Static Context

Alright, this problem is a little difficult to explain. It's for an RPG game. Spell is a working class (builds me a new variable)
public class Setup
String dats[] = new String[10];
public void loadDat()
           /*code for opening data file is unimportant, assume it works and is a string in dats[0]*/
     public Spell getSpell(String a)  //This returns a spell based on ID tag
          //this searches through dats[0] for "a" and builds a Spell that it declares as foundspell; assume it works
          return foundspell;
     //This returns an ArrayList of spells (of one type) that the user can cast
     public ArrayList searchSpell(int type, int req)
          ArrayList spells = new ArrayList();
           /*this uses "getSpell()" to search the dats[0] for certain requires; assume it works as intended as puts all the spells into spells*/
          return spells;
}loadDat() is executed as the start of the program (in another class).
So, I need it to be non-static because I need the dats[0] to be accessible always (without running it everytime searchSpell() is called). But when I call searchSpell() from another class (that's not always static, its non-static too) it says: "non-static method cannot be referenced by a static context". If i declare everything as static (the methods above). It says hte same error, but points at the variable dats[0].
Any thoughts?
Sorry it's so confusing, if anyone has any idea, please tell, I can probably add more details if you think you need to know something I didn't write in.

I fixed the problem. All I had to do was declare
dats[] as static.
static String dats[] = new String[10];
Umm,
Yeah, it is an example of a bad designing an there are several reason for this.
One of them is that we generally use static keywords for member of classes, not for referece variables to any classes.

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