Using Events To Play Another Movie Clip

Dear Readers:
I have a set of buttons in my flash movie that, when a mouse
cursor passes over it, another movie clip on the stage causes a
layer with text to gradually appear from below. It pops up, so to
speak, and eventually stops, displaying the text related to the
button in full view.
Passing over a different button causes the text layer to move
downward, slowly disappear off the stage, then reappear in the same
manner with text associated with that latest button. Its fairly
simple and works fine, as long as the user waits patiently for the
text layer to scroll down and back up before passing over another
button. See code below.
However, if the user decides to quickly pass over multiple
buttons (before the text layer reaches the top), the event handler
is coded such that if the mouseover event occurs BEFORE the text
layer reaches the top, the text layer starts over at the bottom, so
the transition is not smooth. Imagine the text layer just about to
reach the top, when the mouseover event occurs, now the text layer
starts over from the bottom. Very choppy.
I'd like to grab the current frame of the text layer movie
clip when the mouseover event occurs, and have the layer move back
down from there, reach the bottom, then come back up, rather than
starting from the bottom. Any help in coming would be great. Thanks
in advance.

yourI = setInterval(f,t) starts a loop. it repeatedly calls
the function f() every t milliseconds until a clearInterval(yourI)
is executed.
the most common problem that occurs with setInterval() is
executing it twice (or more) with no intervening clearInterval().
when that happens all hell breaks loose and the swf will call the
function much more rapidly than intended and can not be (easily)
stopped no matter how many clearInterval() statements you try and
execute.
the easiest way to prevent that problem is to execute a
clearInterval() just BEFORE all setInterval() statements. it
doesn't hurt anything to (try and) clear and interval that doesn't
exist and occasionally it'll stop the seemingly bizarre problems
that occur with out-of-control intervals:
clearInterval(yourI);
yourI=setInterval(f,t);

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