RemoveChild

Dear Friends,
i have deeloped a Ticker cum Alert RSS feed. It is working
fine except the alert option. What i did was i have a empty movie
clips and adding all the text int it and loading the movie clip to
new native winodow. when iam closing the native window i have to
remove all the text at movie clip and reset my application. My code
is:
stop();
var showalert:Boolean = true;
var goalert:Boolean = false;
var inc10:Number = 0;
var serverjointdate:String = new String();
var serverfuldate:String = new String();
var serverday:String = new String();
var serverdate:String = new String();
var servermonth:String = new String();
var serveryear:String = new String();
var serverhour:String = new String();
var serverminute:String = new String();
var serversecond:String = new String();
var xjointdate:String = new String();
var xday:String = new String();
var xdate:String = new String();
var xmonth:String = new String();
var xyear:String = new String();
var alertyarray:Array = new Array();
var alertinc:Number = 1;
function update(tit,link,categ) {
var myXML3:XML = new XML();
var XML_URL3 =link;
var myXMLURL3:URLRequest = new URLRequest(XML_URL3);
var myLoader3:URLLoader = new URLLoader(myXMLURL3);
myLoader3.addEventListener("complete", xmlLoaded3);
function xmlLoaded3(event:Event):void {
myXML3 = XML(myLoader3.data);
len3 = myXML3.channel.item.length();
for (inc10=0; inc10<len3; inc10++) {
//trace(myXML3.channel.item[inc10].pubDate);
//Tue, 16 Sep 2008 08:46:13 +0000
chkdate(myXML3.channel.item[inc10].pubDate,myXML3.channel.item[inc10].title,myXML3.channe l.item[inc10].category,myXML3.channel.item[inc10].description,myXML3.channel.item[inc10].l ink);
///-->trace("------------------------------");
function chkdate(dt,tit,cat,des,lin) {
var dateposi:Number = dt.indexOf(" ")+1;
var monthposi:Number = dt.indexOf(" ",dateposi)+1;
var yearposi:Number = dt.indexOf(" ",monthposi)+1;
xday = dt.substr(0,3);
xdate = dt.substr(dateposi,2);
xmonth = dt.substr(monthposi,3);
xyear = dt.substr(yearposi,4);
xjointdate = xday+", "+xdate+" "+xmonth+" "+xyear;
if (xjointdate == serverjointdate) {
var alt:alerttxt = new alerttxt();
alt.x = 10;
if (alertinc==1) {
alt.y = 10;
} else {
alt.y = alertyarray[alertinc-1];
alertyarray[alertinc] = alt.y+alt.height;
alertinc++;
alt.alerttit.htmlText = "<b><a
href=\""+lin+"\"><\a><\b>"+tit;
alt.alertdesc.htmlText = "<a
href=\""+lin+"\"><\a>"+des;
alerthold.addChild(alt);
alt.addEventListener(Event.ENTER_FRAME,altenter);
function altenter(event:Event) {
if (showalert == true) {
event.target.removeEventListener(Event.ENTER_FRAME,altenter);
//alerthold.removeChildAt(0);
alerthold.removeChild(alt);
alertinc = 1;
t.reset();
t.start();
/*alt.addEventListener(Event.ENTER_FRAME, altenter);
function altenter(event:MouseEvent) {
if(showalert == true){
event.target.removeEventListener(Event.ENTER_FRAME,altenter);
alerthold.removeChild(alt);
alertinc = 1;
t.reset();
t.start();
if (showalert == false) {
trace("can move now");
alertscr.source = alerthold;
if (goalert == true) {
showalertscr();
goalert = false;
//---------Checking Server Date -
Starts------------------------------------------
function
configureListeners4(dispatcher4:IEventDispatcher):void {
dispatcher4.addEventListener(Event.COMPLETE,
completeHandler4);
function completeHandler4(event:Event):void {
var loader4:URLLoader = URLLoader(event.target);
var datevars:URLVariables = new URLVariables(loader4.data);
//fuldt=Wed, 17 Sep 2008 10:23:09
+0000&dt=17&mth=Sep&yr=2008&hr=10&mts=23&sec=09
serverfuldate =datevars.fuldt;
serverday = datevars.day;
serverdate = datevars.dt;
servermonth = datevars.mth;
serveryear = datevars.yr;
serverhour = datevars.hr;
serverminute = datevars.mts;
serversecond = datevars.sec;
serverjointdate = serverday+", "+serverdate+"
"+servermonth+" "+serveryear;
for (inc9=0; inc9<=seldblist.length-1; inc9++) {
update(seldblist.getItemAt(inc9).label,seldblist.getItemAt(inc9).sellk+Math.random(),seld blist.getItemAt(inc9).selcat);
trace(seldblist.getItemAt(inc9).sellk+Math.random());
if (inc9==seldblist.length-1) {
showalert = false;
goalert = true;
//-->showalertscr();
var t:Timer = new Timer(10);
t.start();
Object(root).addEventListener(Event.ENTER_FRAME,eframe);
function eframe(event:Event) {
if (t.currentCount>=100 && showalert==true) {
var loader5:URLLoader = new URLLoader();
var request5:URLRequest = new URLRequest("
http://v5.test.arabianbusiness.com/testing/time/servertimenew.php?id="+Math.random());
try {
loader5.load(request5);
configureListeners4(loader5);
} catch (error:Error) {
trace("Unable to load requested document.");
t.reset();
t.start();
//---------Checking Server Date -
Ends------------------------------------------
var opt2:NativeWindowInitOptions = new
NativeWindowInitOptions();
opt2.transparent = true;
opt2.systemChrome = NativeWindowSystemChrome.NONE;
opt2.type = NativeWindowType.NORMAL;
opt2.resizable = false;
opt2.maximizable = false;
opt2.minimizable = false;
var newwindow2:NativeWindow = new NativeWindow(opt2);
newwindow2.stage.scaleMode = StageScaleMode.NO_SCALE;
newwindow2.title = "Alert Window";
newwindow2.width = 700;
newwindow2.height = 500;
newwindow2.x = newwidth - (newwindow2.width + 10);
newwindow2.y = bottomlimit - (newwindow2.height + 10);
newwindow2.alwaysInFront = true;
function showalertscr() {
/*var opt2:NativeWindowInitOptions = new
NativeWindowInitOptions();
opt2.transparent = true;
opt2.systemChrome = NativeWindowSystemChrome.NONE;
opt2.type = NativeWindowType.NORMAL;
opt2.resizable = false;
opt2.maximizable = false;
opt2.minimizable = false;
var newwindow2:NativeWindow = new NativeWindow(opt2);
newwindow2.stage.scaleMode = StageScaleMode.NO_SCALE;
newwindow2.title = "Alert Window";
newwindow2.width = 700;
newwindow2.height = 500;
newwindow2.x = newwidth - (newwindow2.width + 10);
newwindow2.y = bottomlimit - (newwindow2.height + 10);
newwindow2.alwaysInFront = true;*/
newwindow2.activate();
var setbg2 = new altbg();
setbg2.x = 0;
setbg2.y = 0;
newwindow2.stage.addChild(setbg2);
//-------adding drag bar for dragging - starts
var setdrg2 = new altdrg();
setdrg2.x = 0;
setdrg2.y = 0;
newwindow2.stage.addChild(setdrg2);
setdrg2.addEventListener(MouseEvent.MOUSE_DOWN,setdrgclick2);
function setdrgclick2(event:MouseEvent) {
newwindow2.startMove();
//-------adding drag bar for dragging - ends
//-------adding close button in setting screen - starts
var setclose2 = new setc();
setclose2.x = 370;
setclose2.y = 5;
newwindow2.stage.addChild(setclose2);
setclose2.addEventListener(MouseEvent.CLICK,
setcloseclick2);
function setcloseclick2(event:MouseEvent) {
alertscr.source ="";
newwindow2.stage.removeChild(alertscr);
//newwindow2.close();
newwindow2.visible = false;
showalert = true;
goalert = false;
//-------adding close button in setting screen - ends
newwindow2.stage.addChild(alertscr);
alertscr.x = 10;
alertscr.y = 50;
it is giving the following error:
ArgumentError: Error #2025: The supplied DisplayObject must
be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at
ABTickerNewCheck_fla:MainTimeline/chkdate/ABTickerNewCheck_fla:altenter()[ABTickerNewChec k_fla.MainTimeline::frame10:278]
pls help me. i got struct up. if i finish this option i can
finish my full project....
Thanks in ADvance,
RahimHaji

Hi,
garbage system is different from olders versions, check
google.
Your problem is, that you are removing child from parent,
what do NOT have that child. Make sure, that you are calling
removeChild on the parent of child you want to remove. if you have
link to the object you want to delete, youse this:
curitem.parent.removeChild(curitem);
Good Luck :)

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    var artDescription:Array = new Array();
    var artLargeImage:Array = new Array();
    var artThumbnailImage:Array = new Array();
    var artImageNum:Number = 0;
    var maxImages:Number;
    //LOAD XML
    var artXMLURLLoader:URLLoader = new URLLoader();
    artXMLURLLoader.load(new URLRequest("portfolio/art.xml"));
    artXMLURLLoader.addEventListener(Event.COMPLETE, artProcessXML);
    function artProcessXML(event:Event):void
         var artXMLData:XML = new XML(artXMLURLLoader.data);
         maxImages = artXMLData.title.length();
         for (var i:Number = 0; i < maxImages; i++)
              artTitle.push(artXMLData.title[i]);
              artDescription.push(artXMLData.description[i]);
              artLargeImage.push(artXMLData.largeImage[i]);
              artThumbnailImage.push(artXMLData.thumbImage[i]);
         loadArtThumb();
    artThumbSrol.source = artThumbBox;
    //LOAD THUMBNAILS
    function loadArtThumb():void
         var sArtLoader:Loader = new Loader();
         sArtLoader.load(new URLRequest(artThumbnailImage[artImageNum]));
         sArtLoader.x = 137 * artImageNum;
         //STORE INFO IN THUMBNAILS
         var lArtLoader:Loader = new Loader();
         lArtLoader.load(new URLRequest(artLargeImage[artImageNum]));
         var thisTitle:String = artTitle[artImageNum];
         var thisDescription:String = artDescription[artImageNum];
         sArtLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, artThumbLoaded);
         function artThumbLoaded(event:Event):void
              //ADD THUMBNAIL
              artThumbBox.addChild(sArtLoader);
              artThumbBox.buttonMode = true;
              artThumbSrol.update();
              sArtLoader.addEventListener(MouseEvent.CLICK, artLoadMainImage);
              function artLoadMainImage(event:MouseEvent):void
                   //ADD LARGE IMAGE AND TEXT, SHOULD SWAP ON THUMBNAIL CLICK
                   artImageL.addChild(lArtLoader);
                   artHeadL.text = thisTitle;
                   artTextL.htmlText = thisDescription;
                   artTextL.wordWrap = true;
         artImageNum++;
         if (artImageNum < maxImages)
              loadArtThumb();

    In this function:
    function artLoadMainImage(event:MouseEvent):void
                   //ADD LARGE IMAGE AND TEXT, SHOULD SWAP ON THUMBNAIL CLICK
                   artImageL.addChild(lArtLoader);
                   artHeadL.text = thisTitle;
                   artTextL.htmlText = thisDescription;
                   artTextL.wordWrap = true;
    you are taking whatever is in lArtLoader and adding it to artImageL as a new child object. So with every new click you are slapping down a new image on top of whatever is already there. To get rid of any existing child objects just look at what's in artImageL and toss it out before you put in anything new. It might look something like this:
    function artLoadMainImage(event:MouseEvent):void
                   //ADD LARGE IMAGE AND TEXT, SHOULD SWAP ON THUMBNAIL CLICK
                   if(artImageL.numChildren > 0) {
                        artImageL.removeChildAt(0);
                   artImageL.addChild(lArtLoader);
                   artHeadL.text = thisTitle;
                   artTextL.htmlText = thisDescription;
                   artTextL.wordWrap = true;

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    package
        import away3d.cameras.*;
        import away3d.containers.*;
        import away3d.controllers.*;
        import away3d.core.base.SubGeometry;
        import away3d.core.base.data.Vertex;
        import away3d.debug.*;
        import away3d.entities.Mesh;
        import away3d.extrusions.*;
        import away3d.filters.*;
        import away3d.lights.*;
        import away3d.materials.*;
        import away3d.materials.lightpickers.*;
        import away3d.materials.methods.*;
        import away3d.primitives.*;
        import away3d.textures.*;
        import away3dplus.controllers.SimpleHoverController;
        import flash.display.Bitmap;
        import flash.display.BitmapData;
        import flash.display.Sprite;
        import flash.display.StageAlign;
        import flash.display.StageScaleMode;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.geom.Vector3D;
        import flash.text.TextField;
        import flash.text.TextFieldAutoSize;
        import flash.text.TextFormat;
        [SWF(backgroundColor="#000000",frameRate="30",quality="LOW")]
        public class Main extends Sprite
        //engine variables
        private var view:View3D;
        private var scene:Scene3D;
        // debug
        private var awayStats:AwayStats;
        //light objects
        private var pointLight:PointLight;
        private var lightPicker:StaticLightPicker;
        //material objects
        private var redColorMaterial:ColorMaterial;
        private var skyBoxCubeTexture:BitmapCubeTexture;
        //Buttons   
        private var btnCube:Sprite = new Sprite
        private var btnSphere:Sprite = new Sprite
        private var btnCylinder:Sprite = new Sprite
        private var btnTorus:Sprite = new Sprite   
        private var btnMaterial:Sprite = new Sprite   
        private var btnWireframe:Sprite = new Sprite
            public function Main() {
                init();
                private function init():void {
                    initEngine();
                    initLights();
                    initCamera();
                    initMaterials();
                    initObjects();
                    initListeners();
                    drawButton()
                    btnCube.addEventListener(MouseEvent.CLICK, changeCube);
                    btnCube.x = 400;
                    btnCube.y = 25;
                    addChild(btnCube);
                    btnSphere.addEventListener(MouseEvent.CLICK, changeSphere);
                    btnSphere.x = 400;
                    btnSphere.y = 60;
                    addChild(btnSphere);
                    btnCylinder.addEventListener(MouseEvent.CLICK, changeCylinder);
                    btnCylinder.x = 400;
                    btnCylinder.y = 95;
                    addChild(btnCylinder);
                    btnTorus.addEventListener(MouseEvent.CLICK, changeTorus);
                    btnTorus.x = 400;
                    btnTorus.y = 130;
                    addChild(btnTorus);
                    //btnMaterial.addEventListener(MouseEvent.CLICK, changeMaterial);
                    btnMaterial.x = 15;
                    btnMaterial.y = 95;
                    addChild(btnMaterial);
                    btnWireframe.addEventListener(MouseEvent.CLICK, changeWireframe);
                    btnWireframe.x = 15;
                    btnWireframe.y = 130;
                    addChild(btnWireframe);
                 * Initialise the engine
                private function initEngine():void {
                    //stage setup
                    stage.scaleMode = StageScaleMode.NO_SCALE;
                    stage.align = StageAlign.TOP_LEFT;
                    // 3d view - window into 3d scene
                    view = new View3D();
                    addChild(view);
                    // 3d scene.
                    scene = view.scene;
                    // stats
                    awayStats = new AwayStats(view);
                    addChild(awayStats);
                 * Initialise the lights
                private function initLights():void {
                    //point light
                    pointLight = new PointLight();
                    scene.addChild(pointLight);
                    lightPicker = new StaticLightPicker([pointLight]);
                private function initCamera():void {
                    var hoverCameraManager:SimpleHoverController = new SimpleHoverController(view, 700, [pointLight]);
                 * Initialise Buttons
                private function drawButton():void {
                    var textLabel:TextField = new TextField()
                    btnCube.graphics.clear();
                    btnCube.graphics.beginFill(0xFFFFFF); // white
                    btnCube.graphics.drawRoundRect(0, 0, 80, 25, 10, 10); // x, y, width, height, ellipseW, ellipseH
                    textLabel.text = "CUBE";
                    textLabel.x = 22;
                    textLabel.y = 4;
                    textLabel.selectable = false;
                    btnCube.addChild(textLabel)
                var textLabel01:TextField = new TextField()   
                btnSphere.graphics.clear();
                btnSphere.graphics.beginFill(0xFFFFFF); // white
                btnSphere.graphics.drawRoundRect(0, 0, 80, 25, 10, 10); // x, y, width, height, ellipseW, ellipseH   
                textLabel01.text = "SPHERE";
                textLabel01.x = 18;
                textLabel01.y = 3;
                textLabel01.selectable = false;
                btnSphere.addChild(textLabel01)
                var textLabel03:TextField = new TextField()   
                btnCylinder.graphics.clear();
                btnCylinder.graphics.beginFill(0xFFFFFF); // white
                btnCylinder.graphics.drawRoundRect(0, 0, 80, 25, 10, 10); // x, y, width, height, ellipseW, ellipseH   
                textLabel03.text = "CYLINDER";
                textLabel03.x = 10;
                textLabel03.y = 3;
                textLabel03.selectable = false;
                btnCylinder.addChild(textLabel03)   
                var textLabel04:TextField = new TextField()   
                btnTorus.graphics.clear();
                btnTorus.graphics.beginFill(0xFFFFFF); // white
                btnTorus.graphics.drawRoundRect(0, 0, 80, 25, 10, 10); // x, y, width, height, ellipseW, ellipseH   
                textLabel04.text = "TORUS";
                textLabel04.x = 17;
                textLabel04.y = 3;
                textLabel04.selectable = false;
                btnTorus.addChild(textLabel04)   
                var textLabel05:TextField = new TextField()   
                btnMaterial.graphics.clear();
                btnMaterial.graphics.beginFill(0xFFFFFF); // white
                btnMaterial.graphics.drawRoundRect(0, 0, 80, 25, 10, 10); // x, y, width, height, ellipseW, ellipseH   
                textLabel05.text = "MATERIAL";
                textLabel05.x = 6;
                textLabel05.y = 3;
                textLabel05.selectable = false;
                btnMaterial.addChild(textLabel05)       
                var textLabel06:TextField = new TextField()   
                btnWireframe.graphics.clear();
                btnWireframe.graphics.beginFill(0xFFFFFF); // white
                btnWireframe.graphics.drawRoundRect(0, 0, 80, 25, 10, 10); // x, y, width, height, ellipseW, ellipseH   
                textLabel06.text = "WIREFRAME";
                textLabel06.x = 2;
                textLabel06.y = 3;
                textLabel06.selectable = false;
                btnWireframe.addChild(textLabel06)       
                 * Initialise the materials
                private function initMaterials():void {
                    // red color
                    redColorMaterial = new ColorMaterial(0xFF0000, 0.8);
                    redColorMaterial.lightPicker = lightPicker;
                    skyBoxCubeTexture = new BitmapCubeTexture(new EnvPosX().bitmapData, new EnvNegX().bitmapData, new EnvPosY().bitmapData, new EnvNegY().bitmapData, new EnvPosZ().bitmapData, new EnvNegZ().bitmapData);
                 * Initialise the scene objects
                private function initObjects():void {
                    var trident:Trident = new Trident(100);
                    trident.x = 0;
                    trident.y = 0;
                    scene.addChild(trident);
                    //Geometry - Geometry is a collection of SubGeometries, each of which contain the actual geometrical data such as vertices, normals, uvs, etc.
                        ////PrimitiveBase    - PrimitiveBase is an abstract base class for mesh primitives, which are prebuilt simple meshes.
                            //CubeGeometry     A Cube primitive mesh.
                            var newCubeGeometry:CubeGeometry = new CubeGeometry(200, 200, 200, 50, 50, 50, true);
                            //SphereGeometry - A UV Sphere primitive mesh.
                            var newSphereGeometry:SphereGeometry = new SphereGeometry(50, 16, 12, true);
                            //CapsuleGeometry     A UV Capsule primitive mesh.
                            var newCapsuleGeometry:CapsuleGeometry = new CapsuleGeometry(50, 100, 16, 12, true);
                            //ConeGeometry     A UV Cone primitive mesh.
                            //var newConeGeometry:ConeGeometry = new ConeGeometry(50, 100, 16, 1, true, true);
                            //CylinderGeometry     A UV Cylinder primitive mesh.
                            var newCylinderGeometry:CylinderGeometry = new CylinderGeometry(50, 50, 100, 16, 1, true, true);
                            //PlaneGeometry     A Plane primitive mesh.
                            var newPlaneGeometry:PlaneGeometry = new PlaneGeometry(100, 100, 1, 1, true);
                            //RegularPolygonGeometry     A UV RegularPolygon primitive mesh.
                            var newRegularPoligonGeometry:RegularPolygonGeometry = new RegularPolygonGeometry(100, 16, true);
                            //TorusGeometry     A UV Torus primitive mesh.
                            var newTorusGeomentry:TorusGeometry = new TorusGeometry(50, 50, 15, 8, true);
                    // Entity - The Entity class provides an abstract base class for all scene graph objects that are considered having a "presence" in the scene,
                    //            in the sense that it can be considered an actual object with a position and a size (even if infinite or idealised), rather than a grouping.
                        //Mesh - Mesh agregates instance of a Geometry, augmenting it with a presence in the scene graph, a material, and an animations tate.
                        //            It consists out of SubMeshes, which in turn correspond to SubGeometries. SubMeshes allow different parts of the geometry to be assigned different materials.
                        //var cube:Mesh = new Mesh(newCubeGeometry, redColorMaterial);
                        //cube.x = 100;
                        //cube.y = 100;   
                        //cube.z = 100;
                        //scene.addChild(cube);
                        //var sphere:Mesh = new Mesh(newSphereGeometry, redColorMaterial);
                        //sphere.x = -75;
                        //sphere.y = -150;
                        //scene.addChild(sphere);
                        //var capsule:Mesh = new Mesh(newCapsuleGeometry, redColorMaterial);
                        //capsule.x = -200;
                        //capsule.y = -150
                        //scene.addChild(capsule);
                        //var cone:Mesh = new Mesh(newConeGeometry, redColorMaterial);
                        //cone.x = -200;
                        //cone.y = 150;
                        //cone.showBounds = true;
                        //scene.addChild(cone);
                        //var cylinder:Mesh = new Mesh(newCylinderGeometry, redColorMaterial);
                        //cylinder.x = -75;
                        //cylinder.y = 150;
                        //scene.addChild(cylinder);
                        //var plane:Mesh = new Mesh(newPlaneGeometry, redColorMaterial);
                        //plane.x = -75;
                        //plane.y = 275;
                        //scene.addChild(plane);
                        //var poligon:Mesh = new Mesh(newRegularPoligonGeometry, redColorMaterial);
                        //poligon.x = -275;
                        //poligon.y = 275;
                        //scene.addChild(poligon);
                        //var torus:Mesh = new Mesh(newTorusGeomentry, redColorMaterial);
                        //torus.x = -275;           
                        //scene.addChild(torus);
                        //SkyBox     A SkyBox class is used to render a sky in the scene.
                        //var skyBox:SkyBox = new SkyBox(skyBoxCubeTexture);
                        //scene.addChild(skyBox);
                        // SegmentSet
                            //WireframeAxesGrid - Class WireframeAxesGrid generates a grid of lines on a given planeWireframeAxesGrid
                            //var wireFrameAxesGrid:WireframeAxesGrid = new WireframeAxesGrid(4, 400, 1);
                            //scene.addChild(wireFrameAxesGrid);
                            //WireframeGrid     Class WireframeGrid generates a grid of lines on a given planeWireframeGrid
                            //var wireframeGrid:WireframeGrid = new WireframeGrid(10, 100, 5, 0x0000FF);
                            //wireframeGrid.x = 75;
                            //wireframeGrid.y = 275;
                            //scene.addChild(wireframeGrid);
                            //WireframePrimitiveBase
                                //WireframeCube    - Class WireFrameGrid generates a grid of lines on a given planeWireFrameGrid
                                //var wireFrameCube:WireframeCube = new WireframeCube(100, 100, 100, 0x0000FF, 5);
                                //wireFrameCube.x = 75;
                                //scene.addChild(wireFrameCube);
                                //WireframeSphere - Class WireFrameGrid generates a grid of lines on a given planeWireFrameGrid
                                //var wireFrameSphere:WireframeSphere = new WireframeSphere(50, 16, 12, 0x0000FF, 5);
                                //wireFrameSphere.x = 75;
                                //wireFrameSphere.y = -150;
                                //scene.addChild(wireFrameSphere);
                                //WireframePlane
                                //var wireframePlane:WireframePlane = new WireframePlane(100, 100, 10, 10, 0x0000FF, 5);
                                //wireframePlane.x = 175;
                                //wireframePlane.y = 275;
                                //scene.addChild(wireframePlane);
                 * Initialise the listeners
                private function initListeners():void {
                    addEventListener(Event.ENTER_FRAME, onEnterFrame);
                 * render loop
                private function onEnterFrame(event:Event):void {
                    view.render();
                 * Intialise the buttons events
                private function changeCube(event:MouseEvent):void {
                    var newCubeGeometry:CubeGeometry = new CubeGeometry(200, 200, 200, 50, 50, 50, true);
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                    cube.y = 100;   
                    cube.z = 100;
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                         var sphere:Mesh = new Mesh(newSphereGeometry, redColorMaterial);
                         scene.addChild(sphere);
                    private function changeCylinder(event:MouseEvent):void {   
                        var newCylinderGeometry:CylinderGeometry = new CylinderGeometry(50, 50, 100, 16, 1, true, true);
                        var cylinder:Mesh = new Mesh(newCylinderGeometry, redColorMaterial);
                        scene.addChild(cylinder);
                    private function changeTorus(event:MouseEvent):void {   
                        var newTorusGeomentry:TorusGeometry = new TorusGeometry(50, 50, 15, 8, true);
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                        scene.addChild(torus);
                    private function changeWireframe(event:MouseEvent):void {   
                        var wireFrameCube:WireframeCube = new WireframeCube(100, 100, 100, 0x0000FF, 5);
                        scene.addChild(wireFrameCube);
    Thanks, Matthew

    Fraudulent seller.
    I received an empty package.- - 
    Back to the drawing board.
    Thanks for your replies.
    eBay is going through their required steps.
    It will take a week or better to get my refund.
    Thanks
    Shopping for another "Mac Pro Late 2013" or I might settle for my "Mac Mini 2012 i7 16 Gig 256 SSD Intel 4000" refurb with warranty bought from Apple that I already have on hand.
    Thank You
    I don't know how this ended upon two threads.
    I'm pretty sure I'm going to go with my 2012 Mac Mini i7 16 gig 256 SSD and Lacie Little Big Thunderbolt 1 512 SSD
    That will be pretty punchy for me.
    I'll only have about $1,000 in the computer itself with a three year Apple Care Warranty.
    It should sell for $500 a year from now if I choose too.
    I think it's going to work great.
    I'm going to load it up with all of the software just like I was going to do on the Mac Pro.
    It's good for three computers in the future so no money lost on the software
    I'll probably just keep the Mini indefinitely for a backup even after I upgrade to the newer 2015 Mac Pro later next year.
    Thanks

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