED, StdDraw.ORANGE, StdDraw.YELLOW,
StdDraw.GREEN, StdDraw.BLUE, StdDraw.INDIGO, StdDraw.PURPLE
// create variable to store random color
int mycolorint = (int)(Math.random() * 7);
??? mycolor = colors[mycolorint];
// label axis
StdDraw.setPenColor(mycolor);You will have to read the documentation for this StdDraw class to see what type StdDraw.RED etc are. -
I'm in the middle of making a simple game with java and am just wanting to ask what class/method would be best for some kind of random event generator. What i'm looking for is for a pool of ten or so events to occur at random over a given time frame that won't overlap with each other (so only one event happens at a time). The time between events should also be random (3 secs, event, 5 secs, event, 1 sec, event, etc.).
Any suggestions?Make the events all implement java.lang.Runnable.
Put them in an array or java.util.List<Runnable>.
Have a loop, probably in its own thread. Before the loop starts, instantiate a java.util.Random. One each run through the loop:
1) use Random.nextInt to get an index into the array or List.
2) get the Runnable object.
3) invoke run() on it.
4) use the Random to get a random number of milliseconds in whatever range you want
5) Thread.sleep for that number of milliseconds. -
Does anyone know how to make a random name generator or have
any links to pages that could help me?
Thanks for your time
JasonSomething just like the name generator on
http://www.rftc.com/
It doesn't seem complex but Im not sure how to do it :S
Thanks for your time -
Hi,
Having difficulty with a random number generator used to populate a text box.
var randGen:Number;
function rand(minNum:Number=1, maxNum:Number=3):Number
return rand = (Math.floor(Math.random() * (maxNum - minNum + 1)) + minNum);
if (randGen = 1){
wordT.text = ("hello");
else if (randGen = 2){
wordT.text = ("goodbye");
else{
wordT.text = ("friend");
This script seems to always produce "hello" and never the other 2 options.
Must be doing something wrong.
Any help appreciated.The code if off in several ways.
1. rand is function and variable. AS3 doesn't allow for duplicate properties names.
2. Keyword "return" stops function execution. Nothing is processed after return is used.
Try:
updateText();
function rand(minNum:Number = 1, maxNum:Number = 3):int
return Math.floor(Math.random() * (maxNum - minNum + 1)) + minNum;
function updateText():void {
switch(rand()) {
case 1:
wordT.text = "hello";
break;
case 2:
wordT.text = "goodbye";
break;
case 3:
wordT.text = "friend";
break; -
Does anyone know of a random quotes generator plug-in/applescript or another way to generate random quotes on one's calendar?
Thanks Don. That helps just a bit.
However, while I appreciate the sample page of randomizing,
and although I reviewed the code, I would still like to be able to
simply use the WYSIWYG setup through DreamWeaver.
Again, Its more the just randomly displaying the list. Its
making sure I can apply separate CSS to the quote and the name and
making sure the name stays with the quote.
I basically just need to know that I wrote the XML sheet
correctly, what XML items to choose in the data set window along
with what functionality to set and whether or not I have to write
extra code in addition.
I do appreciate your response. -
Random Number Generator setSeed(); method???
I've searched and can't get a good understanding of the setSeed() method. I am suppose to use the loop control variable to seed the random number generator inside the loop. I need to use the same input everytime I use the random generator. When I compile it says int cannot be dereferenced.
for(int i = 0; i < array.length; i++)
int randnum = generator.nextInt(100);
randnum.setSeed(i);
array[i] = randnum;
If anyone can explain the setSeed() method that would be greatly appreciated. Thanks!badbro wrote:
Thanks for your help, but leave the smart comments to yourself. They are not needed. Thats what this forum is for.All of Paul's comments were dead spot on, and if you listen to him and take his advice to heart, it will only help you. If they make you upset, well then that's your problem, isn't it? My advice: grow up. -
Random Number Generator issues
Ok so I have an issue. I'm supposed to create a GUI app that has a frame that contains both a button and a textfield. When the button is pressed then a random number between 1 and 10 should appear in the textfield. I've got an illegal start of expression on line 49 which is the last private void...
So what have I done wrong?
* randomnumber.java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class randomnumber extends JFrame
Random randomObject = new Random();
// declare controls used
static JButton startButton = new JButton();
static JTextField startTextField = new JTextField();
public static void main(String args[])
new randomnumber().show();
public randomnumber()
// frame constructor
setTitle("Random Number Generator");
getContentPane().setLayout(new GridBagLayout());
// add controls
GridBagConstraints gridConstraints = new GridBagConstraints();
startButton.setText("Generate a Number");
gridConstraints.gridx = 0;
gridConstraints.gridy = 0;
getContentPane().add(startButton, gridConstraints);
startButton.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent e)
startButtonActionPerformed(e);
startTextField.setText("");
startTextField.setColumns(15);
gridConstraints.gridx = 2;
gridConstraints.gridy = 0;
getContentPane().add(startTextField, new GridBagConstraints());
private void startButtonActionPerformed(ActionEvent e)
myInt = randomObject.nextInt(11);
startTextField.setText(String.valueOf(myInt));
}Edited by: Hessmix on Oct 17, 2007 6:15 PMpublic randomnumber()
// frame constructor
setTitle("Random Number Generator");
getContentPane().setLayout(new GridBagLayout());
// add controls
GridBagConstraints gridConstraints = new GridBagConstraints();
startButton.setText("Generate a Number");
gridConstraints.gridx = 0;
gridConstraints.gridy = 0;
getContentPane().add(startButton, gridConstraints);
startButton.addActionListener(new ActionListener()
public void actionPerformed(ActionEvent e)
startButtonActionPerformed(e);
startTextField.setText("");
startTextField.setColumns(15);
gridConstraints.gridx = 2;
gridConstraints.gridy = 0;
getContentPane().add(startTextField, new GridBagConstraints());
}//<< Add a brace here
private void startButtonActionPerformed(ActionEvent e)
myInt = randomObject.nextInt(11);
startTextField.setText(String.valueOf(myInt));
}Did you add that brace? -
Random number generator. Even and odd numbers
I have a problem.
I have a random number generator, it goes from 0 to 20, I need to have two indicators, one will show how many numbers are pairs, and how many are not.
I tried to use the decimated 1D array, but since those numbers are random, it doesn´t work for me. I´m new with LabView, and I don´t know if there is some other way to make it work, I need some help, especially with some examples.
Thank you so much.
Solved!
Go to Solution.RavensFan wrote:
Spoiler (Highlight to read)
Create the array. Use quotient remainder to divide by 2. Now you have an array where all the odd numbers are now 1, and all the even numbers are now 0. Sum the array and you have the total number of odd numbers. The number of evens will be the length of the array divided by the # of odds.
Create the array. Use quotient remainder to divide by 2. Now you have an array where all the odd numbers are now 1, and all the even numbers are now 0. Sum the array and you have the total number of odd numbers. The number of evens will be the length of the array divided by the # of odds.
Haha I lost sight of the fact that he was looking for the amount off odds and evens. Good one.
Bill
(Mid-Level minion.)
My support system ensures that I don't look totally incompetent.
Proud to say that I've progressed beyond knowing just enough to be dangerous. I now know enough to know that I have no clue about anything at all. -
Help for random number generator???
hi there can anyone how to make simple random number
generator for slot machine , formula for chances in probability ,
or simple random number generator for slot machine , thanks
:)actualy the accurate RNG for slot machine ?? any idea?
-
Help: JSP Random Number Generator
hello every one,
Im trying to generate a random number using currentTimeMillis(), in Jsp, can you help me out and advice me how can this be done please.First you say you want a random number, then you say you want a unique one. Which is it?
Random numbers do not normally guaruntee uniqueness.
is there away i could use the currentTimeMillis(), What would you use it for? System.currentTimeMillis() is commonly used as a seed for a random number generator. The java.util.Random class uses it like that - take a look at that API link.
Or if its a homework question state the exact requirement - I'm guessing here.
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