Use a method from another class in another package?

How can I use a method from another class in another package?

WhiteJ wrote:
What do you mean by "new keyword?" You posted this previously:
I tried that, it seems to not be working. I want to use the constructor from the other class. I imported it, using this piece of code:
import components.FileChooser;
components.FileChoser();
Typically if I am going to call a constructor on a class called Fubar, I'd use new to create a new object:
Fubar myFubar = new Fubar();Incidently, is it a simple typo in your post or are you trying to use a FileChoser object when it should be FileChooser?

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  • Using Variables/Arrays from one class in another

    Hello all,
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    import java.lang.reflect.Array;
    import java.math.*;
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              AverageSalaryGather averageSalaryGather = new AverageSalaryGather();
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              double averageHours = 0;
              double averageSalary = 0;
              double totalSalary = 0;
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              double totalGroupSalary = 0;
              int countOfArray = 0;
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                   if (!(empInfoArray[0] == null)) {
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              averageGroupSalary = totalGroupSalary / (countOfArray + 1);
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              averageSalaryOutput = averageSalaryOutput + strAverageHourlySalary + "\n";
              averageGroupSalaryOutput = averageGroupSalaryOutput + strAverageGroupSalary + "\n";
              JOptionPane.showMessageDialog(null, finalOutput + averageHoursOutput + averageSalaryOutput + averageGroupSalaryOutput, "Totals", JOptionPane.PLAIN_MESSAGE );

    Call the other class's methods. (In general, you
    shouldn't even try to access fields from the other
    class.) Also you should be looking at an
    instance of the other class, and not the class
    itself, generally.Would I not call the other classes method's by someting similar as below?:
    AverageSalaryCalcAndPrint averageSalaryCalcAndPrint = new AverageSalaryCalcAndPrint();
              averageSalaryCalcAndprint.calcAndPrint(); Well... don't break down classes based on broad steps
    of the program. Break them down by the information
    being managed. I'm not expressing this well...Could you give an example of this? I'm not sure I'm following well.
    Anyway, you want one or more objects that represent
    the data, and operations on that data. Those
    operations include calculations on the data. Other
    classes might represent the user interface, and
    different output types (say, a file versus the
    console).Yes, the requirements is to have a separate class to gather the data, and then another class to calculate and print the data. Is this what you mean in the above?

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    Edited by: xcd on Jan 6, 2010 8:12 AM

    HI XCD ,
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    if(initial==true)
    g.setColor(Color.RED);
    for(int i = no_ring;i>0;i--)
    { g.drawLine(100-(i*8),360-(no_ring - i)*10,100+(i*8)+5,360-(no_ring - i)*10);
    g.drawLine(100-(i*8),359-(no_ring - i)*10,100+(i*8)+5,359-(no_ring - i)*10);
    g.drawLine(100-(i*8),358-(no_ring - i)*10,100+(i*8)+5,358-(no_ring - i)*10);
    g.drawLine(100-(i*8),357-(no_ring - i)*10,100+(i*8)+5,357-(no_ring - i)*10);
    g.drawLine(100-(i*8),356-(no_ring - i)*10,100+(i*8)+5,356-(no_ring - i)*10);
    // draw for each rod
    //System.out.println("rod11:"+rod11);
    //System.out.println("rod22:"+rod22);
    //System.out.println("rod33:"+rod33);
         int r1 = rod11.size();
         int r2 = rod22.size();
         int r3 = rod33.size();
    String rd1,rd2,rd3;
    int r11,r12,r21,r22,r31,r32;
    if(initial == false)
         { g.setColor(Color.RED);
         while(rod11.size()>0)
    { r12 = rod11.size()-1;
              rd1 = (String)rod11.remove(r12);
    r11 = Integer.valueOf(rd1).intValue();
    g.drawLine(100-((r11+1)*8),360-(r1 - (r11+1))*10,100+((r11+1)*8)+5,360-(r1 - (r11+1))*10);
    g.drawLine(100-((r11+1)*8),359-(r1 - (r11+1))*10,100+((r11+1)*8)+5,359-(r1 - (r11+1))*10);
              g.drawLine(100-((r11+1)*8),358-(r1 - (r11+1))*10,100+((r11+1)*8)+5,358-(r1 - (r11+1))*10);
              g.drawLine(100-((r11+1)*8),357-(r1 - (r11+1))*10,100+((r11+1)*8)+5,357-(r1 - (r11+1))*10);
              g.drawLine(100-((r11+1)*8),356-(r1 - (r11+1))*10,100+((r11+1)*8)+5,356-(r1 - (r11+1))*10);
         while(rod22.size()>0)
    { g.setColor(Color.RED);
              r22 = rod22.size()-1;
         System.out.println("TEST *************************:"+r22);
              try
         // e.printStackTrace();      
              InputStreamReader isr = new InputStreamReader(System.in);
         BufferedReader br = new BufferedReader(isr)      ;
         br.readLine() ;
         }catch(Exception f) {}
              rd2 = ((String)rod22.remove(r22)).trim();
    r21 = Integer.valueOf(rd2).intValue();
    g.drawLine(300-((r22+1)*8),360-(r2 - (r22+1))*10,300+((r22+1)*8)+5,360-(r2 - (r22+1))*10);
    g.drawLine(300-((r22+1)*8),359-(r2 - (r22+1))*10,300+((r22+1)*8)+5,359-(r2 - (r22+1))*10);
              g.drawLine(300-((r22+1)*8),358-(r2 - (r22+1))*10,300+((r22+1)*8)+5,358-(r2 - (r22+1))*10);
              g.drawLine(300-((r22+1)*8),357-(r2 - (r22+1))*10,300+((r22+1)*8)+5,357-(r2 - (r22+1))*10);
              g.drawLine(300-((r22+1)*8),356-(r2 - (r22+1))*10,300+((r22+1)*8)+5,356-(r2 - (r22+1))*10);
         while(rod33.size()>0)
    { g.setColor(Color.RED);
              r32 = rod33.size()-1;
              rd3 = (String)rod33.remove(r32);
    r31 = Integer.valueOf(rd3).intValue();
    g.drawLine(500-((r32+1)*8),360-(r3 - (r32+1))*10,500+((r32+1)*8)+5,360-(r3 - (r32+1))*10);
    g.drawLine(500-((r32+1)*8),359-(r3 - (r32+1))*10,500+((r32+1)*8)+5,359-(r3 - (r32+1))*10);
              g.drawLine(500-((r32+1)*8),358-(r3 - (r32+1))*10,500+((r32+1)*8)+5,358-(r3 - (r32+1))*10);
              g.drawLine(500-((r32+1)*8),357-(r3 - (r32+1))*10,500+((r32+1)*8)+5,357-(r3 - (r32+1))*10);
              g.drawLine(500-((r32+1)*8),356-(r3 - (r32+1))*10,500+((r32+1)*8)+5,356-(r3 - (r32+1))*10);
    why i m not able to use repaint() method in tower class? from where i can use repaint() method

    i can't read your code - not formatted with code tags
    I have no chance of getting it to compile (AboutDialog class?? p.draw() ??)
    here's a basic routine - add a couple of things to this to demonstrate what is not
    being redrawn
    (compare the readability of below code (using tags) to yours)
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    class Testing extends JFrame
      public Testing()
        setSize(400,300);
        setLocation(400,300);
        setDefaultCloseOperation(EXIT_ON_CLOSE);
        final DrawPanel dp = new DrawPanel();
        JButton btn = new JButton("Change Text Location/Repaint");
        getContentPane().add(dp,BorderLayout.CENTER);
        getContentPane().add(btn,BorderLayout.SOUTH);
        btn.addActionListener(new ActionListener(){
          public void actionPerformed(ActionEvent ae){
            dp.x = (int)(Math.random()*300);
            dp.y = (int)(Math.random()*150)+50;
            repaint();}});
      public static void main(String[] args){new Testing().setVisible(true);}
    class DrawPanel extends JPanel
      int x = 50, y = 50;
      public void paintComponent(Graphics g)
        super.paintComponent(g);
        g.drawString("Hello World",x,y);
    }

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