Render out a blend mode

is there any way to render out a blend mode layer so when it's on normal it still looks like the blend mode with the transparency etc...
I want to export some design to .png files to use in a web page, and I need the blend mode to work with out the photoshop background. I don't think you can use blend mode in HTML, CSS or Dreamweaver.

Simply - no. Blend modes will only work within Photoshop files. Outside Photoshop they need to be rendered onto opaque or transparent pixels, to retain their appearance.
Its really impossible to tell with compete certainty, without a more detailed explanation. (which mode, whats it interacting with) But the answer, again in case you didnt hear it first time, is likely to be … no

Similar Messages

  • Blend mode "colour" is greyed out !

    Hi there. I have a black and white photo which I wish to colourise. I've added a new blank layer which I wish to change the blend mode of to "colour" but the Hue, Saturation, Colour and Luminosity options are all "greyed" out. Why is this ?

     

  • Figuring out Blend Modes .. ArgH!

    I've read numerous tutorials and books on the subject of blending modes and the one thing that bothers me is understanding how they work with color to the point that I understand and can remember forever, without having to always toggle though all the blending modes to find the right one when I'm working.  I'm hoping someone / some where can explain it in a way that can be understood where as, when I'm working I can just select the specific blending mode I want without toggling though most of them ?

    StrongBeaver,
    Be easy on yourself. Start by understanding one single (but representative) blend mode. That will give you the concept for other blend modes. The MULTIPLY blend is a great starter. Understand it and you're on your way. Below is a cat-and-dog-language explanation of it.
    First, just what is being multiplied? It is basically color intensity (called color value).When rabbits multiply they INCREASE in number. Yet, when color values multiply, they DECREASE in value. Counterintuitive or a misnomer? Not if you realize that FRACTIONS are being multiplied.
    Color value is popularly described on a 0-255 scale, with 255 being the maximum value---limited by the eye's capacity. In blending algorithms, the intensity scale is "normalized", as they say, to 0-1. Thus, 255 becomes 1, 192 becomes 3/4, 128 becomes 1/2, etc.
    If you have a red pixel of value 128 and multiply it by itself, you get 128/255 x 128/255 = 1/2 x 1/2 = 1/4. Since we like to verbalize color values on the 0-255 scale, 1/4 translates back to a value of 64.
    I mentioned a "red" pixel above. But each pixel has THREE associated color values (red, green,blue). The multiplication takes place separately and independently in each of these color "channels". When two layers are multiplied, the red value at a given pixel site in one layer is multiplied by the red value at the same site in the other layer. Ditto for blue and green.
    Saying that "two layers" multiply is not wrong, but it is too restrictive. Only the upper layer is put in the multiply mode. The pixels in that layer multiply with WHATEVER NET color value is visible BENEATH it. That could be another single layer or it could be a conglomerate of layers blending or otherwise interacting with each other.
    More generally, then, one should say the upper layer blends with the substrate. It doesn't blend with anything above it unless that is called for by the above layers, Further, one can assign a blend mode to a paint brush, If Multiply is assigned, the color value painted on the layer multiplies with the existing color, again independently at each site and in each channel,
    It should now be clear why Multiply darkens, The color value in each channel resulting from multiplication is always less than either inputs, except if one of the inputs is maximum, in which case the resulting color value is the same as the other channel value because that other value has been multiplied by 1.
    The physical parallel to multiplying is a pair of filters, The first filter reduces white light incident upon it, passing a fraction on through which, in turn, is incident upon a second filter which passes along a fraction of the fraction.
    You should next look at the "Screen" blend mode because it is so similar to the Multipl;y mode but produces the opposite result (lightens). In screening, the INVERSE*  color channel values are what get multiplied, and the inverse of that multiplication gives the resulting color value. The resulting channel value is always greater than that channel's input values (unless one of the inputs is 0 for which the resulting color value is that of the other input).
    *In case the meaning of "inverse" eludes you, the inverse of a fraction (f) is 1-f. For example, the inverse of 1/4 is 3/4, and the inverse of 1/2 is 1/2. These inverses multiply out to 3/8. The resulting color value of 5/8 (the inverse of 3/8) is greater than either input (1/4 and 1/2), i.e. it's lighter.
    Hey! that's two blend modes down. Or really three because the Normal mode is clear. Only 22 modes to go!

  • New, Z-Buffer related blending mode

    My suggestion is linked to Photoshop usage in still-image 3D composition. Specifically, it is about new layer blending mode what makes usage of depth channel (Z-buffer) information provided by rendering software.
    Very often I would like to be capable of color correction of a single  particular object of a 3D rendering. Though it is possible to make  appropriate color correction in 3D package - this is nasty as that  require additional rendering of the complete scene what is normally pretty time  consuming.
    Ideally, I would like to do such minor color corrections is a compositing software - in case of stills - in Adobe Photoshop.
    But... how to do this?
    I tried to make two render passes:
    A) rendering the scene having one particular object set invisible to camera (but visible to GIobal Illumination solution)
    B) rendering the scene having all objects but this one set invisible to camera (but visible to GIobal Illumination solution)
    Then - these two images can be composited in Photoshop as separate layers.
    That could work but it fails in case given object intersects with other in 3D space.
    Normaly, 3D renderer only renders these object's parts what are visible to  3D camera, so these parts what are obscured by other object are not  renedered. But if I render given object "separately" - then I have all  its visible parts being rendered - even those what are normally invisible as  obscured by intersecting object. And in his case alpha  channel provides unsufficient information to perform appropriate  selection to remove unneeded parts of the image.
    Normally, this information if provided with depth channel: the Z-buffer what can be rendered in an extra pass. This is a grayscale image where shades of gray provide information about given pixel's distance to camera.  But unfortunately, I can't see any use of it in Photoshop composition.
    Ideally, some specialized "layer blending mode" should be implemented in Photoshop. It could work in the following manner:
    Presuming there are two Photoshop layers:
    - bottom layer containing (A) render image masked with its Z-buffer channel
    - top layer containing (B) render image masked with its Z-buffer channel
    Using  new blending mode, only these pixels would be revealed  what are actually "closer" based on appropriate Z-buffer data comparison between (A) and (B).
    Is this suggestion worth implementation?
    IMHO that would significantly faciliated 3D composition in Photoshop.

    Here is a simple example of how a method is documented. (This is a stupid method, but hopefully you get the idea.)
    * Prints a String.  The length of the String is returned.
    * @param  toPrint  the String to be printed
    * @return   the length of the String
    * @throws  NullPointerException if the String is null
    public int printAString(String toPrint) {
       if (toPrint == null)
          throw new NullPointerException("Null string");
       System.out.println(toPrint);
       return toPrint.length();

  • Blend mode - removing halo around edge of alpha??

    This is a complicated question so I'm hoping there are some real Pros here.
    I have a final image of my image to which I want to apply an alpha as a mask of an adjustment layer.
    The image and the alpha have come out of 3ds Max. The problem is that there is a halo around the edge of the mask. This is caused due to transparency at the border of the alpha. I don't know how to get around this.
    I was told that there may be a way to do it by dividing the alpha. I see that Photoshop CS5 has a divide blend mode. I don't have CS5. Does anyone know if this solves this issue? Or any other solutions
    I've attached the render passes that I'm working with and below is an image of the problem once the alpha is applied and the hue/saturation is altered.
    http://www.fileswap.com/dl/LQmX9s/Passes.zip.html
    http://s919.photobucket.com/albums/ad34/elaihphotography/?action=view&current=Example-Clos eupObjectIDHalo.jpg

    Thanks MTSTUNER,
    That's a very interesting approach and something I hadn't considered before. I'm getting slightly different results in the look though. Is there a way to fix the alpha and mask a straight Hue/Saturation layer instead? Do you know if the divide blend mode in CS5 would help?

  • Blending Mode Errors

    So here is a video I am doing for a client and running into a huge problem I only encountered on Premiere CC (along with 100 others since upgrading...)
    Check out this render I did of the project and goto about 1:22 you will see what I am talking about...
    https://www.youtube.com/watch?v=ERUhN2Mawg4
    You can probably tell I overlaid the candles on top and used the screen blend mode... This also happens later on in the video as well (at about 3:05). Can anyone please tell me how to fix it?! This video was to be done by tonight. Weird part is, it does not show in the program when previewing only during rendering it.
    Thanks so much
    --Matt
    [Please choose only a short description for the thread title.]
    Message was edited by: Jim Simon

    Hopefully these screenshots help you help me...! Thanks Fuzzy

  • Smart Object and blend mode issue

    I have an object that I moved from another image and needed to resize. The object is an image of a bottle and glass, with both the bottle and glass having reflections from their base. They both also have some layer masks with the reflections. I grouped the glass and bottle and created a smat object before the move to the new file). Anyway everything worked fine, except the reflections are much stonger in the new file (they are sitting over the same colored backgrond as in the original. If I open up the smart object and put a background behind the images  and the reflections (background is transparent)everthing looks as they should. The reflections have a blend mode of multiply).
    So why does the smart object not render the reflections properly (without lowering the opacity more within the smart object group) they appear almost at 100% in the new file. Any suggestions?
    Can't post the files as this happened at work.
    Thanks
    Jeff

    Anything to do with soft proofing?  Does the new document have the same colour space as the original?

  • How to change blending mode on multiple layers at the same time

    I'm using CS5. I have a document with about 70 layers. I would like to change the blending mode to "lighten" for each layer. Is there an easy way to do this?

    Photoshop doesn't allow multiple layer editing. That's why the styles are grayed out. Only 1 layer at a time.
    What version are you talking about?
    CS5 definitely let’s one apply a Style to multiple Layers.
    rfcommagere, I don’t know how to make it much clearer:
    • set the Blending Mode on one Layer
    • with that Layer selected create a Style with »Include Layer Blending Options« checked
    • select all other Layers that should have that Blending Mode
    • click the Style in the Styles Panel

  • Has anyone ever encountered layer blend modes behaving strangely?

    I use photoshop quite a bit for retouching and photo compositing. Tonight I encountered a strange problem. I was trying to create a vintage look on a photo and had a number of adjustment layers including a curves, levels, color fill and there were also a few texture/noise layers all set to varying opacities. Near the top of all this I had a vignette layer that was black around the edges and white in the center set to blend mode of multiply. Well, when I was clicking on and off I realize that that vignette layer was definitely lightening the center part of the overall image quite a bit (the part that is white on the vignette layer), almost like a screen. So I flipped the vignette layer through different opacity modes and saw that there was no change in its behavior, every mode was screening the white, even darker color and multiply. I thought maybe it was interacting in a weird way with one of the other layers so I turned all the others off except the back ground-- still no change. Then I dropped the layer down one at time until it was below the background. When I started to move it up again, it was behaving normally for a moment until I moved it up a couple levels in the stacking order and then it went back to the screen behavior. Anyway I shuffled it around a bit but there was no consitency to when it would display the correct opacity and when it wouldn't, so it did not seem to be an interaction with any specific layer. I don't know, but I can't really think of any case where white set to multiply should produce a lighter result even if it were interacting with another opacity. In any case it does seem to me that there is something going on with the overall computation of opacities. I tried creating a new black and white layer and it was also doing the same thing, behaving strange and not displaying the correct opacity.
    I'm tired, so I'm going to bed. I'm going to shut off the computer and hope this goes away when I reboot, but if it does not, does this sound familiar to anyone? I'm not a regular visitor to this forum, but I thought I'd put it out there in case anyone else has experienced anything like this. I've only got 5 gigs of ram on this computer and I've been working away for a while... maybe photoshop just couldn't keep up(?) I'm using Photoshop CS5, RGB Adobe 1998 colorspace.  I've never had anything like this happen in the last 11 years I've been using photoshop. Hmmm.... hope I don't have to reinstall or call support or worse. fingers crossed.

    Nevermind. It is still having the problem. I have to think that this file is just corrupt somehow because I just opened another file and can't seem to cause the same problem. Basically, I can fill a layer with white, put it to a blend mode of multiply or darker color and it will block out everything of the image below, ie totally opaque. The opaqueness varies depending on the if there are other layers also on blend modes, but it does not seem to correspond to normal blend mode interaction. If I put it right on top of a regular layer with an image on it, it totally blocks it out on a blend mode of multiply... weird. I am going to scrap this file and see if the problem recurs in other files. My 2006 Mac Pro is getting some years on it and has been running pretty slow. I'm not a hardware expert but I've done everything I know how to do to maintain it. Was thinking of upping the ram to see if I can hold out a bit longer before I upgrade the computer. Wouldn't surprise me if this problem is related to the computer.

  • I can't set a layer blend mode to "Screen"

    Hello, I'm new to Photoshop as of an hour ago (I've been using GIMP for 2 years).
    I have a layer selected and I want to set the blend mode to "screen". However, the screen mode as well as several others are greyed out and won't let me select them. I'm using Windows 8 Home Premium 64 bit, and Photoshop CS6 Extended (Trial) 64 bit. I'm intending to get Adobe Creative Cloud tomorrow, but is the reason for this that I'm using the trial version? If not, what am I doing wrong? There is a screenshot below to show what I am talking about. Any help would be appreciated. Thank you!
    http://i1289.photobucket.com/albums/b504/thomasbowe34/ps_zpsc5e055f5.png

    Took me a few second to figure out whats wrong. But the answer is, you're in the 32 bit mode. Changing the mode to 16 or 8 { (Image>Mode>8Bits/Channel) or (Image>Mode>16Bits/Channel) } will make it available.

  • Aliased text on PDF export with blending modes

    So I've had this issue with a pdf, I tried to export it CMYK, RVB, interactive pdf, regular pdf, with tons of different other options, the text was still very aliased.
    I decided to take it back from scratch, openned a new document with the same size, and copied/pasted element after element from the old one to the new one, exporting as pdf between each copy/paste. The first exports went really well, the render was great… until I pasted a vector element that was applied with a blending mode (overlay).
    When I switched it to normal, the pdf export was smooth again. Tried every blending mode, everyone makes the text jaggy. Switch back, it's ok. So I'm 100% sure that this comes from blending modes, as opposed to what I could have read on other forums.
    This is a request, please, InDesign team, take care of this problem, this is quite annoying in many cases.
    Thank you for your attention!
    Twitted here as well : https://twitter.com/grinderlabs/status/448381486627311616

    To minmize the possibility of rasterizing or outlining text when transparency is flattened, keep the text above any transparent objects. Blending modes, along with most effects, use transparency.
    You can also minimize the risk by exporting the PDF with live transparency, which is supported in Acrobat 5 or higher compatibility.

  • Layered image with blending mode won't display properly in Indesign CS3

    Hello,
    I'm having trouble placing a layered psd and/or tiff with blending modes into my indesign cs3 document. Basically I have a flattened image with a shadow on a white background. I've had to doctor the image a bit in photoshop and I've used the multiply blending mode to remove the white background. (I'm trying to get around having to clip the image and having to recreate the shadow). Anyone know how I can drop my layered image into indesign and have it keep the blending modes I've applied in photoshop?
    Any help would be much appreciated.

    I'll try and do my best to describe what it is I'm doing.
    I've started out with a “flat” image of a product on a white background with a shadow on it. I need to make the background transparent and so that all I’m left with is the product with the shadow on a transparent background.I want to be able to place this image over another image in indesign and have the background remain transparent.
    On the first layer I have a clipped out version of the product with no background (All by itself with no background or shadow). On the second layer I have the original “flat” image with the shadow and white background. On this layer I’ve used the multiply blending mode to remove the white background.
    Now that I have the product on one layer by itself and the product and shadow on layer two with the multiply blending mode I have an image of the product with a shadow with no background. When I place this into indesign, my image shows up with the white background as if the multiply blending mode isn’t applied.
    I’ve tried this on other images. It doesn’t appear that it lets you bring an image over with that blending mode. It's like I'd have to bring over a clipped image and then place that on top of my original image with a blending mode placed on it "in" Indesign.
    Hope that make sense?

  • Question about using blending modes when cloning

    Hi I want to clone on a blank layer above the background layer. I have the tool set to curent and below and the blank layer is set to normal blending mode.  I want the cloning to be in darken blending mode. I change the blending mode of the clone stamp tool to darken. Will that work on a blank layer that is set to normal or is it necessary to also change the blending mode for the blank layer to darken as well? Thanks for your help.

    Well thanks. It's not just a portion of the image that I want to clone on using different blend modes, but the entire image. I didn't want to duplicate the background to clone on as it adds a lot in size to the image and its harder to edit out incase I make a mistake. Guess I will have to have two layers, one set to lighten and one to darken. I wish that Adobe would make photoshop work in the next version so that you could just change the blending mode of the clone stamp tool in the tool bar. Wasn't it like this in versions before CS5?
    So I have another question for you. Can I use the healing brush on lighten and darken blending modes on a blank layer set to normal with sample current and below selected? Or do I have to switch between two separate layers, one set to lighten, one set to darken?
    Thanks again.

  • Question about blend modes

    I have a video clip of a guy in front of a white screen (originally it was a green screen but I replaced the background with a white wall). I want to add a graphic behind him and I am not sure which blend mode to use. The graphic is also based on a white background. Would it be easier if I just had an alpha channel? Can you even export a video clip out of FCP with an alpha channel?

    But if you're keying in FCP, why not create the Motion project with the proper aspect ratio, or adjust it once you bring it into FCP?
    You're not gonna get there with blend modes...
    Patrick

  • Question about stacked objects using blend modes

    Say there are three stacked objects. The two topmost have a blend mode.
    In the area where all 3 intersect, the bottom object interacts with the transparency. Is there a way to limit how many levels the transparency affects? If you could limit it to two levels, then in the area where all three intersect the bottom object wouldn't participate in the blending. But in the areas where it overlaps only one of the topmost objects, it would participate.
    I know this can be achieved by creating another object, or using the Pathfinder, I'd just like to know if there is a simpler method to use.

    The attached PDF explains this better. Page 1 - the yellow and magenta are multiplied on top. But the cyan in not participating in the area where all 3 overlap. But in the areas with only 2 levels, it does participate, so there are the green and blue overlaps.
    Since the cyan is negated from the one area, the result is red – yellow and magenta multiplying
    The problem is, the only way to get this is to punch a hole in the cyan. So when you move the yellow and magenta around, the red doesn't follow (see page 2)
    It would be nice if the blend modes included some sort of level limit. Default would be unlimited, but you could change it to 2 or whatever number you want. In this case if the level was 2, no hole in the cyan would be required.
    As far as I know Adobe has not added to transparency capabilities for a long time. You have the 16 bend modes, and opacities. And knock out group and isolate blending, which are good features. But maybe it's time to expand on this and add more points of control.

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