Rendering screens from byte arrays

If I have a very busy screen and somehow will find a way of creating that screen on the server will I be able to render that screen from a byte array (or something else) being sent from the server?
Thanks

No, I need a fully functional screen but somehow preprocessed thus FP won't need to do all the work but just paint it to the Stage. Probably a crazy idea.

Similar Messages

  • Imageicon created from byte array gives -1 height and -1 width...

    Hi,
    when I am trying to create an imageicon object from byte arrays the length and width of the object are coming to be -1.So I am unable to resize the image..
    This is happening for only few images, most of them are working fine and I can resize it...
    What possibly could be wrong??
    ImageIcon imageIcon = new ImageIcon(pImageData) where pImageData is bytearray..
    but I am getting imageIcon.getIconWidth()=-1
    and
    imageIcon.getIconHeight()=-1
    Can anyone help???

    es5f2000 wrote:
    I'm not sure if this is related, but I believe that images which are not currently being rendered return -1, -1 as their size.It is not even correct, so I'm confident it is not related.
    import java.awt.Image;
    import javax.swing.ImageIcon;
    import javax.imageio.ImageIO;
    import java.net.URL;
    class TestIconSize {
         public static void main(String[] args) throws Exception {
              Image image = ImageIO.read( new URL(
                   "http://forums.sun.com/im/silver-star.gif") );
              ImageIcon imageIcon = new ImageIcon( image );
              System.out.println( "Width: " + imageIcon.getIconWidth() );
              System.out.println( "Height: " + imageIcon.getIconHeight() );
    }Output.
    andrew@pc1:/media/disk/projects/numbered/all$ java TestIconSize
    Width: 16
    Height: 16
    andrew@pc1:/media/disk/projects/numbered/all$ The post after yours seems of even more dubious quality. For those (and other) reasons, I second Darryl's call for an SSCCE.

  • How Do I Load An Animated GIF Into PictureBox Control From Byte Array?

    I'm having a problem with loading an animated GIF int a picturebox control in a C# program after it has been converted to a base64 string, then converted to a byte array, then written to binary, then converted to a base64 string again, then converted to
    a byte array, then loaded into a memory stream and finally into a picturebox control.
    Here's the step-by-step code I've written:
    1. First I open an animated GIF from a file and load it directly into a picturebox control. It animates just fine.
    2. Next I convert the image in the picturebox control (pbTitlePageImage) to a base64 string as shown in the code below:
                    if (pbTitlePageImage.Image != null)
                        string Image2BConverted;
                        using (Bitmap bm = new Bitmap(pbTitlePageImage.Image))
                            using (MemoryStream ms = new MemoryStream())
                                bm.Save(ms, ImageFormat.Jpeg);
                                Image2BConverted = Convert.ToBase64String(ms.ToArray());
                                GameInfo.TitlePageImage = Image2BConverted;
                                ms.Close();
                                GameInfo.TitlePageImagePresent = true;
                                ProjectNeedsSaving = true;
    3. Then I write the base64 string to a binary file using FileStream and BinaryWriter.
    4. Next I get the image from the binary file using FileStream and BinaryReader and assign it to a string variable. It is now a base64 string again.
    5. Next I load the base64 string into a byte array, then I load it into StreamReader and finally into the picturebox control (pbGameImages) as shown in the code below:
    byte[] TitlePageImageBuffer = Convert.FromBase64String(GameInfo.TitlePageImage);
                            MemoryStream memTitlePageImageStream = new MemoryStream(TitlePageImageBuffer, 0, TitlePageImageBuffer.Length);
                            memTitlePageImageStream.Write(TitlePageImageBuffer, 0, TitlePageImageBuffer.Length);
                            memTitlePageImageStream.Position = 0;
                            pbGameImages.Image = Image.FromStream(memTitlePageImageStream, true);
                            memTitlePageImageStream.Close();
                            memTitlePageImageStream = null;
                            TitlePageImageBuffer = null;
    This step-by-step will work with all image file types except animated GIFs (standard GIFs work fine). It looks like it's just taking one frame from the animation and loading it into the picturebox. I need to be able to load the entire animation. Does any of
    the code above cause the animation to be lost? Any ideas?

    There is an ImageAnimator so you may not need to use byte array instead.
    ImageAnimator.Animate Method
    http://msdn.microsoft.com/en-us/library/system.drawing.imageanimator.animate(v=vs.110).aspx
    chanmm
    chanmm

  • Make sound file from byte array?

    Ok say I have a program that gets a byte array from a sound file and then randomly removes some of the samples from the array, so that instead of having a value the bytes are just zeroes. I then want to play my new byte array. Here is the code I try to use but when I use it nothing happens.
    AudioFormat = ((AudioInputStream) AudioSystem.getAudioInputStream(**The Original Sound File**)).getFormat();
    int numBytesRead = 0;
    DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, audioFormat);
    SourceDataLine sourceDataLineTemp = (SourceDataLine)AudioSystem.getLine(dataLineInfo);
    sourceDataLineTemp.write(audioArray, 0, audioArray.length);(Try..catch removed for clarity.)
    Also, is it possible to convert a byte array to a .wav sound file?

    Im pretty sure if you just write that byte array to disk and open it as a wav file that will do the trick, because thats all a wav file is anyways, a stream of bytes representing audio

  • Display image from byte array

    Hello Everybody,
    I need to display an image given in a byte array, how can I show this image in a JFrame?
    1. I tryied saving the image in a .jpg file,
         File file1 = new File("Path to my destination image");2. then I use a FileOutputStream to save the image in the path:
            FileOutputStream fos1 = new FileOutputStream(docu);
            fos1.write(ImageInbyteArray);
            fos1.close();3. Once I have the image in a file I'm trying to load it using a JButton, but the JButton doesn't display the image. I think that for some unknown (at least for me ;-) reason the file isn't still available to be used in the ImageIcon, this is my code:
            imgIconDocu = new ImageIcon("Path to my destination image");
            jBtnDocu = new JButton(imgIconDocu);What's wrong here?
    Thanks a lot

    Does the byte array contain a JPEG image? Where did
    you get the contents of the byte array?yes the array contains the JPEG image, I have a database in PostgreSQL, and the images are stored in blob in the database. I have to call a service in the server and in return it gives me the 3 images as byte arrays, that's the reason I only have the byte arrays. so I tryed saving the images as jpeg files in my hard disk to show them, but it appears that they are not available to show them in Swing after saving them. I can only show the images if I close my application and start it again :-(
    I tryed flushing and closing the FileOutputStream after the writting process (fos.write(bytearrayImage);
    fos.flush();
    fos.close();)
    Y also tryed:
    fos.write(bytearrayImage);
    fos.close();
    fos.flush();But it doesn't work either :-(
    What do you recommend me?.
    Thanks a lot,
    Johnny G L

  • How to create PNG file from byte array of RGB value?

    Hi
    Here is my problem.
    I have drawn some sketchs (through code in runtime) on canvas. I have grabbed the RGB information for the drwan image and converted to byte array.
    I have to pass this byte array to server and generate a png file and save.
    Please help.

    {color:#ff0000}Cross posted{color}
    http://forum.java.sun.com/thread.jspa?threadID=5218093
    {color:#000080}Cross posting is rude.
    db{color}

  • Create image from byte[]array on server side

    Hello everyone..
    I'm developing an application which will take snapshots from a mobile device, and send it to my pc via bluetooth. I have my own midlet which uses the phone camera to take the snapshot, i want to transfer that snapshot to my pc.
    The snapshot is taken is stored in an array byte.
    The image can be created on the phone itself with no problem using : image.createImage(byte[])
    my problem is that when i send the array byte via bluetooth, and receive it on the server, i cannot create the image using the :image.createImage() code
    The connection is good since i have tested by writing the content of the array in a text file.
    Piece of midlet code:
                try{
                     stream = (StreamConnection)Connector.open(url);
                     OutputStream ggt = stream.openOutputStream();
                     ggt.write(str);
                     ggt.close();
                }catch(Exception e){
                     err1  = e.getMessage();
                }where str is my array byte containing the snapshot
    And on my server side:
    Thread th = new Thread(){
                   public void run(){
                        try{
                             while(true){
                                  byte[] b = new byte[in.read()];
                                  int x=0;
                                  System.out.println("reading");
                                  r = in.read(b,0,b.length);
                                  if (r!=0){
                                       System.out.println(r);     
                                       img = Image.createImage(b, 0, r);
                                                            //other codes
                                       i get this error message:
    Exception in thread "Thread-0" java.lang.UnsatisfiedLinkError: javax.microedition.lcdui.ImmutableImage.decodeImage([BII)V
         at javax.microedition.lcdui.ImmutableImage.decodeImage(Native Method)
         at javax.microedition.lcdui.ImmutableImage.<init>(Image.java:906)
         at javax.microedition.lcdui.Image.createImage(Image.java:367)
         at picserv2$1.run(picserv2.java:70)
    Please anyone can help me here? is this the way to create the image on the server side? thx a lot

    here is exactly how i did it :
    while(true){
                                  byte[] b = new byte[in.read()];
                                  System.out.println("reading");
                                  r = in.read(b, 0, b.length);
                                  if (r!=0){
                                       Toolkit toolkit = Toolkit.getDefaultToolkit();
                                       Image img = toolkit.createImage(b, 0, b.length);
                                       JLabel label = new JLabel(new ImageIcon(img) );
                                       BufferedImage bImage = new BufferedImage(img.getWidth(label),img.getHeight(label),BufferedImage.TYPE_INT_RGB);
                                       bImage.createGraphics().drawImage(img, 0,0,null);
                                       File xd = new File("D:/file.jpg");
                                       ImageIO.write(bImage, "jpg", xd);
                                       System.out.println("image sent");
                             }Edited by: jin_a on Mar 22, 2008 9:58 AM

  • Unable to load Java classes from byte arrays.

    I have an application started through JWS. It works fine except for one problem. The application allows the user to load an external class, typically received over a socket. These are not (and cannot) be signed. My application complains about not being able to load these when starting through JWS. When starting the application locally (i.e., run the jar file using 'java -jar APP.jar') it works fine.
    I guess I have to grant som additional permissions in my policy-file. But since these classes are user-defined, there is no way for me to define a static codebase. `
    Any ideas?

    Java Web Start installs a SecurityManager, and after that is responsible for assigning permission collections to any code loaded by the JNLPCLassLoader.
    If you have all-permissions for your jnlp loaded code, then use another ClassLoader to load some other code, That other class loader will assign the permissions to that code. If that ClassLoader dosn't extend SecureClassLoader, the code will get only the default permissions.
    You can fix this by
    1.) Use a ClassLoader that extends SecureClassLoader, and override getPermissions(), or
    2.) just call System.setSecurityManager(null), from the trusted code loaded by the JNLPCLassLoader.
    /Dietz

  • Play flv byte array in Air Application

    I'm trying to load and play an FLV from a ByteArray in Air application . I have created small dummy application in  which l am readiong flv from file system .After reading flv file i have byte array so can you please help me out in thi how to p-lay flv from byte array.
    I have searched the web for awnsers and didn't find anything .
    Any help, ideas or something?

    Hi Giuseppe,
    what I do is:
    1. create a file using Captivate
    2. i place a .flv video in this file
    3. save the file as .swf
    4. then i go to dreamweaver and put the swf on a html page.
    Now:
    when viewed in a browser, everything runs fine.
    when i pack this page into an air application (in dreamweaver) the video does not appear,
    instead I get this "Connection Error"
    I do not know a console or log file.
    However, I learned that there is a .xml file located in the same AIR folder that you publish in.
    In this .xml file there is a setting :transparency. in order to playt a .flv file this must not be be "transparent"!
    (i read this somewhere in the net)
    hope that helps
    I will talk to a professional programmer, if I have any news, i will let you know
    Claus

  • How do I read directly from file into byte array

    I am reading an image from a file into a BuffertedImage then writing it out again into an array of bytes which I store and use later on in the program. Currently Im doing this in two stages is there a way to do it it one go to speed things up.
    try
                //Read File Contents into a Buffered Image
                /** BUG 4705399: There was a problem with some jpegs taking ages to load turns out to be
                 * (at least partially) a problem with non-standard colour models, which is why we set the
                 * destination colour model. The side effect should be standard colour model in subsequent reading.
                BufferedImage bi = null;
                ImageReader ir = null;
                ImageInputStream stream =  ImageIO.createImageInputStream(new File(path));
                final Iterator i = ImageIO.getImageReaders(stream);
                if (i.hasNext())
                    ir = (ImageReader) i.next();
                    ir.setInput(stream);
                    ImageReadParam param = ir.getDefaultReadParam();
                    ImageTypeSpecifier typeToUse = null;
                    for (Iterator i2 = ir.getImageTypes(0); i2.hasNext();)
                        ImageTypeSpecifier type = (ImageTypeSpecifier) i2.next();
                        if (type.getColorModel().getColorSpace().isCS_sRGB())
                            typeToUse = type;
                    if (typeToUse != null)
                        param.setDestinationType(typeToUse);
                    bi = ir.read(0, param);
                    //ir.dispose(); seem to reference this in write
                    //stream.close();
                //Write Buffered Image to Byte ArrayOutput Stream
                if (bi != null)
                    //Convert to byte array
                    final ByteArrayOutputStream output = new ByteArrayOutputStream();
                    //Try and find corresponding writer for reader but if not possible
                    //we use JPG (which is always installed) instead.
                    final ImageWriter iw = ImageIO.getImageWriter(ir);
                    if (iw != null)
                        if (ImageIO.write(bi, ir.getFormatName(), new DataOutputStream(output)) == false)
                            MainWindow.logger.warning("Unable to Write Image");
                    else
                        if (ImageIO.write(bi, "JPG", new DataOutputStream(output)) == false)
                            MainWindow.logger.warning("Warning Unable to Write Image as JPEG");
                    //Add to image list
                    final byte[] imageData = output.toByteArray();
                    Images.addImage(imageData);
                  

    If you don't need to manipulate the image in any way I would suggest you just read the image file directly into a byte array (without ImageReader) and then create the BufferedImage from that byte array.

  • How do I store an Int, a short, and multiple bytes from file in byte array

    I'm attempting to do this for a project but can't figure out how to store the three values in one byte array. This is what i've tried
    public void send(byte[] input)
              // TODO
              ByteArrayInputStream bais = new ByteArrayInputStream(input);
              ByteArrayOutputStream baos = new ByteArrayOutputStream();
              DataOutputStream dos = new DataOutputStream(baos);
              byte[] pData = new byte[100];
              try {
                   dos.writeShort(checkSum);
                   dos.writeInt(nextSeqNum);
                   pData=baos.toByteArray();
                   bais.read(pData);
              } catch (IOException e) {
              DatagramPacket dgp = new DatagramPacket(pData, pData.length);When i set pData=baos.toByteArray() it changes the size and then stops me from being able to read the other 94 bytes into the array to send. Any ideas?

    You don't need the ByteArrayInputStream at all.
    dos.writeShort(checkSum);
    dos.writeInt(nextSeqNum);
    dos.write(input);
    pData = baos.toByteArray();
    When i set pData=baos.toByteArray() it changes the sizeNo, it makes it refer to a new byte[] array containing what you've written to the BAOS. That's what it's supposed to do.

  • Send byte array argeument from pl/sql to java stored procedure?

    I have a java method that accepts an argument of type byte[].
    I want to define a call specification so that it can invoked from a sql statement.
    The Java Developer's Guide show how to map SQL data types to java types and classes, but it is unclear if I can map a SQL data type to an array.
    Does anyone know which SQL type to use to map to a byte array?
    I'm using Oracle 10.2, thus jvm 1.4.2.

    As soon as I posted this question, I saw the RAW to byte[] mapping listed in the documentation. How did I overlook it? Anyway, that what I needed.

  • Error when creating BufferedImage with IndexColorModel from a byte array.

    Hi, I have a 1-dimentional byte array and an IndexColorTable, and I can't figure out how to combine the 2 into an BufferedImage without unnecessary copying/reallocating of the image buffer.
    The color model I have is:
    int [] cmap = new int [numColors];
    cmap[i++] = 0xffa0f000;  /etc.
    new IndexColorModel(8, 22, cmap, 0, true,  transparentIndex,  DataBuffer.TYPE_BYTE );Thanks for your help
    -Ben
    Ps.
    I've was looking at some example code (http://javaalmanac.com/egs/java.awt.image/Mandelbrot2.html?l=rel), and can't figure out how to go from the color model they're using to the one I have (the 8 bit one specified above). When I replace the 4bit colormodel in the code below with the 8bit color model specified above, I get the following error:
    [java] java.lang.IllegalArgumentException: Raster ByteInterleavedRaster: width = 5120 height = 3520 #numDataElements 1 dataOff[0] = 0 is incompatible with ColorModel IndexColorModel: #pixelBits = 8 numComponents = 4 color space = java.awt.color.ICC_ColorSpace@c51355 transparency = 2 transIndex = 22 has alpha = true isAlphaPre = false
    [java] at java.awt.image.BufferedImage.<init>(BufferedImage.java:613)
    Code:
    byte[] pixelArray = (byte[]) getData_CHAR();                
    int width = 5120;
    int height = 3520;
    int numbytes = width*height;
    //create DataBuffer using byte buffer of pixel data.
    DataBuffer dataBuffer = new DataBufferByte(pixelArray, numbytes, 0);
    //prepare a sample model that specifies a storage 8-bits of pixel data in an 8-bit data element
    int bitMasks[] = new int[]{0xf};
    SinglePixelPackedSampleModel sampleModel = new SinglePixelPackedSampleModel(DataBuffer.TYPE_BYTE, width, height, bitMasks);
    //create a raster using the sample model and data buffer
    WritableRaster writableRaster = Raster.createWritableRaster(sampleModel, dataBuffer, new Point(0,0));
    //generate 16-color model
    byte[] r = new byte[16];
    byte[] g = new byte[16];
    byte[] b = new byte[16];
    r[0] = 0; g[0] = 0; b[0] = 0;
    r[1] = 0; g[1] = 0; b[1] = (byte)192;
    r[2] = 0; g[2] = 0; b[2] = (byte)255;
    r[3] = 0; g[3] = (byte)192; b[3] = 0;
    r[4] = 0; g[4] = (byte)255; b[4] = 0;
    r[5] = 0; g[5] = (byte)192; b[5] = (byte)192;
    r[6] = 0; g[6] = (byte)255; b[6] = (byte)255;
    r[7] = (byte)192; g[7] = 0; b[7] = 0;
    r[8] = (byte)255; g[8] = 0; b[8] = 0;
    r[9] = (byte)192; g[9] = 0; b[9] = (byte)192;
    r[10] = (byte)255; g[10] = 0; b[10] = (byte)255;
    r[11] = (byte)192; g[11] = (byte)192; b[11] = 0;
    r[12] = (byte)255; g[12] = (byte)255; b[12] = 0;
    r[13] = (byte)80; g[13] = (byte)80; b[13] = (byte)80;
    r[14] = (byte)192; g[14] = (byte)192; b[14] = (byte)192;
    r[15] = (byte)255; g[15] = (byte)255; b[15] = (byte)255;
    //create buffered image    
    ColorModel colorModel = new IndexColorModel(4, 16, r, g, b);
    BufferedImage image = new BufferedImage(colorModel, writableRaster, false, null);Message was edited by:
    ben_weisburd
    Message was edited by:
    ben_weisburd

    I had the same problem too.
    anyone found the solution for this problem?
    thanks
    Bruno Rabino
    When I try to make a MD-form, where the base-table for the detail contains a column with a BLOB-datatype. I get following error when I finish creation of the form.
    Error: Exception from wwv_generate_component.build_procedure (WWV-01821)
    Error creating module: ORA-01403: no data found (WWV-16042)
    When I use the table with the BLOB as master or in a form, it works fine.
    Has anyone else experienced this problem? Or knows a way to fix or work around it. Thanks in advance.
    Portal version: 3.0.6.6.5
    null

  • How to get password as string back from encrypted password byte array.

    Hi All,
    I am storing encrypted password and enc key in the database.(Code included encryptPassword method for encryption and validatePassword method for validating of password). Problem is that for some reason i need to show user's password to the user as a string as he/she entered. But i am not able to convert the encrypted password from D/B to original String.
    Tell me if any body know how to get the string password back from the encrypted password byte array after seeing my existing encryption code.
    //********* Code
    private Vector encryptPassword(byte[] arrPwd)
    try
    // parameter arrPwd is the password as entered by the user and to be encrypted.
    byte[] encPwd = null;
    byte[] key = null;
    /* Generate a key pair */
    KeyPairGenerator keyGen = KeyPairGenerator.getInstance("DSA", "SUN");
    SecureRandom random = SecureRandom.getInstance("SHA1PRNG", "SUN");
    keyGen.initialize(1024, random);
    KeyPair pair = keyGen.generateKeyPair();
    PrivateKey priv = pair.getPrivate();
    PublicKey pub = pair.getPublic();
    /* Create a Signature object and initialize it with the private key */
    Signature dsa = Signature.getInstance("SHA1withDSA", "SUN");
    dsa.initSign(priv);
    /* Update and sign the data */
    dsa.update(arrPwd, 0, 12);
    /* Now that all the data to be signed has been read in, generate a signature for it */
    encPwd = dsa.sign();
    /* Now realSig has the signed password*/
    key = pub.getEncoded();
    Vector vtrPwd = new Vector(2);
    vtrPwd.add(encPwd);
    vtrPwd.add(key);
    return vtrPwd;
    catch (Exception e)
    private boolean validatePassword(byte[] arrPwd,byte[] encPwd,byte[] key) throws RemoteException
    try
    // arrPwd is the byte array of password entered by user.
    // encPwd is the encrypted password retreived from D/B
    // key is the array of key through which the password was encrypted and stored.
    X509EncodedKeySpec KeySpec = new X509EncodedKeySpec(key);
    KeyFactory keyFactory = KeyFactory.getInstance("DSA", "SUN");
    PublicKey pubKey = keyFactory.generatePublic(KeySpec);
    /* Encrypt the user-entered password using the key*/
    Signature sig = Signature.getInstance("SHA1withDSA", "SUN");
    sig.initVerify(pubKey);
    /* Update and sign the password*/
    sig.update(arrPwd, 0, 12);
    return sig.verify(encPwd);
    catch (Exception e)
    Help upto any extent would be appreciated.
    Thanx
    Moti Singh

    Hi All,
    I am storing encrypted password and enc key in the
    database.(Code included encryptPassword method for
    encryption and validatePassword method for validating
    of password). Problem is that for some reason i need
    to show user's password to the user as a string as
    he/she entered. But i am not able to convert the
    encrypted password from D/B to original String.No, you are not encrypting the password in your code, you are merely signing it.
    Tell me if any body know how to get the string
    password back from the encrypted password byte array
    after seeing my existing encryption code.It is impossible to retrieve the original text out of a signature.
    You should read up on some encryption basics in order to understand the difference between signing and encrypting. Then you can find examples of how to encrypt something here: http://java.sun.com/j2se/1.4/docs/guide/security/jce/JCERefGuide.html.
    Actually there is one class specifically for keeping keys secure, KeyStore http://java.sun.com/j2se/1.4/docs/api/java/security/KeyStore.html
    - Daniel

  • Method to create Player directly from the mp3 bytes array

    I was checking JMF and didn't find any method to play a mp3 informing its byte array
    Wouldn't it be an interesting method ? Ok, URL is much easier, but I am talking about ID3 files that has sequences of mp3 chuncks in the same file... Anyone knows a way to build a Player from mp3' array of bytes ???

    sergio_abreu wrote:
    Err, Sorry but I desagree.I expected as much
    It seems you didn't understand my question well.Quite possibly
    I think the form I wrote was confusing:
    In +"Anyone knows a way to build a Player from mp3' array of bytes ???+"
    I meant: Anyone knows a way to create a Player or MediaPlayer CLASS from DYNAMIC mp3' array of bytes ???That's even less coherent, to be honest
    Have you seen the structure of an ID3 music file (album) ? It's a collection of mp3 chuncks in only one file.ID3 is simply metadata about a work. It is not "chunks of MP3"
    I have already designed a ID3 class (I called "ID3Info" ) in Java that extracts/shows (dump) all the mp3 from the ID3 file.ID3 isn't a file format. Nor can you extract an MP3 from it
    The thing I would need now is to have some methods in Manager Class from which I could choose which bytes of a generic file I want to load as an mp3 song, that's all.This makes zero sense. Like saying "I need a kettle which will turn furniture into weather"
    It would be nice if there were 2 new different methods:
    1) Player createRealizedPlayer( byte[] songBytes, String fileExtension);
    Arguments: the song byte array and the extension, ex. "mp3"And what would this method do? Where does the byte[] come from? What is in the file, that you also need in order to play the song? How is this - assuming it's possible - easier, better, than just playing the file?
    2) Player createRealizedPlayer( java.net.URL genericFileURL, int beginPosition, int endPosition, String fileExtension);
    Arguments: the URL of a file containing varios mp3 chuncks and the begin / end of the bytes to be loaded as a song and a String to describe the type of file ("mp3" for example)See above
    PS: If you find it interesting, I am willing to contribute to enrich even more the Java Media framework. If you think my ideas are not valid, I just ask someone to send me the jmf source code so that I can alter some classes for my tests only.Why do you need JMF source code? I don't think this magical upside-down-ness is going to enhance anything, to be honest

Maybe you are looking for