Reflection for a shape tween..how ?

Hi
Flash CS5
I have created reflections so far for MovieClips which are just static png images within the MC, as the MC travels across stage, the reflection travels with it.
I also have an MC of a human standing which, within the MC, it starts as a png, then I have traced that as shapes each with a matching colour fill, I shape tween each of those shapes to become the shape of the ending png (human fallen down) then that png continues to show for the duration of MC timeline.
There are 12 shapes that each tween. (legs , feet etc)
This MC also travels across stage a short distance.
Ideally I need reflections for each of the 29 frames during the fall, either of the combined shapes per frame, or of each of the 12 shapes per frame. The latter would mean a lot of MC's !...as it takes two MC's per subject reflection and some code to make a reflection. (maths 12 x 2 x 29 = 696 MC's !)...impractical !
Method of reflection is a reduced height png is MC'd with e.g. MC and instance name SideView and also a graduated colour rectangle black/white matching this shape is placed over this and MC'd with e.g. MC name and instance name of SideViewMask_mc with white nearest subject, white alpha 30% black 0% my chosen transparency. Then coded.
SideView.cacheAsBitmap=true;
SideViewMask_mc.cacheAsBitmap=true;
SideView.mask=SideViewMask_mc
How can I make my reflection for the shape tween ?
I wondered if for the speed of the fall I could just have reflection MC set for him upright and a reflection MC set for him fallen and Classic Tween those ?...or could the combined shape seen by the human eye per frame be given reflection. Thats still 29 frames each with a different shape.
Envirographics

try it.
i'm not sure what your figure is doing but, if your movieclip's bitmap representation is changing (ie, it's not just moving horizontally/vertically), you'll probably need to update the reflection repeatedly until the bitmap no longer changes.

Similar Messages

  • Uneven morphing of Shape Tween (Text)

    I am using Adobe Flash Professional CS6 for a slideshow, and am using shape tweens as text transition between slides. However, when I transition from a paragraph of text to a single line of text, half the paragraph will form the last alphabet, which isn't very appealing. Is there anyway I can distribute the morphing of the alphabets from the alphabets of the paragraph's text into the line of text such that it becomes more even? I tried fragmenting each the alphabet in attempt to "fool" the shape tween so that it may use more alphabets from the paragraph for each alphabet in the line, but it doesn't seem to work.
    This is what I'm referring to:
    Paragraph:
    Transition:
    Line:
    Help! Thanks a lot! ^^

    Shape Hints
    To improve the quality of the morph, you can add shape hints to each keyframe. Shape hints let you tell Flash precisely which points in each vector to match up during the tween. So, if you add shape hints matching the corners of the square with the secondary anchor points of the circle, the morph will no longer appear to rotate. Here's how:
    Select the first keyframe and choose Modify Shape Add Shape Hint (Ctrl/Cmd-Shift-H).
    A small circle with an a inside will appear in the center of your shape. Drag it to the upper-left corner of the square.
    Select the last keyframe, and you will see a corresponding a shape hint. Drag it to the upper-left arc of the circle.
    Continue the process until you have four matching   shape hints. (Often, just one or two hints are enough for Flash to catch on, but sometimes many are required.)
    Note: There is a limit of 26 shape hints for each shape tween. 

  • How to modify a single object for shape tweening on multiple layers?

    Hi,
    I would like to add shape tween to different parts of a drawing object. The tricky part is that these motions would start with a slight delay (compared to each other) but would simultaneously end.
    It's similar to a crowd "wave" effect in a stadium. One part rises, followed by the next with a slight delay etc...but they descend after their initial "rise" motion together.
      Its not possible to make the animation smooth on a single layer with all the keyframes on one shape tween. It just makes the animation jagged.
    Any ideas how to solve this without coding?
    Thanks!

    The parts are connected to each other with curved lines. Unfortunately it's out of question to cut it apart. (see attached picture).

  • How do you make a motion tween, mask effect and shape tween, with a flash website?

    More of less, I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.

    It's not clear what you are after since you start talking about separate pages for the three things, and then ask about how best to put them together.  If they are going to be separate they can't be together.
    If your intention is to have these three things in one Flash file, ut as separate parts of it, then I would have each within a symbol and have each symbol within the same scene (I don't use multiple scenes).

  • How do I input a specific color value for a shape?

    I've been trying to figure out why I cannot input a specific color that I want for a shape. I'm not just choosing a color that looks nice, I'm trying to match it to a solid color in the next clip. Ive tried to use the eye dropper to get the color from the next clip but I cannot copy anything outside of the color pallete provided. I know the value of the color (from 0-255 it's R:191, G:211, B:217) but all FCPX has is 0 - 1, which is some other kind of color value system I've never seen before. Does anyone know how I can put that specific color value into the shape generator?

    Click the color swatch to open the Apple color picker. This is common to all Mac apps.
    Click the second tab for color sliders. Change the popup to RGB.

  • How can i use shape tweening and motion tweenin together on a movie clip?(where is looping whitch was in propertise panel in CS5?)

    how can show animation (shape and motion tween) witch i was created in Scens1-MovieClip in time line?
    there was an option (looping) in CS5 but how can i do it in CC and CS6?

    shape tweening can only be applied to raw drawn shapes, no movieclips.  IF you wanted to do a shape tween to a movieclip it would have to be done within the timeline in the movieclip.

  • How to calculate sum of the fields that will be reflected for every row entry??

    Probably, the title might not give you the correct view on the question that I want to ask but, I can describe my question. Well, I have an
    Excel sheet for attendance where in I have different columns
    for 3 subjects (subject1, subject2, subject3) and a
    total column. I also have another column named as Student ID.
    I would like to write a formula for the total column where, when I enter the number of classes attended in every subject column for each student present in every row, then the total column is reflected with the sum of no.of classes attended in every subject
    for each student automatically.
    How can I achieve this? I am looking forward for any help. I am a beginner.
    Ex: Excel sheet
    Student ID | Subject1 | Subject2 | Subject3 | Total
    1               
    |     2        
    |       3      
    |       4       |   
    9
    2                |     3        
    |       5      
    |      2       
    |   1
    The total column should be reflected with the sum of values under subject1, subject2, subject3 fields automatically for every row. How to do it?
    Thank you,
    Kaushik.

    In the first empty cell of the row of Student 1, enter a formula like
    =SUM(B2:D2)
    where column B is headed Subject 1 and column D is headed Subject 3, then copy down to match your student list.
    Then below the last row of column B, enter the formula
    =SUM(B2:BXXX)
    where 2 is the row of Student 1, and XXX is the row number of the row above the formula, then copy across to match.

  • Design to Complex for Shape Tween? Or too complex for my brain?

    Greetings folks,
    I don't know if my idea is possible but I've given it a try.  It has not worked out as expected.  Basically, I'm doing a multi-scene interactive animation.  In this scene, I have a proto-planet hitting proto-earth.  I was trying to have 2 spheres collide, and leave behind smooshed spheres.  I'll be attaching 3 screenshots to show you my progress.  Here is how I have it set up:
    I did not originally have the shape hints.  I added the 4 seen here after the tween behaved unexpectedly.  It did not change my outcome.
    Here is where I'd like to end up:
    Those are separate shapes, each inserted in the keyframe at the end of my intended shape tween.
    Here is the view somewhat in the middle.  I chose this particular frame because it seems to best display this "duplicating sphere" thing the best.
    Rather than morphing one to the other, it just seems to replicating the first shape instance until it hits the end of the tween.  Then it displays my smooshed spheres "out of the blue" so to speak.
    I do not know if I am asking more than the software is capable of offering or if I have made some error in my own logic.  Advice, as always, is greatly appreciated.

    The overall complexity of the vector determines the success. Are these spheres drawn using Flash? I'm able to easily draw a sphere on one frame, extend the timeline a bunch of frames, turn the timeline into a shape tween, add a keyframe at the end (which auto-adds the circle shape). I then delete the shape from the last frame and draw a completely different shape (15 sided polystar just to mention) and I messed with it a lot, moving points all over. I scrub the timeline and it morphes from the circle into the wacky polygon just fine.
    If you haven't already can you try making your planet shapes in Flash and see if it works?
    Lastly are you using 3d transforms on these layers? The double sphere almost looks like a cube has the sphere projected onto all sides in 3d.

  • How to set an image pattern as backround for a Shape + Copy shapes

    1.)
    Is there any way to set an image as background for a geometry shape (eg. Shapes.AddTriangle) similar like setting a 'Brush#' as background with LDShapes.BrushGradientShape ??
    In the image below, eg. the yellow triangle is a rectangular image shape with transparent regions, and therefor can with 'LDShapes.GetAllShapesAt(mouseX,mouseY)'
    also be accessed/grabbed in its transp. regions eg. green or red points etc., etc, aso.. and not only in the filled 3angular area, while a real 3angular geometry shape (like on the left side) would NOT (here only
    inside the triangle area itself). I tried 'LDShapes.SetImage' but this is for image shapes/controls and did'nt work here.
    Or maybe anyone has a better solution for a more natural looking wooden 'Brush' (as alternative for a real triangle shape with gradient).
    2.)
    Is there a way to copy an existing shape/control (with its basic properties like color, text, size, vertices count, ..) to another, like LDImage.Copy does for images ??
    eg. i can simply copy an array and an image from one variable to an other variable, like
    ' arr1 copied to arr2
    arr1 = "1=1;2=2;3=4;4=8;5=16;6=32;"
    arr2 = arr1
    TextWindow.WriteLine(arr2)
    TextWindow.WriteLine(arr1)
    or
    ' img1 copied to img2 (ImageList1)
    GraphicsWindow.Show()
    img1 = ImageList.LoadImage("picPath")
    img2 = img1
    GraphicsWindow.DrawImage(img2,50,50)
    GraphicsWindow.DrawImage(img1,200,200)
    but following does'nt work
    ' Ellipse1/Text1/Image1/Button1/...  is just an object with two names: shp1 and shp2
    GraphicsWindow.Show()
    shp1 = Shapes.AddEllipse(10,10)        'or Shapes.AddText("ABC") or Shapes.AddImage("picPath") or Controls.AddButton("Demo",0,0)
    Shapes.Move(shp1, 100,100)
    shp2 = shp1
    Shapes.Move(shp2, 50,50)
    Shapes.Move(shp1, 200,200)
    Not so important (only for interest), but maybe anyone has a trick for this, to copy such objects instead of creating them new.

    Yep, that made the rest of my whole day!! Works excelllent in the demo, and i'm just replacing all the  Image<->Triangle commands. Wonderfulll & thanks a lot, LitDev. (enjoint the sb sample in your Test-DL :-))
    PS:
    Controls.SetTextBoxText(Controls.AddTextBox(10,10), "Enter your name here...")
    Controls.AddButton(".. then press the Button", 180,10)
    LDGraphicsWindow.Capture("","")
    GraphicsWindow.Clear()
    GraphicsWindow.DrawImage("ImageList1", 0,0)

  • How can I shape tween crossing objects?

    I want to shape tween multiple objects on the same layer.  When they are placed independently from each other all the time on the canvas, I have no problem to make them morph into the other shapes in the ending keyframe.
    However, when some of the objects are crossing each other in either the starting or ending keyframe, they don't morph smoothly but quite funnily. Funny phases are nested between the intended starting and ending tages.
    See the images below. What should I do to prevent this?
    Intended starting stage
    Funny interpolation
    Intended ending stage

    I believe you're only option is to tween each shape on a separate layer.

  • How to get at Colour drop down box for simple shape ?

    Hi,
    If I go new file, Insert Symbol, Movie Clip, then draw a
    circle and a line using those two tools, I am unable to get the
    colour drop down box to show so that I can select Alpha. I have
    managed to do this many times for an imported to library graphic
    from Freehand, one simply clicks on the graphics line after the
    graphic has been drag/dropped to stage, go properties and the
    Colour drop down list from where you select the word Alpha appears.
    I have tried a single click, a double click, a treble click,
    just cant see that dropdown box for simple shapes !
    Help
    Envirographics

    Hi,
    If I go new file, Insert Symbol, Movie Clip, then draw a
    circle and a line using those two tools, I am unable to get the
    colour drop down box to show so that I can select Alpha. I have
    managed to do this many times for an imported to library graphic
    from Freehand, one simply clicks on the graphics line after the
    graphic has been drag/dropped to stage, go properties and the
    Colour drop down list from where you select the word Alpha appears.
    I have tried a single click, a double click, a treble click,
    just cant see that dropdown box for simple shapes !
    Help
    Envirographics

  • Ghosting occurs in shape tweens in clips with scale9Grid active.

    Why does ghosting occur in shape tweens?  Is this some kind of rendering bug?  I seem to keep running into stuff like this
    (sorry, first post had image that was not cropped properly by MSPaint and had tons of white space; I fixed it)
    --Background (feel free to skip if TL;DR): My SkinnedButton class supports states for DEFAULT, ROLLOUT, ROLLOVER, PRESS, RELEASE, RELEASEOUTSIDE, TRACKOVER, TRACKOUT, DRAGOVER, DRAGOUT, DRAGDROP, plus all variations of SELECTED_* states in addition to a "selectedMask" and "focusMask" display objects that are automatically arranged, docked, and made visible to suit not only the button state, but also (at least in the case of "focusMask") taking into account the manor in which it entered a particular state (via keyboard, via mouse, via assignment, what the drag source origin was, exact origin clip, custom tracked drag source, whether a drag even began, was cancelled, etc.).  It dispatches events for all of these states and has fallback chains for any that are missing, since they're all classified into simple states out, over, and down.  For example, if no RELEASE state is defined (can be either property named "mc_release" or "release" label on "skin" MovieClip), then it will progressively fall back to ROLLOVER, ROLLOUT, and finally DEFAULT until one is defined.  The bare minimum for a functional button is to define a clip for the default state.
    So anyway, I wanted to animate my "release" state by having the button collapse and expand, and I discovered this odd ghosting behavior.  This is just a simple reproduction of the problem with no special logic, just a shape tween on a clip with scale9Grid active.  It appears as though Flash isn't re-rendering the bottom most shape as its exposed by the tweened shape on the layer above:ShapeTweenGhosting.fla - Google Drive
    I suspect this is occurring because of the active scale9Grid, since the ghosting goes away when you turn it off, but then the button is all distorted.  Turning on cacheAsBitmap exhibits the same behavior.  Again, it's not a performance issue, it's just incorrectly rendering.  I don't see any documentation stating shape-tween animations are not allowed in clips with scale9Grid applied.  The shapes themselves appear to be rendering correctly based on the scale9Grid (i.e. without distortion), but the ghosting is a problem.
    Here is an even more pronounced example with a large shrinking and expanding oval shape:
    ShapeTweenGhosting2.fla - Google Drive

    I posted a bug here: Bug#3767678 - Ghosting occurs in shape tweens in clips with scale9Grid active
    Continued experimentation revealed it occurs on the y axis too, and depends on how much you scale the clip.
    At 99%, 100%, and 101%, no ghosting is observed.  At 110%, it occurs a little bit.  At 120%, the ghosting is very pronounced.  I suspect the problem is arising due to inaccurate calculations of the redraw regions, which may not be taking into account certain scaling factors, perhaps such as stroke widths; however, I reduced all stroke widths to zero (hairline), and the ghosting still occurred, so something is not quite right.

  • Stumped with vector shape tween

    I'm trying to make a simple animation using a vector graphic I imported to Flash after creating it in Illustrator. What I want to do is to stretch the graphic and have the original form grow into the stretched form, by adjusting the vectors to stretch the shape. So far I've gotten this all figured out (I have barely any experience with Flash). I break down the graphic until it allows me to turn it into a shape tween. But when I go to test the animation, it does this weird thing where the inside of the letter (it's a word I'm animating) shrinks and moves out of the way for the inside that matches the stretched contour? Or, the letters start trading places? I'm very confused by this since I have no idea what I did to tell it to do this. How do I just get this animation to be done simply?
    Any help is much appreciated.
    Thanks,
    Kate

    1. distribute each discrete part of the shape to its own layer (right click on shape>distribute to layers).
    2. tween each layer. 
    3. use shape hints (modify>shape>add shape hints).

  • Shape tween

    Alright, so I made a image in fireworks that has a glow, and
    i started with the same image without the glow... Shape tween from
    non glow to glow.. I broke them apart and it refuses to work. It is
    acually just multiplying the images around the tween'd image and on
    the last frame has the glow.
    Im trying for a "Pulse" type of feel, so when you mouse over
    a button it will initiate the movie clip. Movie clip will have the
    image start off normal, go to the glow, and then back to normal in
    a loop.

    To adjust the look of the playback, you can add any number of
    additional keyframes. If you want the "full on" part of the glow to
    stay on for a period of time, then add an additional keyframe after
    the second and put the motion tween on the third keyframe and
    remove it from the second keyframe. The glow will increase from 0
    at the first keyframe to "full on" at the second keyframe, stay
    that way until the third keyframe, then reduce to 0 at the fourth
    keyframe.
    To adjust the amount of the fade, you could, again, add
    keyframes. For this operation I would add a new layer and place the
    keyframe for the second version fade to this new layer. Then you
    can create a counter variable to track how many times the button
    has been used. Then use that new keyframe's position as a place to
    stop the animation. Exactly how you do that will depend on how the
    rest of your code is constructed.

  • Shape tween vector points

    i would like to understand (if possible) how flash deals with
    shape tweens?
    does it try and recognize shapes in order to find what it's
    common between two shapes or does it more simply try to establish a
    link between vector points according to the closest corresponding
    position?
    is there no way of, say, switching off the attempt of shape
    recognition?
    why aren't hints automatically attached to vector points
    within a same layer?
    thx - p

    1. In my experience, Flash merges extra points into one, and
    breaks single points into multiple as necessary. how it picks which
    ones to do this with has always been beyond me.
    2. It seems to be completely by position, but only an Adobe
    engineer could tell you how the algorithm works.
    3. Hints are not automatically attached to anything. You can
    add as many hints as you want, and place them wherever you want. If
    you place a hint on each vector point, and place them on the
    correct places at the end of the tween, then flash will make sure
    the points start and finish where you want them to.
    4. Vector points, to my understanding, hold their position,
    and any information necessary for the calculation of bezier
    curves.

Maybe you are looking for

  • Withholding tax amount exceeds total bank line item amounts

    Dear Sir, While I am trying to make down payment to the WHT vendor I have found the above error.  Can anybody help.  I am not giving any base amount in WHT information while down payment.   It is picking automatically tax code P9.  I am trying to pos

  • Adobe Premiere Pro CS6 (mac) will not completely launch.

    After a few weeks idol my Adobe Premiere Pro CS6 (mac) will not completely launch. It tells me a serious error has occurred, it shuts down and the circle continues. I've even reloaded  the app and it happens again. I did upgraded to Yosemite but I ca

  • Loudspeaker doesn't work

    i have a problem with my nokia n8 i use the headset today for the first time then when i Separate headphones the loudspeaker doesn't work any more so i do restore and delete factory setting and the problem still exist ?? what i do ?

  • Satellite A500-132 (PSAM3E) Speakers crackling

    Hello! I know the problem is exist with other Satellite models, but the newest nVidia drivers solved it. This model has ATI 4650 graphics accellarator and I tried 9.9, 9.10, 9.11, 9.12 driver and not working. On other sites I read that this problem c

  • Solution Manager can not downlod NW EHP2

    Hi, we want to update our Netweaver 7.0 to Netweaver EHP2. Solution Manager is calulating queue, but we can only choose Sap enhancement package 1 for Netweaver SP8. Where is the problem ? Any Help on this issue ? Thanks Steven