Swing applet refresh problem in JRE1.6
Now , i met a problean in java swing project which troubled me for a long time, that i want to ask for some suggestions, I really very very thank you.
The problean is :
we use the swing in the applet , and run it with JRE 1.6, we find that the interface often disappear and appears blank when refresh the page , but when we use the mouse to over the control which in the interface ,then this control will appear . Then we try to reduce some not used codes/packets in this project , then we find that this phenomenon will appear less often.
This defect will not appear in JRE 1.4 and JRE 1.5. And also it will not appear when just run it as a desktop program.
I don't know if it is a bug in JRE 1.6 or it is due to our program. Can you give me some suggestions ? Thank you!
More information like following document :
=================================================================================================
2, Problem happen condition :
Applet with swing;
Run in JRE1.6 environment;
Open or refresh the applet web page;
IE, Netscape, Mozilla , almost all explorers.
3, Problean describe :
Open the Start.html page and click the �Pre-Provisioning Tool� button to open the PPT.html page. There is a configuration applet which uses swing in the PPT page. When we open or refresh this page , the applet often disappear and show blank. And when we move the mouse over the position of the control which in the applet , these controls then will appear again. But if we use the buttons which in the applet to open and back to the applet tab page, it will not show blank.
At last we find that this problem is a very common problem when run applet in JRE1.6. It may happen whenever you run the applet which uses swing controls in JRE1.6.
And I find that we use �Ctrl + Alt + Del� to lock the computer and then login in again when the page is blank, then the page will turn ok and the applet will appear.
This prolem just happen in JRE1.6 environment . If in JRE1.4 or 1.5 it performes good.
4, What cause this issue :
Until now , we have no successful and perfect solution to solve this problem completely. And we still don�t know the real reasons that causes this issue.. We find that there are some people in internet also met this issue and has no solution.
But we can give some options to try to find the real reasons. And we also have been try some time :
It may a bug for JRE1.6. We can sure that it is not a bug for explorers, because it happens the same in all explorers. If it�s a JRE bug , I think we can only to waite the newer version JRE to solve this issue.
It due to our program. If this is true, I think we may modify the program to solve this sssue. But I�m afraid that it may need us to modify too much.
5, What works we have been try :
5.2 For our program : We try such ways :
1) If the project too big and too much to download : We remove the not needed modules that in TCOTool project. .
Result : This problem happened less often
2) If some methods are not compatible between JRE 1.4/1.5 and JRE1.6 : I try to modify these method to fit JRE1.6 and compile the project by jDK1.6. (Methed such as show() to setVisible(true), hidden() to setVisible(false) )
result : This problem happened less often but it�s also will happen.
3) If operator too much when open PPT/SUT : such as load xml file too much times and so on.
6, About our project :
6.1 The applet web page :
<OBJECT
classid = "clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
codebase = "application/x-java-applet;version=1.6"
width="860" height="640">
<PARAM NAME = CODE VALUE = "com.installApplet" >
<PARAM NAME = CODEBASE VALUE = "./jar/" >
<PARAM NAME = ARCHIVE VALUE = "TCOTools.jar" >
<PARAM NAME = MAYSCRIPT VALUE = true >
<PARAM NAME = "type" VALUE = "application/x-java-applet;version=1.6">
<PARAM NAME = "scriptable" VALUE = "false">
<PARAM NAME = "java.security.manager" VALUE>
<PARAM NAME = "java.security.policy" VALUE="java.policy" />
<PARAM NAME = "func" VALUE="1" />
<COMMENT>
<EMBED
type = "application/x-java-applet;version=1.6" \
CODE = "com.installApplet" \
JAVA_CODEBASE = "./jar/" \
ARCHIVE = "TCOTools.jar" \
WIDTH = "100px" height="30px" \
MAYSCRIPT = true \
java.security.manager = \
java.security.policy ="java.policy" / \
func="1" \
scriptable = false \
pluginspage = "application/x-java-applet;version=1.6">
<NOEMBED>
</NOEMBED>
</EMBED>
</COMMENT>
</OBJECT>
6.2 The TCOTools.jar is almost 15Mb totally. So it need sometime to download this file. But we just test it in local.
=======================================================================================================
Welcome you to send mail to [email protected]
I will start by stating that I really have no idea what the problem could be. I will add to that by stating that I am going way out on a limb here.
That said - have you checked all your browser settings, cleared your cache and all the other things one usually does when an Applet acts quirky?
Also, have you tried the Applet tag instead of Object just for a test?
Sorry I can't do better than that, but w/o seeing the code, it's going to be difficult for anyone to help I think unless they have had a similar problem.
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[email protected] -
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// necessary import statements
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grant {
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import javax.swing.JLabel;
import javax.swing.JTree;
import javax.swing.ScrollPaneConstants;
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can any body help me regarding this matter.? Thx in Advance. -
Unable to download images in a swing applet (1.3.1) behind proxy
Hi
One of my client have a proxy server and firewall and when they try to access my webserver
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h: display this help message
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t: dump thread list
x: clear classloader cache
0-5: set trace level to <n>
Applet Initialization start...
Applet Image Initialization start...
Trace level set to 5: basic, net, security, ext, liveconnect ... completed.
Opening http:MyServer/24/x.gif
Connecting http:MyServer/24/x.gif with no proxy
Connecting
http:MyServer/24/x.gif with cookie "ASPSESSIONIDGQGQQVWC=DLNBDAOABFANEPJFFIGOOIPG;
JSESSIONID=25Ais2tF1eBkevUhAa2akocfShzNdzyL7yC1I7UhJl7Z6BLZrnQK!
-1149265879"
Opening http:MyServer/40/y.gif
Connecting http:MyServer/40/y.gif with no proxy
Connecting http:MyServer/40/y.gif with cookie "ASPSESSIONIDGQGQQVWC=DLNBDAOABFANEPJFFIGOOIPG;
JSESSIONID=25Ais2tF1eBkevUhAa2akocfShzNdzyL7yC1I7UhJl7Z6BLZrnQK!
-1149265879"
Opening http://MyServer/sun/beans/infos/PanelBeanInfo.class
Connecting http://MyServer/sun/beans/infos/PanelBeanInfo.class with no proxy
Connecting http://MyServer/sun/beans/infos/PanelBeanInfo.class with cookie "ASPSESSIONIDGQGQQVWC=DLNBDAOABFANEPJFFIGOOIPG;
JSESSIONID=25Ais2tF1eBkevUhAa2akocfShzNdzyL7yC1I7UhJl7Z6BLZrnQK!
-1149265879"
Opening http://MyServer/java/awt/ContainerBeanInfo.class
Connecting http://MyServer/java/awt/ContainerBeanInfo.class with no proxy
Connecting http://MyServer/java/awt/ContainerBeanInfo.class
Client machine tries to access these images but i never receive a call at web server end when i see
IIS log.
CLient environment:
-Windows 2000/XP/NT
-Internet explorer 6.0 SP1 or IE 5.5 SP2
with connection->LAN Setting->Use Automatic configuration script(only checked)
-Java Plugin configured like proxies->Use Browser Setting
-JDK 1.3.1 plug in at client(downloaded and Installed automatically on demand)
-Object tag used to download applet and plugin
-Firewall and proxy(i don't know about vendor)
My webserver environment
Windows 2000/iis 5.0 with anonymous authentication and
cache-control header set to no-store (so that proxy doesn't cache anything)
QUESTIONS:
~~~~~~~~~
Q.1. When i try from home network that has a proxy then everything works fine. At client site everything except
image download works fine. I mean jars are downloaded and i can see anything drawn using JAVA API.
When i try from home i see following java console trace
Java(TM) Plug-in: Version 1.3.1
Using JRE version 1.3.1 Java HotSpot(TM) Client VM
User home directory = C:\Documents and Settings\wuko
Proxy Configuration: Automatic Proxy Configuration
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
q: hide console
s: dump system properties
t: dump thread list
x: clear classloader cache
0-5: set trace level to <n>
Trace level set to 5: basic, net, security, ext, liveconnect ... completed.
Applet Initialization start...
Applet Image Initialization start...
Opening http://MyServer/24/connec.gif
Connecting http://MyServer/24/connec.gif with proxy=197.168.1.100:808
Connecting http://MyServer/24/connec.gif with cookie "ASPSESSIONIDQQGQQCYU=GBJFAOABCJFPDMGFHEKLDACA; JSESSIONID=26yu5m1b4upVuXoAoDmtMbWXQmetQpyzqjFANszo9vFubujT4qGX!-1149265879"
Opening http://MyServer/24/cool.gif
Connecting http://MyServer/24/cool.gif with proxy=197.168.1.100:808
Connecting http://MyServer/24/cool.gif with cookie "ASPSESSIONIDQQGQQCYU=GBJFAOABCJFPDMGFHEKLDACA; JSESSIONID=26yu5m1b4upVuXoAoDmtMbWXQmetQpyzqjFANszo9vFubujT4qGX!-1149265879"
etc
I can't set the plugin at client to use automatic script just like IE browser uses. This option is not supported in JRE1.3.1. Looks to be supported in JRE1.4.1. My client doesn't want to set manual proxy ip and port in plugin as they don't want to reveal this info to everyone within the company for security reason.
Q.2. Why some classes like PanelBeanInfo.class, JAppletBeanInfo.class are downloaded
from my server while it doesn't exist at my webserver. Any thing stupid IE or plugin doing
at client. Any Idea?
Thanks in advance for any help.
RatanThanks to Mike and other friends who already replied on this topic.
Here is my research analysis:
Answer to Question 1:
~~~~~~~~~~~~~~~~~~~~~
The solution is to bundle all the images with JAR. Bundle with jar whichever needs it. However, it might require duplicacy.
Image img = null;
try
img = Toolkit.getDefaultToolkit().getImage(getClass().getResource(fileName));
catch (Exception e) { }
In this case make sure that you have image at the same location where you access it. For example if you have to access an image in package class com.awt.ui.MyClass then your image should also be at location ..\com\awt\ui
Note: It will require image duplicacy in your JAR but it solves the problem. It gives the advantage of fewer download from server.
Answer to Question 2:
~~~~~~~~~~~~~~~~~~~~~
IE treats applet as an active-X and try to look for these classes in your JAR. SUN has stopped its support in JDK1.3.1 and plus. What one can do is to create dummy classes with these names and bundle it with your JAR. You have to create these dummy classes if you enable Basic authentication on your web server then browser will try to look for these classes on the server and continue to prompt you for login and password. It might bother your customer un-necessarily to enter login and password too many times prompted by plug-in (plug in).
--Ratan -
Which command i use to run SWING APPLET
Hi friends,
i m a new in swing technology i got and problem when i run swing applet .
i make a file and complie it with -deprecation it work and make a .class file but how can i run this applet [i use jview command , appletviewer command but it can't work]
i hope that someone hellp me.Just as a matter of interest and i know its a stupid question, but did you create a html file to access the class file/jar
Here is some example code of an applet html page
Hope it helps...
Also have you put it in a Jar file?
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<title>(Whatever title youu want)</title>
<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#0000EE" VLINK="#551A8B" ALINK="#FF0000">
<TR>
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<PARAM NAME = ARCHIVE VALUE = "JarName.jar" >
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<dont worry about this>(they just variables for my applet)
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<PARAM NAME = SERVER_PORT VALUE =8701>
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I'm writing a swing applet to do some rich text editing, mainly bolding, italicizing, etc as well as support for special characters (greek letters, etc). Rather than using the HTMLEditor kit (which I've heard suspect things about), I am going through the document tree and creating a corresponding HTML version of the string (inserting HTML entities based on position in the document). I am planning on exposing these to the client via javascript, but I have run into some problems with document.applets.appletName.publicMethodName. I've gotten this to work on IE for the PC. I am aware that there are some issues with the Sun plug-in for Netscape on PC. An additional complication is that this needs to work on a Macintosh as well. Does anyone know if the MRJ plugin supports this behavior (for both IE and Netscape)? Is there a better way to go about doing this, rather than using javascript to expose the HTMLized version of the string? Thanks in advance.
TimYou must to check if the mrj plug-in is the same version to the jre1.3, because the jre 1.3 supports the javascript events. other way is incorporate in your applet the javascript class, in the next web page you will find the js.jar http://www.mozilla.org/rhino/download/
if you have troubles write me to
[email protected]
good luck
Carlos Sanhueza
Santiago de Chile -
I have 2 simple swing applets running simultaneously. When I refresh the browser window in which one of them has been launched from, I get the following error:
java.lang.NullPointerException
at sun.java2d.SunGraphics2D.<init>(SunGraphics2D.java:211)
Any ideas? I'm testing with IE 6.0, JRE 1.4.0_02
I'm assuming that the problem is thread related, but can't seem to resolve the problem.Thanks for the help, but I'm still having problems.
I've trimmed the code down even more, and still have the same problem. It works fine as long as I have one instance of the applet running at once. Here's the HTML/Javascript that I'm using to launch the two instances.
Another weird behavior is that the applet that I'm popping up in exploitationFrame.html has no problems when I refresh. Only the applet which is displayed in the main browser has problems.
launcher.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<SCRIPT>
function popUp(location, xsize, ysize) {
window.open(location,"applet","toolbar=0,location=0,directories=0,status=1,menubar=0,scrollbars=0,resizable=1,width=" + xsize + ",height=" + ysize);
</SCRIPT>
</HEAD>
<BODY>
<applet code="ExploitationProto" codebase="WEB-INF/classes/" width="100" height="300">
</applet>
Launch new window
</BODY>
</HTML>
exploitationFrame.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
</HEAD>
<BODY>
<applet code="ExploitationProto" codebase="WEB-INF/classes/" width="100" height="100">
</applet>
</BODY>
</HTML>
Exploitation.java
import java.applet.Applet;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.tree.*;
import javax.swing.event.*;
public class ExploitationProto extends Applet {
public void init() {
public void start()
Component contents = createComponents();
this.add(contents);
public void stop() {
public Component createComponents() {
//Create the nodes.
DefaultMutableTreeNode top = new DefaultMutableTreeNode("Test");
createNodes(top);
//Create a tree that allows one selection at a time.
final JTree tree = new JTree(top);
tree.getSelectionModel().setSelectionMode
(TreeSelectionModel.SINGLE_TREE_SELECTION);
JScrollPane treeView = new JScrollPane(tree);
Dimension minimumSize = new Dimension(100, 200);
treeView.setPreferredSize(minimumSize);
JPanel pane = new JPanel();
pane.setBorder(BorderFactory.createEmptyBorder(
30, //top
30, //left
10, //bottom
30) //right
pane.setLayout(new GridLayout(0, 1));
GridBagLayout gridbag = new GridBagLayout();
GridBagConstraints c = new GridBagConstraints();
pane.setLayout(gridbag);
c.anchor = GridBagConstraints.NORTH;
c.gridx = 0;
c.gridy = 0;
c.gridx = 0;
c.gridy = 1;
gridbag.setConstraints(treeView, c);
pane.add(treeView);
return pane;
//Set tree up
private void createNodes(DefaultMutableTreeNode top) {
DefaultMutableTreeNode category = null;
DefaultMutableTreeNode node = null;
category = new DefaultMutableTreeNode("Images");
top.add(category);
node = new DefaultMutableTreeNode("image1");
category.add(node);
node = new DefaultMutableTreeNode("image2");
category.add(node);
category = new DefaultMutableTreeNode("Vector Data");
top.add(category);
node = new DefaultMutableTreeNode("vector1");
category.add(node); -
How to run swing applets in a browser??
I understand it is a typical question and there lot of articles on it. I tried but am confused. I installed JRE1.3 which has java plug-in along with it which supports swing applets in a browser.Once i got that plug in i also downloaded html converter but am confused how should i run my swing applet.Can anyone please explain in simple steps as to how to achieve this objective..Thanks much in advance..an example would be of real big help
ThanksThe below links will help you.
http://java.sun.com/products/plugin//1.3/docs/index.docs.html
http://java.sun.com/products/plugin/1.3/plugin.faq.html -
hi there,
I am a student at the University of Portsmouth in the UK in my third and last year. I am doing my dissertation as a game using applets for a client at the university of which there consits four prototypes. One of the main specification points is that it should work on an apple mac, therefore I am using Swing applets. however with my first prototype it works fine on windows in windows Explorer, firefox and Netscape but i cant get it to work on Mac os 9 or X even with the latest version of java installed on the machine. Can anyone tell me why this is so, I would be very gratefull.
As I cant post the whole applet here as a file download I will just put some code snippets of the main program classes.
Applet ------------------------------
* Class JugglingBalls - A sub class of JApplet that combines the GameInterface and GamePanel into a single application
* @author (Liam Morren)
* @version (v1.0)
import java.awt.*;
import javax.swing.*;
public class JugglingBalls extends JApplet
// instance variables -----------------------------------------------------------------------------------------------------------------------------------
private GamePanel gamePanel; // The game panel including game and render loop
private GameInterface gameInterface; // The swing interface to modify the game scene components
// JApplet methods -------------------------------------------------------------------------------------------------------------------------------------
* Called by the browser or applet viewer to inform this JApplet that it
* has been loaded into the system. It is always called before the first
* time that the start method is called.
public void init()
gamePanel = new GamePanel();
gameInterface = new GameInterface(gamePanel.getGameScene());
Container content = getContentPane(); // The container for components in the applet
setLayout(new BoxLayout(content, BoxLayout.X_AXIS));
content.add(gamePanel);
content.add(gameInterface);
* Returns information about this applet.
* An applet should override this method to return a String containing
* information about the author, version, and copyright of the JApplet.
* @return a String representation of information about this JApplet
public String getAppletInfo()
// provide information about the applet
return "Title: JugglingBalls \nAuthor: Liam Morren \nA simple application showing balls juggling in the air.";
Interface -------------------------------------
* Class GameInterface - Lets you manipulate the game components using swing components
* @author (Liam Morren)
* @version (v1.0)
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.event.*;
public class GameInterface extends JPanel
// instance variables -------------------------------------------------------------------------------------------------------------------------------------
private GameScene gameScene; // Reference to the game scene
private JTabbedPane gameTabs; // Tabs for Game, Balls and Background
// Scene panel
JButton pause, start, reset; // Buttons
// Balls panel
JRadioButton redBall, greenBall, blueBall, archBall, figureOfEightBall; // Radio buttons
JCheckBox canSplit; // Check box
JComboBox setAllPaths, setAllTypes, newBall, selectBall; // Drop down boxes
JButton deleteBall; // Button
Ball currentBall; // Current ball being changed
// Background panel
JRadioButton black, white, red, green, blue, hide, show, stop, move, arch, figureOfEight; // Radio buttons
// Constructors -------------------------------------------------------------------------------------------------------------------------------------------
* Constructor for objects of class GameInterface
public GameInterface(GameScene gameSceneIn)
gameScene = gameSceneIn; // Reference to the game scene
gameTabs = new JTabbedPane(); // JTabbedPane to hold different toolbars
gameTabs.setPreferredSize(new Dimension(200, 494)); // Set the preffered size for the tabbed pane
currentBall = gameScene.getBall(0); // First ball
// Add the panels to the tabbed pane
gameTabs.addTab("Scene", makeScenePanel());
gameTabs.addTab("Balls", makeBallsPanel());
gameTabs.addTab("Background", makeBackgroundPanel());
add(gameTabs); // Add the tab to the game interface panel
setPreferredSize(new Dimension(200, 200));
// Other methods ------------------------------------------------------------------------------------------------------------------------------------------
* makeScenePanel
* @return JPanel - The scene panel with buttons added
private JPanel makeScenePanel()
// Make scene panel
JPanel scenePanel = new JPanel();
scenePanel.setLayout(new BoxLayout(scenePanel, BoxLayout.Y_AXIS)); // Change layout
pause = new JButton("Pause"); // Make buttons
start = new JButton("Start");
reset = new JButton("Reset");
// Add button actions
pause.addActionListener(new ActionListener() // Add button listener to pause button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.setPaused(true); // Pause game
start.addActionListener(new ActionListener() // Add button listener to start button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.setPaused(false); // Unpause game
reset.addActionListener(new ActionListener() // Add button listener to reset button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.reset(); // Reset game
updateSelectBallComboBox();
changeSelectedBall(0);
scenePanel.add(pause); // Add buttons to scene panel
scenePanel.add(start);
scenePanel.add(reset);
return scenePanel;
* makeBackgroundPanel
* @return JPanel - The background panel with buttons added
private JPanel makeBackgroundPanel()
// Make scene panel
JPanel backgroundPanel = new JPanel();
backgroundPanel.setLayout(new GridLayout(5, 1, 2, 2)); // Change layout
// Make buttons
// background colour buttons
JPanel backgroundcolour = new JPanel(); // Change backgroundcolour panel
backgroundcolour.setBorder(BorderFactory.createLineBorder(Color.black));
black = new JRadioButton("Black"); // Radio buttons to change colour
white = new JRadioButton("white");
black.setSelected(true); // Set black as already selected
ButtonGroup backColourGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
backColourGroup.add(black); // Add buttons to group
backColourGroup.add(white);
backgroundcolour.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
backgroundcolour.add(new JLabel("Background colour")); // Add label
backgroundcolour.add(black); // Add buttons to colours panel
backgroundcolour.add(white);
// Add radio button actions
black.addActionListener(new ActionListener() // Add button listener to black button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.setBackgroundColour(false); // Background colour = black
white.addActionListener(new ActionListener() // Add button listener to white button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.setBackgroundColour(true); // Background colour = white
// colour buttons
JPanel colours = new JPanel(); // Change colours panel
colours.setBorder(BorderFactory.createLineBorder(Color.black));
red = new JRadioButton("Red"); // Radio buttons to change colour
green = new JRadioButton("Green");
green.setSelected(true); // Set green as already selected
blue = new JRadioButton("Blue");
ButtonGroup colourGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
colourGroup.add(red); // Add buttons to group
colourGroup.add(green);
colourGroup.add(blue);
colours.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
colours.add(new JLabel("Change colours")); // Add label
colours.add(red); // Add buttons to colours panel
colours.add(green);
colours.add(blue);
// Add radio button actions
red.addActionListener(new ActionListener() // Add button listener to red button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
if (gameScene.getBackgroundEffect().getColour() != 0)
gameScene.getBackgroundEffect().setColour(0); // Background effect colour = red
green.addActionListener(new ActionListener() // Add button listener to green button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
if (gameScene.getBackgroundEffect().getColour() != 1)
gameScene.getBackgroundEffect().setColour(1); // Background effect colour = green
blue.addActionListener(new ActionListener() // Add button listener to blue button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
if (gameScene.getBackgroundEffect().getColour() != 2)
gameScene.getBackgroundEffect().setColour(2); // Background effect colour = blue
// hide buttons
JPanel hideShow = new JPanel(); // Change hideShow panel
hideShow.setBorder(BorderFactory.createLineBorder(Color.black));
hide = new JRadioButton("Hide"); // Radio buttons to hide show
show = new JRadioButton("Show");
show.setSelected(true); // Set show as already selected
ButtonGroup hideShowGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
hideShowGroup.add(hide); // Add buttons to group
hideShowGroup.add(show);
hideShow.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
hideShow.add(new JLabel("Hide / Show")); // Add label
hideShow.add(hide); // Add buttons to hideShow panel
hideShow.add(show);
// Add radio button actions
hide.addActionListener(new ActionListener() // Add button listener to hide button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.getBackgroundEffect().hide(); // Hide
show.addActionListener(new ActionListener() // Add button listener to show button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.getBackgroundEffect().unHide(); // Unhide
// stopMove buttons
JPanel stopMove = new JPanel(); // Change StopMove panel
stopMove.setBorder(BorderFactory.createLineBorder(Color.black));
stop = new JRadioButton("Stop"); // Radio buttons to stop move
move = new JRadioButton("Move");
stop.setSelected(true); // Set stop as already selected
ButtonGroup stopMoveGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
stopMoveGroup.add(stop); // Add buttons to group
stopMoveGroup.add(move);
stopMove.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
stopMove.add(new JLabel("Stop / Move")); // Add label
stopMove.add(stop); // Add buttons to stopMove panel
stopMove.add(move);
// Add radio button actions
stop.addActionListener(new ActionListener() // Add button listener to stop button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.getBackgroundEffect().setMove(false); // stop
move.addActionListener(new ActionListener() // Add button listener to move button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.getBackgroundEffect().setMove(true); // move
// changePath buttons
JPanel changePath = new JPanel(); // Change changePath panel
changePath.setBorder(BorderFactory.createLineBorder(Color.black));
arch = new JRadioButton("Arch"); // Radio buttons to change path
figureOfEight = new JRadioButton("Figure of eight");
arch.setSelected(true); // Set stop as already selected
ButtonGroup changePathGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
changePathGroup.add(arch); // Add buttons to group
changePathGroup.add(figureOfEight);
changePath.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
changePath.add(new JLabel("Change Path")); // Add label
changePath.add(arch); // Add buttons to changePath panel
changePath.add(figureOfEight);
// Add radio button actions
arch.addActionListener(new ActionListener() // Add button listener to arch button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.getBackgroundEffect().setPath(new Arch()); // Arch
figureOfEight.addActionListener(new ActionListener() // Add button listener to figureOfEight button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
gameScene.getBackgroundEffect().setPath(new FigureOfEight()); // Figure of eight
// Add components to background panel
backgroundPanel.add(backgroundcolour);
backgroundPanel.add(colours);
backgroundPanel.add(hideShow);
backgroundPanel.add(stopMove);
backgroundPanel.add(changePath);
return backgroundPanel;
* makeBallsPanel
* @return JPanel - The ball panel with buttons added
private JPanel makeBallsPanel()
// Make balls panel
JPanel ballsPanel = new JPanel();
ballsPanel.setLayout(new BoxLayout(ballsPanel, BoxLayout.Y_AXIS)); // Change layout
// Make buttons
// set all drop down boxes
JPanel setAll = new JPanel(); // Set all panel
setAll.setBorder(BorderFactory.createLineBorder(Color.black));
String[] setAllPathsChoices = {"Arch", "Figure of eight"}; // Selections for set all paths
setAllPaths = new JComboBox(setAllPathsChoices); // Add selections to combo box
String[] setAllTypesChoices = {"Primary ball", "Pastel ball", "3D ball", "Image ball"}; // Selections for set all types
setAllTypes = new JComboBox(setAllTypesChoices); // Add selections to combo box
setAll.add(new JLabel("Set all paths")); // Add combo boxes to set all panel
setAll.add(setAllPaths);
setAll.add(new JLabel("Set all types"));
setAll.add(setAllTypes);
// Add combo box actions
setAllPaths.addActionListener(new ActionListener() // Add selection listener to set all paths combo box
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
if (setAllPaths.getSelectedItem() == "Arch")
gameScene.setAllPathsArch();
else
gameScene.setAllPathsFigureOfEight();
setAllTypes.addActionListener(new ActionListener() // Add selection listener to set all types combo box
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
if (setAllTypes.getSelectedItem() == "Primary ball")
gameScene.setAllTypesPrimaryBall();
else if (setAllTypes.getSelectedItem() == "Pastel ball")
gameScene.setAllTypesPastelBall();
else if (setAllTypes.getSelectedItem() == "Image ball")
gameScene.setAllTypesImageBall();
else
gameScene.setAllTypesBall3D();
// new ball drop down box
JPanel newBallPanel = new JPanel(); // new ball panel
newBallPanel.setBorder(BorderFactory.createLineBorder(Color.black));
String[] newType = {"Primary ball", "Pastel ball", "3D ball", "Image ball"}; // Selections for new ball
newBall = new JComboBox(newType); // Add selections to combo box
newBallPanel.add(new JLabel("New ball")); // Add combo boxes to new ball panel
newBallPanel.add(newBall);
// Add combo box actions
newBall.addActionListener(new ActionListener() // Add selection listener to newBall combo box
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
String ballType = (String) newBall.getSelectedItem();
if (ballType == "Primary ball")
gameScene.addBall(new PrimaryBall(gameScene));
else if (ballType == "Pastel ball")
gameScene.addBall(new PastelBall(gameScene));
else if (ballType == "Image ball")
gameScene.addBall(new ImageBall(gameScene));
else
gameScene.addBall(new Ball3D(gameScene));
updateSelectBallComboBox();
changeSelectedBall(gameScene.getBalls().size() - 1); // Update interface to show new ball
// selected ball panel
JPanel selectedBallPanel = new JPanel(); // selected ball panel
selectedBallPanel.setBorder(BorderFactory.createLineBorder(Color.black));
// Select ball
selectBall = new JComboBox(gameScene.getBallList()); // Add ball list to the select drop down box
deleteBall = new JButton("DeleteBall"); // Delete button
// Ball colour
redBall = new JRadioButton("Red"); // Red choice
redBall.setSelected(true); // Start as selected
greenBall = new JRadioButton("Green"); // Green choice
blueBall = new JRadioButton("Blue"); // Blue choice
ButtonGroup ballColour = new ButtonGroup(); // So only one colour can be selected at a tim
ballColour.add(redBall);
ballColour.add(greenBall);
ballColour.add(blueBall);
// Path
archBall = new JRadioButton("Arch"); // Arch path choice
archBall.setSelected(true); // Start as selected
figureOfEightBall = new JRadioButton("Figure of eight"); // Figure of eight path choice
ButtonGroup ballPath = new ButtonGroup(); // So only one path can be selected at a tim
ballPath.add(archBall);
ballPath.add(figureOfEightBall);
// Can split
canSplit = new JCheckBox("Can split", false); // Initialy not selected
selectedBallPanel.add(new JLabel("Select ball")); // Add components to selected ball panel
selectedBallPanel.add(selectBall);
selectedBallPanel.add(deleteBall);
selectedBallPanel.add(new JLabel("Ball colour"));
selectedBallPanel.add(redBall);
selectedBallPanel.add(greenBall);
selectedBallPanel.add(blueBall);
selectedBallPanel.add(new JLabel("Path"));
selectedBallPanel.add(archBall);
selectedBallPanel.add(figureOfEightBall);
selectedBallPanel.add(canSplit);
// Add select ball drop down box action
selectBall.addActionListener(new ActionListener() // Add selection listener to selectBall combo box
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
changeSelectedBall(selectBall.getSelectedIndex()); // Change the selected ball using the index from the select ball drop down box
// Add delete button action
deleteBall.addActionListener(new ActionListener() // Add selection listener to deleteBall button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
int tempIndex = selectBall.getSelectedIndex(); // Temp index
if (gameScene.getBalls().size() > 1) // If there is more than 1 ball left
gameScene.removeBall(tempIndex); // Remove ball
updateSelectBallComboBox(); // Update with new ball list
changeSelectedBall(tempIndex - 1); // Update interface with new current selected ball
// Add radio button colour actions
redBall.addActionListener(new ActionListener() // Add button listener to redBall button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
if (currentBall.getColour() != 0)
currentBall.setColour(0); // currentBall colour = red
greenBall.addActionListener(new ActionListener() // Add button listener to greenBall button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
if (currentBall.getColour() != 1)
currentBall.setColour(1); // currentBall colour = green
blueBall.addActionListener(new ActionListener() // Add button listener to blueBall button
public void actionPerformed(ActionEvent ev) // Background colour = blue
if (currentBall.getColour() != 2)
currentBall.setColour(2); // currentBall colour = blue
// Add path radio button actions
archBall.addActionListener(new ActionListener() // Add button listener to arch button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
currentBall.setPath(new Arch()); // Arch
figureOfEightBall.addActionListener(new ActionListener() // Add button listener to figureOfEight button
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
currentBall.setPath(new FigureOfEight()); // Figure of eight
// Add can split check button actions
canSplit.addActionListener(new ActionListener() // Add button listener to can split
public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
currentBall.setCanGiveBirth(canSplit.isSelected()); // Ball can split if can split check button is selected
// Add components to ball panel
ballsPanel.add(setAll);
ballsPanel.add(newBallPanel);
ballsPanel.add(selectedBallPanel);
return ballsPanel;
* changeSelectedBall
* @param ballIndexIn - The numbered index of the ball in the game scene list of balls. If less than 0 then equals 0. If more than ball list size then equals last ball
public void changeSelectedBall(int ballIndexIn)
if (ballIndexIn < 0) // Make sure index is within bounds
ballIndexIn = 0;
else if (ballIndexIn >= gameScene.getBalls().size())
ballIndexIn = gameScene.getBalls().size() - 1; // Else put within bounds at either end
currentBall.highlight(false); // Unhighlight current ball
currentBall = gameScene.getBall(ballIndexIn); // Get new current ball
currentBall.highlight(true); // Highlight new current ball
// Update controls to new ball
selectBall.setSelectedIndex(ballIndexIn);
switch (currentBall.getColour()) // Update colour controls
case 0: redBall.setSelected(true); break;
case 1: greenBall.setSelected(true); break;
default: blueBall.setSelected(true); break;
if (currentBall.getPath() instanceof Arch) // If path is arch
archBall.setSelected(true); // Update controls as arch
else
figureOfEightBall.setSelected(true); // Else figure of eight
canSplit.setSelected(currentBall.canGiveBirth()); // Set if the ball can split or not
* updateSelectBallComboBox
* This method updates the combo box selection model with a new one made from the updated balls arraylist from the game scene
public void updateSelectBallComboBox()
DefaultComboBoxModel model = new DefaultComboBoxModel(gameScene.getBallList());
selectBall.setModel(model);
}Kind regards
Liam morrenhttp://docs.info.apple.com/article.html?artnum=301073
This link states Mac OS X 10.4 now supports Java 5.0. It does mention nothing about Mac OS 9 or previous version of OS X. The problem you may be facing is that your Mac is running only 1.4.2 or less. The class files compiled for Java 5.0 can't run in non 5.0 versions of the Java Virtual Machine. Java 5.0 was a major release for the Java language and thus the change in numbering (though it took a little bit for this to change).
Anyway you should confirm what version of Java you have installed on your Mac.
At a command prompt:
java -version
The above URL states that the previous 1.4.2 Java version is not uninstalled, and this could still be the preferred version to use for Java applications even after installing Java 5.0.
The URL above states there is a utility to set your apps to use Java 5.0 as the perferred Java version. Who knows maybe this is all you need to do. I hope this is the case, then it probably is an easy fix, otherwise you may need to rewrite your app in Java 1.4.2 to get it to run on your version of Mac. -
I've been trying to get my browser (Netscape 4.77
on Windows NT) to run swing applets. I've got
jre 1.3.1 installed and it said it got the plugin,
but when i try to run the test applet at the url
www.java.com/products/jfc/tsc/articles/getting_started/applet_test.html i get an error message complaining
about class format errors and bad magic numbers.
i've also tried to do the same on my linux system
and had no success (although a different error)
how do i get swing applets to work?It's frustrating...isn't it?
I ran into the same problem and found out that the demo on their site was out of date. After I downloaded the tutorial from Sun, everything worked out ok. Try the link below for a download:
http://java.sun.com/docs/books/tutorial/
V.V.
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