Self-spawning Movie Clips Don't Run AS2
Hello,
I have made a preloader, and to make the bar appear earlier during the loading process, I made every movie clip except the preloader files have "Export in first frame unchecked." Since I did this, my game doesn't run the movie clips anymore. I had enemy units come across the screen randomly, and now nothing appears at all. What will solve this? If you need the .FLA or a screenshot, please let me know.
MrA615.
The movie clips still aren't starting at frame 3.
Here is a screenshot. Am I doing it right? Whoops, when I said Layer, I meant Frame.
Message was edited by: MrA615
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I have FCE 4.0.1 and running OS x 10.7.5 when i burn my movie the audio from my movie clips don't come through . My Sound effects and music can be heard. First I export to Quicktime movie, make it self contained then open IDVD for an intro and burn it. everything sounds great in preview but then ( once again)I lose my audio from my movie clips.
Try Mixing Down the audio before export.
This info may help;
https://discussions.apple.com/message/1060680?messageID=1060680&%3b#1060680
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How do I inactivate all other movie clips except the running one.
Hello guys
I would need help to inactivate all other actions on movie clips while the active movie clip is running. So in my flash scen when the user makes a roll over on a movie clip I would like that movie clip to play all frames in that movie clip before the user can roll over on an other movie clip. So the active movie clip don't gets interupted. What actionscript 2.0 should I look for?
Thanks!
/KlasYou could use a boolean variable in a conditional that wraps whetever functionality the objects have to prevent them from taking those actions. So when you rollover an object it starts to activate its animation or whatever and sets that boolean to prevent any others from doing the same. And when it completes its actions it rets the boolean.
If you show your rollover code it might be easier to show an example, but it might be something like...
var allowPlay = true;
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Using Slider to spawn movie clip
ok so im really new to actionscript3 but this is what i want to do. I want to use the slider in component to spawn or copy a movie clip to the stage in any random placement.
for example if i slide my slider across 1 interval and that interval is assigned like X(times) 10 the movie clip will spawn or copie itsself and place it self randomly 10 times on the stage.
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henHi again, so ive done some coding, and ive come up with this.
var val = [1,2,3,4,5,6,7,8,9,10,11];
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Few things i should let you know is
rd is the instance name for the movie clip i want to spawn, and i made red_dot the class
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Buttons in a movie clip don't go to frame Labels
Hello, I have 1 button inbeded in a movie clip named mcintroclp that is on frame 1 of my main timeline, Frame 2 is labeled port_btn on the main timeline. In the timeline of the movie clip mcintroclp I've put the code:
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The problem is that when the port_btn is pressed the playhead starts from the beginning of the main timeline not at frame 2 with the label port_btn. does anyone know what I am doing wrong, Thanks
SQwhat timeline contains your code? (that's the same timeline that contains those two buttons, correct?):
The timeline that contains the code is the movie clip named mcintroClip I've put the code on an actions layer on the last frame of the MC timeline. Which is the same timeline that contains the two buttons.
what timeline contains mcintroClip?
mcintroClip is on the first frame of the main timeline (whaich has a label home but I dont think that matters)
what timeline contains intro_mc?
intro_mc is the instance name for the movie clip mcintroClip on the main timeline. I tried to put that in the code because I don't relly know what I'm doing.
what timeline has labels that match your button names?
The main timeline contains the labels that match the button names, at this point frame 2 is labels port_btn
The only othe code I have is stop(); on frame 1 and 2 of the main timeline.
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sunshade wrote:
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p.s. I am really a beginner in Adobe Flash.Can you show a screenshot of the timeline and where the stop() command are placed? If stop(); is the only code you are using then it sounds like you are putting the code in the wrong place.
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Read Bill Hunt on a file type as WRAPPER http://forums.adobe.com/thread/440037
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For PC http://www.headbands.com/gspot/ or http://mediainfo.sourceforge.net/en
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Rollover buttons that play a movie clip.
Hello,
I am new to Flash and I am trying to accomplish a simulation such as this example, http://www.its-about-time.com/investinesart/coalplantvirtualtour.swf. I have all of my movie clips done, but how do I tell a rollover button to play a specific movie clip? I also want to have all the movie clips to play simultaneously via a rollover button as shown in the example. I've attached a captured image of my timeline, if that helps. I've tried everything so far, but nothing is working! What is the simplest way of doing this?
I have this inside one of the movie clips (mc_2) in a seperate layer under - (actions)
RO_btn.onRollover = function(){
mc_2.play();
On the main timeline I have an actions layer with this:
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I'm frustrated!!
Thanks, if you can help!
MGHi,
I have made something that you are looking for.
It will be of help to you.
basically you will have to create a few movie clips namely:
2 buttons: (name them a_btn, b_btn, c_btn, d_btn, e_btn)
3 movie clips (I am taking example image1_mc, image2_mc, image3_mc)
in each of these movieclips.place 2 frames and on second frame put your movieclip(one in one).on both the frames put stop()
now click on a_btn and write this script
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_root.image1_mc.gotoAndPlay(2);
_root.image2_mc.gotoAndPlay(2);
_root.image3_mc.gotoAndPlay(2);
on (rollOut) {
_root.image1_mc.gotoAndPlay(1);
_root.image2_mc.gotoAndPlay(1);
_root.image3_mc.gotoAndPlay(1);
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.Say if you want only 1 mc to move at a time then put this on btn 2
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_root.image1_mc.gotoAndPlay(2);
on (rollOut) {
_root.image1_mc.gotoAndPlay(1);
.Dont forget to give proper instance names to movieclips.(they are in properties panel.)
Cheers! -
Check for movie clips with AS?
Is it possible to check if a frame contain a movie clip with
AS, and then if movie clip is found run a function? Like a global
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Controlling flash movie clips...
I made a flash animation using timelines and broke my movie up into three clips. The clips run fine in their own time line. I was reading about clip.play() clip.stop() and it seemed like I could do this. I have a main timeline with three frames. Each frame has a movie clip symbol on it. Each movie clip symbol has a timeline a few seconds long in it.
I did this because I want to put a click event that will go to a different url depending on which clip the viewer is currently seeing. This swf file will be embedded into an html document.
When I run the resulting swf - the three frames on the main timeline zip along like crazy and the movie clips don't play at all. I've tried every combination of stop() and play() I can think of but this is just not working as advertised...
My movie clips have instance names of Clip1, Clip2 and Clip3. Can someone help me with
1) some sample code that works so that I can run these clips in consecutive order;
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Thanks much.
BCI had to put this on hold to make a deadline and never really got back to it until just now - another similar request. So here is a modification to the code provided to me that I made and seems to do exactly what I wanted. I am not an expert at script but I haven't had a problem with this so I am going with it. If this helps anyone else - great! I never got a reply from the original poster on how to fix the problem where the script they provided looped around on my final movie clip.
This is the code I used in frame one to control the loop for the three movie clips:
var myMov:MovieClip
myMov = Clip1
this.stop();
// myMov.play()
this.addEventListener (Event.ENTER_FRAME, onEnterFrame); function onEnterFrame (event:Event):void {
// is "myMov" current frame, play head, at the end of "myMov"
if (myMov.currentFrame >= myMov.totalFrames) {
// if it is then move the main timeline on 1 frame
if (this.currentFrame == 3) {
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this.gotoAndStop (this.currentFrame-2); }
else {
this.gotoAndStop (this.currentFrame+1); } -
How to link from a movie clip to main timeline?
My problem first appeared very simple, but I have spent a
while on it and can't think how to solve it. I must say that I am
very much an amateur in designing in Flash and ActionScript.
I created a movie clip containing an embedded video and a
sound clip. In the main timeline I inserted the movie clip into a
keyframe. When I found the movie clip didn't play, I discovered
that the only way of making it play was to place a Stop action in
the keyframe of the movie clip, and also set the whole movie to
loop. The Stop action stopped the whole movie from looping, but
instead made the movie clip loop. If the keyframe is on frame 456,
how do I make it advance onto frame 457 once the movie clip has
finished running?
I've tried various ways around the problem, including placing
a button inside the movie clip to Go to and Play frame 457, but
instead it plays frame 457 in the movie clip.
Can anyone help me with this please?Hello,
You need to tell flash the "target" you want to play. If not
specified
it will think it is the target you are calling from which in
your case
is the movie clip.
So to go back and play one level up would be:
_parent.gotoAndPlay(457);
If the movie clip was inside another movie clip then it would
be:
_parent._parent.gotoAndPlay(457);
or you can just referent the root of the movie directly:
_root.gotoAndPlay(457);
Search the help file for timeline target and you should find
more about it.
Incubusguy wrote:
> My problem first appeared very simple, but I have spent
a while on it and can't
> think how to solve it. I must say that I am very much an
amateur in designing
> in Flash and ActionScript.
>
> I created a movie clip containing an embedded video and
a sound clip. In the
> main timeline I inserted the movie clip into a keyframe.
When I found the movie
> clip didn't play, I discovered that the only way of
making it play was to place
> a Stop action in the keyframe of the movie clip, and
also set the whole movie
> to loop. The Stop action stopped the whole movie from
looping, but instead made
> the movie clip loop. If the keyframe is on frame 456,
how do I make it advance
> onto frame 457 once the movie clip has finished running?
>
> I've tried various ways around the problem, including
placing a button inside
> the movie clip to Go to and Play frame 457, but instead
it plays frame 457 in
> the movie clip.
>
> Can anyone help me with this please?
>
> -
I would like to have the user click on a button or movie clip
that takes them to a new scene with multiple questions on it, and
depending on what answer they choose, come back to the main scene
and the button be gone, and replaced with a graphic (that won't
have any function). I thought I could change the alpha of the
graphic (sallylock_mc) from 0 to 100, but its only staying on 0.
And, I can't figure out how to make sally_mc disappear. So far,
here's what I have:
Main scene:
stop();
sallylock_mc._alpha=0
sally_mc.onRelease=function(){
_root.gotoAndPlay("sally");
"sally" scene:
stop();
sallyright_btn.onRelease=function(){
_root.gotoAndPlay("main");
sallylock_mc._alpha=100OK :)
sally_mc (I changed it to a button, so now it will be
refrenced as sally_btn) exists in the very first frame of the first
scene ("main")of the movie. You have to click it to go to the scene
called "sally" Within the scene called "sally", there is a question
and answers. When the user clicks the right answer, I want them to
go back to the "main" scene, and I want sally_btn to be gone, and
replaced with what looks like a padlock, which I have called
sallylock_mc (it is a movie clip, don't know if it has to be or if
it should be something else.) Also, I want the padlock to only
exist/be visible on the "main" scene. I've found that when I go to
the other scenes, the padlock is there, ontop of everything else.
I've attached the code in "main", and in "sally": -
Movie clips in iDVD won't burn to disc image or a DVD
I created an iDVD project with a slide show created in iPhoto and some movie clips I took with a digital camera that were also in iPhoto. It works great in iDVD preview. When I burn a disc image or a DVD, the movie clips don't play while the slideshow is fine. There is also the clue in the menu of the project (only on the disc image or DVD, not the iDVD preview) that the printing of the names of the movie clips is clearly lighter than the name of the slideshow. During the burning to disc or DVD, one can see the movie clips supposedly being encoded and no error messages occur. This is a birthday present. Help, please.
It's become a moot point. It turns out that while I could navigate with the mouse with respect to the slide show (on both the disc image and the DVD I burned), I had to use the arrows and enter key to navigate and activate the movie clips. Once I figured out to use the arrow keys/enter key rather than the mouse, everything worked okay. Thanks for trying to help me!
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