Storing a short variable in a byte array of length 2

I was wondering if there was a way to store a short in a byte array? Where the first byte is stored in the first element and the second byte is stored in the second element.

vr_84 wrote:
How would I access the first and second byte of the short?I'm just gonna post this...
short n = someShort();
byte[] littleEndian = new byte[] { (byte)n, (byte)(n >>> 8) };
byte[] bigEndian = new byte[] { (byte)(n >>> 8), (byte)n };I haven't compiled or tested it, but that should work.
EDIT: Too slow :-)

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                                ProjectNeedsSaving = true;
    3. Then I write the base64 string to a binary file using FileStream and BinaryWriter.
    4. Next I get the image from the binary file using FileStream and BinaryReader and assign it to a string variable. It is now a base64 string again.
    5. Next I load the base64 string into a byte array, then I load it into StreamReader and finally into the picturebox control (pbGameImages) as shown in the code below:
    byte[] TitlePageImageBuffer = Convert.FromBase64String(GameInfo.TitlePageImage);
                            MemoryStream memTitlePageImageStream = new MemoryStream(TitlePageImageBuffer, 0, TitlePageImageBuffer.Length);
                            memTitlePageImageStream.Write(TitlePageImageBuffer, 0, TitlePageImageBuffer.Length);
                            memTitlePageImageStream.Position = 0;
                            pbGameImages.Image = Image.FromStream(memTitlePageImageStream, true);
                            memTitlePageImageStream.Close();
                            memTitlePageImageStream = null;
                            TitlePageImageBuffer = null;
    This step-by-step will work with all image file types except animated GIFs (standard GIFs work fine). It looks like it's just taking one frame from the animation and loading it into the picturebox. I need to be able to load the entire animation. Does any of
    the code above cause the animation to be lost? Any ideas?

    There is an ImageAnimator so you may not need to use byte array instead.
    ImageAnimator.Animate Method
    http://msdn.microsoft.com/en-us/library/system.drawing.imageanimator.animate(v=vs.110).aspx
    chanmm
    chanmm

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