ToggleButton menu element needed!

hi everyone!
I am not a Swing guru but I need in my JMenu a ToggleButton element (with two states) using the Java 6 Platform. Paging through the javadoc shows you that JMenuItem, JToggleButton and JButton derive from AbstractButton. As it seems to me is that the JMenuItem is the menu element implementation of JButton. What I need is a menu element implementation of JToggleButton, which allows you to place such en element inside a JMenu and use it as it were a JToggleButton (which means that you can't subclass JToggleButton to create such an element).Well here is an idea how to start:
import java.awt.Component;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import javax.accessibility.Accessible;
import javax.accessibility.AccessibleContext;
import javax.swing.AbstractButton;
import javax.swing.MenuElement;
import javax.swing.MenuSelectionManager;
public class JMenuToggleItem extends AbstractButton implements Accessible, MenuElement{
    public JMenuToggleItem() {
     *Processes a mouse event. event is a MouseEvent  with source being the receiving
     * element's component. path is the path of the receiving element in the menu
     * hierarchy including the receiving element itself. manager is the
     * MenuSelectionManager  for the menu hierarchy. This method should process the
     * MouseEvent and change the menu selection if necessary by using MenuSelectionManager's
     * API Note: you do not have to forward the event to sub-components.
     * This is done automatically by the MenuSelectionManager.
     * @param mouseEvent
     * @param menuElements
     * @param menuSelectionManager
    public void processMouseEvent(MouseEvent mouseEvent,
                                  MenuElement[] menuElements,
                                  MenuSelectionManager menuSelectionManager) {
     *Process a key event.
     * @param keyEvent
     * @param menuElements
     * @param menuSelectionManager
    public void processKeyEvent(KeyEvent keyEvent, MenuElement[] menuElements,
                                MenuSelectionManager menuSelectionManager) {
     *Call by the MenuSelectionManager when the MenuElement is added or remove from the
     * menu selection.
     * @param b
    public void menuSelectionChanged(boolean b) {
     *This method should return an array containing the sub-elements for the receiving
     * menu element
     * @return
    public MenuElement[] getSubElements() {
        return new MenuElement[0];
     * This method should return the java.awt.Component used to paint the receiving element.
     * @return Component
    public Component getComponent() {
        return null;
     *Returns the AccessibleContext associated with this object. In most cases,
     * the return value should not be null if the object implements interface Accessible.
     * If a component developer creates a subclass of an object that implements Accessible,
     * and that subclass is not Accessible, the developer should override the
     * getAccessibleContext method to return null.
     * @return
    public AccessibleContext getAccessibleContext() {
        return null;
}Any ideas how to implement this or has it been already implemented somewhere else?
Any help is will be very appreciated!
Thank you!

Won't do the job buddy! I need the ToggleButton functionality like a media players toggle button play/pause. Look at the YouTube videoplayer as an example!

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    I wish Premiere or any Adobe software could implement features found in Sony Vegas Pro.  Much more intuitive on panning and zooming and sizing and keyframs.  And stacking multiple files and doing many types of crossfades is practically automated in Vegas, almost like a WYSIWYG interface.  Audio handing is superior in Vegas too.  There are so few limitations in workflow on the Sony stuff...my clients are blown away at how quickly I can do rough mockups of their ideas.  Someone at Adobe should really take a look.  I think they'd stop touting these "drag and drop crossfades" as a good idea and see them for the murky, unsure method they are.  There is a MUCH easier way, and Sony has been doing it that way for over a decade.  Not to mention you can drag and drop Photoshop files right on to a Vegas timeline, as well as nearly EVERY other type of video, audio, or still.  It doesn't care.  It makes it work.  And in Vegas, you can get at the properties of each individual element to do nearly anything you want under the hood.  It all plays nice together and the layout is so easy to navigate.  Adobe stuff is powerful, but hard to use.  I feel more like a scientist and less like an artist when I use the Adobe interfaces...

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    Here's the 3D Wallpaper that i made using Adobe Photoshop CS5...
    Here's the image of my problem...
    Need your help ASAP Adobe Support Team, thanks!

    Your situation can happen if you had downloaded the PS CS5 trial (which is Extended) then activated it, finally, but had only purchased Standard, so the Extended features were deactivated.
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