Reseting my flash game to begining
Hi
I have a drag and drop game using a couple external
ActionScript files
My game works and all..check there answers and correct ones
go into place if they missed some
Now at the end I want a reset button...My movie is all in one
key frame and all script are in my .as files
How can I reload everthing as if they were just coming to the
page..??
with All drags enabled and eveything in is its correct .x and
.y places...All var are equal to what they need to be equal to
etc..
thanks in advance for some help
reno
Hi
I am building mine in AS 3...
The way I was able to make it work is
import flash.net.URLRequest;
import flash.display.Loader;
var myrequest:URLRequest=new URLRequest("myMovie.swf");
var myloader:Loader=new Loader();
myloader.load(myrequest);
stage.addChild(myloader);
Similar Messages
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Completely Resetting a Flash game
Hi, I've got what I'm sure is a common requirement, but I'm not sure the best way to pull it off, and I have a feeling I'm not going to like the answers. I've looked this up before but didn't find enough of an answer for my circumstances. I apologize for the length of this post.
In summary: I've programmed an entire game from scratch, without using class files, and there's no menu yet, and I'm not sure how to reset the game without using class files or resetting every single thing manually.
I'm making a Flash tower defense game with a friend; I'm doing all the code. I'd never used Flash or Actionscript before, so I started off directly programming the gameplay, to figure out if I'd be able to do it. I've done everything from scratch so I didn't know where to start or the "right way" of doing anything, so I figured out as I went along, which went much better than I expected.
So now I've got the gameplay almost completely programmed, the art assets are essentially finished and game looks great and runs (reasonably) well (and the occasional performance problems are due to graphics rather than code), etc. I didn't know how to use class files in AS3 when I started making the game, and when I read up on them and realized you can't import the class files into the project and must open and edit them separately, I was livid and decided not to use them; I was happy with how the coding was going anyway.
So now we've got a game where as soon as you run it, it goes straight to the field and the game starts; we haven't implemented a menu yet. We've reached the point of playtesting and it's becoming a huge nuisance having to quit the SWF and reopen or recompile it every time we want to restart the game, so it's time to program a "Reset" button. I thought this would be as simple as making the stage go to a different frame and back to the first frame, but that doesn't work, so now I'm utterly stuck. It looks like the easiest way to reset a game is to load the entire "game" as an object (or something to that effect, I forget exactly what I've read), then you can unload and reload the game object to reset it? It also looked like it would require class files which I'm hoping to avoid.
I don't think it's feasible to manually remove everything from the stage, reset all the variables, and delete all event listeners and references so everything is reset/garbage collected properly.
Thinking about it more, I'm also not sure how I'm going to get a menu to load before the game in its current state. Maybe I can move all of the gameplay to the second frame and make the menu on the first frame?
So, is it possible to reset the game without involving class files? Any chance you can do it by switching between frames and I just implemented that wrong?Generic words of wisdom aren't a substitute for an explanation of how to reset the game.
There's no need to be condescending. Like I said, this is the first time I've used Flash. I'm not a stupid lazy kid who doesn't know how to structure development, I'm a developer who needed to make sure he could program the game before designing it. It would have been an enormous waste of time to plan out the game and our development approach without any experience, then build the menu and the basic structure and then get to the gameplay and realize I couldn't handle it.
My friend and I had never made a game together, much less in Flash which I'd never even used before, so we didn't have the experience to know the best approach. So I figured it out as I went. Will I be able to dynamically create a grid which highlights under the mouse? Yes. Can I get it so the player can click a specific square and it will drop a tower there? Yes, maybe we'll be able to make the game. Can I dynamically load creeps onto the field, push them into an array, give them a waypoint set, and have them follow the waypoints? Yes. Will I actually be able to get a tower to index through the array of creeps, check which ones are in range and which of those has the lowest health, and launch a bullet which will follow that creep until it hits it? Apparently I can handle that.
And so on and so on, and by making sure I had the skills to program the game, I had programmed the game! Imagine that.
Don't decide to build a house, plan the house, and then realize you can't build it yourself and you don't have the money to have someone else build it. -
How can i record a name a score in a flash game and write down in a soreboard?
Hi. I wrote down the summary of my project so that you can
understand and answer me more easily:
I have to build an application (a little flash game) in which
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at the beginning and when he finishes one or all the four choices
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Mark this message as the answer.The bottom line is you cannot write to a file (database or
XML files) directly from flash.
I have done a number of projects where I needed to have
access to an XML source or a database. In these cases I had to
create server side script. I have done them in .NET, PHP ASP.
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With regards to using a variables depends on how you are
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Making a button to reset a flash file
Is it possible to make some kind of clickable object that resets a flash file? Say you're in a game and your character gets killed. By clicking on a button you you're taken back to the start of the flash file and all the variable reset to their starting positions. Basically I just want to make a button that reloads the flash file the same as hitting the reload button on your browser (except that it just reloads the flash file and not the entire web page).
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here is my lapttop
http://www.bestbuy.com/site/Toshiba+-+Satellite+15.6%26%2334%3B+Laptop+-+8GB+Memory+-+750G B+Hard+Drive+-+Champagne+Silver/5559896.p?id=1218660314851&skuId=5559896&st=toshiba%20lapt op&cp=1&lp=3
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I am playing CivWorld (flash game) on facebook and listening to Pandora in another tab on Google Chrome.
When I begin to drag my map around in CivWorld after about 5 seconds the audio begins to chop up and drop out in Pandora. When I am watching my process in Chrome my fps drops from 25 to 6 or 7. When I stop dragging the map everything instantly goes back to normal.
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I recently got a new computer and I've noticed certain Adobe Flash games or other features of Adobe Flash don't load to the proper size that they used to. There is room on the screen to be bigger but it just looks like the game or features have shrunk.
I am running Windows 8.1 and have the latest versions of both Firefox and Adobe Flash. I've tried going back to past versions of FF and Flash; hasn't worked. I tried FF in Safe Mode and resetting it but those didn't work either. They worked fine on my previous computer (5 years older and running Windows Vista). I also tried resizing the pages but the games/images stay small in proportion to the resizing. I have loaded the same problem pages/games in Chrome and IE without the errors reoccurring so there has to be some combo of problems between FF and Flash. On another note... not every game running has this problem. x_x
Here's some links to some screenshots of my problem:
http://img.photobucket.com/albums/v509/chibi_ryoko/gameproblem1_zps4e5982f5.png
http://img.photobucket.com/albums/v509/chibi_ryoko/gameproblem2_zpsd3cb90f3.png
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Maybe something went wrong when I switched over my Firefox from my previous computer?Did you try to right-click in the Flash player area to see if you can restore the full size?
Try to clear the Flash local storage and settings.
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Global Storage Settings Panel:
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Help needed with creating Flash game
Hello,
I need to create Flash educational/quiz game for one of my clients. It would be based on concept like these ones for example:
Example 1
http://go.ucsusa.org/game/
Example 2
http://www.zdravlje.hr/igre/stop-aids/
Note: when you open this link you will see two text boxs which you first must fill. On the left side text box "Upišite ime" means "Type your name" and right one "Upišite godinu svog rođenja" means "Year of birth"
What is interesting about this type of games is that they are classic games (for example game Labirint where you have to find way out), but during play pop-up questions starts to appear to test end user knowledge abot certain topic (in example 2 topic is about AIDS/HIV). In case of my client, topic is about Eco environment.
Here is where my trouble starts;) : I found many useful free tutorials how to create simple flash game (most interesting example I found is this one http://www.strille.net/tutorials/snake/index.php) BUT I dont know how make that system of popup questions appear during game similar to Example 1 and Example 2?
Any help is appreciated and thanks in advance for promt reply.
Greetings,
AdnanUpdate: I have just read all instructions in Snake tutorial which helped be better realize how Snake game works.
a) This is what I plan to realize for my client:
1. Snake game which end users will play and during play pop-up/quiz quesions will appear on topic Eco environment;
2. For example when end user earns 50 points he must answer some of the random questions like "Q:How many ton of waste are produced by US livestock each year" with three answers A1: "1 milion" A2: "1 bilion" A3: "2 bilion" and after user scores 100 points then another question pops up and so on. This is all true if all answers are correct but in case he answer some question wrong than game can start from begining or another solution could be he looses -50 or -100 points.
3. At the end, user which gains most points wins.
b) This is what I have done till now:
I have this file http://www.strille.net/tutorials/snake/snakeGameWithHighscore.zip which I partly understand how it works with my Flash knowladge.
All functions and main game engine is in layer code:
"// Snake Game by Strille, 2004, www.strille.net
blockSize = 8; // the block width/height in number of pixels
gameHeight = 30; // the game height in number of blocks
gameWidth = 45; // the game width in number of blocks
replaySpeed = 1;
SNAKE_BLOCK = 1; // holds the number used to mark snake blocks in the map
xVelocity = [-1, 0, 1, 0]; // x velocity when moving left, up, right, down
yVelocity = [0, -1, 0, 1]; // y velocity when moving left, up, right, down
keyListener = new Object(); // key listener
keyListener.onKeyDown = function() {
var keyCode = Key.getCode(); // get key code
if (keyCode > 36 && keyCode < 41) { // arrow keys pressed (37 = left, 38 = up, 39 = right, 40 = down)...
if (playRec) {
if (keyCode == 37 && replaySpeed > 1) {
replaySpeed--;
} else if (keyCode == 39 && replaySpeed < 10) {
replaySpeed++;
} else if (game.onEnterFrame != undefined) { // only allow moves if the game is running, and is not paused
if (keyCode-37 != turnQueue[0]) { // ...and it's different from the last key pressed
turnQueue.unshift(keyCode-37); // save the key (or rather direction) in the turnQueue
} else if (keyCode == 32) { // start the game if it's not started (32 = SPACE)
if (!gameRunning || playRec) {
startGame(false);
} else if (keyCode == 80) { // pause/unpause (80 = 'P')
if (gameRunning && !playRec) {
if (game.onEnterFrame) { // pause
delete game.onEnterFrame; // remove main loop
textMC.gotoAndStop("paused");
} else { // exit pause mode
game.onEnterFrame = main; // start main loop
textMC.gotoAndStop("hide");
Key.addListener(keyListener);
function startGame(pRec) {
x = int(gameWidth/2); // x start position in the middle
y = gameHeight-2; // y start position near the bottom
map = new Array(); // create an array to store food and snake
for (var n=0;n<gameWidth;n++) { // make map a 2 dimensional array
map[n] = new Array();
turnQueue = new Array(); // a queue to store key presses (so that x number of key presses during one frame are spread over x number of frames)
game.createEmptyMovieClip("food", 1); // create MC to store the food
game.createEmptyMovieClip("s", 2); // create MC to store the snake
scoreTextField.text = "Score: 0"; // type out score info
foodCounter = 0; // keeps track of the number of food movie clips
snakeBlockCounter = 0; // keeps track of the snake blocks, increased on every frame
currentDirection = 1; // holds the direction of movement (0 = left, 1 = up, 2 = right, 3 = down)
snakeEraseCounter = -1; // increased on every frame, erases the snake tail (setting this to -3 will result in a 3 block long snake at the beginning)
score = 0; // keeps track of the score
ticks = lastRec = 0;
recPos = recFoodPos = 0;
playRec = pRec;
if (!playRec) {
textMC.gotoAndStop("hide"); // make sure no text is visible (like "game over ")
highscores.enterHighscoreMC._visible = false;
statusTextField.text = "";
recTurn = "";
recFrame = "";
recFood = "";
game.onEnterFrame = main; // start the main loop
} else {
if (loadedRecordingNumber != -1) {
var n = getLoadedRecordingNumberHighscorePos(loadedRecordingNumber);
statusTextField.text = "Viewing " + highscores[n].name.text + "'s game (score " + highscores[n].score.text + ")";
} else {
statusTextField.text = "Viewing your game";
game.onEnterFrame = replayMain; // start the main loop
placeFood("new"); // place a new food block
gameRunning = true; // flag telling if the game is running. If true it does not necessarily mean that main is called (the game could be paused)
function main() { // called on every frame if the game is running and it's not paused
if (playRec) {
if (ticks == lastRec+parseInt(recFrame.charAt(recPos*2)+recFrame.charAt(recPos*2+1), 36)) {
currentDirection = parseInt(recTurn.charAt(recPos));
lastRec = ticks;
recPos++;
} else if (turnQueue.length) { // if we have a turn to perform...
var dir = turnQueue.pop(); // ...pick the next turn in the queue...
if (dir % 2 != currentDirection % 2) { // not a 180 degree turn (annoying to be able to turn into the snake with one key press)
currentDirection = dir; // change current direction to the new value
recTurn += dir;
var fn = ticks-lastRec;
if (fn < 36) {
recFrame += " "+new Number(fn).toString(36);
} else {
recFrame += new Number(fn).toString(36);
lastRec = ticks;
x += xVelocity[currentDirection]; // move the snake position in x
y += yVelocity[currentDirection]; // move the snake position in y
if (map[x][y] != SNAKE_BLOCK && x > -1 && x < gameWidth && y > -1 && y < gameHeight) { // make sure we are not hitting the snake or leaving the game area
game.s.attachMovie("snakeMC", snakeBlockCounter, snakeBlockCounter, {_x: x*blockSize, _y: y*blockSize}); // attach a snake block movie clip
snakeBlockCounter++; // increase the snake counter
if (map[x][y]) { // if it's a not a vacant block then there is a food block on the position
score += 10; // add points to score
scoreTextField.text = "Score: " + score; // type out score info
snakeEraseCounter -= 5; // make the snake not remove the tail for five loops
placeFood(map[x][y]); // place the food movie clip which is referenced in the map map[x][y]
map[x][y] = SNAKE_BLOCK; // set current position to occupied
var tailMC = game.s[snakeEraseCounter]; // get "last" MC according to snakeEraseCounter (may not exist)
if (tailMC) { // if the snake block exists
delete map[tailMC._x/blockSize][tailMC._y/blockSize]; // delete the value in the array m
tailMC.removeMovieClip(); // delete the MC
snakeEraseCounter++; // increase erase snake counter
} else { // GAME OVER if it is on a snake block or outside of the map
if (playRec) {
startGame(true);
} else {
gameOver();
return;
ticks++;
function replayMain() {
for (var n=0;n<replaySpeed;n++) {
main();
function gameOver() {
textMC.gotoAndStop("gameOver"); // show "game over" text
delete game.onEnterFrame; // quit looping main function
gameRunning = false; // the game is no longer running
enterHighscore();
function placeFood(foodMC) {
if (playRec) {
var xFood = parseInt(recFood.charAt(recFoodPos*3)+recFood.charAt(recFoodPos*3+1), 36);
var yFood = parseInt(recFood.charAt(recFoodPos*3+2), 36);
recFoodPos++;
} else {
do {
var xFood = random(gameWidth);
var yFood = random(gameHeight);
} while (map[xFood][yFood]); // keep picking a spot until it's a vacant spot (we don't want to place the food on a position occupied by the snake)
if (xFood < 36) {
recFood += " "+new Number(xFood).toString(36);
} else {
recFood += new Number(xFood).toString(36);
recFood += new Number(yFood).toString(36);
if (foodMC == "new") { // create a new food movie clip
foodMC = game.food.attachMovie("foodMC", foodCounter, foodCounter);
foodCounter++;
foodMC._x = xFood*blockSize; // place the food
foodMC._y = yFood*blockSize; // place the food
map[xFood][yFood] = foodMC; // save a reference to this food movie clip in the map
//- Highscore functions
loadHighscores();
enterHighscoreKeyListener = new Object();
enterHighscoreKeyListener.onKeyDown = function() {
if (Key.getCode() == Key.ENTER) {
playerName = highscores.enterHighscoreMC.nameTextField.text;
if (playerName == undefined || playerName == "") {
playerName = "no name";
saveHighscore();
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
loadedRecordingNumber = -1;
startGame(true);
function enterHighscore() {
if (score >= lowestHighscore) {
highscores.enterHighscoreMC._visible = true;
highscores.enterHighscoreMC.focus();
Key.removeListener(keyListener);
Key.addListener(enterHighscoreKeyListener);
} else {
loadedRecordingNumber = -1;
startGame(true);
function getLoadedRecordingNumberHighscorePos(num) {
for (var n=0;n<10;n++) {
if (num == highscores[n].recFile) {
return n;
function loadHighscores() {
vars = new LoadVars();
vars.onLoad = function(success) {
for (var n=0;n<10;n++) {
var mc = highscores.attachMovie("highscoreLine", n, n);
mc._x = 5;
mc._y = 5+n*12;
mc.place.text = (n+1) + ".";
mc.name.text = this["name"+n];
mc.score.text = this["score"+n];
mc.recFile = parseInt(this["recFile"+n]);
lowestHighscore = parseInt(this.score9);
if (!gameRunning) {
loadRecording(random(10));
delete this;
if (this._url.indexOf("http") != -1) {
vars.load("highscores.txt?" + new Date().getTime());
} else {
vars.load("highscores.txt");
function loadRecording(num) {
vars = new LoadVars();
vars.onLoad = function(success) {
if (success && this.recTurn.length) {
recTurn = this.recTurn;
recFrame = this.recFrame;
recFood = this.recFood;
startGame(true);
} else {
loadRecording((num+1)%10);
return;
delete this;
loadedRecordingNumber = num;
if (this._url.indexOf("http") != -1) {
vars.load("rec"+loadedRecordingNumber+".txt?" + new Date().getTime());
} else {
vars.load("rec"+loadedRecordingNumber+".txt");
function saveHighscore() {
sendVars = new LoadVars();
for (var n in _root) {
if (_root[n] != sendVars) {
sendVars[n] = _root[n];
returnVars = new LoadVars();
returnVars.onLoad = function() {
if (this.status == "ok") {
loadHighscoresInterval = setInterval(function() {
loadHighscores();
clearInterval(loadHighscoresInterval);
}, 1000);
delete sendVars;
delete this;
sendVars.sendAndLoad("enterHighscore.php", returnVars, "POST");
function startClicked() {
if (!gameRunning || playRec) {
if (highscores.enterHighscoreMC._visible) {
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
startGame(false);
function viewGame(lineMC) {
loadRecording(lineMC.recFile);
statusTextField.text = "Loading " + lineMC.name.text + "'s game...";
Now what is left to do is somehow to iclude educational quiz in this game/code. First idea that came to me is same thing Ned suggested: to create some unique movie clip which would contain all data/questions lined up but main problem for me is how to "trigger" that movie clip to play only AFTER end user clicks on "Start game" or SPACE to restart? Not sure how to solve this issue? -
Looking for someone good at building flash games using stratus
if you know how to take a flash game and turn it into multiplayer with stratus, we have a small hack we want to discuss, pls reply
thanksMany persons buy used items on Craig's List or eBay, however, sometimes they are selling stopen iPads. If there are problems with a purchase you can get a refund on eBay. Make sure when you purchase a used iPad that it has been "wiped clean" and reset to factory settings.
Below are some places wher you can sell used iPads. The sources also sell used iPads.
Sell and Recycle Used Electronics - Gazelle http://www.gazelle.com/
For instant gratification in selling a used iPhone or iPad, Gazelle’s Gadget Trader, an iOS app, is tough to beat. In seconds it detects the device and reveals how much it is worth in good condition. Tap the Sell This Phone to Gazelle button and the deed is done.
Sell Electronics for Cash - Next Worth http://www.nextworth.com/
Buy My Tronics http://www.buymytronics.com/
Sell Your iPad http://www.sellyourmac.com/mac-product-guides/ipad.html
Totem http://www.hellototem.com/
Cheers, Tom -
The game I am trying to play is on Facebook. The internet and other sites work as normal, but when I load a flash game the game begins for about 30 seconds and then freezes and firefox shuts down. I have used INTERNET EXPLORER and the games loads fine. This issue is with firefox plugins, extensions, add-ons...or whatever. I don't know what to do to get this to work properly.
Thank you so much, for once in my computer life I knew what the problem was, what caused it, why it was caused, what it did, what it made it do and most importantly how to fix it and to do it correctly and expeditiously. I can not Thank You all enough for all of the help! I also have Pogo mailed this to all on my friends list, where they have all learned as I have and have fixed theirs also. and the message is being spread. Thank You again, I just can not say it enough.
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How to let the character in my flash game make a jump using AS3?
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.Hope somebody will give me some advice, Thank you so much!!!
what's the problem?
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== Issue
==
I have a problem with my bookmarks, cookies, history or settings
== Description
==
A flash game was accidentally blocked on the website http://www.oyunlar1.com Now I can't access any of the games there. Is there anyway to unblock the flash settings for that website?
== Troubleshooting information
==
Application Basics
Name Firefox
Version 3.6.7
Profile Directory
Open Containing Folder
Installed Plugins
about:plugins
Build Configuration
about:buildconfig
Extensions
Name
Version
Enabled
ID
1-ClickWeather 1.1.9.1 true
Adblock Plus 1.2.1 true
Adobe Contribute Toolbar 5.0 true {01A8CA0A-4C96-465b-A49B-65C46FAD54F9}
AIM Toolbar 5.96.5.1 true
Ask Toolbar for Firefox 2.1.0.5 true
BatchDownload 1.2.4 false [email protected]
Big Fish Games Toolbar 2.0.0 true {6847DFAE-037A-400c-A524-27F0A281B692}
CheckPlaces 2.2.2 false [email protected]
Cooliris 1.12.0.36949 true [email protected]
DownloadHelper 4.7.4 true
DownThemAll! 1.1.10 true
Fast Video Download (with SearchMenu) 3.1.1 true
Fast Youtube Downloader 1.2.2 true [email protected]
Firefox ImageGrabber 1.0.6 false {546d2a00-2bbf-11dc-8314-0800200c9a66}
Flashblock 1.5.13 false {3d7eb24f-2740-49df-8937-200b1cc08f8a}
FlashGot 1.2.1.27 true {19503e42-ca3c-4c27-b1e2-9cdb2170ee34}
FoxyProxy Standard 2.21.3 true [email protected]
Google Toolbar for Firefox 7.0.20100326W true {3112ca9c-de6d-4884-a869-9855de68056c}
Googlepedia 0.6.3 true {1ABADB6E-DC4B-11DA-9F70-791A9CD9513E}
HP Smart Web Printing 4.60 false [email protected]
ImageHost Grabber 1.6.4 true
InvisibleHand 2.4 true [email protected]
iWinGames Plugin 1.0 false {98e34367-8df7-42b4-837b-20b892ff0847}
Java Console 6.0.07 true
Java Console 6.0.04 true
Java Console 6.0.10 true
Java Console 6.0.12 true
Java Console 6.0.13 true
Java Console 6.0.14 true
Java Console 6.0.15 true
Java Console 6.0.17 true
Java Console 6.0.16 true
Java Console 6.0.19 true
Java Console 6.0.20 true
Java Quick Starter 1.0 true [email protected]
MegaUpload DownloadHelper 1.0.2 true [email protected]
Microsoft .NET Framework Assistant 1.2.1 true {20a82645-c095-46ed-80e3-08825760534b}
MSN Toolbar 4.0 false [email protected]
myBabylon English Toolbar 2.6.0.15 true
myibay Firefox extension 1.1.7 true [email protected]
NoScript 1.10 false {73a6fe31-595d-460b-a920-fcc0f8843232}
Ookong 1.5 true {95969329-aa35-473a-b537-3f6f62c0ba23}
Rapidlibrary Search ToolBar 1.0.0 true {2832ABCD-4444-1012-2D45-132D5447C445}
RapidShare DownloadHelper 1.0 false [email protected]
RDown - Rapidshare Downloader 0.6.0 true dave2x@download
Remove It Permanently 1.0.6.7 true {1dbc4a33-ea62-4330-966c-7bdad3455322}
RSFind! 1.1.2 false [email protected]
Search Helper Extension 1.0 true {27182e60-b5f3-411c-b545-b44205977502}
Shareaholic 1.9.9.5 true [email protected]
SkipScreen 0.4.12s false SkipScreen@SkipScreen
Skype extension for Firefox 2.2.0.102 false
Status-bar Scientific Calculator 4.9.2 true ststusscicalc@sunny
StumbleUpon 3.64 true
The Browser Highlighter 1.0.19126 false [email protected]
UnPlug 2.026 true unplug@compunach
Xmarks 3.7.9 true [email protected]
Yahoo! Toolbar 2.1.3.20100310105313 true {635abd67-4fe9-1b23-4f01-e679fa7484c1}
Adobe DLM (powered by getPlus(R)) 1.6.2.63 true
Modified Preferences
Name
Value
accessibility.typeaheadfind.flashBar 0
browser.fixup.alternate.enabled false
browser.history_expire_days.mirror 180
browser.places.smartBookmarksVersion 2
browser.startup.homepage http://www.refdesk.com/
browser.startup.homepage_override.mstone rv:1.9.2.7
extensions.lastAppVersion 3.6.7
general.useragent.extra.microsoftdotnet ( .NET CLR 3.5.30729; .NET4.0E)
javascript.options.showInConsole true
keyword.URL http://slirsredirect.search.aol.com/slirs_http/sredir?sredir=2706&invocationType=tb50-ff-aim-ab-en-us&query=
network.protocol-handler.warn-external.aim false
network.protocol-handler.warn-external.dnupdate false
places.last_vacuum 1279652142
privacy.sanitize.migrateFx3Prefs true
security.warn_viewing_mixed false
== Firefox version
==
3.6.7
== Operating system
==
Windows XP
== User Agent
==
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.7) Gecko/20100713 Firefox/3.6.7 GTB7.0 ( .NET CLR 3.5.30729; .NET4.0E)
== Plugins installed
==
*-Cooliris embedded in a tab
*getplusplusadobe16263
*np-mswmp
*Contribute Firefox IBE Plugin DLL
*6.0.12.69
*RealPlayer(tm) LiveConnect-Enabled Plug-In
*1.9.0009.1
*npdnu
*npdnupdater2
*NPTURNMED
*The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
*NPRuntime Script Plug-in Library for Java(TM) Deploy
*Adobe PDF Plug-In For Firefox and Netscape "9.3.3"
*Default Plug-in
*Shockwave Flash 10.1 r53
*BrowserPlus -- Improve your browser! -- http://browserplus.yahoo.com/
*Adobe Shockwave for Director Netscape plug-in, version 11.5
*Delivery Network Acceleration by BitTorrent™
*GEPlugin
*Picasa plugin
*4.0.50524.0
*MSN® Toolbar
*Windows Presentation Foundation (WPF) plug-in for Mozilla browsers
*Google Updater pluginhttp://pack.google.com/
*Google Update
*Java(TM) Platform SE binary
*Next Generation Java Plug-in 1.6.0_20 for Mozilla browsers
*Npdsplay dll
*DRM Store Netscape Plugin
*DRM Netscape Network ObjectThanks, Eric. I'm not sure what I should be checking using your suggestion--as I said, I'm an utter novice with the iMac. However, I saw a reference to problems with the Library entries, so I checked mine and the iWork files were missing, something confirmed when I checked the crash log. In desperation, I did another software update, and that seems to have fixed the problem completely. Now wondering if I dare upgrade to Lion!
-
How Can I Learn To Develop Flash Games For Under $50.00 USD?
I am completely new to anything Flash. I have never written a
single line of Actionscript. I don't know the difference between
Flash and Flex. I don't know in what forums Flash developers hang
out. I don't even know what kind of coffee they drink, or if they
drink tea instead.
However, I have developed games and have been thinking about
developing some casual games and have heard rumors that Adobe is
"pushing" causal game development with Actionscript 3 and their
latest releases. So I went to adobe.com expecting to see a link for
something like "learn how to develop games in flash" or some such.
I poked around the developer related pages and didn't find anything
I thought useful.
What I did find were plenty of stuff for *existing* flash
developers. Links to articles and HowTos for specific topics and
information about products that cost a minimum of several hundred
dollars. I can't learn how to develop games and create a prototype
with a 30-day trial, and I am not going to buy a $1000 pro-grade
tool when I am an indie developer without a budget or a pre-funded
project that would justify such expenditures.
I have seen some open source stuff, but don't know if it can
do anything more than build some annoying shaking banner ads.
So let me introduce myself as a possible use-case for Adobe
Marketing and the Flash (Game) Developer community.
I am an educated experience software developer who has a day
job doing "enterprise" software stuff. I want to *play* in my free
time (evenings and weekends) with "Flash Stuff" and learn enough to
be able to build a simple game that I can put on my personal
website and have my friends download. I am not a student, so I
can't get student discounts. The money I have goes toward
toys^H^H^H^H tools for my other coding habits^H^H^H^H^H projects. I
am not interested in 30-day trials, as I may go 45-days or more
between the first and second weekends I get to play with this. I
know OOP so I want to start out learning how to do the "advanced"
stuff from day one and not have to start with dragging and dropping
PNGs w/o any coding and then "relearn" how to do it in code so I
can do anything beyond having the image appear and rotate.
I *am* willing to put time into this endeavor, but only after
I have a few things spoon-fed to me by "advocates" who's job is to
get me "hooked" and willing to invest my time to go beyond Hello
World. At the same time I am download and playing with GarageGames,
TGE/TGB, Game Maker, Dark Basic, Blitz Basic, etc. and many
complete development environments that are full-featured and
completely free if I limit myself to releasing only freeware games,
or cost me less than $50 for the "professional" version with all
the bells and whistles.
I have heard rumors and rumblings about some open source
tools being available and Adobe maybe open sourcing some of their
previously pay-to-play tools, but also understand that Adobe can
probably provide a better "comprehensive" package of tools,
documentation, tutorials, and support, *if I can find the right
place to ask/start.*
And, most of all, I don't know where to start my search as I
have no personal contacts to bug about stuff like this.
So, where can I find the big red button to push and get
everything I want handed to me on a silver-platter.
[please understand I have written this with some attempt at
self-mocking humor and am not some clueless n00b]
Thank you for taking the time to read my lengthy posting. I
hope to find some helpful replies and start down an interesting
learning path.
--ChaimJust saw your post. Better late than never. You may want to
consider GameBrix.com, where you can create Flash based, casual
games using your web browser. No downloads are required. You can
create a game from scratch using a library of images, sounds and
game mechanics. You can also upload your own. The online script
editor will allow you to view and edit the ActionScripts associated
with each game mechanic. In short, a great way to ramp up on game
design and build your own game without investing a lot of $
upfront.
BTW I am associated with GameBrix so any feedback is
appreciated. -
Flash games problem with Mozilla Firefox
Ok so, I'm trying to play one great flash game, I'm actually Texas hold'em addict :D so, as soon as I open it, firefox just crashes and that's it, nothing appears, no crash report or anything like that..
I'm trying to play this game: [http://www.4yahoo.com/board-card/play-governor-of-poker-2 Governor of Poker 2] and this one [http://www.4yahoo.com/puzzle/play-the-forest-temple The Forest Temple]
What to do? Should I reinstall it or it could be my windows problem?
I don't really want to re-install it, because I have tons of bookmars there and got no idea how to save them, also I'm afraid that it will be waste of time.
So I'm asking you guys, maybe someone faced this problem.
Thanks in advance.I mean, it's ok when I run other games, but those two are the problem :(
-
Mouse & trackpad is not working properly in flash games
I thought the problem was with my mouse. But even my trackpad behaves weird.
When I try to click this game (http://jayisgames.com/games/red-remover-player-pack-2/) or any other games before, single clicking any clickable spots in the flash game works. But in that game, I could single click on "Play Game," "Ok." "the red face," "Play" & box 1. But from that on, I must double click to make anything work. It's not that game that requires double clicks. I've been playing it for a long time, all only single clicks. From there on, I single click on a red box, nothing happens. Then I click on another spot, that previous click happens.
Not just on that flash game, I've tried many others ones, all gave me this click delaying problem.
When I try to click on spot A, nothing happen. Then I click on spot B, the click on spot A happens. So I must double click on everything to work.
I realize I couldn't single click on anything to work on any flash websites (sample:http://www.mono-1.com/monoface/main.html). Clicking once just highlights the link, must click again to make it work.
Please try out that game to see what I'm talking about. I'm not promoting anything here. I got a serious mouse problem.
Thanks.
macbook pro, Mac OS X (10.6.4)
Model Identifier:
MacBookPro7,1
Processor Name:
Intel Core 2 Duo
Processor Speed:
2.4 GHzSame problem on Windows 7 in Chrome browser...
My Windows 7 one at work works fine though.....
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