SqlClient, SqlParameterCollection, Parameter Count Mismatch, No Exception

I am not sure if this is the correct forum for this question, so apologies if not.
Reading the documentation for SqlParameterCollection, it indicates in the Remarks that, "If the command contains an ad hoc SQL statement, as opposed to a stored-procedure name,
the number of the parameters in the collection must be equal to the number of parameter placeholders within the command text, or SQL Server raises an error."[emphasis added]
https://msdn.microsoft.com/en-us/library/system.data.sqlclient.sqlparametercollection%28v=vs.110%29.aspx
However, it does not appear to be the case in a simple test I am using. I am not sure if this is a documentation issue, a misunderstanding on my part, etc. so I am hoping for some clarification on this.
Simplified example:
cmd.CommandText = "select name from employees where id = @Id"
cmd.Parameters.Add(p1);
cmd.Parameters.Add(p2);
cmd.ExecuteReader();
When an "extra" parameter  is added to the collection (i.e. clearly the number of parameters does not equal the number of placeholders) no exception is raised but it seems like it should from the documentation.
Thanks,
Mark

However, it does not appear to be the case in a simple test I am using. I am not sure if this is a documentation issue, a misunderstanding on my part, etc. so I am hoping for some clarification on this.
Looks like a documentation bug.  Perhaps the statement applied to an earlier version of .NET and/or SQL Server.  I don't recall this being a restriction with either, though.
Dan Guzman, SQL Server MVP, http://www.dbdelta.com

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         swfLoader.x = stage.stageHeight /2;
         swfLoader.y = stage.stageWidth /2;
         swfLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded);
         fightBite_mc=swfLoader.content as MovieClip;

    use:
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    var swfLoader:Loader = new Loader ();
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    function loadFightBite(e:MouseEvent):void {
         this.addChild(swfLoader);
         swfLoader.load(new URLRequest("ftb_preloader.swf"));
         swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded);
    function swfLoaded(loadEvent:Event:Event){
         swfLoader.x = stage.stageHeight /2;
         swfLoader.y = stage.stageWidth /2;
         swfLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded);
         fightBite_mc=swfLoader.content as MovieClip;

  • About ArgumentError: Error #1063: Argument count mismatch

    Hi
    i am newbie to Flex Environment .
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    Alert.show("This is for Dynamic button");                                                                                                             
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    Please tell me , why is it mantadatory to pass this ??

    More accurate to say that if you define an event handler in MXML, as in  <mx:Button click="clickFunc()"/> then it is optional to pass an event object with clickFunc(event), and if you do not pass it, your clickFunc() method signature does not need that argument.
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    If this post answers your question or helps, please mark it as such.
    Greg Lafrance - Flex 2 and 3 ACE certified
    www.ChikaraDev.com
    Flex / AIR Development, Training, and Support Services

  • [Target] - Partition definition is not valid: [Cell count mismatch: [1814427] area for slice [1] members per dimension [67 1 1 1 1 1 1 1 51 531 ]]

    Hello Everyone,
    I am receiving the error : [Target] - Partition definition is not valid: [Cell count mismatch: [1814427] area for slice [1] members per dimension [67 1 1 1 1 1 1 1 51 531 ]] when trying to validate my transparent partition.
    Because of some issues the data is not getting reflected at the target database.
    Please suggest some solution.
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    I would exercise the following steps
    1.Copy the original partition script in a notepad
    2.Open one source outline and target outline applications in EAS Console in vertical mode.
    3.Check the partition members coming from both source  to Target application are in sync, by checking the source members and target members in the respective cubes ,if  any new member got added in your source partition intersection then you need the member in the target too,if they are not ,then cell count mismatch will occur.
    4.Since its a transparent partition target the shared transparent areas of the data source and data target outlines need not be identical.The dimensions and member in the data source maps to each dimension and member in the data target.You need to define the definition of mapping
    5.Create partition either using maxl or using create partition in EAS .
    In your case 1 partitions has the cell mismatch counts ,since you are able to retrieve the data for 3 partitions in the target applications
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  • Argument count mismatch error: Expected 1, got 0.

    I am writing a datagridcolumn array to the cookie, and upon retreiving the user data it immediately throws "argument count mismatch error: Expected 1, got 0" on MediaGridColumnInfo(). I assume there is a disconnect between what I am saving and what is expected to receive.
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    package digitalmedia.components.entities
        import flash.display.Sprite;
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        import flash.net.SharedObject;
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        import flash.utils.IDataInput;
        import flash.utils.IDataOutput;
        import flash.utils.IExternalizable;
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            public var columnObject: Array;
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                output.writeObject(columnObject);
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  • Argument count mismatch on mx.binding::PropertyWatcher()

    I am using Flex Builder 3, and created an app that has
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    I know this is an old topic, but just in case anyone else
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  • Run OSMFPlayer got "Argument count mismatch on OSMFPlayer(). Expected 1, got 0."

    I am trying to get sample code OSMFPlayer work.  I am using flash professional.
    When I press "test movie" I got "ArgumentError: Error #1063: Argument count mismatch on OSMFPlayer(). Expected 1, got 0."
    I need to pass in the preloader argument.  But how can I do it and what the value should I pass in?
    Please help! - Cathy

    Aha I've managed to solve my own problem I missed the event out of the onVideoPlayingUpdate function I've now changed it to:-
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    Also as I drag the thumb the video isn't changing live.
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  • Argument Error #1063: Argument count mismatch

    So I'm having another issue my code.  I keep getting this error whenever I test:
    ArgumentError: Error #1063: Argument count mismatch on Enemy(). Expected 2, got 0.
        at flash.display::Sprite/constructChildren()
        at flash.display::Sprite()
        at flash.display::MovieClip()
        at MenuScreen()[C:\Users\Erin\Documents\School\National University\Game Scripting MUL 355 - December 2012\AvoiderGameFinal\Classes\MenuScreen.as:10]
        at DocumentClass()[C:\Users\Erin\Documents\School\National University\Game Scripting MUL 355 - December 2012\AvoiderGameFinal\Classes\DocumentClass.as:13]
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    <pre>
    package
        import flash.display.MovieClip;
        import flash.display.SimpleButton;
        import flash.events.MouseEvent;
        public class MenuScreen extends MovieClip
            public function MenuScreen()
                var startButton:StartButton = new StartButton();
                startButton.addEventListener( MouseEvent.CLICK, onClickStart );
            public function onClickStart( event:MouseEvent ):void
                dispatchEvent( new NavigationEvent( NavigationEvent.START ) );
    </pre>
    And here's my code for DocumentClass:
    <pre>
    package
        import flash.display.MovieClip;
        public class DocumentClass extends MovieClip
            public var menuScreen:MenuScreen;
            public var playScreen:AvoiderGame;
            public var gameOverScreen:GameOverScreen;
            public function DocumentClass()
                    super();
                    menuScreen = new MenuScreen();
                    menuScreen.addEventListener( NavigationEvent.START, onRequestStart );
                    menuScreen.x = 0;
                    menuScreen.y = 0;
                    addChild( menuScreen );
                public function onAvatarDeath( avatarEvent:AvatarEvent ):void
                    gameOverScreen = new GameOverScreen();
                    gameOverScreen.addEventListener( NavigationEvent.RESTART, onRequestRestart );
                    gameOverScreen.x = 0;
                    gameOverScreen.y = 0;
                    addChild( gameOverScreen );
                    playScreen = null;
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                    restartGame();
                public function onRequestStart( navigationEvent:NavigationEvent ):void
                    playScreen = new AvoiderGame();
                    playScreen.addEventListener( AvatarEvent.DEAD, onAvatarDeath );
                    playScreen.x = 0;
                    playScreen.y = 0;
                    addChild( playScreen );
                    menuScreen = null
                public function restartGame():void
                        menuScreen = new MenuScreen();
                    menuScreen.addEventListener( AvatarEvent.DEAD, onAvatarDeath );
                    menuScreen.x = 0;
                    menuScreen.y = 0;
                    addChild( menuScreen );
                    gameOverScreen = null;
    </pre>
    Any ideas?

    Hi sinious - yeah that's what I was thinking, but why does it say in the error message that it's in these two AC3 files?  I'm very new to it too.  Here's my Enemy file:
    <pre>
    package
        import flash.display.MovieClip;
        public class Enemy extends MovieClip
            public function Enemy( startX:Number, startY:Number )
                x = startX;
                y = startY;
            public function moveDownABit():void
                y = y + 3;
    </pre>

  • Error #1063: Argument count mismatch. Expected 1, got 0.

    I'm trying to call a TweenEvent function which is placed in another class from my Document Class.
    ActionScript Code:
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    However, the following error message is appearing...
    ActionScript Code:
    Error #1063: Argument count mismatch on Ball/tweenX(). Expected 1, got 0.
    I'm guessing I need to include something in the parentheses when I call .tweenx();, but I'm not too sure what?!
    Here's the Tween Event function in the Ball class as well if it helps.
    ActionScript Code:
    public function tweenX(event:TweenEvent):void
                var randomXBoundary = (xBoundary[int(Math.random() * xBoundary.length)]);
                myTweenX = new Tween(this, "x", None.easeOut, this.x, randomXBoundary, 10, true);
                trace("tweenX function for " + this + " has been called and is heading for" + randomXBoundary + " x pos");
                myTweenX.addEventListener(TweenEvent.MOTION_FINISH,tweenX);
            }//end of tweenX function

    There is a slight conflict of interests so to speak in that you want to call the same function in two different ways... with and without the event argument being passed.
    What you probably need to do is separate the tweening function from the event handler function...
    public function tweenX():void {
                var randomXBoundary = (xBoundary[int(Math.random() * xBoundary.length)]);
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                trace("tweenX function for " + this + " has been called and is heading for" + randomXBoundary + " x pos");
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