Uninstalling Via Audio Drivers????

Can anyone tell me how to remove the via audio drivers on my K7T266 Pro,its doing my head in can't install my new sound card without and the via sound isn't working properly eiither!???

4in1 driver
VIA AC97 PCI Sound Drivers K7T266 Pro
chip ID's
VT82C686A
VT82C686B
VT8231
VT8233
VT8233A
VT8233B
VT8235
edit INF file if using VIA or INTEL sound chip
You must add the appropriate PnP identifiers for your particular system here.
;%*WDM_AC97AUD.DeviceDesc%=WDM_ICHAUD, pci\ven_VVVV&dev_AAAA&subsys_xxxxyyyy
; Replace VVVV with the appropriate Vendor ID.
; 8086 for Intel ICH platforms
; 1106 for Via Technologies
; Replace AAAA with the appropriate I/O Controller Hub ID.
; 2415 for ICH (82801AA)
; 2425 for ICH0 (82801AB)
; 2445 for ICH2 (82801BA)
; 2485 for ICH3 (82801CA)
; 7195 for Intel Mobile Platform (440MX)
; 3058 for VIA (82C686A)
; 3059 for VIA (VT8233)
; Replace xxxx with your unique Subsystem ID
; Replace yyyy with your Subsystem Vendor ID (PCI Sig ID)
; NOTE: The following are used by Analog Devices, Inc. These are examples,
; do not use these, but add your own hardware specific IDs.

Similar Messages

  • New VIA Audio Drivers

    VIA has released a combo audio drivers to support all these southbridges :
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    VT82C686A
    VT82C686B
    VT8233
    VT8233A
    VT8233C
    VT8235
    Here is the link : http://www.viaarena.com/?PageID=69
    And here is the direct download : (Windows) http://downloads.viaarena.com/drivers/audio/ComboAudio_a1u311b.zip

    I installed the MSI Drivers from the MSI cd. All ok but the clock and info tabs were missing. I upgraded the driver from msi site to 3000 and no tabs.
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    Also the 3d turbo experience gives me msivga.ocx initialization error.
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    Quote
    Originally posted by Assaf
    The MSI tabs only show if you use an MSI driver from the MSI website.
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  • 3.4 via audio combo drivers

    http://www.viaarena.com/?PageID=69
    28 January 2003
    VT8231
    VT82C686A
    VT82C686B
    VT8233
    VT8233A
    VT8233C
    VT8235

    Hi Wonka,
    You forgot to mention this:
    VIA audio drivers should not be installed on those systems that utilize third-party audio cards. For third-party audio drivers support please contact your audio card supplier directly.  
    Also, most MSI boards don't use this as far as I know....

  • No Audio on T61 "Legacy Audio Drivers" HELP!

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    I tried to install 7ka114ww.exe from here (I got an "Installation Failed!" message):
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    Hello,
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  • Uninstall Audio Drivers

    Hello,
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    If those apps did not come w/an uninstaller, you will need to manually search for their drivers using Spotlight, the HD and/or a 3rd party search software.  Personally,  I use Find File .

  • MacBook Pro Boot Camp Sound Audio Drivers Do Not Work with Miscrosoft Vista

    I installed Vista via Boot Camp on my new 15" i7 MacBook Pro. After full MS Vista patching and Apple Boot Camp driver installation, the sound/audio does not work.
    After some searching on the net, I've noticed that this is perhaps a widespread problem. Are there any solutions or an indication of when this will be fixed?

    When you mean no sound, do you get the volume slider but nothing comes out or do you not get the volume slider at all?
    Go to control panel, sound (you might need to switch to classic view to see the one im on about), then the "sounds" tab, there should be audio clips that you should be able to play, if the laptop has picked up the sound controller in it.
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    There should be a update option in the boot camp program that is installed in your vista partition, run that, and if it fails you can try what is below.
    Try going into device manager, uninstall/remove the drivers under the heading "sound, game and audio controllers" reboot the machine and it should install them back in again.
    If it doesnt and asks for a disc, then they'll be on your max os x disc, but not sure you can install drivers individually this way. might have to reinstall the boot camp drivers from scratch.
    Ive had this proplem on PC's (not macs) with drivers from manufacturer of the machines not working after windows updates. Fixed by using drivers from the audio controller manufacturer. But dont think its the same issue you are having.

  • A quick primer on audio drivers, devices, and latency

    This information has come from Durin, Adobe staffer:
    Hi everyone,
    A  common question that comes up in these forums over and over has to do  with recording latency, audio drivers, and device formats.  I'm going to  provide a brief overview of the different types of devices, how they  interface with the computer and Audition, and steps to maximize  performance and minimize the latency inherent in computer audio.
    First, a few definitions:
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    Sample: The value of each individual bit of audio digitized by the audio  device.  Typically, the audio device measures the incoming signal 44,100  or 48,000 times every second.
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    Latency: The time span that occurs between  providing an input signal into an audio device (through a microphone,  keyboard, guitar input, etc) and when each buffers-worth of that signal  is provided to the audio application.  It also refers to the other  direction, where the output audio signal is sent from the audio  application to the audio device for playback.  When recording while  monitoring, the overall perceived latency can often be double the device  buffer size.
    ASIO, MME, CoreAudio: These are audio driver models, which simply specify the manner in which an audio application and audio device communicate.  Apple Mac systems use CoreAudio almost exclusively which provides for low buffer sizes and the ability  to mix and match different devices (called an Aggregate Device.)  MME  and ASIO are mostly Windows-exclusive driver models, and provide  different methods of communicating between application and device.  MME drivers allow the operating system itself to act as a go-between and  are generally slower as they rely upon higher buffer sizes and have to  pass through multiple processes on the computer before being sent to the  audio device.  ASIO drivers provide an audio  application direct communication with the hardware, bypassing the  operating system.  This allows for much lower latency while being  limited in an applications ability to access multiple devices  simultaneously, or share a device channel with another application.
    Dropouts: Missing  audio data as a result of being unable to process an audio stream fast  enough to keep up with the buffer size.  Generally, dropouts occur when  an audio application cannot process effects and mix tracks together  quickly enough to fill the device buffer, or when the audio device is  trying to send audio data to the application more quickly than it can  handle it.  (Remember when Lucy and Ethel were working at the chocolate  factory and the machine sped up to the point where they were dropping  chocolates all over the place?  Pretend the chocolates were samples,  Lucy and Ethel were the audio application, and the chocolate machine is  the audio device/driver, and you'll have a pretty good visualization of  how this works.)
    Typically, latency is not a problem if  you're simply playing back existing audio (you might experience a very  slight delay between pressing PLAY and when audio is heard through your  speakers) or recording to disk without monitoring existing audio tracks  since precise timing is not crucial in these conditions.  However, when  trying to play along with a drum track, or sing a harmony to an existing  track, or overdub narration to a video, latency becomes a factor since  our ears are far more sensitive to timing issues than our other senses.   If a bass guitar track is not precisely aligned with the drums, it  quickly sounds sloppy.  Therefore, we need to attempt to reduce latency  as much as possible for these situations.  If we simply set our Buffer  Size parameter as low as it will go, we're likely to experience dropouts  - especially if we have some tracks configured with audio effects which  require additional processing and contribute their own latency to the  chain.  Dropouts are annoying but not destructive during playback, but  if dropouts occur on the recording stream, it means you're losing data  and your recording will never sound right - the data is simply lost.   Obviously, this is not good.
    Latency under 40ms is  generally considered within the range of reasonable for recording.  Some  folks can hear even this and it affects their ability to play, but most  people find this unnoticeable or tolerable.  We can calculate our  approximate desired buffer size with this formula:
    (Sample per second / 1000) * Desired Latency
    So,  if we are recording at 44,100 Hz and we are aiming for 20ms latency:   44100 / 1000 * 20 = 882 samples.  Most audio devices do not allow  arbitrary buffer sizes but offer an array of choices, so we would select  the closest option.  The device I'm using right now offers 512 and 1024  samples as the closest available buffer sizes, so I would select 512  first and see how this performs.  If my session has a lot of tracks  and/or several effects, I might need to bump this up to 1024 if I  experience dropouts.
    Now that we hopefully have a pretty  firm understanding of what constitutes latency and under what  circumstances it is undesirable, let's take a look at how we can reduce  it for our needs.  You may find that you continue to experience dropouts  at a buffer size of 1024 but that raising it to larger options  introduces too much latency for your needs.  So we need to determine  what we can do to reduce our overhead in order to have quality playback  and recording at this buffer size.
    Effects: A  common cause of playback latency is the use of effects.  As your audio  stream passes through an effect, it takes time for the computer to  perform the calculations to modify that signal.  Each effect in a chain  introduces its own amount of latency before the chunk of audio even  reaches the point where the audio application passes it to the audio  device and starts to fill up the buffer.  Audition and other DAWs  attempt to address this through "latency compensation" routines which  introduce a bit more latency when you first press play as they process  several seconds of audio ahead of time before beginning to stream those  chunks to the audio driver.  In some cases, however, the effects may be  so intensive that the CPU simply isn't processing the math fast enough.   With Audition, you can "freeze" or pre-render these tracks by clicking  the small lightning bolt button visible in the Effects Rack with that  track selected.  This performs a background render of that track, which  automatically updates if you make any changes to the track or effect  parameters, so that instead of calculating all those changes on-the-fly,  it simply needs to stream back a plain old audio file which requires  much fewer system resources.  You may also choose to disable certain  effects, or temporarily replace them with alternatives which may not  sound exactly like what you want for your final mix, but which  adequately simulate the desired effect for the purpose of recording.   (You might replace the CPU-intensive Full Reverb effect with the  lightweight Studio Reverb effect, for example.  Full Reverb effect is  mathematically far more accurate and realistic, but Studio Reverb can  provide that quick "body" you might want when monitoring vocals, for  example.)  You can also just disable the effects for a track or clip  while recording, and turn them on later.
    Device and Driver Options: Different  devices may have wildly different performance at the same buffer size  and with the same session.  Audio devices designed primarily for gaming  are less likely to perform well at low buffer sizes as those designed  for music production, for example.  Even if the hardware performs the  same, the driver mode may be a source of latency.  ASIO is almost always  faster than MME, though many device manufacturers do not supply an ASIO  driver.  The use of third-party, device-agnostic drivers, such as  ASIO4ALL (www.asio4all.com) allow you to wrap an MME-only device inside a  faux-ASIO shell.  The audio application believes it's speaking to an  ASIO driver, and ASIO4ALL has been streamlined to work more quickly with  the MME device, or even to allow you to use different inputs and  outputs on separate devices which ASIO would otherwise prevent.
    We  also now see more USB microphone devices which are input-only audio  devices that generally use a generic Windows driver and, with a few  exceptions, rarely offer native ASIO support.  USB microphones generally  require a higher buffer size as they are primarily designed for  recording in cases where monitoring is unimportant.  When attempting to  record via a USB microphone and monitor via a separate audio device,  you're more likely to run into issues where the two devices are not  synchronized or drift apart after some time.  (The ugly secret of many  device manufacturers is that they rarely operate at EXACTLY the sample  rate specified.  The difference between 44,100 and 44,118 Hz is  negligible when listening to audio, but when trying to precisely  synchronize to a track recorded AT 44,100, the difference adds up over  time and what sounded in sync for the first minute will be wildly  off-beat several minutes later.)  You are almost always going to have  better sync and performance with a standard microphone connected to the  same device you're using for playback, and for serious recording, this  is the best practice.  If USB microphones are your only option, then I  would recommend making certain you purchase a high-quality one and have  an equally high-quality playback device.  Attempt to match the buffer  sizes and sample rates as closely as possible, and consider using a  higher buffer size and correcting the latency post-recording.  (One  method of doing this is to have a click or clap at the beginning of your  session and make sure this is recorded by your USB microphone.  After  you finish your recording, you can visually line up the click in the  recorded track with the click in the original track by moving your clip  backwards in the timeline.  This is not the most efficient method, but  this alignment is the reason you see the clapboards in behind-the-scenes  filmmaking footage.)
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    There is one point in the above that needed a little clarification, relating to USB mics:
    _durin_ wrote:
     If  USB microphones are your only option, then I would recommend making  certain you purchase a high-quality one and have an equally high-quality  playback device.
    If you are going to spend that much, then you'd be better off putting a little more money into an  external device with a proper mic pre, and a little less money by not  bothering with a USB mic at all, and just getting a 'normal' condensor  mic. It's true to say that over the years, the USB mic class of  recording device has caused more trouble than any other, regardless.
    You  should also be aware that if you find a USB mic offering ASIO support,  then unless it's got a headphone socket on it as well then you aren't  going to be able to monitor what you record if you use it in its native  ASIO mode. This is because your computer can only cope with one ASIO device in the system - that's all the spec allows. What you can do with most ASIO hardware though is share multiple streams (if the  device has multiple inputs and outputs) between different software.
    Seriously, USB mics are more trouble than they're worth.

  • MSI 785GM-E51 can't install audio drivers

    Hey, I would be grateful if you could help me with this problem.
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    >>Posting Guide<<
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  • I recently installed vista to my mac (32bit)...my headphones are not working. I can't find the 3.5mm jack that apple suggests using. I have tried installing/unistalling several different audio drivers. Does anyone know how to solve this problem?

    I recently installed vista to my mac (32bit). My headphones are not working on it. I could not find the "3.5mm jack" that apple suggests to "solve" this issue. And I have tried installing/uninstalling audio drivers. Can anyone help?

    you don't need several drivers, you just need the audio driver for your Mac, which you didn't list, but would be Cirrus or RealTek.
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    Den

    I agree with the package that is in Dr Stu's link, I downloaded that complete package which includes NVMixer for speaker setup and fine tuning your sound system.
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    Quote
    Originally posted by Rafterman
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    Manually uninstall both drivers in device manager and restart the system.  If Windows tries to redetect the devices, abort the procedure.
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    Hello, I have problem with conexant audio drivers. I have notebook Lenovo 3000 N500 4233-3DG. I installed these audio drivers (http://www-307.ibm.com/pc/support/site.wss/document.do?sitestyle=lenovo&lndocid=MIGR-71000) but it doesnt work. Can somebody help me please? Thanks. 

    Manually uninstall both drivers in device manager and restart the system.  If Windows tries to redetect the devices, abort the procedure.
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