Use flash container to flex

size of flash container is not well set on flex

Hello All,
for me it's very interesting, 'cause Adobe makes some differences. In the German forum you are allowed to load up files too, see screenshot:
Allowed are all file types and they are limited to 8.9 MB.
We could send this thing to the wishform adress.
Sincerely,
Hans-Günter
P.S.
I so too can't understand why our questioner doesn't want to send a link. We're just nothing than normal users, Glen please don't worry.

Similar Messages

  • Can I use Flash classes in Flex?

    Hello,
    I need to know if all the flash classes can work in Flex,
    since some Actionscript which use flash classes works as expected
    in flash but NOT in Flex, so I need to understand or know which do
    works and which does not?
    ..and thanks for any response :)
    Regards,
    Jamal

    it is possible to import any UIComponent made in FLASH CS3 or
    even previous versions into Actionscript and use them. The process
    is more complex though.
    I'll try to explain:
    First make sure that when you created the UIComponent it
    actually exists as a class with in the flash movie, this is give it
    a LINKAGE NAME.
    Second compile this SWF or SWC and put it in the path of your
    flex Proyect.
    Third use de [EMBED] compiler command to include this class
    into your AS class, the way to do it is this:
    [Embed (source="/assets/UICOMPONENT.swf")]
    [Binddable]
    private var UI:Class;
    Once you do that you can use the class each time you want:
    var tmp:MopvieClip= new UI();
    if You don't want to load the hole movie, you can add
    elements of it, just read the documentation on the EMBED Command.
    One thing I've used though is to clone child element's of the movie
    and use them in my class later.
    Some tips I've found out:
    1.- The object created is a MovieClip whith one Child Element
    that's a Loader class.
    2.- You have to implement a Listener to make sure the Embed
    element is loaded before use it or you'll get an error.
    3.- You'll then be able to access all the elements in the
    movieclip created with Flash CS 3 or 2.
    4.- I've noticed that there are some compiling isues when
    using filters in button frames, I've only used the CS2 Actionscript
    preview and not CS3 so I don't know if this was solved.

  • Developing Iphone App using Flash Builder and Flex Air Mobile

    I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
    Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
    Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
    Once I got SDK 3.7 to  work with flash builder / flex mobile i though i was there.
    However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
    My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
         Building an Iphone App using:
         Flash Builder 4.7    (running on OSX)
         Flex Mobile 4.6
         Air 3.7
    If so how ?
    cheers
    Toby

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • Where is the "done" button in Flash CS4 when using Flash Builder 4's new flash component or container?

    The documentation for Flash Builder 4 beta says that after opening flash from flash builder, I should click a "done" button in flash and flash should close and what I created in flash should be included as a component or container in Flash Builder.  Using the Flash Builder 4 beta on Windows, when I click on the "create in flash" button on the properties panel for either the new flash component or container, Flash CS4 opens, I create something in Flash and no "done" button is present.  Nor is anything present in the menus resembling a "done" option.  Where is it?

    Hi Jeffrey:
    Still no done button.  Now under commands in Flash I can convert symbols to flex components and containers and these show up in the Flash library.
    Thanks:
    Jim
    Date: Wed, 30 Sep 2009 09:58:10 -0600
    From: [email protected]
    To: [email protected]
    Subject: Where is the "done" button in Flash CS4 when using Flash Builder 4's new flash component or container?
    Hi,
    You may need to install FlexComponentKit.mxp to your Flash CS4 beforehand.
    Jeffrey
    Date: Tue, 29 Sep 2009 17:04:36 -0600
    From: mailto:[email protected]
    To: mailto:[email protected]
    Subject: Flex Where is the "done" button in Flash CS4 when using Flash Builder 4's new flash component or container?
    I apparently didn't get one.  I've looked under various workspace configurations.  Another thing that seems odd is that when Flash opens I get the opening panel that allows me to select the type of file and version of AS I want to use.  I select new file with AS3.  Any ideas on why the "done" button wouldn't be present and if the opening panel is what I should expect on opening Flash after clicking the "create in Flash" button?
    >
    >

  • Problem with NetConnection in Adobe AIR(Flex) using Flash Media Server.

    Hi
    I am creating a small chat application using Flash Media server. I have already created all my user interface components in Flex(Adobe AIR).In this application rather than sending text messages user can also  send  file to another user in his friend list.
    problem what i am facing is, when i am sending file through FMS most of time it send successfully but for some files while sending  application loss netconnection.
    so i would like to know, rather than closing application what are other condition when FMS loses network connection?
    Any help would be appreciated .
    Thanks.

    Hi. It looks like your code is not finding the mp3. At least,
    I can reproduce your error code by removing the mp3 from the
    directory, or renaming it.
    Btw, if you test with FF instead of IE, you'd see the error:
    Error #2044: Unhandled IOErrorEvent:. text=Error #2032:
    Stream Error.
    at KZFlash_fla::Sound_2/KZFlash_fla::frame1()
    Hope that helps.

  • Any official Update for Flex Builder 3 to use Flash Player 10 Api?

    Any official Update for Flex Builder 3 to use Flash Player 10
    Api?
    How can i use flash player's 10 features in flex builder 3?
    Thanks

    I was able to solve my problem by modifying the solution
    offered in
    this
    technote.
    The technote identifies a permissions problem with the
    components directory of non-Safari browsers. In my case the
    permissions problem appears to have been in the main
    /Library/Internet Plug-Ins directory. What tipped me off to the
    solution was the fact that after manually removing Flash
    Player.plugin and flashplayer.xpt from the /Library/Internet
    Plug-Ins directory, subsequent attempts to install Flash Player
    resulted in the "Creating file: 1008:5, -5000 Access Denied Error"
    I remembered seeing in the technote. Before removing these files,
    the installer would just fail silently, perhaps because it saw
    files it was going to install already living in the right place,
    and furthermore had no permissions to alter the directory.
    In any case, by making the permissions change recommended in
    the technote to the /Library/Internet Plug-Ins directory, I was
    able to install the plug-in, which gave me back access to Flash
    content in all my browsers.
    Hope this is helpful to someone else...
    -Erik

  • Use flash video coponent in flex?

    Hi
    I want to use flash player video player feature.Please let me
    know how to do this.
    I need use the class fl.video.VideoEvent but it is not flex
    libary.do I have to build swc file,what is the steps to do this.
    Thanks
    Mk

    Hi Mk,
    Emanuil Rusev has created an an easy to use, open source Flex
    video player called FX Video. You can find the FX Video home page
    here:
    http://www.fxcomponents.com/?p=29
    And the FX Video source here:
    http://www.fxcomponents.com/src/fxvideo_0.92/
    Thank you Emanuil!!!
    Please take a look at the FX Video video player and see if it
    provides the functionality that you need. If not, please post back
    with detail on what further functionality you require.
    Regarding
    fl.video.VideoEvent,
    Flex does have a similar event
    mx.events.VideoEvent
    The Flex VideoEvent is related to the Flex UI control
    mx.controls.VideoDisplay.
    VideoDisplay is pretty rudimentary. The FX Video video player cited
    above uses both VideoDisplay and VideoEvent. If you are not
    familiar with the Flex VideoDisplay control, you can find a
    runnable example online in the Flex docs here:
    http://livedocs.adobe.com/flex/3/langref/mx/controls/VideoDisplay.html#includeExamplesSumm ary
    Please post back regarding whether the above answers your
    question, and if you find it helpful :-)
    Best regards,
    g

  • How to create a multiplayer game for steam using flash/flex?

    Hi guys,
    We've got a multiplayer game ready to go. Currently it is not multiplayer, but we'd like to get it to a stage where it can be played over the steam network by users of steam and owners of steam games.
    We'd like to if anyone could briefly give us a breakdown of how to get out game up on steam and available for multiplayer?
    Does steam host servers, and can we utilise a steam server to transfer data between players or would we have to run our own server?
    Currently were using flash builder to publish via adobe air to a windows desktop exe. Can anyone briefly explain how - once a player has downloaded the game from steam we can connect two players? Does anyone know how to use actionscript 3 to access steam network?
    Anyone have any experience developing multiplayer turn based game for steam using flash /actionscript 3 /adobe air?
    Thanks for your help in advance,
    i

    You would want to use the SteamWorks API, which is available from Steam as a C++ library, but there is most likely an Adobe Native Extension (ANE) that would allow you to use the library in AS3.
    I've never used SteamWorks but it seems to support peer-2-peer matchmaking (in other words, you wouldn't even need your own server, I think.)
    SteamWorks API:
    https://partner.steamgames.com/documentation/api
    Search results for "SteamWorks AIR ANE":
    https://www.google.com/search?q=steamworks+air+ane
    -Aaron

  • How to create Theme SWC using Flash Builder 4

    I have created a library project in flex which contains spark skin classes for certain controls and a style sheet class. The problem is when I use the SWC generated by thsi project  and import this SWC as Theme and apply it to another test project. the stylings chasnges are not reflected.
    IF I use comand line to generate Theme SWC the changes are reflected.
    Can any one help me use FLash Builder to create and apply theme SWC.

    Connect to PHP in FB4 is used when you have a PHP Class and you want to use that in FB, for example Employee.php and it has a Employee class and various methods in that like create, update, get, delete.
    However, if you have exposed your functionality in PHP as a HTTP URL (i.e. it is not a class), then you should be using HTTPService from the data menu.
    So if your file is login.php and is accessible as a URL, then using the HTTPService and enter the URL.
    Does this help?
    -Sunil

  • Can this be achieved in Flash rather than Flex

    Hi
    I found something that's similar to some functionality I need:
    http://blog.flexexamples.com/2007/09/19/dragging-rows-between-two-different-flex-datagrid- controls/
    I was wondering if this is possible in As3 using Flash CS5?
    Thanks
    Shaun

    well, you'd make one movieclip that contains dynamic textfields so you can add the dragged rows data to the textfields' text properties.
    and i don't know of any tutorials for this.  using google is the best way i've found to find tutorials.  but this is such a narrow task i doubt you'll be successful finding a tutorial.
    on the other hand, this is pretty easy if you break it up into a few steps:
    1.  create a movieclip (with a linkage id (as2) or class (as3) that contains as many dynamic textfields as columns in your dragged datagrid.  and now that i'm typing this, i can see that this step could be supplanted by dynamically creating a movieclip and adding textfields to it.  that way if you had several datagrids with varying number of columns you wouldn't be restricted or stuck making several movieclips,
    2. retrieve the data from the clicked row of the datagrid.
    3. apply the data to the text property of your textfields.
    4.  drag this movieclip until a mouseup is detected.
    5.  on mouseup drop the movieclip.  if it's over a drop-enabled datagrid, add the data to this datagrid and possibly remove the data from the drag-enabled datagrid and remove the movieclip.

  • Invalid root. The WEB-INF/flex folder must contain either flex-config.xml or services-config.xml.

    Hi,
    I am tryng to create a Flex Project, but got stuck with an error....
    The Error is  Invalid root. The WEB-INF/flex folder must contain either flex-config.xml or services-config.xml.
    Initially I download jboss-5.1.0.GA and placed it in C folder.
    While creating project, I selected J2EE server,  selected remote object access service and LiveCycle Data Services...
    In the next step, I de-selected the use default location for local  LiveCycle Data Services server.
    In the root folder - C:\jboss-5.1.0.GA
    for Root URL:  http://localhost:8700/flex/
    Context Root: /flex
    when I clicl Validate Configuration.. this is the error I get  Invalid root. The WEB-INF/flex folder must contain either flex-config.xml or services-config.xml.
    I can't understand what is going wrong here....any ideas....
    Thanks for the Help.....
    Thanks

    Run the wizard, select ColdFusion as the server technology, but don't
    check the option to use remote object access service. Then, open the
    project properties dialog, go to the Flex Compiler page, and add a the
    compiler flag: -services
    "C:\ColdFusion8\wwwroot\WEB-INF\flex\services-config.xml" (obviously
    changing the path as appropriate). This flag is what gets set by the
    wizard when you opt to use Flash Remoting.  -http://www.feed-squirrel.com/index.cfm?evt=viewItem&ID=77732
    Above is a work-around/solution that was successful for me.  Below are screen shots of how I initially configured the project, following the above solution.
    In the image above, notice how I didn't tick the "Use remote object access service" checkbox.
    For the image below, the 'Y:\' value is a mapped network directory to my server (IIS) webroot, which is "\\windowsserver/Inetpub/wwwroot/".  Root URL is the name of my server.  Fill in the fields with correct values and hit finish.
    Then navigate ( Project>Properties>Flex Compiler ) to this project's 'Flex Compiler context menu.
    And 'W:\' is another mapped network directory that points obviously to my Coldfusion's WEB-INF\flex.
    I hope that this helps.  As you may see, I'm hoping that this will help you and others that are likely to come across problem.

  • Directory (AIR 3.4) does not contain a Flex SDK

    I had previously downloaded and installed the AIR 3.4 sdk in FB 4.6, but when I try to add it FB 4.7, I get:-
    Diretcory does not contain a Flex SDK
    How do I install the AIR 3.4 sdk into FB 4.7?
    I running on Mac OS X 10.7.4

    For everyone WHO IS ON A MAC and coming to this thread  -- and you're at wits end like I was..
    This is very important...
    This process will work flawless if you follow the steps on:
    http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html
    Follow them to a T. Don't drag, don't option copy, put tbz2 into your new sdk folder (step 1 below), do the unpacking from terminal under sudo using tar as the directions tell you to.
    An overview...
    1. Shutdown flash builder first and I highly recommend you backup the original 4.6.0 sdk folder and that you make a new sdk folder called            4.6.0_AIR3.x .. change x to be the version you are merging in. Put the tbz2 AIR file you downloaded from Adobe into this! Then unpack using sudo (plus the tar command they tell you to use in the above link).
    2. Update the <name> key under flex-sdk-description.xml after you unpack. append a (AIR 3.x) so you know what the *** this sdk is. To do this properly, and so you don't have permission issues.. do this from the 'ol command line in terminal. type: sudo nano flex-sdk-description.xml to edit it.
    3. Update your project to use the new SDK only. Project properties -> flex compiler -> Configure Flex SDKs
    4. Update your application namespace! Your project will error until you do! Edit your [myappname]-app.xml to reflect the proper AIR version in that first line that reads: <application xmlns="http://ns.adobe.com/air/application/3.x">
    Follow the steps and you should be golden.
    -Steve

  • Create a Multiplayer game for Android/iOS using flash?

    Hi guys,
    We're creating a flash - turn based game for iphone and android using flash builider (flex) and actionscript 3. We've built the game and have a working Ai and are now trying to figure out how we can provide multiplayer support on iOS and Android.
    As far as Im aware there are the following options:
    - Serversocket (although apparently this doesnt work with mobiles.
    - p2p with native air plugin (although I understand that this requires a database as well as the build of a front end connect to players)
    - apparently there is a new way with html - whereby two players can exchange data over a website without the need for a server.
    - Third party package like appwarp?
    This is driving me crazy as I understand the principle - i.e. send data from one mobile to a database - database fires message to opposing player - updates state of game on both mobile and on the server.
    All we want is a turn based game that sends a simple string of code with the moves between two devices. Is there any way of doing this for mobile (Android and ios) using flash and actionscript 3, or flash builder - without using a database?
    Can anyone recommend a straight forward way to do this? 
    If not - Im actually thinking of taking the finished game to a company and asking them to host the servers and port the game to android and ios for a cut of the royalties. Any thoughts on this?
    Thanks for you help on advance,
    T.

    Hi Aaron,
    Thanks for you kind response.
    Do you know how to use air 3.8 to create multiplayer for iOS android? It's frustrating, it's a basic turn based game so all we really need is to send 1 line of code containing a move between two devices which then changes the graphics. I've done something like this before using a MySQL server.
    I have a MySQL service on my hosting package for my domain, not sure whether I could use this?
    As far as I'm aware theres now an option in HTML 5 to do thus kind of thing without a server and swap data directly through a web address.
    Do you know roughly how much a small server costs to run?
    We're basically trying to get this on ios, android and desktop mac and pc. We also want to launch it through steam nd allow people to play each other via the steam network. Do you know or know anyone that knows about this kind of stuff?
    Thanks again, for your email. Where are you based?
    Tom.

  • I can only use Flash Player in one tab at a time, only on Firefox.

    Recently, when I downloaded the new Flash Player, I can only use flash player in one tab at a time. This is only in firefox. I'll open youtube, and the visual and sound both play perfectly. I open up a new tab, begin using a flash website in that tab, and the youtube sound is quiet, only the visual continues to play. I need to multitask with flash sometimes, and this is a big problem for me. Help!

    By default, Flash 11.3 and higher will spin up a lot of distinct processes. You should be able to get quite a cacophony going.
    Have you ever done any troubleshooting that involves changing how Firefox works with plugin-container.exe or the Flash player's protected mode?
    Often it is helpful to disable hardware graphics acceleration in Firefox and in Flash:
    (A) In Firefox, un-check the box here and restart:
    orange Firefox button (or Tools menu) > Options > Advanced > General > "Use hardware acceleration when available"
    (B) In Flash, see this support article from Adobe: http://helpx.adobe.com/flash-player/kb/video-playback-issues.html#main_Solve_video_playback_issues
    Unrelated, but you can remove the Java Console extensions unless you are a Java developer (and even then, you probably don't need the old ones):
    orange Firefox button (or Tools menu) > Add-ons > Extensions category

  • Should I use Flash Builder to develop for iOS?

    We have a sizable AIR application built using Flash Builder 4.5 that is deployed on Windows and Mac. We tried to package it for Android and it simply failed to run at all. Apparently there are many namespaces not supported on Android. We've since stopping concerning ourselves with Android because the vast majority of our clients only care about iPad when it comes to tablets.
    So, the question I have that remains very elusive to me is: do I attempt to build an iPad version of our product on our existing AS3/Flex code base using Flash Builder, or should I port over to xcode and go native iOS? All the marketing I see surrounding Flash Builder says that you can build apps for iPad. But just how practical is this for anything more than trivial apps? Adobe AIR is supported on Android and it failed to work, which doesn't give me much confidence in trying to make this work on an iPad. Now that Adobe is moving away from Flex does it make any sense to even attempt this?
    What say you Adobe?
    Thanks
    Kevin

    autoplay can cause a tremendous amount of problems for site visitors. is it possible that adobe might turn off autoplay?

Maybe you are looking for