Student Question

Hello all,
Please forgive my ignorance, from the start.  I'm swimming in deep water, for me.
I have a quiz, set by the professor.  Its a basic OddEven problem.  He's set the parameters of what has to happen.  There are only two boxes and one calculate button.
My text input box has the instance name:   thenumber_txt
My dynamic box has the instance name:    feedback_txt
My button has the name:    compute_btn
When testing the movie I get the complier error 1180 in line 15 of this script:
compute_btn.addEventListener(MouseEvent.CLICK, calculatethenumber);
function calculatethenumber(event:MouseEvent):void
    var thenumber:Number;
    var thenumber = number(thenumber_txt.text);  (line 15)
    if (thenumber % 2 == 0)
        feedback_txt.text = thenumber + " is even";
    else
        feedback_txt.text = thenumber + " is odd";
    // Start your custom code
    // This example code displays the words "Mouse clicked" in the Output panel.
    trace("Mouse clicked");
    // End your custom code
This is as far as I've gotten.  You can tell I'm not a coder. 
Can anyone help me?
I thank you for any help I can get.

import flash.events.FocusEvent;
compute_btn.addEventListener(MouseEvent.CLICK, calculatethenumber);
thenumber_txt.addEventListener(FocusEvent.FOCUS_IN, focusInHandler);
function focusInHandler(event:FocusEvent):void {
     // if not already, you will have to create a dynamic textfield and give it the name message_txt
     message_txt.text = "";
function calculatethenumber(event:MouseEvent):void
  // and you don't need to (and should not) declare the same variable more than once
     if(thenumber_txt.text == "") {
          // if not already, you will have to create a dynamic textfield and give it the name message_txt
          message_txt.text = "Please, enter a number.";
          return;
    var thenumber:Number = Number(thenumber_txt.text);  (line 15)
    if (thenumber % 2 == 0)
        feedback_txt.text = thenumber + " is even";
    else
        feedback_txt.text = thenumber + " is odd";
    // Start your custom code
    thenumber_txt.text = "";
    stage.focus = thenumber_txt;
    // This example code displays the words "Mouse clicked" in the Output panel.
    trace("Mouse clicked");
    // End your custom code

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    required="#{bindings.CsaAppQuestionId.hints.mandatory}"
    columns="#{bindings.CsaAppQuestionId.hints.displayWidth}"
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    shortDesc="#{bindings.CsaAppQuestionId.hints.tooltip}"
    readOnly="true" id="it12">
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    <af:convertNumber groupingUsed="false"
    pattern="#{bindings.CsaAppQuestionId.format}"/>
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    <af:inputText value="#{bindings.QuestionSeqNumber.inputValue}"
    label="#{bindings.QuestionSeqNumber.hints.label}"
    required="#{bindings.QuestionSeqNumber.hints.mandatory}"
    columns="#{bindings.QuestionSeqNumber.hints.displayWidth}"
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    shortDesc="Order in which question will be displayed to applicant "
    id="it13">
    <f:validator binding="#{bindings.QuestionSeqNumber.validator}"/>
    <af:convertNumber groupingUsed="false"
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    <af:inputText value="#{bindings.NumberWordsInResponse.inputValue}"
    label="#{bindings.NumberWordsInResponse.hints.label}"
    required="#{bindings.NumberWordsInResponse.hints.mandatory}"
    columns="#{bindings.NumberWordsInResponse.hints.displayWidth}"
    maximumLength="#{bindings.NumberWordsInResponse.hints.precision}"
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    Data Sheet
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    Please use the star ratings to help drive great content to the top of searches.

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    This is a question for customer support. We are fellow users.

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    Looking back, it's easy to start editing using Lightroom. The thing I had a hard time getting my head around at first was the need to export copies of images to share with others, or to send to a lab, etc. As soon as you have that concept ingrained into your workflow I think Lightroom can be a very powerful tool. But it won't do everything, stitching panoramas, removing objects from images, and other such tasks are easier performed with other software. I'm not saying this to discourage you from Lightroom, but rather to encourage you to consider purchasing Lightroom with another product such as Photoshop or Photoshop Elements. There is "interconnection" between the two programs built into Lightroom that makes the process of going back and forth between the two very simple.
    You are probably scratching your head right now wondering what I'm talking about. I apologize. Here is a link to a good set of videos you might want to watch. Then, hopefully it will help you make a better decision.
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