Scroll pane can't align it's content

When a Node(group fro example) is added into a scroll pane, the scroll pane automatically align the node to the upper left corner of the scroll pane's content area. How can i customize the Node's alignment(the middle center eg) in the scroll pane. When the Node's size is scaled and larger than the scroll pane's size the scroll pane's scroll bar appears, and if the Node's size shrinks and it's size becomes smaller than the scroll pane's then the Node is aligned to the middle center. it seems don't take affect if i override the scroll pane's layoutChildren method and set layoutX and layoutY property of the Node.
If any one can give me some clue?
thanks

ScrollPanes are somewhat tricky to use. They don't align content, you need to use layout managers to do that or you need to layout yourself with shapes in groups using absolute co-ordinates and/or translations. The ScrollPane defines it's own viewport related coordinates and you need to layout your content within that viewport.
How can i customize the Node's alignment(the middle center eg) in the scroll pane.Get the layoutBoundsInParent of the node, get the viewportBounds of the scrollpane and perform the translation of the node such that the center of the node is in the center of the viewportBounds (will require a little bit of basic maths to do this) by adding listeners on each property.
When the Node's size is scaled and larger than the scroll pane's size the scroll pane's scroll bar appears, and if the Node's size shrinks and it's size becomes smaller than the scroll pane's then the Node is aligned to the middle center.Similar to above, just work with those properties.
Not exactly a direct answer to your question, but you could try playing around with the following code if you like Saludon. It is something I wrote to learn about JavaFX's layoutbounds system. Resizing the scene and toggling items on and off will allow you to see the scroll pane. The view bounds listeners show you the properties you are interested in to achieve the effect you want.
import javafx.application.Application;
import javafx.beans.value.*;
import javafx.event.*;
import javafx.geometry.Bounds;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.effect.DropShadow;
import javafx.scene.layout.*;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.Stage;
public class LayoutBoundsScrollableAnchorPane extends Application  {
  // define some controls.
  final ToggleButton stroke    = new ToggleButton("Add Border");
  final ToggleButton effect    = new ToggleButton("Add Effect");
  final ToggleButton translate = new ToggleButton("Translate");
  final ToggleButton rotate    = new ToggleButton("Rotate");
  final ToggleButton scale     = new ToggleButton("Scale");
  public static void main(String[] args) { launch(args); }
  @Override public void start(Stage stage) throws Exception {
    // create a square to be acted on by the controls.
    final Rectangle square = new Rectangle(20, 30, 100, 100); //square.setFill(Color.DARKGREEN);
    square.setStyle("-fx-fill: linear-gradient(to right, darkgreen, forestgreen)");
    // show the effect of a stroke.
    stroke.setOnAction(new EventHandler<ActionEvent>() {
      @Override public void handle(ActionEvent actionEvent) {
        if (stroke.isSelected()) {
          square.setStroke(Color.FIREBRICK); square.setStrokeWidth(10); square.setStrokeType(StrokeType.OUTSIDE);
        } else {
          square.setStroke(null); square.setStrokeWidth(0.0); square.setStrokeType(null);
        reportBounds(square);
    // show the effect of an effect.
    effect.setOnAction(new EventHandler<ActionEvent>() {
      @Override public void handle(ActionEvent actionEvent) {
        if (effect.isSelected()) {
          square.setEffect(new DropShadow());
        } else {
          square.setEffect(null);
        reportBounds(square);
    // show the effect of a translation.
    translate.setOnAction(new EventHandler<ActionEvent>() {
      @Override public void handle(ActionEvent actionEvent) {
        if (translate.isSelected()) {
          square.setTranslateX(100);
          square.setTranslateY(60);
        } else {
          square.setTranslateX(0);
          square.setTranslateY(0);
        reportBounds(square);
    // show the effect of a rotation.
    rotate.setOnAction(new EventHandler<ActionEvent>() {
      @Override public void handle(ActionEvent actionEvent) {
        if (rotate.isSelected()) {
          square.setRotate(45);
        } else {
          square.setRotate(0);
        reportBounds(square);
    // show the effect of a scale.
    scale.setOnAction(new EventHandler<ActionEvent>() {
      @Override public void handle(ActionEvent actionEvent) {
        if (scale.isSelected()) {
          square.setScaleX(2);
          square.setScaleY(2);
        } else {
          square.setScaleX(1);
          square.setScaleY(1);
        reportBounds(square);
    // layout the scene.
    final AnchorPane anchorPane = new AnchorPane();
    AnchorPane.setTopAnchor(square,  0.0);
    AnchorPane.setLeftAnchor(square, 0.0);
    anchorPane.setStyle("-fx-background-color: cornsilk;");
    anchorPane.getChildren().add(square);
    // add a scrollpane and size it's content to fit the pane (if it can).
    final ScrollPane scrollPane = new ScrollPane();
    scrollPane.setContent(anchorPane);
    square.boundsInParentProperty().addListener(new ChangeListener<Bounds>() {
      @Override public void changed(ObservableValue<? extends Bounds> observableValue, Bounds oldBounds, Bounds newBounds) {
        anchorPane.setPrefSize(Math.max(newBounds.getMaxX(), scrollPane.getViewportBounds().getWidth()), Math.max(newBounds.getMaxY(), scrollPane.getViewportBounds().getHeight()));
    scrollPane.viewportBoundsProperty().addListener(
      new ChangeListener<Bounds>() {
      @Override public void changed(ObservableValue<? extends Bounds> observableValue, Bounds oldBounds, Bounds newBounds) {
        anchorPane.setPrefSize(Math.max(square.getBoundsInParent().getMaxX(), newBounds.getWidth()), Math.max(square.getBoundsInParent().getMaxY(), newBounds.getHeight()));
    // layout the scene.
    VBox controlPane = new VBox(10);
    controlPane.setStyle("-fx-background-color: linear-gradient(to bottom, gainsboro, silver); -fx-padding: 10;");
    controlPane.getChildren().addAll(
      HBoxBuilder.create().spacing(10).children(stroke, effect).build(),
      HBoxBuilder.create().spacing(10).fillHeight(false).children(translate, rotate, scale).build()
    VBox layout = new VBox();
    VBox.setVgrow(scrollPane, Priority.ALWAYS);
    layout.getChildren().addAll(scrollPane, controlPane);
    // show the scene.
    final Scene scene = new Scene(layout, 300, 300);
    stage.setScene(scene);
    stage.show();
    reportBounds(square);
  /** output the squares bounds. */
  private void reportBounds(final Node n) {
    StringBuilder description = new StringBuilder();
    if (stroke.isSelected())       description.append("Stroke 10 : ");
    if (effect.isSelected())       description.append("Dropshadow Effect : ");
    if (translate.isSelected())    description.append("Translated 100, 60 : ");
    if (rotate.isSelected())       description.append("Rotated 45 degrees : ");
    if (scale.isSelected())        description.append("Scale 2 : ");
    if (description.length() == 0) description.append("Unchanged : ");
    System.out.println(description.toString());
    System.out.println("Layout Bounds:    " + n.getLayoutBounds());
    System.out.println("Bounds In Local:  " + n.getBoundsInLocal());
    System.out.println("Bounds In Parent: " + n.getBoundsInParent());
    System.out.println();
}

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