The use of font in commercial

If I buy the font folio, can I use ' ITC AVANT GARDE' FONT in commercial in perpetuity?
And if so, can I get any document work which includes 'Adobe give permission of use the font in commercial' or anything for guarantee our use?

All fonts in the Adobe Font Folio may be used by licensees for commercial work assuming that you are not distributing the font itself. You may print directly to a print device with the fonts. You may create PDF, EPS, or PostScript files with the font embedded within those files. There is no royalties associated with distributing those PDF, EPS, or PostScript files with the embedded font. However, what you cannot do is distribute the font files themselves to anyone who isn't themselves directly licensed for the fonts and you cannot use the fonts as “web fonts” (i.e., live content rendered in a browser using the fonts). You can display rasterized text using the fonts in a browser, though.
You don't need anything beyond the EULA for the Font Folio (that is on the Font Folio disk itself or may be downloaded from Adobe's web site.
          – Dov

Similar Messages

  • Using system fonts for commercial printing?

    Hi,
    Does anyone know the licensing rights/usage for using system fonts for commercial printing? If I understand correctly, system fonts that comes from operating system CAN be use because Apple purchase the rights on them and end users that purchase OS can use these fonts freely as long as not we are not redistributing them for profit, etc.
    Can anyone point me in the right direction with official documentation on the subject?
    Thanks!

    Never mind, I found the answer. It's in Apple's OS EULA.
    "E. Fonts. Subject to the terms and conditions of this License, you may use the fonts included
    with the Apple Software to display and print content while running the Apple Software; however,
    you may only embed fonts in content if that is permitted by the embedding restrictions
    accompanying the font in question. These embedding restrictions can be found in the Font
    Book/Preview/Show Font Info panel."

  • Commercial Use of Fonts

    Upon installation of Adobe Creative Suite CS on my Macintosh, fonts were installed.
    1. Am I allowed to use these fonts for Commercial Purposes and to create logos for my clients?
    2. Am I allowed to create Master Digital Artwork of the logo with the font converted to outlines for their use in a variety of media (print, digital and online)?3. Am I allowed to change the letters shapes used in the logo? Am I allowed to add effects to them (such as adding shadows, embossing and 3D effects)?
    4. Can the logo with the font be used in a digital game (for example, as part of a loading screen) or an app (with icons that appear in an app store)? The logo would be provided to the client as a rastor image or a vector file with the font converted to outlines.
    Thank you in advance for your time.

    In terms of fonts installed on your system with any Adobe product:
    (1)     There is no restriction against using the fonts for commercial purposes either for yourself or clients.
    (2)     You may use the artwork in logo for the purposes you mention. For print, PDF, and ePub, you can even embed the fonts which provide much higher quality than so-called “outlining” which does degrade quality. For web pages, you can use raster without restriction.
    (3)     You may change the letter shapes and add effects as you describe. You obviously cannot sell or give a modified font to others.
    (4)     For purposes of an application, a font licensed from Adobe can be used without any restriction as part of a raster or vector based logo.
              - Dov

  • Use of fonts embedded in photoshop for commerical use? (Static content, like images)

    Hello.
    I am developing a Mobile game for Android, and I can't stop thinking about if i am in the clear when it comes to the use of fonts. I've searched the web, but can't really find a clear answer.
    I am using only font embedded in photoshop/illustrator, and only displaying them in static content, such as Images/logos. So my question is, am I in the clear, or do I need som kind for special license for this?
    FYI I am mostly using the MonoType Impact font. I stumbled over this though, its Monotypes Imaging EULA for fonts ( I think). It says :
    You may embed static graphic images into an electronic document, including a Commercial Product, (for example, a "gif") with a representation of a typeface and typographic design or ornament created with the Font Software as long as such images are not used as a replacement for Font Software, i.e. as long as the representations do not correspond to individual glyphs of the Font Software and may not be individually addressed by the document to render such designs and ornaments.
    Would appreciate any help, thanks!

    you can access them from <bpelx:exec> activity and you can pass these returned document to underlying java class.
    Re: getVariableData in Java Exec

  • Why is getLineMetrics inaccurate when using device fonts* or immediately after resizing a TextField?

    1.  We need getLineMetrics to return correct values immediately after changing a TextField's width/height or any property that would affect the layout metrics, withouth having to alter other properties like setting the text to itself (p1.text = p1.text).  Currently, if you change the width of a text field to match the stage width for example, getLineMetrics will not return correct values until the next frame.... UNLESS you set the text property.
    2.  We also need some kind of "stage scaled" event in addition to the "stage resize" event (which only fires when stage scale mode is no_scale), because stage scaling affects the rendered size of device fonts so dramatically that we must call getLineMetrics again.  This is not the case for fonts antialiased for readability, since their size is relatively stable with scaling, as demonstrated by drawing a box around the first line once and then scaling the stage.
    So those are the problems.  The asterisk in the title of this post is there because it seem that TextField.getLineMetrics is accurate with device fonts, but I cannot take advantage of that accuracy without a way to detect when the player is scaled.  I can only confirm its accuracy at a 1:1 scale, since there is no way to recalculate the size of the line rectangle once the player is scaled, aside from setting a timer of some sort which is a real hack not to mention horribly inefficient with no way to detect when the stage has actually be scaled.
    I use device fonts because embedded fonts look terrible and blurred compared to device font rendering.  The "use device font" setting matches the appearance of text in web browsers exactly.  The only way to get embedded/advanced antialiased text in flash to approximate that of the device font look is to primarily set gridFitType to PIXEL instead of SUBPIXEL, and secondly set autokerning to true to fix problems caused by the PIXEL grid fit type.  That ensure strokes are fitted solidly to the nearest pixel, however it still lacks the "ClearType" rendering that device fonts use, which has notable color offset to improve appearance on LCD monitors, rather than the purely grayscale text that flash uses in its subpixel rendering.  Frankly, failure to use device fonts because of API issues, is the only reason why Flash sometimes doesn't look as good as HTML text and why people say text in Flash "looks blurry".  I'm tired of hearing it.  If the player simply dispatched an event when scaled and updated the metrics immediately when any property of the text field that would affect the metrics is changed, then we could all happily use device fonts and Flash text would look great.  As is stands, because of the two problems I mentioned in the opening paragraph, we're stuck dealing with these problems.
    If you create two text fields named "p1" and "p2" for paragraph 1 and 2, populate them with an identical line of text and set one to "use device fonts" and the other to "antialias for readability", then use this code to draw boxes around the first line of text in each of them:
    import flash.text.TextField;import flash.text.TextLineMetrics;graphics.clear();drawBoxAroundLine( p1, 0 );drawBoxAroundLine( p2, 0 );function drawBoxAroundLine( tf:TextField, line_index:int ):void{          var gutter:Number = 2;          var tlm:TextLineMetrics = tf.getLineMetrics( line_index );          graphics.lineStyle( 0, 0x0000ff );          graphics.drawRect( tf.x + gutter, tf.y + gutter, tlm.width, tlm.height );}
    The box surrounding the line of text in the "use device fonts" box is way off at first.  Scaling the player demonstrates that the text width of the device font field fluctuates wildly, while the "antialias for readability" field scales with the originally drawn rectangle perfectly.  That much is fine, but again to clarify the problems I mentioned at the top of this post:
    Since the text width fluctuates wildly upon player resize, assuming that getLineMetrics actually works on device fonts (and that's an assumption at this point), you'd have to detect the player resize and redraw the text.  Unfortunately, Flash does not fire the player resize event unless the stage scale mode is set to NO_SCALE.  That's problem #1.  And if that's by design, then they should definitely add a SCALE event, because changes in player scale dramatically affect device font layout, which requires recalculation of text metrics.  It's a real issue for fluid layouts.
    The second problem is that even when handling the resize event, and for example setting the text field width's to match the Stage.stageWidth property, when the text line wraps, it's not updated until the next frame.  In other words, at the exact resize event that causes a word to wrap, calling getLineMetrics in this handler reports the previous line length before the last word on the line wrapped.  So it's delayed a frame.  The only way to get the correct metrics immediately is basically to set the text property to itself like "p1.text = p1.text".  That seems to force an update of the metrics.  Otherwise, it's delayed, and useles.  I wrote about this in an answer over a year ago, showing how sensitive the text field property order is: http://stackoverflow.com/a/9558597/88409

    As I've noted several times, setting the text property to its own current value should not be necessary to update the metrics, and in some subclasses of text field, setting a property to its own value is ignored as the property is not actually changing and processing such a change would cause unnecessary work which could impact application performance.  Metrics should be current upon calling getLineMetrics.  They are not.  That's the problem.
    From a programming perspective, having to set the text property (really "htmlText" to preserve formatting) to itself to update metrics is almost unmanagable, and doesn't even make sense considering "htmlText" is just one of a dozen properties and methods on a TextField that could invalidate the layout metrics (alignment, setTextFormat, width, height, antiAliasMode, type, etc.), and I would have to override every one of those properties so that I could set htmlText = htmlText.  Using such a subclass isn't even possible if I want to use the Flash IDE to add text fields to the stage.  I would have to iterate over the display list and replace all existing fields with my subclass, which also isn't a good workaround because there's no way to update any and all variable references that may have been made to those instances.
    Frome what I've read, the invalide+render event system is unreliable.  My layout framework is similar to that of Windows Forms, and performs layout immediately, with dozens of docking modes and uses suspend and resume layout calls for efficiently resizing multiple child objects in a component.  Certain calculations cannot be aggregated for a render event, because some containers are semi-reflexive, meaning they can expand to fit the child contents while also contraining the child size, depending on whether the contain was resized or the child component was resized, so as a matter of correctness the resizing calcultation must occur immediately when the child resizes, otherwise a top-down pass on the display hierarchy for resizing will not be sufficient.
    As far as waiting until the next frame, no that is not possible, as it will cause one frame to be completely wrong.  If I was dragging the browser window to resize it, it would look terrible as virtually every single frame during the resizing operation would be incorrect.  Also, in the case where a user clicks the maximize or restore button of the web browser, the resizing event will occur exactly once, so if the metrics are not correct when that occurs, there is no recalculation occuring on the next frame, it will just be wrong and sit there looking wrong indefinitely.
    In case it's not obvious by now, this is a web application.  It uses the NO_SCALE stage scaling option, so notification of the event is not actually an issue for me personally.  I was just pointing out that for anyone not using the NO_SCALE option, there is no event in Flash to detect player scale.  What you're suggesting is using a JavaScript event and using the ExternalInterface bridge to send a message, which there is no guarantee whether it will be processed in a timely matter by the player and introduces possible platform inconsistancies, depending on whether the browser has actually resized the Flash interface at that point or what state Flash is in when it tries to recalculate the size of the text.  The browser may send that event to flash before the player is actually resized, so it will be processing incorrect sizes and then resized after the fact.  That's not a good solution.  Flash needs a scale event in addition to a resize event.  I'm really surprised it doesn't have one.  At the very least, the existing resize event should be dispatched reguardless of the stage scale mode, rather than occuring exclusively in the NO_SCALE mode.
    Bottom line is that getLineMetrics needs to return correct values every time it is called, without having to set the "text" property immediately before calling it.  If such a requirement exists, which seems to be the case, then that needs documented in the getLineMetrics method.

  • Can i use a font such as Yuppy, Chalkboard which is basically included in iOS  for commercial purpose?

    hi!
    I make a e-book and it will be published on appstore and android market as application.
    I'm wondering about font.
    Can i use a font such as Yuppy, Chalkboard which is basically included in iOS  for commercial purpose like me?
    I bought a mountain lion on appstore.
    I look forward to hearing from apple whether it is lawful or not.
    Have a blessed day~:)

    Strangely, there isn't and end user license on Apple's site regarding iOS. But here's a look at the font agreement section from OS X Mountain Lion:
    E. Fonts. Subject to the terms and conditions of this License, you may use the fonts included with the Apple Software to display and print content while running the Apple Software; however, you may only embed fonts in content if that is permitted by the embedding restrictions accompanying the font in question. These embedding restrictions can be found in the Font Book/Preview/Show Font Info panel.
    So basically, you need to examine the fonts to see if there are notes on usage restrictions or limitations.

  • Can I use adobe illustrator fonts for commercial purposes?

    Hi,
    I have purchased adobe illustrator CS4. Does this mean I can use any of the fonts installed in the program for commercial purposes?
    I am currently doing a t-shirt design and want to use the font Verdana in the design. I plan to reprint and sell this t-shirt indefinitely.
    Is this legal?
    Kay.

    you can use the fonts you can even send the fonts to the printer you can certainly use them on the web, when you send the font it is usually only for the convenience of not having the Print House load the fonts, but since most font hoses have illustrator it is not a problem they have the fonts as well.
    They only keep the fonts with your job if you send it. For instance if you send them a project with a font that is part of their font library hen they will ask you to send them even if another client has  or is using that font. if they get 10 or so instance were the same font shows up and they think it is a trend they buy the font as a convenience for their customers.You can not distribute the fonts to other user not even free fonts.
    But sending it part of the job is fine, printers have no interest starting up with the large foundry houses and they understand the copyright laws and would put themselves in a bad light if they broke this ethic so it is not going to happen for $30.00 for a font.
    You are fine you bought Illustrator and so you have a license for them.
    One difference between the fonts you get from Illustrator and and the ones you purchase is that the ones you purchase are allowed to be installed on five machines usually and the fonts that are included with Illustrator can only be installed with the copy of Illustrator, technically that means two machines.
    But the way it works since you can install the same Illustrator on as many machines as you want but can only activate it on two an use on one of those two at any one time it is possible that you would be in violation of your license since the fonts do not need Adobe activation to be available for other applications.
    So it you're doing that then you're a felon buddy!

  • Is it possible to use Apple's fonts for commercial use?

    Is it possible to use Apple's fonts for commercial use?
    Thank you very much.

    Here's a look at the font agreement section from OS X Mountain Lion:
    E. Fonts. Subject to the terms and conditions of this License, you may use the fonts included with the Apple Software to display and print content while running the Apple Software; however, you may only embed fonts in content if that is permitted by the embedding restrictions accompanying the font in question. These embedding restrictions can be found in the Font Book/Preview/Show Font Info panel.
    So basically, you need to examine the fonts to see if there are notes on usage restrictions or limitations.

  • Lithos Pro font for commercial use (mobile app)

    Hello! I am going to create ios game using Lithos Pro font. Can I use this font in commertial purposes? So should I buy only 1 licence for $35?
    Thank you for the answer.

    Hey everyone. A bit more info...
    The font displayed is a set of bitmaps created from the TrueType font. No vector definition is included in the executable.
    Those bitmap images are used to display static text (ie, the text is displayed as it is in the text database, no text is created during the game). With the sole exception of numbers which are used for counters.
    All this said, what do I do? I've tried contacting anyone and everyone at Adobe but no one seems to have an answer for me. The font is to appear in a game and I need to figure out ASAP what I need to do to make sure I'm in the clear legally.
    As mentioned in my earlier post, I have a copy of Adobe Creative Suite (which includes Minion Pro). Does having the Suite license mean I can use this font in my video game commercially with the information provided above (in bold) in mind?

  • The "Roman" font is not being recognized in Firefox 4.0. As such, I cannot read any previously posted topics or post any new topics on websites using this font.

    The "Roman" font is not being recognized in Firefox 4.0. As such, I cannot read any previously posted topics or post any new topics on websites using this font.

    I have had a similar problem with my system. I just recently (within a week of this post) built a brand new desktop. I installed Windows 7 64-bit Home and had a clean install, no problems. Using IE downloaded an anti-virus program, and then, because it was the latest version, downloaded and installed Firefox 4.0. As I began to search the internet for other programs to install after about maybe 10-15 minutes my computer crashes. Blank screen (yet monitor was still receiving a signal from computer) and completely frozen (couldn't even change the caps and num lock on keyboard). I thought I perhaps forgot to reboot after an update so I did a manual reboot and it started up fine.
    When ever I got on the internet (still using firefox) it would crash after anywhere between 5-15 minutes. Since I've had good experience with FF in the past I thought it must be either the drivers or a hardware problem. So in-between crashes I updated all the drivers. Still had the same problem. Took the computer to a friend who knows more about computers than I do, made sure all the drivers were updated, same problem. We thought that it might be a hardware problem (bad video card, chipset, overheating issues, etc.), but after my friend played around with my computer for a day he found that when he didn't start FF at all it worked fine, even after watching a movie, or going through a playlist on Youtube.
    At the time of this posting I'm going to try to uninstall FF 4.0 and download and install FF 3.6.16 which is currently on my laptop and works like a dream. Hopefully that will do the trick, because I love using FF and would hate to have to switch to another browser. Hopefully Mozilla will work out the kinks with FF 4 so I can continue to use it.
    I apologize for the lengthy post. Any feedback would be appreciated, but is not necessary. I will try and post back after I try FF 3.16.6.

  • How do I use a font I downloaded in my Flash game?  I downloaded the font as a TTF file, but can't figure out how to configure it.

    I downloaded the file from 1001freefonts.com
    I've looked at many tutorials about embedding custom fonts - I'm not sure what they are achieving, they never seem to have a step about importing TTF file or anything.
    Thanks!

    close flash pro.
    right click the downloaded font file > click install.
    start flash pro.
    among other ways to use that font, you should be able to find it in the properties panel when you select the text tool.

  • How do I use a font variation in a pages document. I no longer have the "viewer" -glyph option in special characters pane only new mbPro with Lion. I know the variation is available because I can see it in the font book. so now what I just want to be

    How do I use a font variation in a pages document? or other app for that matter? I no longer have the "viewer" - glyph option in the special characters pane (under edit  in toolbar). I know the varaition ia available because I can see it in my font book. I depended on that alot so I need to find a way to still use character and embellishments. I don't want to have to go back to my od computer (from2007) Please Help!

    I really don't understand.
    The menu item is available :
    Maybe, you didn't activate the tool :
    Yvan KOENIG (VALLAURIS, France) mardi 2 août 2011 23:10:17
    iMac 21”5, i7, 2.8 GHz, 4 Gbytes, 1 Tbytes, mac OS X 10.6.8 and 10.7.0
    My iDisk is : <http://public.me.com/koenigyvan>
    Please : Search for questions similar to your own before submitting them to the community
    To be the AW6 successor, iWork MUST integrate a TRUE DB, not a list organizer !

  • How do I use a font I installed?  I installed Belgrad, it's in my font book, but it's not in the menu for pages.

    How do I use a font I installed?  I installed Belgrad, it's in my font book, but it's not in the menu for pages.  I'm using OS X version 10.9.3

    But what version of Pages?
    I located a free TTF version of Belgrad and it installed fine.
    Which one do you have?
    Peter

  • In Mail 7.3 on my Retina MacBook Pro on OS 10.9.4, how can I type from the keyboard into a mail message using the Apple Symbols font?

    In Mail 7.3 on my Retina MacBook Pro on OS 10.9.4, how can I type from the keyboard into a mail message using the Apple Symbols font?
    When I select the Apple Symbols font from the list accessed from under Format/"Show fonts"/collection-all fonts/Apple Symbol, and then continue typing, I get normal letters, if in a slightly different font.
    How can I type using the Apple Symbol font?  I want to use that font to include keyboard and cursor selections of actual screen symbols to help write easily understood explicit computer lesson emails to my 92 year-old mom from a few hundred miles away.
    Steve

    In Mail 7.3 on my Retina MacBook Pro on OS 10.9.4, how can I type from the keyboard into a mail message using the Apple Symbols font?
    When I select the Apple Symbols font from the list accessed from under Format/"Show fonts"/collection-all fonts/Apple Symbol, and then continue typing, I get normal letters, if in a slightly different font.
    How can I type using the Apple Symbol font?  I want to use that font to include keyboard and cursor selections of actual screen symbols to help write easily understood explicit computer lesson emails to my 92 year-old mom from a few hundred miles away.
    Steve

  • I like to use collective fonts as microsoft word let me in the option fonts/collections but in InDesign CC only got favorites, why is this so limited, i like order and group fonts similar to work more selective and don't see hundreds of fonts. Please Desi

    I got created a fonts collections in  fonts catalog.app and i can see them in collections in the program microsoft word, unfortunately in InDesign CC is not posible, only got all the list of fonts available in the computer, the option to reduce the view of fonts is favorites or restrict by part of the name or type. I believe this feature most by included as default in InDesign CC. Manage fonts collection is a pretty good option to view big differents type of fonts  selected together. even the smart collection are not visibles.

    InDesign users use normally paragraph styles and character style, no need to sort out font collections. only when you set up the styles.
    NEVER work without styles, don't us style overrides.
    But you can type in any part of the font name and you get all fonts with this expression in the name, not necessary the first letters.

Maybe you are looking for

  • Raw files imported distorted with Lightroom 3

    Hey, In the last months I started experiencing an issue with Lightroom 3 (is the software that came with my camera) that didn't have at the beginning and AFAIK nothing has changed after I isntalled the lastest version of lightroom 3 and the camera ra

  • Exposure profile edition

    Hi Experts, I am developing  the report where I need to add/delete documents connected to exposure(TR CBIH92). I have already deleted unused documents from hazards, but I cannot delete document before it exists in any regulations for exposure. Is the

  • HR_INFOTYPE_OPERATION within Dynamic Action

    Hello, I am calling HR_INFOTYPE_OPERATION from within the Dynamic Action.  I can debug through it and even have it display the screens and everything appears to work fine.  The return structure is clear of any errors and the key structure indicates t

  • Adding Currency Unit in InfoCube definition

    Hi Guys, I am working in BI 7.0. I created a currency unit ZCURR1 and wish to add this to my InfoCube definition under the Unit dimension. How do I do this as I am unable to locate ZCURR1 anywhere. I had also marked some attributes as Navigational At

  • Do we have to use an Adobe I.D.?

    I was wondering if we have to use an Adobe I.D.. I'm installing a different copy of Photoshop Elements and Premier Elements on a new computer.  I'd prefer to not user an I.D. as it apparently phones home.  At work once, I was unable to complete an ac